From be076b78ebb73954d35859729b0de0b8faa7d142 Mon Sep 17 00:00:00 2001 From: =?utf8?q?W=C5=82odzimierz=20Skiba?= Date: Wed, 16 Jun 2004 07:26:18 +0000 Subject: [PATCH] Corrections to wxWinCE port descriptions. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27833 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775 --- docs/msw/wince/guidelines.txt | 7 +++++++ docs/msw/wince/readme.txt | 38 ++++++++++------------------------- 2 files changed, 18 insertions(+), 27 deletions(-) diff --git a/docs/msw/wince/guidelines.txt b/docs/msw/wince/guidelines.txt index 968bad5735..c791eae909 100644 --- a/docs/msw/wince/guidelines.txt +++ b/docs/msw/wince/guidelines.txt @@ -41,5 +41,12 @@ everything, i.e.: #include "wx/msw/private.h" (VZ) +7. Use shortcuts to verify device you are building for: + #ifdef WIN32_PLATFORM_WFSP == #ifdef __SMARTPHONE__ + #ifdef WIN32_PLATFORM_PSPC == #ifdef __POCKETPC__ + #ifdef WCE_PLATFORM_STANDARDSDK == #ifdef __WINCE_STANDARDSDK__ + #if (complex condition) == #ifdef __HANDHELDPC__ + + Marco Cavallini www.koansoftware.com diff --git a/docs/msw/wince/readme.txt b/docs/msw/wince/readme.txt index 7337d78c4a..6bcf29dbbe 100644 --- a/docs/msw/wince/readme.txt +++ b/docs/msw/wince/readme.txt @@ -22,7 +22,7 @@ Supported platforms These are the supported platforms at the moment: -- x86 emulator +- x86 emulator build in eVC 3 and eVC 4.x - PocketPC (StrongARM) You can test the library and applications using PocketPC emulator @@ -53,34 +53,18 @@ before compiling wxWinCE: include/wx/msw/wince/setup.h -These are some of the Windows CE-specific settings -you can adjust. - -wxUSE_POCKETPC_UI - - If you are compiling with Windows CE .NET, you may - wish to emulate PocketPC behaviour (set it to 1), or - take advantage of the greater flexibility of - Windows CE .NET (set it to 0). - If 0, the PocketPC-specific toolbar class will be - used, which uses commandbar to combine the toolbar - and menubar in one control. If 1, the normal menubar - and toolbar behaviour will be used, as per - desktop Windows. - -wxUSE_SMARTPHONE - - Set this to 1 if you wish to compile for the SmartPhone - platform (with eVC++ 3). - wxWidgets/CE Compilation ================================ -Open src/msw/wince/wxWidgetsCE.vcp, select an +NOTE: in lack of workspace and project files for eVC IDE +in source tree of wxWidgets you should build them yourself using Bakefile. +See technote docs/tech/tn0016.txt for details. + +Open build/wince/wxWidgetsCE.vcw, select an ARM or x86 target (or emulator target for eVC++ 4), and compile. -Then open samples/minimal/minimalCE.vcp, select an +Then open samples/minimal/minimal.vcw, select an ARM, x86 or emulator target, and compile. You can use the emulator or real hardware to run the sample. @@ -90,21 +74,21 @@ to wait a long time for loading and saving the workspace. To compile using the emulator on eVC++3: -- Open src/msw/wince/wxWidgetsCE.vcp, select the +- Open build/wince/wxWidgetsCE.vcw, select the WIN32 (WCE x86) Debug Unicode configuration, close the dialog, then select Pocket PC 2002 and Pocket PC 2002 Emulation on the toolbar, and compile. -- Open samples/minimal/minimalCE.vcp, select the +- Open samples/minimal/minimal.vcw, select the WIN32 (WCE x86 Debug) configuration, select Pocket PC 2002 and Pocket PC 2002 Emulation as before, and compile. To compile using the emulator on eVC++4: -- Open src/msw/wince/wxWidgetsCE.vcp, select the +- Open build/wince/wxWidgetsCE.vcw, select the WIN32 (WCE Emulator) Debug Unicode configuration, and compile. -- Open samples/minimal/minimalCE.vcp with eCV 4.0, select the +- Open samples/minimal/minimal.vcw with eCV 4.0, select the WIN32 (WCE emulator) Debug configuration, and compile. Status -- 2.47.2