AXIS_MNC,
AXIS_LANGUAGE,
AXIS_REGION,
+ AXIS_SCREENLAYOUTSIZE,
+ AXIS_SCREENLAYOUTLONG,
AXIS_ORIENTATION,
AXIS_DENSITY,
AXIS_TOUCHSCREEN,
AXIS_KEYBOARD,
AXIS_NAVIGATION,
AXIS_SCREENSIZE,
- AXIS_SCREENLAYOUT,
AXIS_VERSION
};
String8 mnc;
String8 locale;
String8 vendor;
+ String8 screenLayoutSize;
+ String8 screenLayoutLong;
String8 orientation;
String8 density;
String8 touchscreen;
String8 keyboard;
String8 navigation;
String8 screenSize;
- String8 screenLayout;
String8 version;
bool initFromDirName(const char* dir, String8* resType);
static bool getMccName(const char* name, ResTable_config* out = NULL);
static bool getMncName(const char* name, ResTable_config* out = NULL);
static bool getLocaleName(const char* name, ResTable_config* out = NULL);
+ static bool getScreenLayoutSizeName(const char* name, ResTable_config* out = NULL);
+ static bool getScreenLayoutLongName(const char* name, ResTable_config* out = NULL);
static bool getOrientationName(const char* name, ResTable_config* out = NULL);
static bool getDensityName(const char* name, ResTable_config* out = NULL);
static bool getTouchscreenName(const char* name, ResTable_config* out = NULL);
static bool getKeyboardName(const char* name, ResTable_config* out = NULL);
static bool getNavigationName(const char* name, ResTable_config* out = NULL);
static bool getScreenSizeName(const char* name, ResTable_config* out = NULL);
- static bool getScreenLayoutName(const char* name, ResTable_config* out = NULL);
static bool getVersionName(const char* name, ResTable_config* out = NULL);
int compare(const AaptGroupEntry& o) const;
const sp<AaptFile>& file,
const String8& resType);
+ void addGroupEntry(const AaptGroupEntry& entry) { mGroupEntries.add(entry); }
+
ssize_t slurpFromArgs(Bundle* bundle);
virtual ssize_t slurpFullTree(Bundle* bundle,
void print() const;
inline const Vector<sp<AaptDir> >& resDirs() { return mDirs; }
+ sp<AaptDir> resDir(const String8& name);
inline sp<AaptAssets> getOverlay() { return mOverlay; }
inline void setOverlay(sp<AaptAssets>& overlay) { mOverlay = overlay; }