/**
* This structure contains a specific variation of a single file out
* of all the variations it can have that we can have.
/**
* This structure contains a specific variation of a single file out
* of all the variations it can have that we can have.
static bool getScreenLayoutSizeName(const char* name, ResTable_config* out = NULL);
static bool getScreenLayoutLongName(const char* name, ResTable_config* out = NULL);
static bool getOrientationName(const char* name, ResTable_config* out = NULL);
static bool getScreenLayoutSizeName(const char* name, ResTable_config* out = NULL);
static bool getScreenLayoutLongName(const char* name, ResTable_config* out = NULL);
static bool getOrientationName(const char* name, ResTable_config* out = NULL);
static bool getDensityName(const char* name, ResTable_config* out = NULL);
static bool getTouchscreenName(const char* name, ResTable_config* out = NULL);
static bool getKeysHiddenName(const char* name, ResTable_config* out = NULL);
static bool getKeyboardName(const char* name, ResTable_config* out = NULL);
static bool getNavigationName(const char* name, ResTable_config* out = NULL);
static bool getDensityName(const char* name, ResTable_config* out = NULL);
static bool getTouchscreenName(const char* name, ResTable_config* out = NULL);
static bool getKeysHiddenName(const char* name, ResTable_config* out = NULL);
static bool getKeyboardName(const char* name, ResTable_config* out = NULL);
static bool getNavigationName(const char* name, ResTable_config* out = NULL);
static bool getScreenSizeName(const char* name, ResTable_config* out = NULL);
static bool getVersionName(const char* name, ResTable_config* out = NULL);
static bool getScreenSizeName(const char* name, ResTable_config* out = NULL);
static bool getVersionName(const char* name, ResTable_config* out = NULL);
ssize_t slurpFromArgs(Bundle* bundle);
virtual ssize_t slurpFullTree(Bundle* bundle,
ssize_t slurpFromArgs(Bundle* bundle);
virtual ssize_t slurpFullTree(Bundle* bundle,
inline sp<AaptAssets> getOverlay() { return mOverlay; }
inline void setOverlay(sp<AaptAssets>& overlay) { mOverlay = overlay; }
inline sp<AaptAssets> getOverlay() { return mOverlay; }
inline void setOverlay(sp<AaptAssets>& overlay) { mOverlay = overlay; }