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b75a7d8f 1/*
374ca955 2 **********************************************************************
46f4442e 3 * Copyright (C) 1999-2008, International Business Machines
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4 * Corporation and others. All Rights Reserved.
5 **********************************************************************
6 * Date Name Description
7 * 11/17/99 aliu Creation.
8 **********************************************************************
9 */
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10
11#include "unicode/utypes.h"
12
13#if !UCONFIG_NO_TRANSLITERATION
14
15#include "unicode/unistr.h"
16#include "unicode/uniset.h"
17#include "rbt_set.h"
18#include "rbt_rule.h"
19#include "cmemory.h"
374ca955 20#include "putilimp.h"
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21
22U_CDECL_BEGIN
73c04bcf 23static void U_CALLCONV _deleteRule(void *rule) {
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24 delete (U_NAMESPACE_QUALIFIER TransliterationRule *)rule;
25}
26U_CDECL_END
27
28//----------------------------------------------------------------------
29// BEGIN Debugging support
30//----------------------------------------------------------------------
31
32// #define DEBUG_RBT
33
34#ifdef DEBUG_RBT
35#include <stdio.h>
36#include "charstr.h"
37
38/**
39 * @param appendTo result is appended to this param.
40 * @param input the string being transliterated
41 * @param pos the index struct
42 */
43static UnicodeString& _formatInput(UnicodeString &appendTo,
44 const UnicodeString& input,
45 const UTransPosition& pos) {
46 // Output a string of the form aaa{bbb|ccc|ddd}eee, where
47 // the {} indicate the context start and limit, and the ||
48 // indicate the start and limit.
49 if (0 <= pos.contextStart &&
50 pos.contextStart <= pos.start &&
51 pos.start <= pos.limit &&
52 pos.limit <= pos.contextLimit &&
53 pos.contextLimit <= input.length()) {
54
55 UnicodeString a, b, c, d, e;
56 input.extractBetween(0, pos.contextStart, a);
57 input.extractBetween(pos.contextStart, pos.start, b);
58 input.extractBetween(pos.start, pos.limit, c);
59 input.extractBetween(pos.limit, pos.contextLimit, d);
60 input.extractBetween(pos.contextLimit, input.length(), e);
61 appendTo.append(a).append((UChar)123/*{*/).append(b).
62 append((UChar)124/*|*/).append(c).append((UChar)124/*|*/).append(d).
63 append((UChar)125/*}*/).append(e);
64 } else {
65 appendTo.append("INVALID UTransPosition");
66 //appendTo.append((UnicodeString)"INVALID UTransPosition {cs=" +
67 // pos.contextStart + ", s=" + pos.start + ", l=" +
68 // pos.limit + ", cl=" + pos.contextLimit + "} on " +
69 // input);
70 }
71 return appendTo;
72}
73
74// Append a hex string to the target
75UnicodeString& _appendHex(uint32_t number,
76 int32_t digits,
77 UnicodeString& target) {
78 static const UChar digitString[] = {
79 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39,
80 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0
81 };
82 while (digits--) {
83 target += digitString[(number >> (digits*4)) & 0xF];
84 }
85 return target;
86}
87
88// Replace nonprintable characters with unicode escapes
89UnicodeString& _escape(const UnicodeString &source,
90 UnicodeString &target) {
91 for (int32_t i = 0; i < source.length(); ) {
92 UChar32 ch = source.char32At(i);
93 i += UTF_CHAR_LENGTH(ch);
94 if (ch < 0x09 || (ch > 0x0A && ch < 0x20)|| ch > 0x7E) {
95 if (ch <= 0xFFFF) {
96 target += "\\u";
97 _appendHex(ch, 4, target);
98 } else {
99 target += "\\U";
100 _appendHex(ch, 8, target);
101 }
102 } else {
103 target += ch;
104 }
105 }
106 return target;
107}
108
109inline void _debugOut(const char* msg, TransliterationRule* rule,
110 const Replaceable& theText, UTransPosition& pos) {
111 UnicodeString buf(msg, "");
112 if (rule) {
113 UnicodeString r;
114 rule->toRule(r, TRUE);
115 buf.append((UChar)32).append(r);
116 }
117 buf.append(UnicodeString(" => ", ""));
118 UnicodeString* text = (UnicodeString*)&theText;
119 _formatInput(buf, *text, pos);
120 UnicodeString esc;
121 _escape(buf, esc);
122 CharString cbuf(esc);
73c04bcf 123 printf("%s\n", (const char*) cbuf);
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124}
125
126#else
127#define _debugOut(msg, rule, theText, pos)
128#endif
129
130//----------------------------------------------------------------------
131// END Debugging support
132//----------------------------------------------------------------------
133
134// Fill the precontext and postcontext with the patterns of the rules
135// that are masking one another.
136static void maskingError(const U_NAMESPACE_QUALIFIER TransliterationRule& rule1,
137 const U_NAMESPACE_QUALIFIER TransliterationRule& rule2,
138 UParseError& parseError) {
139 U_NAMESPACE_QUALIFIER UnicodeString r;
140 int32_t len;
141
142 parseError.line = parseError.offset = -1;
143
144 // for pre-context
145 rule1.toRule(r, FALSE);
146 len = uprv_min(r.length(), U_PARSE_CONTEXT_LEN-1);
147 r.extract(0, len, parseError.preContext);
148 parseError.preContext[len] = 0;
149
150 //for post-context
151 r.truncate(0);
152 rule2.toRule(r, FALSE);
153 len = uprv_min(r.length(), U_PARSE_CONTEXT_LEN-1);
154 r.extract(0, len, parseError.postContext);
155 parseError.postContext[len] = 0;
156}
157
158U_NAMESPACE_BEGIN
159
160/**
161 * Construct a new empty rule set.
162 */
163TransliterationRuleSet::TransliterationRuleSet(UErrorCode& status) : UMemory() {
164 ruleVector = new UVector(&_deleteRule, NULL, status);
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165 if (U_FAILURE(status)) {
166 return;
167 }
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168 if (ruleVector == NULL) {
169 status = U_MEMORY_ALLOCATION_ERROR;
170 }
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171 rules = NULL;
172 maxContextLength = 0;
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173}
174
175/**
176 * Copy constructor.
177 */
178TransliterationRuleSet::TransliterationRuleSet(const TransliterationRuleSet& other) :
179 UMemory(other),
180 ruleVector(0),
181 rules(0),
182 maxContextLength(other.maxContextLength) {
183
184 int32_t i, len;
185 uprv_memcpy(index, other.index, sizeof(index));
186 UErrorCode status = U_ZERO_ERROR;
187 ruleVector = new UVector(&_deleteRule, NULL, status);
188 if (other.ruleVector != 0 && ruleVector != 0 && U_SUCCESS(status)) {
189 len = other.ruleVector->size();
190 for (i=0; i<len && U_SUCCESS(status); ++i) {
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191 TransliterationRule *tempTranslitRule = new TransliterationRule(*(TransliterationRule*)other.ruleVector->elementAt(i));
192 // Null pointer test
193 if (tempTranslitRule == NULL) {
194 status = U_MEMORY_ALLOCATION_ERROR;
195 break;
196 }
197 ruleVector->addElement(tempTranslitRule, status);
198 if (U_FAILURE(status)) {
199 break;
200 }
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201 }
202 }
46f4442e 203 if (other.rules != 0 && U_SUCCESS(status)) {
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204 UParseError p;
205 freeze(p, status);
206 }
207}
208
209/**
210 * Destructor.
211 */
212TransliterationRuleSet::~TransliterationRuleSet() {
213 delete ruleVector; // This deletes the contained rules
214 uprv_free(rules);
215}
216
217void TransliterationRuleSet::setData(const TransliterationRuleData* d) {
218 /**
219 * We assume that the ruleset has already been frozen.
220 */
221 int32_t len = index[256]; // see freeze()
222 for (int32_t i=0; i<len; ++i) {
223 rules[i]->setData(d);
224 }
225}
226
227/**
228 * Return the maximum context length.
229 * @return the length of the longest preceding context.
230 */
231int32_t TransliterationRuleSet::getMaximumContextLength(void) const {
232 return maxContextLength;
233}
234
235/**
236 * Add a rule to this set. Rules are added in order, and order is
237 * significant. The last call to this method must be followed by
238 * a call to <code>freeze()</code> before the rule set is used.
239 *
240 * <p>If freeze() has already been called, calling addRule()
241 * unfreezes the rules, and freeze() must be called again.
242 *
243 * @param adoptedRule the rule to add
244 */
245void TransliterationRuleSet::addRule(TransliterationRule* adoptedRule,
246 UErrorCode& status) {
247 if (U_FAILURE(status)) {
248 delete adoptedRule;
249 return;
250 }
251 ruleVector->addElement(adoptedRule, status);
252
253 int32_t len;
254 if ((len = adoptedRule->getContextLength()) > maxContextLength) {
255 maxContextLength = len;
256 }
257
258 uprv_free(rules);
259 rules = 0;
260}
261
262/**
263 * Check this for masked rules and index it to optimize performance.
264 * The sequence of operations is: (1) add rules to a set using
265 * <code>addRule()</code>; (2) freeze the set using
266 * <code>freeze()</code>; (3) use the rule set. If
267 * <code>addRule()</code> is called after calling this method, it
268 * invalidates this object, and this method must be called again.
269 * That is, <code>freeze()</code> may be called multiple times,
270 * although for optimal performance it shouldn't be.
271 */
272void TransliterationRuleSet::freeze(UParseError& parseError,UErrorCode& status) {
273 /* Construct the rule array and index table. We reorder the
274 * rules by sorting them into 256 bins. Each bin contains all
275 * rules matching the index value for that bin. A rule
276 * matches an index value if string whose first key character
277 * has a low byte equal to the index value can match the rule.
278 *
279 * Each bin contains zero or more rules, in the same order
280 * they were found originally. However, the total rules in
281 * the bins may exceed the number in the original vector,
282 * since rules that have a variable as their first key
283 * character will generally fall into more than one bin.
284 *
285 * That is, each bin contains all rules that either have that
286 * first index value as their first key character, or have
287 * a set containing the index value as their first character.
288 */
289 int32_t n = ruleVector->size();
290 int32_t j;
291 int16_t x;
292 UVector v(2*n, status); // heuristic; adjust as needed
293
294 if (U_FAILURE(status)) {
295 return;
296 }
297
298 /* Precompute the index values. This saves a LOT of time.
299 * Be careful not to call malloc(0).
300 */
301 int16_t* indexValue = (int16_t*) uprv_malloc( sizeof(int16_t) * (n > 0 ? n : 1) );
302 /* test for NULL */
303 if (indexValue == 0) {
304 status = U_MEMORY_ALLOCATION_ERROR;
305 return;
306 }
307 for (j=0; j<n; ++j) {
308 TransliterationRule* r = (TransliterationRule*) ruleVector->elementAt(j);
309 indexValue[j] = r->getIndexValue();
310 }
311 for (x=0; x<256; ++x) {
312 index[x] = v.size();
313 for (j=0; j<n; ++j) {
314 if (indexValue[j] >= 0) {
315 if (indexValue[j] == x) {
316 v.addElement(ruleVector->elementAt(j), status);
317 }
318 } else {
319 // If the indexValue is < 0, then the first key character is
320 // a set, and we must use the more time-consuming
321 // matchesIndexValue check. In practice this happens
322 // rarely, so we seldom tread this code path.
323 TransliterationRule* r = (TransliterationRule*) ruleVector->elementAt(j);
324 if (r->matchesIndexValue((uint8_t)x)) {
325 v.addElement(r, status);
326 }
327 }
328 }
329 }
330 uprv_free(indexValue);
331 index[256] = v.size();
332
333 /* Freeze things into an array.
334 */
335 uprv_free(rules); // Contains alias pointers
336
337 /* You can't do malloc(0)! */
338 if (v.size() == 0) {
339 rules = NULL;
340 return;
341 }
342 rules = (TransliterationRule **)uprv_malloc(v.size() * sizeof(TransliterationRule *));
343 /* test for NULL */
344 if (rules == 0) {
345 status = U_MEMORY_ALLOCATION_ERROR;
346 return;
347 }
348 for (j=0; j<v.size(); ++j) {
349 rules[j] = (TransliterationRule*) v.elementAt(j);
350 }
351
352 // TODO Add error reporting that indicates the rules that
353 // are being masked.
354 //UnicodeString errors;
355
356 /* Check for masking. This is MUCH faster than our old check,
357 * which was each rule against each following rule, since we
358 * only have to check for masking within each bin now. It's
359 * 256*O(n2^2) instead of O(n1^2), where n1 is the total rule
360 * count, and n2 is the per-bin rule count. But n2<<n1, so
361 * it's a big win.
362 */
363 for (x=0; x<256; ++x) {
364 for (j=index[x]; j<index[x+1]-1; ++j) {
365 TransliterationRule* r1 = rules[j];
366 for (int32_t k=j+1; k<index[x+1]; ++k) {
367 TransliterationRule* r2 = rules[k];
368 if (r1->masks(*r2)) {
369//| if (errors == null) {
370//| errors = new StringBuffer();
371//| } else {
372//| errors.append("\n");
373//| }
374//| errors.append("Rule " + r1 + " masks " + r2);
375 status = U_RULE_MASK_ERROR;
376 maskingError(*r1, *r2, parseError);
377 return;
378 }
379 }
380 }
381 }
382
383 //if (errors != null) {
384 // throw new IllegalArgumentException(errors.toString());
385 //}
386}
387
388/**
389 * Transliterate the given text with the given UTransPosition
390 * indices. Return TRUE if the transliteration should continue
391 * or FALSE if it should halt (because of a U_PARTIAL_MATCH match).
392 * Note that FALSE is only ever returned if isIncremental is TRUE.
393 * @param text the text to be transliterated
394 * @param pos the position indices, which will be updated
395 * @param incremental if TRUE, assume new text may be inserted
396 * at index.limit, and return FALSE if thre is a partial match.
397 * @return TRUE unless a U_PARTIAL_MATCH has been obtained,
398 * indicating that transliteration should stop until more text
399 * arrives.
400 */
401UBool TransliterationRuleSet::transliterate(Replaceable& text,
402 UTransPosition& pos,
403 UBool incremental) {
404 int16_t indexByte = (int16_t) (text.char32At(pos.start) & 0xFF);
405 for (int32_t i=index[indexByte]; i<index[indexByte+1]; ++i) {
406 UMatchDegree m = rules[i]->matchAndReplace(text, pos, incremental);
407 switch (m) {
408 case U_MATCH:
409 _debugOut("match", rules[i], text, pos);
410 return TRUE;
411 case U_PARTIAL_MATCH:
412 _debugOut("partial match", rules[i], text, pos);
413 return FALSE;
414 default: /* Ram: added default to make GCC happy */
415 break;
416 }
417 }
418 // No match or partial match from any rule
419 pos.start += UTF_CHAR_LENGTH(text.char32At(pos.start));
420 _debugOut("no match", NULL, text, pos);
421 return TRUE;
422}
423
424/**
425 * Create rule strings that represents this rule set.
426 */
427UnicodeString& TransliterationRuleSet::toRules(UnicodeString& ruleSource,
428 UBool escapeUnprintable) const {
429 int32_t i;
430 int32_t count = ruleVector->size();
431 ruleSource.truncate(0);
432 for (i=0; i<count; ++i) {
433 if (i != 0) {
434 ruleSource.append((UChar) 0x000A /*\n*/);
435 }
436 TransliterationRule *r =
437 (TransliterationRule*) ruleVector->elementAt(i);
438 r->toRule(ruleSource, escapeUnprintable);
439 }
440 return ruleSource;
441}
442
443/**
444 * Return the set of all characters that may be modified
445 * (getTarget=false) or emitted (getTarget=true) by this set.
446 */
447UnicodeSet& TransliterationRuleSet::getSourceTargetSet(UnicodeSet& result,
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448 UBool getTarget) const
449{
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450 result.clear();
451 int32_t count = ruleVector->size();
452 for (int32_t i=0; i<count; ++i) {
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453 TransliterationRule* r =
454 (TransliterationRule*) ruleVector->elementAt(i);
455 if (getTarget) {
456 r->addTargetSetTo(result);
457 } else {
458 r->addSourceSetTo(result);
459 }
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460 }
461 return result;
462}
463
464U_NAMESPACE_END
465
466#endif /* #if !UCONFIG_NO_TRANSLITERATION */