using namespace std;
+class XMLNode;
class ResourceTable;
enum {
ResourceTable* table,
int options = XML_COMPILE_STANDARD_RESOURCE);
+status_t compileXmlFile(const sp<AaptAssets>& assets,
+ const sp<XMLNode>& xmlTree,
+ const sp<AaptFile>& target,
+ ResourceTable* table,
+ int options = XML_COMPILE_STANDARD_RESOURCE);
+
status_t compileResourceFile(Bundle* bundle,
const sp<AaptAssets>& assets,
const sp<AaptFile>& in,
String16 getParent() const { return mParent; }
status_t makeItABag(const SourcePos& sourcePos);
-
+
+ status_t emptyBag(const SourcePos& sourcePos);
+
status_t setItem(const SourcePos& pos,
const String16& value,
const Vector<StringPool::entry_style_span>* style = NULL,