#define __AAPT_ASSETS_H
#include <stdlib.h>
-#include <utils/AssetManager.h>
+#include <androidfw/AssetManager.h>
+#include <androidfw/ResourceTypes.h>
#include <utils/KeyedVector.h>
-#include <utils/String8.h>
-#include <utils/ResourceTypes.h>
+#include <utils/RefBase.h>
#include <utils/SortedVector.h>
#include <utils/String8.h>
+#include <utils/String8.h>
#include <utils/Vector.h>
-#include <utils/RefBase.h>
#include "ZipFile.h"
#include "Bundle.h"
using namespace android;
+
+extern const char * const gDefaultIgnoreAssets;
+extern const char * gUserIgnoreAssets;
+
bool valid_symbol_name(const String8& str);
class AaptAssets;