#include "ResourceTable.h"
#include "Images.h"
+#include "CrunchCache.h"
+#include "FileFinder.h"
+#include "CacheUpdater.h"
+
#define NOISY(x) // x
// ==========================================================================
static status_t preProcessImages(Bundle* bundle, const sp<AaptAssets>& assets,
const sp<ResourceTypeSet>& set, const char* type)
{
- ResourceDirIterator it(set, String8(type));
- Vector<sp<AaptFile> > newNameFiles;
- Vector<String8> newNamePaths;
bool hasErrors = false;
- ssize_t res;
- while ((res=it.next()) == NO_ERROR) {
- res = preProcessImage(bundle, assets, it.getFile(), NULL);
- if (res < NO_ERROR) {
- hasErrors = true;
+ ssize_t res = NO_ERROR;
+ if (bundle->getUseCrunchCache() == false) {
+ ResourceDirIterator it(set, String8(type));
+ Vector<sp<AaptFile> > newNameFiles;
+ Vector<String8> newNamePaths;
+ while ((res=it.next()) == NO_ERROR) {
+ res = preProcessImage(bundle, assets, it.getFile(), NULL);
+ if (res < NO_ERROR) {
+ hasErrors = true;
+ }
}
}
-
return (hasErrors || (res < NO_ERROR)) ? UNKNOWN_ERROR : NO_ERROR;
}
} \
} while (0)
+status_t updatePreProcessedCache(Bundle* bundle)
+{
+ #if BENCHMARK
+ fprintf(stdout, "BENCHMARK: Starting PNG PreProcessing \n");
+ long startPNGTime = clock();
+ #endif /* BENCHMARK */
+
+ String8 source(bundle->getResourceSourceDirs()[0]);
+ String8 dest(bundle->getCrunchedOutputDir());
+
+ FileFinder* ff = new SystemFileFinder();
+ CrunchCache cc(source,dest,ff);
+
+ CacheUpdater* cu = new SystemCacheUpdater(bundle);
+ size_t numFiles = cc.crunch(cu);
+
+ if (bundle->getVerbose())
+ fprintf(stdout, "Crunched %d PNG files to update cache\n", (int)numFiles);
+
+ delete ff;
+ delete cu;
+
+ #if BENCHMARK
+ fprintf(stdout, "BENCHMARK: End PNG PreProcessing. Time Elapsed: %f ms \n"
+ ,(clock() - startPNGTime)/1000.0);
+ #endif /* BENCHMARK */
+ return 0;
+}
+
status_t buildResources(Bundle* bundle, const sp<AaptAssets>& assets)
{
// First, look for a package file to parse. This is required to
}
}
}
+ // Handle the overlays
+ sp<AaptAssets> overlay = assets->getOverlay();
+ if (overlay.get()) {
+ return writeProguardForLayouts(keep, overlay);
+ }
return NO_ERROR;
}