error.string());
goto bail;
}
+ } else if (tag == "uses-gl-texture") {
+ String8 name = getAttribute(tree, NAME_ATTR, &error);
+ if (name != "" && error == "") {
+ printf("uses-gl-texture:'%s'\n", name.string());
+ } else {
+ fprintf(stderr, "ERROR getting 'android:name' attribute: %s\n",
+ error.string());
+ goto bail;
+ }
}
} else if (depth == 3 && withinApplication) {
withinActivity = false;