From b97dc9c8bcfbc22e007474427289c7d5fbd9746e Mon Sep 17 00:00:00 2001 From: =?utf8?q?V=C3=A1clav=20Slav=C3=ADk?= Date: Wed, 8 Nov 2006 12:20:21 +0000 Subject: [PATCH] more efficient version of the wxUniv scrolling fix: don't call Update() in cases when ScrollWindow() wouldn't be called git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@43193 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775 --- src/generic/scrlwing.cpp | 97 +++++++++++++++++++++++----------------- 1 file changed, 55 insertions(+), 42 deletions(-) diff --git a/src/generic/scrlwing.cpp b/src/generic/scrlwing.cpp index 92ebe1aedb..99e9a43640 100644 --- a/src/generic/scrlwing.cpp +++ b/src/generic/scrlwing.cpp @@ -462,26 +462,10 @@ void wxScrollHelper::HandleOnScroll(wxScrollWinEvent& event) return; } - // flush all pending repaints before we change m_{x,y}ScrollPosition, as - // otherwise invalidated area could be updated incorrectly later when - // ScrollWindow() makes sure they're repainted before scrolling them - m_targetWindow->Update(); - - int orient = event.GetOrientation(); - if (orient == wxHORIZONTAL) - { - m_xScrollPosition += nScrollInc; - m_win->SetScrollPos(wxHORIZONTAL, m_xScrollPosition); - } - else - { - m_yScrollPosition += nScrollInc; - m_win->SetScrollPos(wxVERTICAL, m_yScrollPosition); - } - bool needsRefresh = false; int dx = 0, dy = 0; + int orient = event.GetOrientation(); if (orient == wxHORIZONTAL) { if ( m_xScrollingEnabled ) @@ -505,6 +489,25 @@ void wxScrollHelper::HandleOnScroll(wxScrollWinEvent& event) } } + if ( !needsRefresh ) + { + // flush all pending repaints before we change m_{x,y}ScrollPosition, as + // otherwise invalidated area could be updated incorrectly later when + // ScrollWindow() makes sure they're repainted before scrolling them + m_targetWindow->Update(); + } + + if (orient == wxHORIZONTAL) + { + m_xScrollPosition += nScrollInc; + m_win->SetScrollPos(wxHORIZONTAL, m_xScrollPosition); + } + else + { + m_yScrollPosition += nScrollInc; + m_win->SetScrollPos(wxVERTICAL, m_yScrollPosition); + } + if ( needsRefresh ) { m_targetWindow->Refresh(true, GetScrollRect()); @@ -899,15 +902,13 @@ void wxScrollHelper::Scroll( int x_pos, int y_pos ) int w = 0, h = 0; GetTargetSize(&w, &h); - // flush all pending repaints before we change m_{x,y}ScrollPosition, as - // otherwise invalidated area could be updated incorrectly later when - // ScrollWindow() makes sure they're repainted before scrolling them - m_targetWindow->Update(); + // compute new position: + int new_x = m_xScrollPosition; + int new_y = m_yScrollPosition; if ((x_pos != -1) && (m_xScrollPixelsPerLine)) { - int old_x = m_xScrollPosition; - m_xScrollPosition = x_pos; + new_x = x_pos; // Calculate page size i.e. number of scroll units you get on the // current client window @@ -916,20 +917,12 @@ void wxScrollHelper::Scroll( int x_pos, int y_pos ) // Correct position if greater than extent of canvas minus // the visible portion of it or if below zero - m_xScrollPosition = wxMin( m_xScrollLines-noPagePositions, m_xScrollPosition ); - m_xScrollPosition = wxMax( 0, m_xScrollPosition ); - - if (old_x != m_xScrollPosition) - { - m_win->SetScrollPos( wxHORIZONTAL, m_xScrollPosition ); - m_targetWindow->ScrollWindow( (old_x-m_xScrollPosition)*m_xScrollPixelsPerLine, 0, - GetScrollRect() ); - } + new_x = wxMin( m_xScrollLines-noPagePositions, new_x ); + new_x = wxMax( 0, new_x ); } if ((y_pos != -1) && (m_yScrollPixelsPerLine)) { - int old_y = m_yScrollPosition; - m_yScrollPosition = y_pos; + new_y = y_pos; // Calculate page size i.e. number of scroll units you get on the // current client window @@ -938,15 +931,35 @@ void wxScrollHelper::Scroll( int x_pos, int y_pos ) // Correct position if greater than extent of canvas minus // the visible portion of it or if below zero - m_yScrollPosition = wxMin( m_yScrollLines-noPagePositions, m_yScrollPosition ); - m_yScrollPosition = wxMax( 0, m_yScrollPosition ); + new_y = wxMin( m_yScrollLines-noPagePositions, new_y ); + new_y = wxMax( 0, new_y ); + } - if (old_y != m_yScrollPosition) - { - m_win->SetScrollPos( wxVERTICAL, m_yScrollPosition ); - m_targetWindow->ScrollWindow( 0, (old_y-m_yScrollPosition)*m_yScrollPixelsPerLine, - GetScrollRect() ); - } + if ( new_x == m_xScrollPosition && new_y == m_yScrollPosition ) + return; // nothing to do, the position didn't change + + // flush all pending repaints before we change m_{x,y}ScrollPosition, as + // otherwise invalidated area could be updated incorrectly later when + // ScrollWindow() makes sure they're repainted before scrolling them + m_targetWindow->Update(); + + // update the position and scroll the window now: + if (m_xScrollPosition != new_x) + { + int old_x = m_xScrollPosition; + m_xScrollPosition = new_x; + m_win->SetScrollPos( wxHORIZONTAL, new_x ); + m_targetWindow->ScrollWindow( (old_x-new_x)*m_xScrollPixelsPerLine, 0, + GetScrollRect() ); + } + + if (m_yScrollPosition != new_y) + { + int old_y = m_yScrollPosition; + m_yScrollPosition = new_y; + m_win->SetScrollPos( wxVERTICAL, new_y ); + m_targetWindow->ScrollWindow( 0, (old_y-new_y)*m_yScrollPixelsPerLine, + GetScrollRect() ); } } -- 2.45.2