+ // make sure all flavors are defined in the resources.
+ sp<AaptGroup> overlayGroup = overlaySet->valueAt(overlayIndex);
+ DefaultKeyedVector<AaptGroupEntry, sp<AaptFile> > overlayFiles =
+ overlayGroup->getFiles();
+ size_t overlayGroupSize = overlayFiles.size();
+ for (size_t overlayGroupIndex = 0;
+ overlayGroupIndex<overlayGroupSize;
+ overlayGroupIndex++) {
+ assets->addGroupEntry(overlayFiles.keyAt(overlayGroupIndex));
+ }