#include "Bundle.h"
#include "ResourceFilter.h"
#include "ResourceTable.h"
+#include "Images.h"
#include "XMLNode.h"
#include <utils/Log.h>
return NO_ERROR;
}
+/*
+ * Do PNG Crunching on a single flag
+ * -i points to a single png file
+ * -o points to a single png output file
+ */
+int doSingleCrunch(Bundle* bundle)
+{
+ fprintf(stdout, "Crunching single PNG file: %s\n", bundle->getSingleCrunchInputFile());
+ fprintf(stdout, "\tOutput file: %s\n", bundle->getSingleCrunchOutputFile());
+
+ String8 input(bundle->getSingleCrunchInputFile());
+ String8 output(bundle->getSingleCrunchOutputFile());
+ if (preProcessImageToCache(bundle, input, output) != NO_ERROR) {
+ // we can't return the status_t as it gets truncate to the lower 8 bits.
+ return 42;
+ }
+ return NO_ERROR;
+}
+
char CONSOLE_DATA[2925] = {
32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32,
32, 32, 32, 32, 32, 32, 32, 95, 46, 32, 32, 32, 32, 32, 32, 32, 32, 32,