From e62e216806a404d10134d19737128daf881b9091 Mon Sep 17 00:00:00 2001 From: Vadim Zeitlin Date: Mon, 3 Jan 2011 14:58:26 +0000 Subject: [PATCH] Allow selecting any kind of file in the sound sample. This is especially useful under Mac where wxSound can play files other than .wav too (e.g. .aiff files which can be found under /System/Library/Sounds). git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@66536 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775 --- samples/sound/sound.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/samples/sound/sound.cpp b/samples/sound/sound.cpp index d41c7a2a80..abae8a45ce 100644 --- a/samples/sound/sound.cpp +++ b/samples/sound/sound.cpp @@ -993,7 +993,13 @@ void MyFrame::OnSelectFile(wxCommandEvent& WXUNUSED(event)) #if wxUSE_FILEDLG wxFileDialog dlg(this, wxT("Choose a sound file"), wxEmptyString, wxEmptyString, - wxT("WAV files (*.wav)|*.wav"), wxFD_OPEN|wxFD_CHANGE_DIR); + wxString::Format + ( + "WAV files (*.wav)|*.wav|All files (%s)|%s", + wxFileSelectorDefaultWildcardStr, + wxFileSelectorDefaultWildcardStr + ), + wxFD_OPEN|wxFD_CHANGE_DIR); if ( dlg.ShowModal() == wxID_OK ) { m_soundFile = dlg.GetPath(); -- 2.45.2