From a6966de1507a4462192128505c5dbbcd9de56340 Mon Sep 17 00:00:00 2001 From: Julian Smart Date: Sun, 16 Jan 2005 14:00:18 +0000 Subject: [PATCH] Doc update git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@31390 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775 --- docs/msw/wince/readme.txt | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/docs/msw/wince/readme.txt b/docs/msw/wince/readme.txt index be2e767c2f..9ff847f7ab 100644 --- a/docs/msw/wince/readme.txt +++ b/docs/msw/wince/readme.txt @@ -56,11 +56,11 @@ include/wx/msw/wince/setup.h wxWidgets/CE Compilation ================================ -NOTE: in lack of workspace and project files for eVC IDE -in source tree of wxWidgets you should build them yourself using Bakefile. +NOTE: to generate targets not in the standard project files, +you should rebuild the project files using Bakefile. See technote docs/tech/tn0016.txt for details. -Open build/wince/wxWidgetsCE.vcw, select an +Open build/wince/wx.vcw, select an ARM or x86 target (or emulator target for eVC++ 4), and compile. @@ -74,7 +74,7 @@ to wait a long time for loading and saving the workspace. To compile using the emulator on eVC++3: -- Open build/wince/wxWidgetsCE.vcw, select the +- Open build/wince/wx.vcw, select the WIN32 (WCE x86) Debug Unicode configuration, close the dialog, then select Pocket PC 2002 and Pocket PC 2002 Emulation on the toolbar, and compile. @@ -85,7 +85,7 @@ To compile using the emulator on eVC++3: To compile using the emulator on eVC++4: -- Open build/wince/wxWidgetsCE.vcw, select the +- Open build/wince/wx.vcw, select the WIN32 (WCE Emulator) Debug Unicode configuration, and compile. - Open samples/minimal/minimal.vcw with eCV 4.0, select the -- 2.47.2