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1
2/*
b75a7d8f 3 *
73c04bcf 4 * (C) Copyright IBM Corp. 1998-2006 - All Rights Reserved
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5 *
6 */
7
8#ifndef __LEFONTINSTANCE_H
9#define __LEFONTINSTANCE_H
10
11#include "LETypes.h"
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12/**
13 * \file
14 * \brief C++ API: Layout Engine Font Instance object
15 */
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16
17U_NAMESPACE_BEGIN
18
19/**
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20 * Instances of this class are used by <code>LEFontInstance::mapCharsToGlyphs</code> and
21 * <code>LEFontInstance::mapCharToGlyph</code> to adjust character codes before the character
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22 * to glyph mapping process. Examples of this are filtering out control characters
23 * and character mirroring - replacing a character which has both a left and a right
24 * hand form with the opposite form.
25 *
73c04bcf 26 * @stable ICU 3.2
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27 */
28class LECharMapper /* not : public UObject because this is an interface/mixin class */
29{
30public:
31 /**
32 * Destructor.
73c04bcf 33 * @stable ICU 3.2
b75a7d8f 34 */
73c04bcf 35 virtual ~LECharMapper();
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36
37 /**
38 * This method does the adjustments.
39 *
40 * @param ch - the input character
41 *
42 * @return the adjusted character
43 *
374ca955 44 * @stable ICU 2.8
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45 */
46 virtual LEUnicode32 mapChar(LEUnicode32 ch) const = 0;
47};
48
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49/**
50 * This is a forward reference to the class which holds the per-glyph
51 * storage.
52 *
73c04bcf 53 * @stable ICU 3.0
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54 */
55class LEGlyphStorage;
56
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57/**
58 * This is a virtual base class that serves as the interface between a LayoutEngine
59 * and the platform font environment. It allows a LayoutEngine to access font tables, do
60 * character to glyph mapping, and obtain metrics information without knowing any platform
61 * specific details. There are also a few utility methods for converting between points,
62 * pixels and funits. (font design units)
63 *
64 * An instance of an <code>LEFontInstance</code> represents a font at a particular point
65 * size. Each instance can represent either a single physical font, or a composite font.
66 * A composite font is a collection of physical fonts, each of which contains a subset of
67 * the characters contained in the composite font.
68 *
69 * Note: with the exception of <code>getSubFont</code>, the methods in this class only
70 * make sense for a physical font. If you have an <code>LEFontInstance</code> which
71 * represents a composite font you should only call the methods below which have
72 * an <code>LEGlyphID</code>, an <code>LEUnicode</code> or an <code>LEUnicode32</code>
73 * as one of the arguments because these can be used to select a particular subfont.
74 *
75 * Subclasses which implement composite fonts should supply an implementation of these
76 * methods with some default behavior such as returning constant values, or using the
77 * values from the first subfont.
78 *
73c04bcf 79 * @stable ICU 3.0
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80 */
81class U_LAYOUT_API LEFontInstance : public UObject
82{
83public:
84
85 /**
86 * This virtual destructor is here so that the subclass
87 * destructors can be invoked through the base class.
88 *
374ca955 89 * @stable ICU 2.8
b75a7d8f 90 */
73c04bcf 91 virtual ~LEFontInstance();
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92
93 /**
94 * Get a physical font which can render the given text. For composite fonts,
95 * if there is no single physical font which can render all of the text,
96 * return a physical font which can render an initial substring of the text,
97 * and set the <code>offset</code> parameter to the end of that substring.
98 *
99 * Internally, the LayoutEngine works with runs of text all in the same
100 * font and script, so it is best to call this method with text which is
101 * in a single script, passing the script code in as a hint. If you don't
102 * know the script of the text, you can use zero, which is the script code
103 * for characters used in more than one script.
104 *
105 * The default implementation of this method is intended for instances of
106 * <code>LEFontInstance</code> which represent a physical font. It returns
107 * <code>this</code> and indicates that the entire string can be rendered.
108 *
109 * This method will return a valid <code>LEFontInstance</code> unless you
110 * have passed illegal parameters, or an internal error has been encountered.
111 * For composite fonts, it may return the warning <code>LE_NO_SUBFONT_WARNING</code>
112 * to indicate that the returned font may not be able to render all of
113 * the text. Whenever a valid font is returned, the <code>offset</code> parameter
114 * will be advanced by at least one.
115 *
116 * Subclasses which implement composite fonts must override this method.
117 * Where it makes sense, they should use the script code as a hint to render
118 * characters from the COMMON script in the font which is used for the given
119 * script. For example, if the input text is a series of Arabic words separated
120 * by spaces, and the script code passed in is <code>arabScriptCode</code> you
121 * should return the font used for Arabic characters for all of the input text,
122 * including the spaces. If, on the other hand, the input text contains characters
123 * which cannot be rendered by the font used for Arabic characters, but which can
124 * be rendered by another font, you should return that font for those characters.
125 *
126 * @param chars - the array of Unicode characters.
127 * @param offset - a pointer to the starting offset in the text. On exit this
128 * will be set the the limit offset of the text which can be
129 * rendered using the returned font.
130 * @param limit - the limit offset for the input text.
131 * @param script - the script hint.
132 * @param success - set to an error code if the arguments are illegal, or no font
133 * can be returned for some reason. May also be set to
134 * <code>LE_NO_SUBFONT_WARNING</code> if the subfont which
135 * was returned cannot render all of the text.
136 *
137 * @return an <code>LEFontInstance</code> for the sub font which can render the characters, or
138 * <code>NULL</code> if there is an error.
139 *
140 * @see LEScripts.h
141 *
73c04bcf 142 * @stable ICU 3.2
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143 */
144 virtual const LEFontInstance *getSubFont(const LEUnicode chars[], le_int32 *offset, le_int32 limit, le_int32 script, LEErrorCode &success) const;
145
146 //
147 // Font file access
148 //
149
150 /**
151 * This method reads a table from the font. Note that in general,
152 * it only makes sense to call this method on an <code>LEFontInstance</code>
153 * which represents a physical font - i.e. one which has been returned by
154 * <code>getSubFont()</code>. This is because each subfont in a composite font
155 * will have different tables, and there's no way to know which subfont to access.
156 *
157 * Subclasses which represent composite fonts should always return <code>NULL</code>.
158 *
159 * @param tableTag - the four byte table tag. (e.g. 'cmap')
160 *
161 * @return the address of the table in memory, or <code>NULL</code>
162 * if the table doesn't exist.
163 *
374ca955 164 * @stable ICU 2.8
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165 */
166 virtual const void *getFontTable(LETag tableTag) const = 0;
167
168 /**
169 * This method is used to determine if the font can
170 * render the given character. This can usually be done
171 * by looking the character up in the font's character
172 * to glyph mapping.
173 *
174 * The default implementation of this method will return
374ca955 175 * <code>TRUE</code> if <code>mapCharToGlyph(ch)</code>
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176 * returns a non-zero value.
177 *
178 * @param ch - the character to be tested
179 *
374ca955 180 * @return <code>TRUE</code> if the font can render ch.
b75a7d8f 181 *
73c04bcf 182 * @stable ICU 3.2
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183 */
184 virtual le_bool canDisplay(LEUnicode32 ch) const;
185
186 /**
187 * This method returns the number of design units in
188 * the font's EM square.
189 *
190 * @return the number of design units pre EM.
191 *
374ca955 192 * @stable ICU 2.8
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193 */
194 virtual le_int32 getUnitsPerEM() const = 0;
195
196 /**
197 * This method maps an array of character codes to an array of glyph
198 * indices, using the font's character to glyph map.
199 *
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200 * The default implementation iterates over all of the characters and calls
201 * <code>mapCharToGlyph(ch, mapper)</code> on each one. It also handles surrogate
202 * characters, storing the glyph ID for the high surrogate, and a deleted glyph (0xFFFF)
203 * for the low surrogate.
204 *
205 * Most sublcasses will not need to implement this method.
206 *
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207 * @param chars - the character array
208 * @param offset - the index of the first character
209 * @param count - the number of characters
374ca955 210 * @param reverse - if <code>TRUE</code>, store the glyph indices in reverse order.
b75a7d8f 211 * @param mapper - the character mapper.
73c04bcf 212 * @param filterZeroWidth - <code>TRUE</code> if ZWJ / ZWNJ characters should map to a glyph w/ no contours.
374ca955 213 * @param glyphStorage - the object which contains the output glyph array
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214 *
215 * @see LECharMapper
216 *
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217 * @draft ICU 3.6
218 */
219 virtual void mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, const LECharMapper *mapper, le_bool filterZeroWidth, LEGlyphStorage &glyphStorage) const;
220
221 /**
222 * This method maps a single character to a glyph index, using the
223 * font's character to glyph map. The default implementation of this
224 * method calls the mapper, and then calls <code>mapCharToGlyph(mappedCh)</code>.
225 *
226 * @param ch - the character
227 * @param mapper - the character mapper
228 * @param filterZeroWidth - <code>TRUE</code> if ZWJ / ZWNJ characters should map to a glyph w/ no contours.
229 *
230 * @return the glyph index
231 *
232 * @see LECharMapper
233 *
234 * @draft ICU 3.6
b75a7d8f 235 */
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236 virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch, const LECharMapper *mapper, le_bool filterZeroWidth) const;
237
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238
239 /**
240 * This method maps a single character to a glyph index, using the
241 * font's character to glyph map. The default implementation of this
242 * method calls the mapper, and then calls <code>mapCharToGlyph(mappedCh)</code>.
243 *
244 * @param ch - the character
245 * @param mapper - the character mapper
246 *
247 * @return the glyph index
248 *
249 * @see LECharMapper
250 *
73c04bcf 251 * @stable ICU 3.2
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252 */
253 virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch, const LECharMapper *mapper) const;
254
255 /**
256 * This method maps a single character to a glyph index, using the
257 * font's character to glyph map. There is no default implementation
258 * of this method because it requires information about the platform
259 * font implementation.
260 *
261 * @param ch - the character
262 *
263 * @return the glyph index
264 *
73c04bcf 265 * @stable ICU 3.2
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266 */
267 virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch) const = 0;
268
269 //
270 // Metrics
271 //
272
273 /**
274 * This method gets the X and Y advance of a particular glyph, in pixels.
275 *
276 * @param glyph - the glyph index
277 * @param advance - the X and Y pixel values will be stored here
278 *
73c04bcf 279 * @stable ICU 3.2
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280 */
281 virtual void getGlyphAdvance(LEGlyphID glyph, LEPoint &advance) const = 0;
282
283 /**
284 * This method gets the hinted X and Y pixel coordinates of a particular
285 * point in the outline of the given glyph.
286 *
287 * @param glyph - the glyph index
288 * @param pointNumber - the number of the point
289 * @param point - the point's X and Y pixel values will be stored here
290 *
374ca955 291 * @return <code>TRUE</code> if the point coordinates could be stored.
b75a7d8f 292 *
374ca955 293 * @stable ICU 2.8
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294 */
295 virtual le_bool getGlyphPoint(LEGlyphID glyph, le_int32 pointNumber, LEPoint &point) const = 0;
296
297 /**
298 * This method returns the width of the font's EM square
299 * in pixels.
300 *
301 * @return the pixel width of the EM square
302 *
374ca955 303 * @stable ICU 2.8
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304 */
305 virtual float getXPixelsPerEm() const = 0;
306
307 /**
308 * This method returns the height of the font's EM square
309 * in pixels.
310 *
311 * @return the pixel height of the EM square
312 *
374ca955 313 * @stable ICU 2.8
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314 */
315 virtual float getYPixelsPerEm() const = 0;
316
317 /**
318 * This method converts font design units in the
319 * X direction to points.
320 *
321 * @param xUnits - design units in the X direction
322 *
323 * @return points in the X direction
324 *
73c04bcf 325 * @stable ICU 3.2
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326 */
327 virtual float xUnitsToPoints(float xUnits) const;
328
329 /**
330 * This method converts font design units in the
331 * Y direction to points.
332 *
333 * @param yUnits - design units in the Y direction
334 *
335 * @return points in the Y direction
336 *
73c04bcf 337 * @stable ICU 3.2
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338 */
339 virtual float yUnitsToPoints(float yUnits) const;
340
341 /**
342 * This method converts font design units to points.
343 *
344 * @param units - X and Y design units
345 * @param points - set to X and Y points
346 *
73c04bcf 347 * @stable ICU 3.2
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348 */
349 virtual void unitsToPoints(LEPoint &units, LEPoint &points) const;
350
351 /**
352 * This method converts pixels in the
353 * X direction to font design units.
354 *
355 * @param xPixels - pixels in the X direction
356 *
357 * @return font design units in the X direction
358 *
73c04bcf 359 * @stable ICU 3.2
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360 */
361 virtual float xPixelsToUnits(float xPixels) const;
362
363 /**
364 * This method converts pixels in the
365 * Y direction to font design units.
366 *
367 * @param yPixels - pixels in the Y direction
368 *
369 * @return font design units in the Y direction
370 *
73c04bcf 371 * @stable ICU 3.2
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372 */
373 virtual float yPixelsToUnits(float yPixels) const;
374
375 /**
376 * This method converts pixels to font design units.
377 *
378 * @param pixels - X and Y pixel
379 * @param units - set to X and Y font design units
380 *
73c04bcf 381 * @stable ICU 3.2
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382 */
383 virtual void pixelsToUnits(LEPoint &pixels, LEPoint &units) const;
384
385 /**
386 * Get the X scale factor from the font's transform. The default
387 * implementation of <code>transformFunits()</code> will call this method.
388 *
389 * @return the X scale factor.
390 *
391 *
392 * @see transformFunits
393 *
73c04bcf 394 * @stable ICU 3.2
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395 */
396 virtual float getScaleFactorX() const = 0;
397
398 /**
399 * Get the Y scale factor from the font's transform. The default
400 * implementation of <code>transformFunits()</code> will call this method.
401 *
402 * @return the Yscale factor.
403 *
404 * @see transformFunits
405 *
73c04bcf 406 * @stable ICU 3.2
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407 */
408 virtual float getScaleFactorY() const = 0;
409
410 /**
411 * This method transforms an X, Y point in font design units to a
412 * pixel coordinate, applying the font's transform. The default
413 * implementation of this method calls <code>getScaleFactorX()</code>
414 * and <code>getScaleFactorY()</code>.
415 *
416 * @param xFunits - the X coordinate in font design units
417 * @param yFunits - the Y coordinate in font design units
418 * @param pixels - the tranformed co-ordinate in pixels
419 *
420 * @see getScaleFactorX
421 * @see getScaleFactorY
422 *
73c04bcf 423 * @stable ICU 3.2
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424 */
425 virtual void transformFunits(float xFunits, float yFunits, LEPoint &pixels) const;
426
427 /**
428 * This is a convenience method used to convert
429 * values in a 16.16 fixed point format to floating point.
430 *
431 * @param fixed - the fixed point value
432 *
433 * @return the floating point value
434 *
374ca955 435 * @stable ICU 2.8
b75a7d8f 436 */
73c04bcf 437 static inline float fixedToFloat(le_int32 fixed);
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438
439 /**
440 * This is a convenience method used to convert
441 * floating point values to 16.16 fixed point format.
442 *
443 * @param theFloat - the floating point value
444 *
445 * @return the fixed point value
446 *
374ca955 447 * @stable ICU 2.8
b75a7d8f 448 */
73c04bcf 449 static inline le_int32 floatToFixed(float theFloat);
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450
451 //
452 // These methods won't ever be called by the LayoutEngine,
453 // but are useful for clients of <code>LEFontInstance</code> who
454 // need to render text.
455 //
456
457 /**
458 * Get the font's ascent.
459 *
460 * @return the font's ascent, in points. This value
461 * will always be positive.
462 *
73c04bcf 463 * @stable ICU 3.2
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464 */
465 virtual le_int32 getAscent() const = 0;
466
467 /**
468 * Get the font's descent.
469 *
470 * @return the font's descent, in points. This value
471 * will always be positive.
472 *
73c04bcf 473 * @stable ICU 3.2
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474 */
475 virtual le_int32 getDescent() const = 0;
476
477 /**
478 * Get the font's leading.
479 *
480 * @return the font's leading, in points. This value
481 * will always be positive.
482 *
73c04bcf 483 * @stable ICU 3.2
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484 */
485 virtual le_int32 getLeading() const = 0;
486
487 /**
488 * Get the line height required to display text in
489 * this font. The default implementation of this method
490 * returns the sum of the ascent, descent, and leading.
491 *
492 * @return the line height, in points. This vaule will
493 * always be positive.
494 *
73c04bcf 495 * @stable ICU 3.2
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496 */
497 virtual le_int32 getLineHeight() const;
498
499 /**
500 * ICU "poor man's RTTI", returns a UClassID for the actual class.
501 *
73c04bcf 502 * @stable ICU 3.2
b75a7d8f 503 */
374ca955 504 virtual UClassID getDynamicClassID() const;
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505
506 /**
507 * ICU "poor man's RTTI", returns a UClassID for this class.
508 *
73c04bcf 509 * @stable ICU 3.2
b75a7d8f 510 */
374ca955 511 static UClassID getStaticClassID();
b75a7d8f 512
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513};
514
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515inline float LEFontInstance::fixedToFloat(le_int32 fixed)
516{
517 return (float) (fixed / 65536.0);
518}
519
520inline le_int32 LEFontInstance::floatToFixed(float theFloat)
521{
522 return (le_int32) (theFloat * 65536.0);
523}
524
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525U_NAMESPACE_END
526#endif
527
528