# Android Asset Packaging Tool
#
+# This tool is prebuilt if we're doing an app-only build.
+ifeq ($(TARGET_BUILD_APPS),)
+
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES := \
AaptAssets.cpp \
Command.cpp \
+ CrunchCache.cpp \
+ FileFinder.cpp \
Main.cpp \
Package.cpp \
StringPool.cpp \
XMLNode.cpp \
+ ResourceFilter.cpp \
ResourceTable.cpp \
Images.cpp \
Resource.cpp \
- SourcePos.cpp
+ SourcePos.cpp \
+ ZipEntry.cpp \
+ ZipFile.cpp
+
LOCAL_CFLAGS += -Wno-format-y2k
+ifeq (darwin,$(HOST_OS))
+LOCAL_CFLAGS += -D_DARWIN_UNLIMITED_STREAMS
+endif
+
LOCAL_C_INCLUDES += external/expat/lib
LOCAL_C_INCLUDES += external/libpng
#LOCAL_WHOLE_STATIC_LIBRARIES :=
LOCAL_STATIC_LIBRARIES := \
libhost \
+ libandroidfw \
libutils \
libcutils \
libexpat \
libpng
-LOCAL_LDLIBS := -lz
-
ifeq ($(HOST_OS),linux)
-LOCAL_LDLIBS += -lrt
+LOCAL_LDLIBS += -lrt -ldl -lpthread
endif
-ifeq ($(HOST_OS),windows)
-ifeq ($(strip $(USE_CYGWIN),),)
-LOCAL_LDLIBS += -lws2_32
-endif
+# Statically link libz for MinGW (Win SDK under Linux),
+# and dynamically link for all others.
+ifneq ($(strip $(USE_MINGW)),)
+ LOCAL_STATIC_LIBRARIES += libz
+else
+ LOCAL_LDLIBS += -lz
endif
LOCAL_MODULE := aapt
include $(BUILD_HOST_EXECUTABLE)
+endif # TARGET_BUILD_APPS