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1 | // © 2018 and later: Unicode, Inc. and others. | |
2 | // License & terms of use: http://www.unicode.org/copyright.html | |
3 | // | |
4 | // From the double-conversion library. Original license: | |
5 | // | |
6 | // Copyright 2010 the V8 project authors. All rights reserved. | |
7 | // Redistribution and use in source and binary forms, with or without | |
8 | // modification, are permitted provided that the following conditions are | |
9 | // met: | |
10 | // | |
11 | // * Redistributions of source code must retain the above copyright | |
12 | // notice, this list of conditions and the following disclaimer. | |
13 | // * Redistributions in binary form must reproduce the above | |
14 | // copyright notice, this list of conditions and the following | |
15 | // disclaimer in the documentation and/or other materials provided | |
16 | // with the distribution. | |
17 | // * Neither the name of Google Inc. nor the names of its | |
18 | // contributors may be used to endorse or promote products derived | |
19 | // from this software without specific prior written permission. | |
20 | // | |
21 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
22 | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
23 | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
24 | // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
25 | // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
26 | // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
27 | // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
28 | // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
29 | // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
30 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
31 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
32 | ||
33 | // ICU PATCH: ifdef around UCONFIG_NO_FORMATTING | |
34 | #include "unicode/utypes.h" | |
35 | #if !UCONFIG_NO_FORMATTING | |
36 | ||
37 | #ifndef DOUBLE_CONVERSION_DIY_FP_H_ | |
38 | #define DOUBLE_CONVERSION_DIY_FP_H_ | |
39 | ||
40 | // ICU PATCH: Customize header file paths for ICU. | |
41 | ||
42 | #include "double-conversion-utils.h" | |
43 | ||
44 | // ICU PATCH: Wrap in ICU namespace | |
45 | U_NAMESPACE_BEGIN | |
46 | ||
47 | namespace double_conversion { | |
48 | ||
49 | // This "Do It Yourself Floating Point" class implements a floating-point number | |
50 | // with a uint64 significand and an int exponent. Normalized DiyFp numbers will | |
51 | // have the most significant bit of the significand set. | |
52 | // Multiplication and Subtraction do not normalize their results. | |
53 | // DiyFp are not designed to contain special doubles (NaN and Infinity). | |
54 | class DiyFp { | |
55 | public: | |
56 | static const int kSignificandSize = 64; | |
57 | ||
58 | DiyFp() : f_(0), e_(0) {} | |
59 | DiyFp(uint64_t significand, int exponent) : f_(significand), e_(exponent) {} | |
60 | ||
61 | // this = this - other. | |
62 | // The exponents of both numbers must be the same and the significand of this | |
63 | // must be bigger than the significand of other. | |
64 | // The result will not be normalized. | |
65 | void Subtract(const DiyFp& other) { | |
66 | ASSERT(e_ == other.e_); | |
67 | ASSERT(f_ >= other.f_); | |
68 | f_ -= other.f_; | |
69 | } | |
70 | ||
71 | // Returns a - b. | |
72 | // The exponents of both numbers must be the same and this must be bigger | |
73 | // than other. The result will not be normalized. | |
74 | static DiyFp Minus(const DiyFp& a, const DiyFp& b) { | |
75 | DiyFp result = a; | |
76 | result.Subtract(b); | |
77 | return result; | |
78 | } | |
79 | ||
80 | ||
81 | // this = this * other. | |
82 | void Multiply(const DiyFp& other); | |
83 | ||
84 | // returns a * b; | |
85 | static DiyFp Times(const DiyFp& a, const DiyFp& b) { | |
86 | DiyFp result = a; | |
87 | result.Multiply(b); | |
88 | return result; | |
89 | } | |
90 | ||
91 | void Normalize() { | |
92 | ASSERT(f_ != 0); | |
93 | uint64_t significand = f_; | |
94 | int exponent = e_; | |
95 | ||
96 | // This method is mainly called for normalizing boundaries. In general | |
97 | // boundaries need to be shifted by 10 bits. We thus optimize for this case. | |
98 | const uint64_t k10MSBits = UINT64_2PART_C(0xFFC00000, 00000000); | |
99 | while ((significand & k10MSBits) == 0) { | |
100 | significand <<= 10; | |
101 | exponent -= 10; | |
102 | } | |
103 | while ((significand & kUint64MSB) == 0) { | |
104 | significand <<= 1; | |
105 | exponent--; | |
106 | } | |
107 | f_ = significand; | |
108 | e_ = exponent; | |
109 | } | |
110 | ||
111 | static DiyFp Normalize(const DiyFp& a) { | |
112 | DiyFp result = a; | |
113 | result.Normalize(); | |
114 | return result; | |
115 | } | |
116 | ||
117 | uint64_t f() const { return f_; } | |
118 | int e() const { return e_; } | |
119 | ||
120 | void set_f(uint64_t new_value) { f_ = new_value; } | |
121 | void set_e(int new_value) { e_ = new_value; } | |
122 | ||
123 | private: | |
124 | static const uint64_t kUint64MSB = UINT64_2PART_C(0x80000000, 00000000); | |
125 | ||
126 | uint64_t f_; | |
127 | int e_; | |
128 | }; | |
129 | ||
130 | } // namespace double_conversion | |
131 | ||
132 | // ICU PATCH: Close ICU namespace | |
133 | U_NAMESPACE_END | |
134 | ||
135 | #endif // DOUBLE_CONVERSION_DIY_FP_H_ | |
136 | #endif // ICU PATCH: close #if !UCONFIG_NO_FORMATTING |