#include <utils/String8.h>
#include <utils/Vector.h>
#include <utils/RefBase.h>
#include <utils/String8.h>
#include <utils/Vector.h>
#include <utils/RefBase.h>
static bool getMccName(const char* name, ResTable_config* out = NULL);
static bool getMncName(const char* name, ResTable_config* out = NULL);
static bool getLocaleName(const char* name, ResTable_config* out = NULL);
static bool getMccName(const char* name, ResTable_config* out = NULL);
static bool getMncName(const char* name, ResTable_config* out = NULL);
static bool getLocaleName(const char* name, ResTable_config* out = NULL);
static bool getOrientationName(const char* name, ResTable_config* out = NULL);
static bool getDensityName(const char* name, ResTable_config* out = NULL);
static bool getTouchscreenName(const char* name, ResTable_config* out = NULL);
static bool getKeysHiddenName(const char* name, ResTable_config* out = NULL);
static bool getKeyboardName(const char* name, ResTable_config* out = NULL);
static bool getNavigationName(const char* name, ResTable_config* out = NULL);
static bool getOrientationName(const char* name, ResTable_config* out = NULL);
static bool getDensityName(const char* name, ResTable_config* out = NULL);
static bool getTouchscreenName(const char* name, ResTable_config* out = NULL);
static bool getKeysHiddenName(const char* name, ResTable_config* out = NULL);
static bool getKeyboardName(const char* name, ResTable_config* out = NULL);
static bool getNavigationName(const char* name, ResTable_config* out = NULL);
static bool getScreenSizeName(const char* name, ResTable_config* out = NULL);
static bool getVersionName(const char* name, ResTable_config* out = NULL);
static bool getScreenSizeName(const char* name, ResTable_config* out = NULL);
static bool getVersionName(const char* name, ResTable_config* out = NULL);
ssize_t slurpFromArgs(Bundle* bundle);
virtual ssize_t slurpFullTree(Bundle* bundle,
ssize_t slurpFromArgs(Bundle* bundle);
virtual ssize_t slurpFullTree(Bundle* bundle,
inline sp<AaptAssets> getOverlay() { return mOverlay; }
inline void setOverlay(sp<AaptAssets>& overlay) { mOverlay = overlay; }
inline sp<AaptAssets> getOverlay() { return mOverlay; }
inline void setOverlay(sp<AaptAssets>& overlay) { mOverlay = overlay; }