//
#include "Main.h"
#include "Bundle.h"
+#include "ResourceFilter.h"
#include "ResourceTable.h"
#include "XMLNode.h"
REQUIRES_SMALLEST_WIDTH_DP_ATTR = 0x01010364,
COMPATIBLE_WIDTH_LIMIT_DP_ATTR = 0x01010365,
LARGEST_WIDTH_LIMIT_DP_ATTR = 0x01010366,
+ PUBLIC_KEY_ATTR = 0x010103a6,
};
const char *getComponentName(String8 &pkgName, String8 &componentName) {
} else if (tag == "compatible-screens") {
printCompatibleScreens(tree);
depth--;
+ } else if (tag == "package-verifier") {
+ String8 name = getAttribute(tree, NAME_ATTR, &error);
+ if (name != "" && error == "") {
+ String8 publicKey = getAttribute(tree, PUBLIC_KEY_ATTR, &error);
+ if (publicKey != "" && error == "") {
+ printf("package-verifier: name='%s' publicKey='%s'\n",
+ name.string(), publicKey.string());
+ }
+ }
}
} else if (depth == 3 && withinApplication) {
withinActivity = false;
status_t err;
sp<AaptAssets> assets;
int N;
+ FILE* fp;
+ String8 dependencyFile;
// -c zz_ZZ means do pseudolocalization
ResourceFilter filter;
// Load the assets.
assets = new AaptAssets();
+
+ // Set up the resource gathering in assets if we're going to generate
+ // dependency files. Every time we encounter a resource while slurping
+ // the tree, we'll add it to these stores so we have full resource paths
+ // to write to a dependency file.
+ if (bundle->getGenDependencies()) {
+ sp<FilePathStore> resPathStore = new FilePathStore;
+ assets->setFullResPaths(resPathStore);
+ sp<FilePathStore> assetPathStore = new FilePathStore;
+ assets->setFullAssetPaths(assetPathStore);
+ }
+
err = assets->slurpFromArgs(bundle);
if (err < 0) {
goto bail;
}
if (bundle->getVerbose()) {
- assets->print();
+ assets->print(String8());
}
- // If they asked for any files that need to be compiled, do so.
+ // If they asked for any fileAs that need to be compiled, do so.
if (bundle->getResourceSourceDirs().size() || bundle->getAndroidManifestFile()) {
err = buildResources(bundle, assets);
if (err != 0) {
goto bail;
}
+ // If we've been asked to generate a dependency file, do that here
+ if (bundle->getGenDependencies()) {
+ // If this is the packaging step, generate the dependency file next to
+ // the output apk (e.g. bin/resources.ap_.d)
+ if (outputAPKFile) {
+ dependencyFile = String8(outputAPKFile);
+ // Add the .d extension to the dependency file.
+ dependencyFile.append(".d");
+ } else {
+ // Else if this is the R.java dependency generation step,
+ // generate the dependency file in the R.java package subdirectory
+ // e.g. gen/com/foo/app/R.java.d
+ dependencyFile = String8(bundle->getRClassDir());
+ dependencyFile.appendPath("R.java.d");
+ }
+ // Make sure we have a clean dependency file to start with
+ fp = fopen(dependencyFile, "w");
+ fclose(fp);
+ }
+
// Write out R.java constants
if (assets->getPackage() == assets->getSymbolsPrivatePackage()) {
if (bundle->getCustomPackage() == NULL) {
+ // Write the R.java file into the appropriate class directory
+ // e.g. gen/com/foo/app/R.java
err = writeResourceSymbols(bundle, assets, assets->getPackage(), true);
+ // If we have library files, we're going to write our R.java file into
+ // the appropriate class directory for those libraries as well.
+ // e.g. gen/com/foo/app/lib/R.java
+ if (bundle->getExtraPackages() != NULL) {
+ // Split on colon
+ String8 libs(bundle->getExtraPackages());
+ char* packageString = strtok(libs.lockBuffer(libs.length()), ":");
+ while (packageString != NULL) {
+ // Write the R.java file out with the correct package name
+ err = writeResourceSymbols(bundle, assets, String8(packageString), true);
+ packageString = strtok(NULL, ":");
+ }
+ libs.unlockBuffer();
+ }
} else {
const String8 customPkg(bundle->getCustomPackage());
err = writeResourceSymbols(bundle, assets, customPkg, true);
}
}
+ // If we've been asked to generate a dependency file, we need to finish up here.
+ // the writeResourceSymbols and writeAPK functions have already written the target
+ // half of the dependency file, now we need to write the prerequisites. (files that
+ // the R.java file or .ap_ file depend on)
+ if (bundle->getGenDependencies()) {
+ // Now that writeResourceSymbols or writeAPK has taken care of writing
+ // the targets to our dependency file, we'll write the prereqs
+ fp = fopen(dependencyFile, "a+");
+ fprintf(fp, " : ");
+ bool includeRaw = (outputAPKFile != NULL);
+ err = writeDependencyPreReqs(bundle, assets, fp, includeRaw);
+ // Also manually add the AndroidManifeset since it's not under res/ or assets/
+ // and therefore was not added to our pathstores during slurping
+ fprintf(fp, "%s \\\n", bundle->getAndroidManifestFile());
+ fclose(fp);
+ }
+
retVal = 0;
bail:
if (SourcePos::hasErrors()) {
}
return retVal;
}
+
+/*
+ * Do PNG Crunching
+ * PRECONDITIONS
+ * -S flag points to a source directory containing drawable* folders
+ * -C flag points to destination directory. The folder structure in the
+ * source directory will be mirrored to the destination (cache) directory
+ *
+ * POSTCONDITIONS
+ * Destination directory will be updated to match the PNG files in
+ * the source directory.
+ */
+int doCrunch(Bundle* bundle)
+{
+ fprintf(stdout, "Crunching PNG Files in ");
+ fprintf(stdout, "source dir: %s\n", bundle->getResourceSourceDirs()[0]);
+ fprintf(stdout, "To destination dir: %s\n", bundle->getCrunchedOutputDir());
+
+ updatePreProcessedCache(bundle);
+
+ return NO_ERROR;
+}