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1
2/*
b75a7d8f 3 *
374ca955 4 * (C) Copyright IBM Corp. 1998-2004 - All Rights Reserved
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5 *
6 */
7
8#ifndef __INDICLAYOUTENGINE_H
9#define __INDICLAYOUTENGINE_H
10
11#include "LETypes.h"
12#include "LEFontInstance.h"
13#include "LEGlyphFilter.h"
14#include "LayoutEngine.h"
15#include "OpenTypeLayoutEngine.h"
16
17#include "GlyphSubstitutionTables.h"
18#include "GlyphDefinitionTables.h"
19#include "GlyphPositioningTables.h"
20
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21U_NAMESPACE_BEGIN
22
23class MPreFixups;
374ca955 24class LEGlyphStorage;
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25
26/**
27 * This class implements OpenType layout for Indic OpenType fonts, as
28 * specified by Microsoft in "Creating and Supporting OpenType Fonts for
29 * Indic Scripts" (http://www.microsoft.com/typography/otspec/indicot/default.htm)
30 *
31 * This class overrides the characterProcessing method to do Indic character processing
32 * and reordering, and the glyphProcessing method to implement post-GSUB processing for
33 * left matras. (See the MS spec. for more details)
34 *
35 * @internal
36 */
37class IndicOpenTypeLayoutEngine : public OpenTypeLayoutEngine
38{
39public:
40 /**
41 * This is the main constructor. It constructs an instance of IndicOpenTypeLayoutEngine for
42 * a particular font, script and language. It takes the GSUB table as a parameter since
43 * LayoutEngine::layoutEngineFactory has to read the GSUB table to know that it has an
44 * Indic OpenType font.
45 *
46 * @param fontInstance - the font
47 * @param scriptCode - the script
48 * @param langaugeCode - the language
49 * @param gsubTable - the GSUB table
50 *
51 * @see LayoutEngine::layoutEngineFactory
52 * @see OpenTypeLayoutEngine
53 * @see ScriptAndLangaugeTags.h for script and language codes
54 *
55 * @internal
56 */
57 IndicOpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
58 const GlyphSubstitutionTableHeader *gsubTable);
59
60 /**
61 * This constructor is used when the font requires a "canned" GSUB table which can't be known
62 * until after this constructor has been invoked.
63 *
64 * @param fontInstance - the font
65 * @param scriptCode - the script
66 * @param langaugeCode - the language
67 *
68 * @see OpenTypeLayoutEngine
69 * @see ScriptAndLangaugeTags.h for script and language codes
70 *
71 * @internal
72 */
73 IndicOpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode);
74
75 /**
76 * The destructor, virtual for correct polymorphic invocation.
77 *
78 * @internal
79 */
80 virtual ~IndicOpenTypeLayoutEngine();
81
82 /**
83 * ICU "poor man's RTTI", returns a UClassID for the actual class.
84 *
374ca955 85 * @stable ICU 2.8
b75a7d8f 86 */
374ca955 87 virtual UClassID getDynamicClassID() const;
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88
89 /**
90 * ICU "poor man's RTTI", returns a UClassID for this class.
91 *
374ca955 92 * @stable ICU 2.8
b75a7d8f 93 */
374ca955 94 static UClassID getStaticClassID();
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95
96protected:
97
98 /**
99 * This method does Indic OpenType character processing. It assigns the OpenType feature
100 * tags to the characters, and may generate output characters which have been reordered. For
101 * some Indic scripts, it may also split some vowels, resulting in more output characters
102 * than input characters.
103 *
104 * Input parameters:
105 * @param chars - the input character context
106 * @param offset - the index of the first character to process
107 * @param count - the number of characters to process
108 * @param max - the number of characters in the input context
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109 * @param rightToLeft - <code>TRUE</code> if the characters are in a right to left directional run
110 * @param glyphStorage - the glyph storage object. The glyph and character index arrays will be set.
111 * the auxillary data array will be set to the feature tags.
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112 *
113 * Output parameters:
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114 * @param success - set to an error code if the operation fails
115 *
116 * @return the output character count
117 *
118 * @internal
119 */
120 virtual le_int32 characterProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
374ca955 121 LEUnicode *&outChars, LEGlyphStorage &glyphStorage, LEErrorCode &success);
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122
123 /**
124 * This method does character to glyph mapping, applies the GSUB table and applies
125 * any post GSUB fixups for left matras. It calls OpenTypeLayoutEngine::glyphProcessing
126 * to do the character to glyph mapping, and apply the GSUB table.
127 *
128 * Note that in the case of "canned" GSUB tables, the output glyph indices may be
129 * "fake" glyph indices that need to be converted to "real" glyph indices by the
130 * glyphPostProcessing method.
131 *
132 * Input parameters:
133 * @param chars - the input character context
134 * @param offset - the index of the first character to process
135 * @param count - the number of characters to process
136 * @param max - the number of characters in the input context
374ca955 137 * @param rightToLeft - <code>TRUE</code> if the characters are in a right to left directional run
b75a7d8f 138 * @param featureTags - the feature tag array
374ca955 139 * @param glyphStorage - the glyph storage object. The glyph and char index arrays will be set.
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140 *
141 * Output parameters:
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142 * @param success - set to an error code if the operation fails
143 *
144 * @return the number of glyphs in the output glyph index array
145 *
146 * Note: if the character index array was already set by the characterProcessing
147 * method, this method won't change it.
148 *
149 * @internal
150 */
151 virtual le_int32 glyphProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
374ca955 152 LEGlyphStorage &glyphStorage, LEErrorCode &success);
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153
154private:
155
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156 MPreFixups *fMPreFixups;
157};
158
159U_NAMESPACE_END
160#endif
161