#include <utils/String8.h>
#include <utils/Vector.h>
#include <utils/RefBase.h>
-#include <utils/ZipFile.h>
+#include "ZipFile.h"
#include "Bundle.h"
#include "SourcePos.h"
AXIS_TOUCHSCREEN,
AXIS_KEYSHIDDEN,
AXIS_KEYBOARD,
+ AXIS_NAVHIDDEN,
AXIS_NAVIGATION,
AXIS_SCREENSIZE,
AXIS_VERSION
String8 touchscreen;
String8 keysHidden;
String8 keyboard;
+ String8 navHidden;
String8 navigation;
String8 screenSize;
String8 version;
static bool getKeysHiddenName(const char* name, ResTable_config* out = NULL);
static bool getKeyboardName(const char* name, ResTable_config* out = NULL);
static bool getNavigationName(const char* name, ResTable_config* out = NULL);
+ static bool getNavHiddenName(const char* name, ResTable_config* out = NULL);
static bool getScreenSizeName(const char* name, ResTable_config* out = NULL);
static bool getVersionName(const char* name, ResTable_config* out = NULL);
{
//printf("new AaptFile created %s\n", (const char*)sourceFile);
}
- virtual ~AaptFile() { }
+ virtual ~AaptFile() {
+ free(mData);
+ }
const String8& getPath() const { return mPath; }
const AaptGroupEntry& getGroupEntry() const { return mGroupEntry; }
AaptSymbolEntry mDefSymbol;
};
-class ResourceTypeSet;
+class ResourceTypeSet : public RefBase,
+ public KeyedVector<String8,sp<AaptGroup> >
+{
+public:
+ ResourceTypeSet();
+};
+
/**
* Asset hierarchy being operated on.
class AaptAssets : public AaptDir
{
public:
- AaptAssets() : AaptDir(String8(), String8()), mHaveIncludedAssets(false) { }
- virtual ~AaptAssets() { }
+ AaptAssets() : AaptDir(String8(), String8()), mHaveIncludedAssets(false), mRes(NULL) { }
+ virtual ~AaptAssets() { delete mRes; }
const String8& getPackage() const { return mPackage; }
void setPackage(const String8& package) { mPackage = package; mSymbolsPrivatePackage = package; }
const sp<AaptFile>& file,
const String8& resType);
+ void addGroupEntry(const AaptGroupEntry& entry) { mGroupEntries.add(entry); }
+
ssize_t slurpFromArgs(Bundle* bundle);
virtual ssize_t slurpFullTree(Bundle* bundle,
void print() const;
inline const Vector<sp<AaptDir> >& resDirs() { return mDirs; }
+ sp<AaptDir> resDir(const String8& name);
inline sp<AaptAssets> getOverlay() { return mOverlay; }
inline void setOverlay(sp<AaptAssets>& overlay) { mOverlay = overlay; }
inline KeyedVector<String8, sp<ResourceTypeSet> >* getResources() { return mRes; }
inline void
- setResources(KeyedVector<String8, sp<ResourceTypeSet> >* res) { mRes = res; }
+ setResources(KeyedVector<String8, sp<ResourceTypeSet> >* res) { delete mRes; mRes = res; }
private:
String8 mPackage;