]> git.saurik.com Git - apple/icu.git/blame - icuSources/layout/GXLayoutEngine2.h
ICU-59180.0.1.tar.gz
[apple/icu.git] / icuSources / layout / GXLayoutEngine2.h
CommitLineData
51004dcb
A
1/*
2 *
b331163b 3 * (C) Copyright IBM Corp. and others 1998-2014 - All Rights Reserved
51004dcb
A
4 *
5 */
6
7#ifndef __GXLAYOUTENGINE2_H
8#define __GXLAYOUTENGINE2_H
9
10#include "LETypes.h"
11#include "LayoutEngine.h"
12
13#include "MorphTables.h"
14
15U_NAMESPACE_BEGIN
16
17class LEFontInstance;
18class LEGlyphStorage;
19
20/**
21 * This class implements layout for QuickDraw GX or Apple Advanced Typograyph (AAT)
22 * fonts. A font is a GX or AAT font if it contains a 'mort' table. See Apple's
23 * TrueType Reference Manual (http://fonts.apple.com/TTRefMan/index.html) for details.
24 * Information about 'mort' tables is in the chapter titled "Font Files."
25 *
26 * @internal
27 */
28class GXLayoutEngine2 : public LayoutEngine
29{
30public:
31 /**
32 * This is the main constructor. It constructs an instance of GXLayoutEngine for
33 * a particular font, script and language. It takes the 'mort' table as a parameter since
34 * LayoutEngine::layoutEngineFactory has to read the 'mort' table to know that it has a
35 * GX font.
36 *
37 * Note: GX and AAT fonts don't contain any script and language specific tables, so
38 * the script and language are ignored.
39 *
40 * @param fontInstance - the font
41 * @param scriptCode - the script
42 * @param langaugeCode - the language
43 * @param morphTable - the 'mort' table
44 * @param success - set to an error code if the operation fails
45 *
46 * @see LayoutEngine::layoutEngineFactory
47 * @see ScriptAndLangaugeTags.h for script and language codes
48 *
49 * @internal
50 */
57a6839d 51 GXLayoutEngine2(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, const LEReferenceTo<MorphTableHeader2> &morphTable, le_int32 typoFlags, LEErrorCode &success);
51004dcb
A
52
53 /**
54 * The destructor, virtual for correct polymorphic invocation.
55 *
56 * @internal
57 */
58 virtual ~GXLayoutEngine2();
59
60 /**
61 * ICU "poor man's RTTI", returns a UClassID for the actual class.
62 *
b331163b 63 * @deprecated ICU 54. See {@link icu::LayoutEngine}
51004dcb
A
64 */
65 virtual UClassID getDynamicClassID() const;
66
67 /**
68 * ICU "poor man's RTTI", returns a UClassID for this class.
69 *
b331163b 70 * @deprecated ICU 54. See {@link icu::LayoutEngine}
51004dcb
A
71 */
72 static UClassID getStaticClassID();
73
74protected:
75
76 /**
77 * The address of the 'mort' table
78 *
79 * @internal
80 */
57a6839d 81 const LEReferenceTo<MorphTableHeader2> fMorphTable;
51004dcb
A
82
83 /**
84 * This method does GX layout using the font's 'mort' table. It converts the
85 * input character codes to glyph indices using mapCharsToGlyphs, and then
86 * applies the 'mort' table.
87 *
88 * Input parameters:
89 * @param chars - the input character context
90 * @param offset - the index of the first character to process
91 * @param count - the number of characters to process
92 * @param max - the number of characters in the input context
93 * @param rightToLeft - <code>TRUE</code> if the text is in a right to left directional run
94 * @param glyphStorage - the glyph storage object. The glyph and char index arrays will be set.
95 *
96 * Output parameters:
97 * @param success - set to an error code if the operation fails
98 *
99 * @return the number of glyphs in the glyph index array
100 *
101 * @internal
102 */
103 virtual le_int32 computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
104 LEGlyphStorage &glyphStorage, LEErrorCode &success);
105
106 /**
107 * This method adjusts the glyph positions using the font's
108 * 'kern', 'trak', 'bsln', 'opbd' and 'just' tables.
109 *
110 * Input parameters:
111 * @param glyphStorage - the object holding the glyph storage. The positions will be updated as needed.
112 *
113 * Output parameters:
114 * @param success - set to an error code if the operation fails
115 *
116 * @internal
117 */
118 virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse,
119 LEGlyphStorage &glyphStorage, LEErrorCode &success);
120
121};
122
123U_NAMESPACE_END
124#endif
125