From e26d5213eccaaf7806e0b0594b642b12a01209e2 Mon Sep 17 00:00:00 2001 From: Vadim Zeitlin Date: Fri, 16 Mar 2007 00:19:16 +0000 Subject: [PATCH] call GetWidth/Height() only once in Rotate() and not inside the loops (patch 1681544); some minor code cleanup git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@44839 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775 --- src/common/image.cpp | 84 ++++++++++++++++++++++---------------------- 1 file changed, 42 insertions(+), 42 deletions(-) diff --git a/src/common/image.cpp b/src/common/image.cpp index 3aae548ccc..be43304ba9 100644 --- a/src/common/image.cpp +++ b/src/common/image.cpp @@ -2804,31 +2804,38 @@ wxRotatePoint(double x, double y, double cos_angle, double sin_angle, return wxRotatePoint (wxRealPoint(x,y), cos_angle, sin_angle, p0); } -wxImage wxImage::Rotate(double angle, const wxPoint & centre_of_rotation, bool interpolating, wxPoint * offset_after_rotation) const +wxImage wxImage::Rotate(double angle, + const wxPoint& centre_of_rotation, + bool interpolating, + wxPoint *offset_after_rotation) const { - int i; - angle = -angle; // screen coordinates are a mirror image of "real" coordinates + // screen coordinates are a mirror image of "real" coordinates + angle = -angle; + + const bool has_alpha = HasAlpha(); + + const int w = GetWidth(); + const int h = GetHeight(); - bool has_alpha = HasAlpha(); + int i; // Create pointer-based array to accelerate access to wxImage's data - unsigned char ** data = new unsigned char * [GetHeight()]; + unsigned char ** data = new unsigned char * [h]; data[0] = GetData(); - for (i = 1; i < GetHeight(); i++) - data[i] = data[i - 1] + (3 * GetWidth()); + for (i = 1; i < h; i++) + data[i] = data[i - 1] + (3 * w); // Same for alpha channel unsigned char ** alpha = NULL; if (has_alpha) { - alpha = new unsigned char * [GetHeight()]; + alpha = new unsigned char * [h]; alpha[0] = GetAlpha(); - for (i = 1; i < GetHeight(); i++) - alpha[i] = alpha[i - 1] + GetWidth(); + for (i = 1; i < h; i++) + alpha[i] = alpha[i - 1] + w; } // precompute coefficients for rotation formula - // (sine and cosine of the angle) const double cos_angle = cos(angle); const double sin_angle = sin(angle); @@ -2839,9 +2846,9 @@ wxImage wxImage::Rotate(double angle, const wxPoint & centre_of_rotation, bool i const wxRealPoint p0(centre_of_rotation.x, centre_of_rotation.y); wxRealPoint p1 = wxRotatePoint (0, 0, cos_angle, sin_angle, p0); - wxRealPoint p2 = wxRotatePoint (0, GetHeight(), cos_angle, sin_angle, p0); - wxRealPoint p3 = wxRotatePoint (GetWidth(), 0, cos_angle, sin_angle, p0); - wxRealPoint p4 = wxRotatePoint (GetWidth(), GetHeight(), cos_angle, sin_angle, p0); + wxRealPoint p2 = wxRotatePoint (0, h, cos_angle, sin_angle, p0); + wxRealPoint p3 = wxRotatePoint (w, 0, cos_angle, sin_angle, p0); + wxRealPoint p4 = wxRotatePoint (w, h, cos_angle, sin_angle, p0); int x1a = (int) floor (wxMin (wxMin(p1.x, p2.x), wxMin(p3.x, p4.x))); int y1a = (int) floor (wxMin (wxMin(p1.y, p2.y), wxMin(p3.y, p4.y))); @@ -2859,19 +2866,14 @@ wxImage wxImage::Rotate(double angle, const wxPoint & centre_of_rotation, bool i *offset_after_rotation = wxPoint (x1a, y1a); } - // GRG: The rotated (destination) image is always accessed - // sequentially, so there is no need for a pointer-based - // array here (and in fact it would be slower). - // - unsigned char * dst = rotated.GetData(); + // the rotated (destination) image is always accessed sequentially via this + // pointer, there is no need for pointer-based arrays here + unsigned char *dst = rotated.GetData(); - unsigned char * alpha_dst = NULL; - if (has_alpha) - alpha_dst = rotated.GetAlpha(); + unsigned char *alpha_dst = has_alpha ? rotated.GetAlpha() : NULL; - // GRG: if the original image has a mask, use its RGB values - // as the blank pixel, else, fall back to default (black). - // + // if the original image has a mask, use its RGB values as the blank pixel, + // else, fall back to default (black). unsigned char blank_r = 0; unsigned char blank_g = 0; unsigned char blank_b = 0; @@ -2888,27 +2890,28 @@ wxImage wxImage::Rotate(double angle, const wxPoint & centre_of_rotation, bool i // performing an inverse rotation (a rotation of -angle) and getting the // pixel at those coordinates - // GRG: I've taken the (interpolating) test out of the loops, so that - // it is done only once, instead of repeating it for each pixel. + const int rH = rotated.GetHeight(); + const int rW = rotated.GetWidth(); - int x; + // do the (interpolating) test outside of the loops, so that it is done + // only once, instead of repeating it for each pixel. if (interpolating) { - for (int y = 0; y < rotated.GetHeight(); y++) + for (int y = 0; y < rH; y++) { - for (x = 0; x < rotated.GetWidth(); x++) + for (int x = 0; x < rW; x++) { wxRealPoint src = wxRotatePoint (x + x1a, y + y1a, cos_angle, -sin_angle, p0); - if (-0.25 < src.x && src.x < GetWidth() - 0.75 && - -0.25 < src.y && src.y < GetHeight() - 0.75) + if (-0.25 < src.x && src.x < w - 0.75 && + -0.25 < src.y && src.y < h - 0.75) { // interpolate using the 4 enclosing grid-points. Those // points can be obtained using floor and ceiling of the // exact coordinates of the point int x1, y1, x2, y2; - if (0 < src.x && src.x < GetWidth() - 1) + if (0 < src.x && src.x < w - 1) { x1 = wxRound(floor(src.x)); x2 = wxRound(ceil(src.x)); @@ -2918,7 +2921,7 @@ wxImage wxImage::Rotate(double angle, const wxPoint & centre_of_rotation, bool i x1 = x2 = wxRound (src.x); } - if (0 < src.y && src.y < GetHeight() - 1) + if (0 < src.y && src.y < h - 1) { y1 = wxRound(floor(src.y)); y2 = wxRound(ceil(src.y)); @@ -3039,19 +3042,18 @@ wxImage wxImage::Rotate(double angle, const wxPoint & centre_of_rotation, bool i } } } - else // not interpolating + else // not interpolating { - for (int y = 0; y < rotated.GetHeight(); y++) + for (int y = 0; y < rH; y++) { - for (x = 0; x < rotated.GetWidth(); x++) + for (int x = 0; x < rW; x++) { wxRealPoint src = wxRotatePoint (x + x1a, y + y1a, cos_angle, -sin_angle, p0); const int xs = wxRound (src.x); // wxRound rounds to the const int ys = wxRound (src.y); // closest integer - if (0 <= xs && xs < GetWidth() && - 0 <= ys && ys < GetHeight()) + if (0 <= xs && xs < w && 0 <= ys && ys < h) { unsigned char *p = data[ys] + (3 * xs); *(dst++) = *(p++); @@ -3075,9 +3077,7 @@ wxImage wxImage::Rotate(double angle, const wxPoint & centre_of_rotation, bool i } delete [] data; - - if (has_alpha) - delete [] alpha; + delete [] alpha; return rotated; } -- 2.45.2