#define __BUNDLE_H
#include <stdlib.h>
-#include <utils.h> // android
+#include <utils/Log.h>
+#include <utils/threads.h>
+#include <utils/List.h>
+#include <utils/Errors.h>
#include <utils/String8.h>
#include <utils/Vector.h>
mRequireLocalization(false), mPseudolocalize(false),
mValues(false),
mCompressionMethod(0), mOutputAPKFile(NULL),
- mAssetSourceDir(NULL),
+ mAssetSourceDir(NULL), mProguardFile(NULL),
mAndroidManifestFile(NULL), mPublicOutputFile(NULL),
mRClassDir(NULL), mResourceIntermediatesDir(NULL),
mMinSdkVersion(NULL), mTargetSdkVersion(NULL), mMaxSdkVersion(NULL),
*/
const char* getAssetSourceDir() const { return mAssetSourceDir; }
void setAssetSourceDir(const char* dir) { mAssetSourceDir = dir; }
+ const char* getProguardFile() const { return mProguardFile; }
+ void setProguardFile(const char* file) { mProguardFile = file; }
const android::Vector<const char*>& getResourceSourceDirs() const { return mResourceSourceDirs; }
void addResourceSourceDir(const char* dir) { mResourceSourceDirs.insertAt(dir,0); }
const char* getAndroidManifestFile() const { return mAndroidManifestFile; }
int mCompressionMethod;
const char* mOutputAPKFile;
const char* mAssetSourceDir;
+ const char* mProguardFile;
const char* mAndroidManifestFile;
const char* mPublicOutputFile;
const char* mRClassDir;