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1 | // © 2016 and later: Unicode, Inc. and others. |
2 | // License & terms of use: http://www.unicode.org/copyright.html | |
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3 | /* |
4 | ********************************************************************** | |
57a6839d | 5 | * Copyright (C) 1999-2014, International Business Machines |
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6 | * Corporation and others. All Rights Reserved. |
7 | ********************************************************************** | |
8 | */ | |
9 | ||
10 | // | |
11 | // UVector64 is a class implementing a vector of 64 bit integers. | |
12 | // It is similar to UVector32, but holds int64_t values rather than int32_t. | |
13 | // Most of the code is unchanged from UVector. | |
14 | // | |
15 | ||
16 | #ifndef UVECTOR64_H | |
17 | #define UVECTOR64_H | |
18 | ||
19 | #include "unicode/utypes.h" | |
20 | #include "unicode/uobject.h" | |
21 | #include "uhash.h" | |
22 | #include "uassert.h" | |
23 | ||
24 | U_NAMESPACE_BEGIN | |
25 | ||
26 | ||
27 | ||
28 | /** | |
29 | * <p>Ultralightweight C++ implementation of an <tt>int64_t</tt> vector | |
30 | * that has a subset of methods from UVector32 | |
31 | * | |
32 | * <p>This is a very simple implementation, written to satisfy an | |
33 | * immediate porting need. As such, it is not completely fleshed out, | |
34 | * and it aims for simplicity and conformity. Nonetheless, it serves | |
35 | * its purpose (porting code from java that uses java.util.Vector) | |
36 | * well, and it could be easily made into a more robust vector class. | |
37 | * | |
38 | * <p><b>Design notes</b> | |
39 | * | |
40 | * <p>There is index bounds checking, but little is done about it. If | |
41 | * indices are out of bounds, either nothing happens, or zero is | |
42 | * returned. We <em>do</em> avoid indexing off into the weeds. | |
43 | * | |
44 | * <p>There is detection of out of memory, but the handling is very | |
45 | * coarse-grained -- similar to UnicodeString's protocol, but even | |
46 | * coarser. The class contains <em>one static flag</em> that is set | |
47 | * when any call to <tt>new</tt> returns zero. This allows the caller | |
48 | * to use several vectors and make just one check at the end to see if | |
49 | * a memory failure occurred. This is more efficient than making a | |
50 | * check after each call on each vector when doing many operations on | |
51 | * multiple vectors. The single static flag works best when memory | |
52 | * failures are infrequent, and when recovery options are limited or | |
53 | * nonexistent. | |
54 | * | |
55 | * <p><b>To do</b> | |
56 | * | |
57 | * <p>Improve the handling of index out of bounds errors. | |
58 | * | |
59 | */ | |
60 | class U_COMMON_API UVector64 : public UObject { | |
61 | private: | |
62 | int32_t count; | |
63 | ||
64 | int32_t capacity; | |
65 | ||
66 | int32_t maxCapacity; // Limit beyond which capacity is not permitted to grow. | |
67 | ||
68 | int64_t* elements; | |
69 | ||
70 | public: | |
71 | UVector64(UErrorCode &status); | |
72 | ||
73 | UVector64(int32_t initialCapacity, UErrorCode &status); | |
74 | ||
75 | virtual ~UVector64(); | |
76 | ||
77 | /** | |
78 | * Assign this object to another (make this a copy of 'other'). | |
79 | * Use the 'assign' function to assign each element. | |
80 | */ | |
81 | void assign(const UVector64& other, UErrorCode &ec); | |
82 | ||
83 | /** | |
84 | * Compare this vector with another. They will be considered | |
85 | * equal if they are of the same size and all elements are equal, | |
86 | * as compared using this object's comparer. | |
87 | */ | |
88 | UBool operator==(const UVector64& other); | |
89 | ||
90 | /** | |
91 | * Equivalent to !operator==() | |
92 | */ | |
93 | inline UBool operator!=(const UVector64& other); | |
94 | ||
95 | //------------------------------------------------------------ | |
96 | // subset of java.util.Vector API | |
97 | //------------------------------------------------------------ | |
98 | ||
3d1f044b | 99 | inline void addElement(int64_t elem, UErrorCode &status); |
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100 | |
101 | void setElementAt(int64_t elem, int32_t index); | |
102 | ||
103 | void insertElementAt(int64_t elem, int32_t index, UErrorCode &status); | |
104 | ||
3d1f044b | 105 | inline int64_t elementAti(int32_t index) const; |
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106 | |
107 | //UBool equals(const UVector64 &other) const; | |
108 | ||
3d1f044b | 109 | inline int64_t lastElementi(void) const; |
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110 | |
111 | //int32_t indexOf(int64_t elem, int32_t startIndex = 0) const; | |
112 | ||
113 | //UBool contains(int64_t elem) const; | |
114 | ||
115 | //UBool containsAll(const UVector64& other) const; | |
116 | ||
117 | //UBool removeAll(const UVector64& other); | |
118 | ||
119 | //UBool retainAll(const UVector64& other); | |
120 | ||
121 | //void removeElementAt(int32_t index); | |
122 | ||
123 | void removeAllElements(); | |
124 | ||
3d1f044b | 125 | inline int32_t size(void) const; |
729e4ab9 | 126 | |
57a6839d | 127 | inline UBool isEmpty(void) const { return count == 0; } |
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128 | |
129 | // Inline. Use this one for speedy size check. | |
130 | inline UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status); | |
131 | ||
132 | // Out-of-line, handles actual growth. Called by ensureCapacity() when necessary. | |
133 | UBool expandCapacity(int32_t minimumCapacity, UErrorCode &status); | |
134 | ||
135 | /** | |
136 | * Change the size of this vector as follows: If newSize is | |
137 | * smaller, then truncate the array, possibly deleting held | |
138 | * elements for i >= newSize. If newSize is larger, grow the | |
139 | * array, filling in new slows with zero. | |
140 | */ | |
141 | void setSize(int32_t newSize); | |
142 | ||
143 | //------------------------------------------------------------ | |
144 | // New API | |
145 | //------------------------------------------------------------ | |
146 | ||
147 | //UBool containsNone(const UVector64& other) const; | |
148 | ||
149 | ||
150 | //void sortedInsert(int64_t elem, UErrorCode& ec); | |
151 | ||
152 | /** | |
153 | * Returns a pointer to the internal array holding the vector. | |
154 | */ | |
3d1f044b | 155 | inline int64_t *getBuffer() const; |
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156 | |
157 | /** | |
158 | * Set the maximum allowed buffer capacity for this vector/stack. | |
159 | * Default with no limit set is unlimited, go until malloc() fails. | |
160 | * A Limit of zero means unlimited capacity. | |
161 | * Units are vector elements (64 bits each), not bytes. | |
162 | */ | |
163 | void setMaxCapacity(int32_t limit); | |
164 | ||
165 | /** | |
166 | * ICU "poor man's RTTI", returns a UClassID for this class. | |
167 | */ | |
168 | static UClassID U_EXPORT2 getStaticClassID(); | |
169 | ||
170 | /** | |
171 | * ICU "poor man's RTTI", returns a UClassID for the actual class. | |
172 | */ | |
173 | virtual UClassID getDynamicClassID() const; | |
174 | ||
175 | private: | |
176 | void _init(int32_t initialCapacity, UErrorCode &status); | |
177 | ||
178 | // Disallow | |
179 | UVector64(const UVector64&); | |
180 | ||
181 | // Disallow | |
182 | UVector64& operator=(const UVector64&); | |
183 | ||
184 | ||
185 | // API Functions for Stack operations. | |
186 | // In the original UVector, these were in a separate derived class, UStack. | |
187 | // Here in UVector64, they are all together. | |
188 | public: | |
189 | //UBool empty(void) const; // TODO: redundant, same as empty(). Remove it? | |
190 | ||
191 | //int64_t peeki(void) const; | |
192 | ||
3d1f044b | 193 | inline int64_t popi(void); |
729e4ab9 | 194 | |
3d1f044b | 195 | inline int64_t push(int64_t i, UErrorCode &status); |
729e4ab9 | 196 | |
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197 | inline int64_t *reserveBlock(int32_t size, UErrorCode &status); |
198 | inline int64_t *popFrame(int32_t size); | |
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199 | }; |
200 | ||
201 | ||
202 | // UVector64 inlines | |
203 | ||
204 | inline UBool UVector64::ensureCapacity(int32_t minimumCapacity, UErrorCode &status) { | |
205 | if ((minimumCapacity >= 0) && (capacity >= minimumCapacity)) { | |
206 | return TRUE; | |
207 | } else { | |
208 | return expandCapacity(minimumCapacity, status); | |
209 | } | |
210 | } | |
211 | ||
212 | inline int64_t UVector64::elementAti(int32_t index) const { | |
213 | return (0 <= index && index < count) ? elements[index] : 0; | |
214 | } | |
215 | ||
216 | ||
217 | inline void UVector64::addElement(int64_t elem, UErrorCode &status) { | |
218 | if (ensureCapacity(count + 1, status)) { | |
219 | elements[count] = elem; | |
220 | count++; | |
221 | } | |
222 | } | |
223 | ||
224 | inline int64_t *UVector64::reserveBlock(int32_t size, UErrorCode &status) { | |
225 | if (ensureCapacity(count+size, status) == FALSE) { | |
226 | return NULL; | |
227 | } | |
228 | int64_t *rp = elements+count; | |
229 | count += size; | |
230 | return rp; | |
231 | } | |
232 | ||
233 | inline int64_t *UVector64::popFrame(int32_t size) { | |
234 | U_ASSERT(count >= size); | |
235 | count -= size; | |
236 | if (count < 0) { | |
237 | count = 0; | |
238 | } | |
239 | return elements+count-size; | |
240 | } | |
241 | ||
242 | ||
243 | ||
244 | inline int32_t UVector64::size(void) const { | |
245 | return count; | |
246 | } | |
247 | ||
248 | inline int64_t UVector64::lastElementi(void) const { | |
249 | return elementAti(count-1); | |
250 | } | |
251 | ||
252 | inline UBool UVector64::operator!=(const UVector64& other) { | |
253 | return !operator==(other); | |
254 | } | |
255 | ||
256 | inline int64_t *UVector64::getBuffer() const { | |
257 | return elements; | |
258 | } | |
259 | ||
260 | ||
261 | // UStack inlines | |
262 | ||
263 | inline int64_t UVector64::push(int64_t i, UErrorCode &status) { | |
264 | addElement(i, status); | |
265 | return i; | |
266 | } | |
267 | ||
268 | inline int64_t UVector64::popi(void) { | |
269 | int64_t result = 0; | |
270 | if (count > 0) { | |
271 | count--; | |
272 | result = elements[count]; | |
273 | } | |
274 | return result; | |
275 | } | |
276 | ||
277 | U_NAMESPACE_END | |
278 | ||
279 | #endif |