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1/*
2 *******************************************************************************
3 *
4 * Copyright (C) 1999-2003, International Business Machines
5 * Corporation and others. All Rights Reserved.
6 *
7 *******************************************************************************
8 * file name: ScriptCompositeFontInstance.cpp
9 *
10 * created on: 02/05/2003
11 * created by: Eric R. Mader
12 */
13
14#include "layout/LETypes.h"
15
16#include "unicode/uscript.h"
17
18#include "FontMap.h"
19
20#include "ScriptCompositeFontInstance.h"
21
22const char ScriptCompositeFontInstance::fgClassID=0;
23
24ScriptCompositeFontInstance::ScriptCompositeFontInstance(FontMap *fontMap)
25 : fFontMap(fontMap)
26{
27 // nothing else to do
28}
29
30ScriptCompositeFontInstance::~ScriptCompositeFontInstance()
31{
32 delete fFontMap;
33 fFontMap = NULL;
34}
35
36void ScriptCompositeFontInstance::getGlyphAdvance(LEGlyphID glyph, LEPoint &advance) const
37{
38 LEErrorCode status = LE_NO_ERROR;
39 le_int32 script = LE_GET_SUB_FONT(glyph);
40 const LEFontInstance *font = fFontMap->getScriptFont(script, status);
41
42 advance.fX = 0;
43 advance.fY = 0;
44
45 if (LE_SUCCESS(status)) {
46 font->getGlyphAdvance(LE_GET_GLYPH(glyph), advance);
47 }
48}
49
50le_bool ScriptCompositeFontInstance::getGlyphPoint(LEGlyphID glyph, le_int32 pointNumber, LEPoint &point) const
51{
52 LEErrorCode status = LE_NO_ERROR;
53 le_int32 script = LE_GET_SUB_FONT(glyph);
54 const LEFontInstance *font = fFontMap->getScriptFont(script, status);
55
56 if (LE_SUCCESS(status)) {
57 return font->getGlyphPoint(LE_GET_GLYPH(glyph), pointNumber, point);
58 }
59
374ca955 60 return FALSE;
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61}
62
63const LEFontInstance *ScriptCompositeFontInstance::getSubFont(const LEUnicode chars[], le_int32 *offset, le_int32 limit, le_int32 script, LEErrorCode &success) const
64{
65 if (LE_FAILURE(success)) {
66 return NULL;
67 }
68
69 if (chars == NULL || *offset < 0 || limit < 0 || *offset >= limit || script < 0 || script >= scriptCodeCount) {
70 success = LE_ILLEGAL_ARGUMENT_ERROR;
71 return NULL;
72 }
73
74 const LEFontInstance *result = fFontMap->getScriptFont(script, success);
75
76 if (LE_FAILURE(success)) {
77 return NULL;
78 }
79
80 *offset = limit;
81 return result;
82}
83
84// This is the really stupid version that doesn't look in any other font for the character...
85// It would be better to also look in the "DEFAULT:" font. Another thing to do would be to
86// look in all the fonts in some order, script code order being the most obvious...
87LEGlyphID ScriptCompositeFontInstance::mapCharToGlyph(LEUnicode32 ch) const
88{
89 UErrorCode error = U_ZERO_ERROR;
90 LEErrorCode status = LE_NO_ERROR;
91 le_int32 script = uscript_getScript(ch, &error);
92 const LEFontInstance *scriptFont = fFontMap->getScriptFont(script, status);
93 LEGlyphID subFont = LE_SET_SUB_FONT(0, script);
94
95 if (LE_FAILURE(status)) {
96 return subFont;
97 }
98
99 LEGlyphID glyph = scriptFont->mapCharToGlyph(ch);
100
101 return LE_SET_GLYPH(subFont, glyph);
102}
103