From e8089d444fbd08329e49f4b1a6a41d1d8b607289 Mon Sep 17 00:00:00 2001 From: Vadim Zeitlin Date: Thu, 8 May 2008 12:55:26 +0000 Subject: [PATCH] compilation fix after switch to using std::string in wxString internally when wxUSE_STD_STRING==1 instead of only when wxUSE_STL==1 git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@53485 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775 --- src/msw/debughlp.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/msw/debughlp.cpp b/src/msw/debughlp.cpp index 3fd7b88a4b..d2ddec0146 100644 --- a/src/msw/debughlp.cpp +++ b/src/msw/debughlp.cpp @@ -391,7 +391,7 @@ wxDbgHelpDLL::DumpUDT(PSYMBOL_INFO pSym, void *pVariable, unsigned level) s.reserve(512); s = GetSymbolName(pSym); -#if !wxUSE_STL +#if !wxUSE_STD_STRING // special handling for ubiquitous wxString: although the code below works // for it as well, it shows the wxStringBase class and takes 4 lines // instead of only one as this branch @@ -419,7 +419,7 @@ wxDbgHelpDLL::DumpUDT(PSYMBOL_INFO pSym, void *pVariable, unsigned level) s << _T("(\"") << (p ? p : _T("???")) << _T(")\""); } else // any other UDT -#endif // !wxUSE_STL +#endif // !wxUSE_STD_STRING { // Determine how many children this type has. DWORD dwChildrenCount = 0; -- 2.45.2