off_t vBlockSize;
size_t nodeSize;
size_t bufferSize;
- int blocksPerNode;
void *nodePtr = NULL;
unsigned int nodeNum = 0;
* does mean it is less efficient than it should be.
*/
if (nodeSize < vBlockSize) {
- blocksPerNode = 1; // 1 block will hold multiple nodes
bufferSize = vBlockSize;
} else {
- blocksPerNode = nodeSize / vBlockSize;
bufferSize = nodeSize;
}