From db54b046154f408aa3d688ecc5c92e7e224b0bdf Mon Sep 17 00:00:00 2001 From: Robin Dunn Date: Thu, 5 Sep 2002 19:37:25 +0000 Subject: [PATCH] Added some accessors for wxEffects git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16991 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775 --- include/wx/effects.h | 28 +++++++++++++++++++++++++++- 1 file changed, 27 insertions(+), 1 deletion(-) diff --git a/include/wx/effects.h b/include/wx/effects.h index 09db9151a1..8357e5449d 100644 --- a/include/wx/effects.h +++ b/include/wx/effects.h @@ -30,13 +30,39 @@ public: wxEffects() ; // Going from lightest to darkest wxEffects(const wxColour& highlightColour, const wxColour& lightShadow, - const wxColour& faceColour, const wxColour& mediumShadow, const wxColour& darkShadow) ; + const wxColour& faceColour, const wxColour& mediumShadow, + const wxColour& darkShadow) ; + + // Accessors + wxColour GetHighlightColour() const { return m_highlightColour; } + wxColour GetLightShadow() const { return m_lightShadow; } + wxColour GetFaceColour() const { return m_faceColour; } + wxColour GetMediumShadow() const { return m_mediumShadow; } + wxColour GetDarkShadow() const { return m_darkShadow; } + + void SetHighlightColour(const wxColour& c) { m_highlightColour = c; } + void SetLightShadow(const wxColour& c) { m_lightShadow = c; } + void SetFaceColour(const wxColour& c) { m_faceColour = c; } + void SetMediumShadow(const wxColour& c) { m_mediumShadow = c; } + void SetDarkShadow(const wxColour& c) { m_darkShadow = c; } + + void Set(const wxColour& highlightColour, const wxColour& lightShadow, + const wxColour& faceColour, const wxColour& mediumShadow, + const wxColour& darkShadow) + { + SetHighlightColour(highlightColour); + SetLightShadow(lightShadow); + SetFaceColour(faceColour); + SetMediumShadow(mediumShadow); + SetDarkShadow(darkShadow); + } // Draw a sunken edge void DrawSunkenEdge(wxDC& dc, const wxRect& rect, int borderSize = 1); // Tile a bitmap bool TileBitmap(const wxRect& rect, wxDC& dc, wxBitmap& bitmap); + protected: wxColour m_highlightColour; // Usually white wxColour m_lightShadow; // Usually light grey -- 2.47.2