From 6aa855b9ec8702b37b1f5389690e0ec1ba4b2f6b Mon Sep 17 00:00:00 2001 From: Julian Smart Date: Sun, 23 Mar 2003 18:49:12 +0000 Subject: [PATCH] Removed 16-bit gauge code (Microsoft) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@19734 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775 --- include/wx/gauge.h | 4 +- include/wx/msw/gaugemsw.h | 79 --- src/msw/files.lst | 1 - src/msw/gaugemsw.cpp | 1162 ------------------------------------- src/msw/makefile.bcc | 3 - src/msw/makefile.dos | 6 - src/msw/makefile.sc | 2 +- src/msw/makefile.sl | 4 - src/msw/makefile.twn | 1 - src/msw/salford.lnk | 1 - src/wxWindows.dsp | 4 - 11 files changed, 2 insertions(+), 1265 deletions(-) delete mode 100644 include/wx/msw/gaugemsw.h delete mode 100644 src/msw/gaugemsw.cpp diff --git a/include/wx/gauge.h b/include/wx/gauge.h index e2254e1192..260f16e2c0 100644 --- a/include/wx/gauge.h +++ b/include/wx/gauge.h @@ -77,9 +77,7 @@ protected: #define wxGauge wxGauge95 #define sm_classwxGauge sm_classwxGauge95 #else // !__WIN95__ - #include "wx/msw/gaugemsw.h" - #define wxGauge wxGaugeMSW - #define sm_classwxGauge sm_classwxGaugeMSW + // Gauge no longer supported on 16-bit Windows #endif #elif defined(__WXMOTIF__) #include "wx/motif/gauge.h" diff --git a/include/wx/msw/gaugemsw.h b/include/wx/msw/gaugemsw.h deleted file mode 100644 index 78cf35fc14..0000000000 --- a/include/wx/msw/gaugemsw.h +++ /dev/null @@ -1,79 +0,0 @@ -///////////////////////////////////////////////////////////////////////////// -// Name: gaugemsw.h -// Purpose: wxGauge class -// Author: Julian Smart -// Modified by: -// Created: 01/02/97 -// RCS-ID: $Id$ -// Copyright: (c) Julian Smart -// Licence: wxWindows licence -///////////////////////////////////////////////////////////////////////////// - -#ifndef _GAUGEMSW_H_ -#define _GAUGEMSW_H_ - -#ifdef __GNUG__ -#pragma interface "gaugemsw.h" -#endif - -#include "wx/control.h" - -WXDLLEXPORT_DATA(extern const wxChar*) wxGaugeNameStr; - -// Group box -class WXDLLEXPORT wxGaugeMSW: public wxControl -{ - DECLARE_DYNAMIC_CLASS(wxGaugeMSW) - -public: - wxGaugeMSW(void) { m_rangeMax = 0; m_gaugePos = 0; } - - wxGaugeMSW(wxWindow *parent, wxWindowID id, - int range, - const wxPoint& pos = wxDefaultPosition, - const wxSize& size = wxDefaultSize, - long style = wxGA_HORIZONTAL, - const wxValidator& validator = wxDefaultValidator, - const wxString& name = wxGaugeNameStr) - { - Create(parent, id, range, pos, size, style, validator, name); - } - - bool Create(wxWindow *parent, wxWindowID id, - int range, - const wxPoint& pos = wxDefaultPosition, - const wxSize& size = wxDefaultSize, - long style = wxGA_HORIZONTAL, - const wxValidator& validator = wxDefaultValidator, - const wxString& name = wxGaugeNameStr); - - void SetShadowWidth(int w); - void SetBezelFace(int w); - void SetRange(int r); - void SetValue(int pos); - - int GetShadowWidth(void) const ; - int GetBezelFace(void) const ; - int GetRange(void) const ; - int GetValue(void) const ; - - bool SetForegroundColour(const wxColour& col); - bool SetBackgroundColour(const wxColour& col); - - // overriden base class virtuals - virtual bool AcceptsFocus() const { return FALSE; } - - // Backward compatibility -#if WXWIN_COMPATIBILITY - void SetButtonColour(const wxColour& col) { SetForegroundColour(col); } -#endif - - virtual void Command(wxCommandEvent& WXUNUSED(event)) {} ; - -protected: - int m_rangeMax; - int m_gaugePos; -}; - -#endif - // _GAUGEMSW_H_ diff --git a/src/msw/files.lst b/src/msw/files.lst index 968c6563b5..7115e95d6d 100644 --- a/src/msw/files.lst +++ b/src/msw/files.lst @@ -576,7 +576,6 @@ ALL_HEADERS = \ msw/fontdlg.h \ msw/frame.h \ msw/gauge95.h \ - msw/gaugemsw.h \ msw/gccpriv.h \ msw/gdiimage.h \ msw/gdiobj.h \ diff --git a/src/msw/gaugemsw.cpp b/src/msw/gaugemsw.cpp deleted file mode 100644 index 1331cac5ef..0000000000 --- a/src/msw/gaugemsw.cpp +++ /dev/null @@ -1,1162 +0,0 @@ -///////////////////////////////////////////////////////////////////////////// -// Name: gaugemsw.cpp -// Purpose: wxGaugeMSW class -// Author: Julian Smart -// Modified by: -// Created: 01/02/97 -// RCS-ID: $Id$ -// Copyright: (c) Julian Smart -// Licence: wxWindows licence -///////////////////////////////////////////////////////////////////////////// - -#ifdef __GNUG__ -#pragma implementation "gauge.h" -#endif - -// For compilers that support precompilation, includes "wx.h". -#include "wx/wxprec.h" - -#ifdef __BORLANDC__ -#pragma hdrstop -#endif - -#ifndef WX_PRECOMP -#include "wx/defs.h" -#include "wx/utils.h" -#endif - -#if wxUSE_GAUGE - -#include "wx/msw/gaugemsw.h" -#include "wx/msw/private.h" - -/* gas gauge graph control messages--class "zYzGauge" */ -#define ZYZG_SETRANGE (WM_USER + 0) -#define ZYZG_GETRANGE (WM_USER + 1) -#define ZYZG_SETPOSITION (WM_USER + 2) -#define ZYZG_GETPOSITION (WM_USER + 3) -#define ZYZG_SETORIENTATION (WM_USER + 4) -#define ZYZG_GETORIENTATION (WM_USER + 5) -#define ZYZG_SETFGCOLOR (WM_USER + 6) -#define ZYZG_GETFGCOLOR (WM_USER + 7) -#define ZYZG_SETBKCOLOR (WM_USER + 8) -#define ZYZG_GETBKCOLOR (WM_USER + 9) -#define ZYZG_SETWIDTH3D (WM_USER + 10) -#define ZYZG_GETWIDTH3D (WM_USER + 11) -#define ZYZG_SETBEZELFACE (WM_USER + 12) -#define ZYZG_GETBEZELFACE (WM_USER + 13) -#define ZYZG_SETDELTAPOS (WM_USER + 14) - - -/* orientations for ZYZG_WW_ORIENTATION */ -#define ZYZG_ORIENT_LEFTTORIGHT 0 -#define ZYZG_ORIENT_RIGHTTOLEFT 1 -#define ZYZG_ORIENT_BOTTOMTOTOP 2 -#define ZYZG_ORIENT_TOPTOBOTTOM 3 - -/* gauge styles */ -#define ZYZGS_3D 0x8000L /* control will be 3D */ - -/* public function prototypes */ -BOOL FAR PASCAL gaugeInit(HINSTANCE hInstance); - -IMPLEMENT_DYNAMIC_CLASS(wxGaugeMSW, wxControl) - -bool wxGaugeMSW::Create(wxWindow *parent, wxWindowID id, - int range, - const wxPoint& pos, - const wxSize& size, - long style, - const wxValidator& validator, - const wxString& name) -{ - static bool wxGaugeMSWInitialised = FALSE; - - if ( !wxGaugeMSWInitialised ) - { - if (!gaugeInit((HINSTANCE) wxGetInstance())) - wxFatalError("Cannot initalize Gauge library"); - wxGaugeMSWInitialised = TRUE; - } - - SetName(name); -#if wxUSE_VALIDATORS - SetValidator(validator); -#endif // wxUSE_VALIDATORS - - if (parent) parent->AddChild(this); - m_rangeMax = range; - m_gaugePos = 0; - - SetBackgroundColour(parent->GetBackgroundColour()) ; - SetForegroundColour(parent->GetForegroundColour()) ; - - m_windowStyle = style; - - if ( id == -1 ) - m_windowId = (int)NewControlId(); - else - m_windowId = id; - - int x = pos.x; - int y = pos.y; - int width = size.x; - int height = size.y; - - long msFlags = WS_CHILD | WS_VISIBLE | WS_TABSTOP; - bool want3D; - WXDWORD exStyle = Determine3DEffects(WS_EX_CLIENTEDGE, &want3D); - if (want3D) - msFlags |= ZYZGS_3D; - - if ( m_windowStyle & wxCLIP_SIBLINGS ) - msFlags |= WS_CLIPSIBLINGS; - - HWND wx_button = - CreateWindowEx(MakeExtendedStyle(m_windowStyle), wxT("zYzGauge"), NULL, msFlags, - 0, 0, 0, 0, (HWND) parent->GetHWND(), (HMENU)m_windowId, - wxGetInstance(), NULL); - - m_hWnd = (WXHWND)wx_button; - - // Subclass again for purposes of dialog editing mode - SubclassWin((WXHWND)wx_button); - - int wOrient = 0; - - if (m_windowStyle & wxGA_HORIZONTAL) - wOrient = ZYZG_ORIENT_LEFTTORIGHT; - else - wOrient = ZYZG_ORIENT_BOTTOMTOTOP; - - SendMessage(wx_button, ZYZG_SETORIENTATION, wOrient, 0); - SendMessage(wx_button, ZYZG_SETRANGE, range, 0); - - SendMessage(GetHwnd(), ZYZG_SETFGCOLOR, 0, PALETTERGB(GetForegroundColour().Red(), GetForegroundColour().Green(), GetForegroundColour().Blue())); - SendMessage(GetHwnd(), ZYZG_SETBKCOLOR, 0, PALETTERGB(GetBackgroundColour().Red(), GetBackgroundColour().Green(), GetBackgroundColour().Blue())); - - //SetBezelFace(1); - //SetShadowWidth(1); - - SetFont(parent->GetFont()); - - if (width == -1) - width = 50; - if (height == -1) - height = 50; - SetSize(x, y, width, height); - - ShowWindow(GetHwnd(), SW_SHOW); - - return TRUE; -} - -void wxGaugeMSW::SetShadowWidth(int w) -{ - SendMessage(GetHwnd(), ZYZG_SETWIDTH3D, w, 0); -} - -void wxGaugeMSW::SetBezelFace(int w) -{ - SendMessage(GetHwnd(), ZYZG_SETBEZELFACE, w, 0); -} - -void wxGaugeMSW::SetRange(int r) -{ - m_rangeMax = r; - - SendMessage(GetHwnd(), ZYZG_SETRANGE, r, 0); -} - -void wxGaugeMSW::SetValue(int pos) -{ - m_gaugePos = pos; - - SendMessage(GetHwnd(), ZYZG_SETPOSITION, pos, 0); -} - -int wxGaugeMSW::GetShadowWidth(void) const -{ - return (int) SendMessage(GetHwnd(), ZYZG_GETWIDTH3D, 0, 0); -} - -int wxGaugeMSW::GetBezelFace(void) const -{ - return (int) SendMessage(GetHwnd(), ZYZG_GETBEZELFACE, 0, 0); -} - -int wxGaugeMSW::GetRange(void) const -{ - return (int) SendMessage(GetHwnd(), ZYZG_GETRANGE, 0, 0); -} - -int wxGaugeMSW::GetValue(void) const -{ - return (int) SendMessage(GetHwnd(), ZYZG_GETPOSITION, 0, 0); -} - -bool wxGaugeMSW::SetForegroundColour(const wxColour& col) -{ - if ( !wxControl::SetForegroundColour(col) ) - return FALSE; - - SendMessage(GetHwnd(), ZYZG_SETFGCOLOR, 0, PALETTERGB(col.Red(), col.Green(), col.Blue())); - - return TRUE; -} - -bool wxGaugeMSW::SetBackgroundColour(const wxColour& col) -{ - if ( !wxControl::SetBackgroundColour(col) ) - return FALSE; - - SendMessage(GetHwnd(), ZYZG_SETBKCOLOR, 0, PALETTERGB(col.Red(), col.Green(), col.Blue())); - - return TRUE; -} - - -/** zyz3d.c - * - * DESCRIPTION: - * This module contains functions for creating nifty 3D borders - * around controls like zYzGauge. - * - * HISTORY: - * 3/14/91 cjp put in this comment - * 6/19/92 cjp touched it a bit - * - ** cjp */ -// COPYRIGHT: -// -// (C) Copyright Microsoft Corp. 1992. All rights reserved. -// -// You have a royalty-free right to use, modify, reproduce and -// distribute the Sample Files (and/or any modified version) in -// any way you find useful, provided that you agree that -// Microsoft has no warranty obligations or liability for any -// Sample Application Files which are modified. -// - - -/* get the includes we need */ -#include - -/* misc. control flag defines */ -#define DRAW3D_IN 0x0001 -#define DRAW3D_OUT 0x0002 - -#define DRAW3D_TOPLINE 0x0004 -#define DRAW3D_BOTTOMLINE 0x0008 -#define DRAW3D_LEFTLINE 0x0010 -#define DRAW3D_RIGHTLINE 0x0020 - - -/* public function prototypes */ -void FAR PASCAL Draw3DFaceFrame(HDC, LPRECT, WORD); -void FAR PASCAL Draw3DRect(HDC, LPRECT, WORD, WORD); -void FAR PASCAL Draw3DLine(HDC, WORD, WORD, WORD, WORD, WORD); - - -/** void FAR PASCAL Draw3DFaceFrame(HDC hdc, LPRECT rc, WORD wWidth) - * - * DESCRIPTION: - * This function draws a flat frame with the current button-face - * color. - * - * ARGUMENTS: - * HDC hdc : The DC to draw into. - * - * LPRECT rc : The containing rect for the new frame. - * - * WORD wWidth : The width of the frame to draw. - * - * RETURN (void FAR PASCAL): - * The frame will have been drawn into the DC. - * - * NOTES: - * - ** cjp */ - -void FAR PASCAL Draw3DFaceFrame(HDC hdc, LPRECT rc, WORD wWidth) -{ - RECT rc1; - DWORD rgbOld; - - /* don't go through a bunch of work if we don't have to */ - if (!wWidth) - return; - - /* set up color to be button-face color--so it may not be gray */ - rgbOld = SetBkColor(hdc, GetSysColor(COLOR_BTNFACE)); - - /* perform CopyRect w/o bloody windows style overhead */ - rc1 = *rc; - - /* top */ - rc1.top = rc->top; - rc1.left = rc->left; - rc1.bottom = rc->top + wWidth; - rc1.right = rc->right; - - /* blast it out */ - ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL); - - /* right */ - rc1.left = rc->right - wWidth; - rc1.bottom = rc->bottom; - - /* blast this part now */ - ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL); - - /* left */ - rc1.left = rc->left; - rc1.right = rc->left + wWidth; - - /* and another part */ - ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL); - - /* bottom */ - rc1.right = rc->right; - rc1.top = rc->bottom - wWidth; - - /* finish it off */ - ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL); - - /* restore the old bk color */ - SetBkColor(hdc, rgbOld); -} /* Draw3DFaceFrame() */ - - -/** void FAR PASCAL Draw3DRect(HDC, LPRECT, WORD, WORD) - * - * DESCRIPTION: - * Draws a 3D rectangle that is shaded. wFlags can be used to - * control how the rectangle looks. - * - * ARGUMENTS: - * HDC hdc : Handle to the device context that will be - * used to display the rectangle. - * - * RECT rect : A rectangle describing the dimensions of - * the rectangle in device coordinates. - * - * WORD wShadowWidth : Width of the shadow in device coordinates. - * - * WORD wFlags : The following flags may be passed to describe - * the style of the rectangle: - * - * DRAW3D_IN : The shadow is drawn such that - * the box appears to be sunk in to the screen. - * This is default if 0 is passed. - * - * DRAW3D_OUT : The shadow is drawn such that - * the box appears to be sticking out of the - * screen. - * - * RETURN (void FAR PASCAL): - * The 3D looking rectangle will have been drawn into the DC. - * - * NOTES: - * - ** cjp */ - -void FAR PASCAL Draw3DRect(HDC hdc, LPRECT lpRect, - WORD wShadowWidth, WORD wFlags) -{ - /* sanity check--don't work if you don't have to! */ - if (!wShadowWidth || !RectVisible(hdc, lpRect)) - return; - - /* draw the top line */ - Draw3DLine(hdc, lpRect->left, lpRect->top, - lpRect->right - lpRect->left, - wShadowWidth, DRAW3D_TOPLINE | wFlags); - - /* right line */ - Draw3DLine(hdc, lpRect->right, lpRect->top, - lpRect->bottom - lpRect->top, - wShadowWidth, DRAW3D_RIGHTLINE | wFlags); - - /* bottom line */ - Draw3DLine(hdc, lpRect->left, lpRect->bottom, - lpRect->right - lpRect->left, - wShadowWidth, DRAW3D_BOTTOMLINE | wFlags); - - /* left line */ - Draw3DLine(hdc, lpRect->left, lpRect->top, - lpRect->bottom - lpRect->top, - wShadowWidth, DRAW3D_LEFTLINE | wFlags); -} /* Draw3DRect() */ - - -/** void FAR PASCAL Draw3DLine(HDC hdc, WORD x, WORD y, WORD nLen, - * - * DESCRIPTION: - * Draws a 3D line that can be used to make a 3D box. - * - * ARGUMENTS: - * HDC hdc : Handle to the device context that will be - * used to display the 3D line. - * - * WORD x, y : Coordinates of the beginning of the line. - * These coordinates are in device units and - * represent the _outside_ most point. Horiz- - * ontal lines are drawn from left to right and - * vertical lines are drawn from top to bottom. - * - * WORD wShadowWidth : Width of the shadow in device coordinates. - * - * WORD wFlags : The following flags may be passed to - * describe the style of the 3D line: - * - * DRAW3D_IN : The shadow is drawn such that - * the box appears to be sunk in to the screen. - * This is default if 0 is passed. - * - * DRAW3D_OUT : The shadow is drawn such that - * the box appears to be sticking out of the - * screen. - * - * DRAW3D_TOPLINE, _BOTTOMLINE, _LEFTLINE, and - * _RIGHTLINE : Specifies that a "top", - * "Bottom", "Left", or"Right" line is to be - * drawn. - * - * RETURN (void FAR PASCAL): - * The line will have been drawn into the DC. - * - * NOTES: - * - ** cjp */ - -void FAR PASCAL Draw3DLine(HDC hdc, WORD x, WORD y, WORD nLen, - WORD wShadowWidth, WORD wFlags) -{ - HBRUSH hOldBrush; - HPEN hOldPen; - BOOL fDark; - POINT Point[ 4 ]; /* define a polgon with 4 points */ - - /* if width is zero, don't do nothin'! */ - if (!wShadowWidth) - return; - - /* define shape of polygon--origin is always the same */ - Point[0].x = x; - Point[0].y = y; - - /* To do this we'll simply draw a polygon with four sides, using - * the appropriate brush. I dare you to ask me why this isn't a - * switch/case! - */ - if (wFlags & DRAW3D_TOPLINE) - { - /* across to right */ - Point[1].x = x + nLen - (wShadowWidth == 1 ? 1 : 0); - Point[1].y = y; - - /* down/left */ - Point[2].x = x + nLen - wShadowWidth; - Point[2].y = y + wShadowWidth; - - /* accross to left */ - Point[3].x = x + wShadowWidth; - Point[3].y = y + wShadowWidth; - - /* select 'dark' brush if 'in'--'light' for 'out' */ - fDark = (wFlags & DRAW3D_IN) ? TRUE : FALSE; - } - - /* possibly the bottom? */ - else if (wFlags & DRAW3D_BOTTOMLINE) - { - /* across to right */ - Point[1].x = x + nLen; - Point[1].y = y; - - /* up/left */ - Point[2].x = x + nLen - wShadowWidth; - Point[2].y = y - wShadowWidth; - - /* accross to left */ - Point[3].x = x + wShadowWidth; - Point[3].y = y - wShadowWidth; - - /* select 'light' brush if 'in' */ - fDark = (wFlags & DRAW3D_IN) ? FALSE : TRUE; - } - - /* ok, it's gotta be left? */ - else if (wFlags & DRAW3D_LEFTLINE) - { - /* down */ - Point[1].x = x; - Point[1].y = y + nLen - (wShadowWidth == 1 ? 1 : 0); - - /* up/right */ - Point[2].x = x + wShadowWidth; - Point[2].y = y + nLen - wShadowWidth; - - /* down */ - Point[3].x = x + wShadowWidth; - Point[3].y = y + wShadowWidth; - - /* select 'dark' brush if 'in'--'light' for 'out' */ - fDark = (wFlags & DRAW3D_IN) ? TRUE : FALSE; - } - - /* well maybe it's for the right side? */ - else if (wFlags & DRAW3D_RIGHTLINE) - { - /* down */ - Point[1].x = x; - Point[1].y = y + nLen; - - /* up/left */ - Point[2].x = x - wShadowWidth; - Point[2].y = y + nLen - wShadowWidth; - - /* up */ - Point[3].x = x - wShadowWidth; - Point[3].y = y + wShadowWidth; - - /* select 'light' brush if 'in' */ - fDark = (wFlags & DRAW3D_IN) ? FALSE : TRUE; - } - - /* bad drugs? */ - else return; - - /* select NULL_PEN for no borders */ - hOldPen = (HPEN) SelectObject(hdc, GetStockObject(NULL_PEN)); - - /* select the appropriate color for the fill */ - if (fDark) - hOldBrush = (HBRUSH) SelectObject(hdc, GetStockObject(GRAY_BRUSH)); - else - hOldBrush = (HBRUSH) SelectObject(hdc, GetStockObject(WHITE_BRUSH)); - - /* finally, draw the dern thing */ - Polygon(hdc, (LPPOINT)&Point, 4); - - /* restore what we killed */ - SelectObject(hdc, hOldBrush); - SelectObject(hdc, hOldPen); -} /* Draw3DLine() */ - -/** EOF: zyz3d.c **/ - -/** zyzgauge.c - * - * DESCRIPTION: - * Yet another 'Gas Gauge Custom Control.' This control gives you - * a 'progress bar' class (named zYzGauge) for use in your applications. - * You can set the range, position, font, color, orientation, and 3d - * effect of the gauge by sending messages to the control. - * - * Before you can use this control, you MUST first export the window - * procedure for the control (or define it with the _export keyword): - * - * EXPORTS gaugeWndProc - * - * You then need initialize the class before you use it: - * - * if (!gaugeInit(hInstance)) - * die a horrible death - * else - * you are good to go - * - * The colors used by the control default to black and white if you - * are running on a mono-display. They default to blue and white - * if you are on a color display. You enable the 3D effect by setting - * the ZYZGS_3D style flag in the styles field of the control (like - * any other control). - * - * To select your own colors, you can send the ZYZG_SETFGCOLOR and - * ZYZG_SETBKCOLOR messages to set the foreground (percent done) and - * background (percent not done) colors. The lParam is the RGB() - * value--wParam is ignored. - * - * In all of the following ZYZG_??? messages, the arguments are - * WORDS. If you are setting parameters, the value is sent as - * the wParam (lParam is ignored). If you are getting parameters, - * the value is returned as a LONG and should be cast to a *signed* - * integer. - * - * To set the depth of the 3D effect (if enabled), you can send the - * ZYZG_SETBEZELFACE and ZYZG_SETWIDTH3D messages. The bezel face - * is the flat top on the 3D border--its color will be that of the - * button-face. The 3D width is the width of the bezel itself; inside - * and outside. The light color is white, the dark color is gray. - * Both widths *can* be zero--both default to 2 which looks to me. - * - * The range of the control can be set by sending the ZYZG_SETRANGE - * message to the control. It can be any integer from 1 to 32767. - * What this specifies is the number of pieces that create a whole. - * The default is 100. You can get the current range setting by - * sending the ZYZG_GETRANGE message to the control. - * - * The position (number of pieces out of the whole have been used) is - * set with the ZYZG_SETPOSITION message. It can be any integer from - * 0 to the current range setting of the control--it will be clipped - * if the position is out of bounds. The default position is 0. You - * can get the current position at any time with the ZYZG_GETPOSITION - * message. - * - * You can also set the range using a delta from the current range. - * This is done by sending the ZYZG_SETDELTAPOS message with wParam - * set to a _signed_ integer value within the range of the control. - * - * The font used for the percentage text can be set using the standard - * WM_SETFONT message. You can get the current font at any time with - * the WM_GETFONT message. - * - * The orientation can be left to right, right to left, bottom to top, - * or top to bottom. Whatever suits your needs. You set this by - * sending the ZYZG_ORIENTATION message to the control with one of - * the following values (default is ZYZG_ORIENT_LEFTTORIGHT): - * - * ZYZG_ORIENT_LEFTTORIGHT (0) - * ZYZG_ORIENT_RIGHTTOLEFT (1) - * ZYZG_ORIENT_BOTTOMTOTOP (2) - * ZYZG_ORIENT_TOPTOBOTTOM (3) - * - * HISTORY: - * 3/12/91 cjp put in this comment - * 6/19/92 cjp touched it a bit - * - ** cjp */ -// COPYRIGHT: -// -// (C) Copyright Microsoft Corp. 1992. All rights reserved. -// -// You have a royalty-free right to use, modify, reproduce and -// distribute the Sample Files (and/or any modified version) in -// any way you find useful, provided that you agree that -// Microsoft has no warranty obligations or liability for any -// Sample Application Files which are modified. -// - - -/* get the includes we need */ -#if !defined(__GNUWIN32__) && !defined(__SALFORDC__) -#include -#endif -#include -#include -#include -// #include "zyz3d.h" -// #include "zyzgauge.h" - - -/* static global variables */ -static wxChar gszzYzGaugeClass[] = wxT("zYzGauge"); - - -/* window word position definitions */ -#define ZYZG_WW_PZYZGAUGE 0 -/* #define ZYZG_WW_EXTRABYTES 2 */ -#define ZYZG_WW_EXTRABYTES 4 - - -/* control block structure typedef */ -typedef struct tZYZGAUGE -{ - WORD wRange; - WORD wPosition; - WORD wOrientation; - WORD wWidth3D; - WORD wWidthBezelFace; - HFONT hFont; - DWORD rgbTextColor; - DWORD rgbBkColor; - -} ZYZGAUGE, *PZYZGAUGE, FAR *LPZYZGAUGE; - - -/* some default values for the control */ -#define ZYZG_DEF_RANGE 100 -#define ZYZG_DEF_POSITION 0 -#define ZYZG_DEF_ORIENTATION ZYZG_ORIENT_LEFTTORIGHT -#define ZYZG_DEF_WIDTH3D 2 -#define ZYZG_DEF_BEZELFACE 2 - - - -/* the default settings for drawing colors--display dependent */ -static DWORD rgbDefTextColor; -static DWORD rgbDefBkColor; -static BOOL fSupport3D; - -#if !defined(APIENTRY) // NT defines APIENTRY, 3.x not -#define APIENTRY FAR PASCAL -#endif - -#ifdef __WIN32__ -#define _EXPORT /**/ -#else -#define _EXPORT _export -typedef signed short int SHORT ; -#endif - -/* internal function prototypes */ -static void PASCAL gaugePaint(HWND, HDC); -/* LRESULT FAR PASCAL */ -LRESULT APIENTRY _EXPORT gaugeWndProc(HWND, UINT, WPARAM, LPARAM); - - - -/** BOOL FAR PASCAL gaugeInit(HINSTANCE hInstance) - * - * DESCRIPTION: - * Registers the window class for the zYzGauge control. Performs - * other initialization for the zYzGauge text control. This must - * be done before the zYzGauge control is used--or it will fail - * and your dialog box will not open! - * - * ARGUMENTS: - * HINSTANCE hInstance : Instance handle to register class with. - * - * RETURN (BOOL FAR): - * The return value is TRUE if the zYzGauge class was successfully - * registered. It is FALSE if the initialization fails. - * - * NOTES: - * - ** cjp */ - -//#pragma alloc_text(init, gaugeInit) - -BOOL FAR PASCAL gaugeInit(HINSTANCE hInstance) -{ - static BOOL fRegistered = FALSE; - WNDCLASS wc; - HDC hdc; - - /* assume already registered if not first instance */ - if (fRegistered) - return (TRUE); - - /* fill in the class structure for the zyzgauge control */ - wc.hCursor = LoadCursor(NULL, IDC_ARROW); - wc.hIcon = NULL; - wc.lpszMenuName = NULL; - wc.lpszClassName = gszzYzGaugeClass; - wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1); - wc.hInstance = hInstance; - -#ifdef ZYZGAUGE_DLL - wc.style = CS_GLOBALCLASS | CS_HREDRAW | CS_VREDRAW; -#else - wc.style = CS_HREDRAW | CS_VREDRAW; -#endif - - wc.lpfnWndProc = gaugeWndProc; - wc.cbClsExtra = 0; - wc.cbWndExtra = ZYZG_WW_EXTRABYTES; - - /* attempt to register it--return FALSE if fail */ - if (!RegisterClass(&wc)) - return (FALSE); - - /* Get a DC to determine whether device is mono or not, and set - * default foreground/background colors as appropriate. - */ - hdc = CreateIC(wxT("DISPLAY"), NULL, NULL, 0L) ; - if (hdc) - { - /* check for mono-display */ - if ((GetDeviceCaps(hdc, BITSPIXEL) == 1) && - (GetDeviceCaps(hdc, PLANES) == 1)) - { - /* using a mono DC--white foreground, black background */ - rgbDefTextColor = RGB(255, 255, 255); - rgbDefBkColor = RGB(0, 0, 0); - } - - /* good! we have color: blue foreground, white background */ - else - { - rgbDefTextColor = RGB(0, 0, 255); - rgbDefBkColor = RGB(255, 255, 255); - } - - /* need at _least_ 8 for two shades of gray (>=VGA) */ - fSupport3D = (GetDeviceCaps(hdc, NUMCOLORS) >= 8) ? TRUE : FALSE; - - /* get rid of the DC (IC) */ - DeleteDC(hdc); - } - - /* uh-oh... can't get DC (IC)... fail */ - else - { - /* unregister the class */ - UnregisterClass(gszzYzGaugeClass, hInstance); - return (FALSE); - } - - /* return success */ - return (fRegistered = TRUE); -} /* gaugeInit() */ - - -/** static void PASCAL gaugePaint(HWND hwnd, HDC hdc) - * - * DESCRIPTION: - * This function is responsible for painting the zYzGauge control. - * - * ARGUMENTS: - * HWND hwnd : The window handle for the gauge. - * - * HDC hdc : The DC for the gauge's window. - * - * RETURN (void): - * The control will have been painted. - * - * NOTES: - * - ** cjp */ - -static void PASCAL gaugePaint(HWND hwnd, HDC hdc) -{ - PZYZGAUGE pgauge; - WORD iRange, iPos; - WORD Offset = 1; - DWORD dwExtent; - RECT rc1, rc2; - HFONT hFont; - wxChar ach[ 6 ]; - WORD dx, dy, wGomerX, wGomerY; -/* Win32s has no GetTextExtent(); let's try GetTextExtentPoint() instead, - * which needs a SIZE* parameter */ -#if defined(__WIN32__) - SIZE size; -#endif - - /* get pointer to the control's control block */ -// pgauge = (PZYZGAUGE)GetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE); - pgauge = (PZYZGAUGE)GetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE); - - /* set the colors into for the gauge into the control */ - SetTextColor(hdc, pgauge->rgbTextColor); - SetBkColor(hdc, pgauge->rgbBkColor); - - /* draw black rectangle for gauge */ - GetClientRect(hwnd, &rc1); - - /* draw a black border on the _outside_ */ - FrameRect(hdc, &rc1, (HBRUSH) GetStockObject(BLACK_BRUSH)); - - /* we want to draw _just inside_ the black border */ - InflateRect(&rc1, -1, -1); - - /* one line thick so far... */ -// Offset = (WORD) 1; - - /* for 3D stuff, we need to have at least two shades of gray */ - if ((GetWindowLong(hwnd, GWL_STYLE) & ZYZGS_3D) && fSupport3D) - { - Draw3DRect(hdc, &rc1, pgauge->wWidth3D, DRAW3D_OUT); - InflateRect(&rc1, ~(pgauge->wWidth3D), ~(pgauge->wWidth3D)); - - Draw3DFaceFrame(hdc, &rc1, pgauge->wWidthBezelFace); - InflateRect(&rc1, ~(pgauge->wWidthBezelFace), ~(pgauge->wWidthBezelFace)); - - Draw3DRect(hdc, &rc1, pgauge->wWidth3D, DRAW3D_IN); - InflateRect(&rc1, ~(pgauge->wWidth3D), ~(pgauge->wWidth3D)); - - /* draw a black border on the _inside_ */ - FrameRect(hdc, &rc1, (HBRUSH) GetStockObject(BLACK_BRUSH)); - - /* we want to draw _just inside_ the black border */ - InflateRect(&rc1, -1, -1); - - /* add all the other pixels into the border width */ - Offset += (2 * pgauge->wWidth3D) + pgauge->wWidthBezelFace + 1; - } - - /* dup--one rc for 'how much filled', one rc for 'how much empty' */ - rc2 = rc1; - - /* get the range--make sure it's a valid range */ - if ((iRange = pgauge->wRange) <= 0) - iRange = 1; - - /* get the position--greater than 100% would be bad */ - if ((iPos = pgauge->wPosition) > iRange) - iPos = iRange; - - /* compute the actual size of the gauge */ - dx = rc1.right - rc1.left; - dy = rc1.bottom - rc1.top; - wGomerX = (WORD)((DWORD)iPos * dx / iRange); - wGomerY = (WORD)((DWORD)iPos * dy / iRange); - - /* get the orientation and munge rects accordingly */ - switch (pgauge->wOrientation) - { - case ZYZG_ORIENT_RIGHTTOLEFT: - rc1.left = rc2.right = rc1.right - wGomerX; - break; - - case ZYZG_ORIENT_BOTTOMTOTOP: - rc1.top = rc2.bottom = rc1.bottom - wGomerY; - break; - - case ZYZG_ORIENT_TOPTOBOTTOM: - rc1.bottom = rc2.top += wGomerY; - break; - - default: - rc1.right = rc2.left += wGomerX; - break; - } /* switch () */ - - /* select the correct font */ - hFont = (HFONT) SelectObject(hdc, pgauge->hFont); - - /* build up a string to blit out--ie the meaning of life: "42%" */ - wsprintf(ach, wxT("%3d%%"), (WORD)((DWORD)iPos * 100 / iRange)); -/* Win32s has no GetTextExtent(); let's try GetTextExtentPoint() instead */ -#if defined(__WIN32__) - GetTextExtentPoint(hdc, ach, wGomerX = lstrlen(ach), &size); - dwExtent = size.cx; -#else - dwExtent = GetTextExtent(hdc, ach, wGomerX = lstrlen(ach)); -#endif - - - /* Draw the finished (ie the percent done) side of box. If - * ZYZG_WW_POSITION is 42, (in range of 0 to 100) this ExtTextOut - * draws the meaning of life (42%) bar. - */ - ExtTextOut(hdc, (dx - LOWORD(dwExtent)) / 2 + Offset, - (dy - HIWORD(dwExtent)) / 2 + Offset, - ETO_OPAQUE | ETO_CLIPPED, &rc2, ach, wGomerX, NULL); - - /* Reverse fore and back colors for drawing the undone (ie the non- - * finished) side of the box. - */ - SetBkColor(hdc, pgauge->rgbTextColor); - SetTextColor(hdc, pgauge->rgbBkColor); - - ExtTextOut(hdc, (dx - LOWORD(dwExtent)) / 2 + Offset, - (dy - HIWORD(dwExtent)) / 2 + Offset, - ETO_OPAQUE | ETO_CLIPPED, &rc1, ach, wGomerX, NULL); - - /* unselect the font */ - SelectObject(hdc, hFont); -} /* gaugePaint() */ - - -/** LRESULT FAR PASCAL gaugeWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) - * - * DESCRIPTION: - * This is the control's window procedure. Its purpose is to handle - * special messages for this custom control. - * - * The special control messages for the gauge control are: - * - * ZYZG_SETRANGE : Sets the range of the gauge. In other - * words, the number of parts that make a - * whole. - * - * ZYZG_GETRANGE : Returns the current range of the gauge. - * - * ZYZG_SETORIENTATION : Sets the orientation of the gauge. This - * can be one of the ZYZG_ORIENT_?? msgs. - * - * ZYZG_GETORIENTATION : Gets the current orientation of the - * gauge. - * - * ZYZG_SETPOSITION : Sets the current position of the gauge. - * In other words, how many pieces of the - * whole have been used. - * - * ZYZG_GETPOSITION : Gets the current position of the gauge. - * - * ZYZG_SETDELTAPOS : Sets the position of the gauge +/- the - * specified amount. - * - * ZYZG_SETFGCOLOR : Sets the foreground (percent done) color. - * - * ZYZG_GETFGCOLOR : Gets the foreground (percent done) color. - * - * ZYZG_SETBKCOLOR : Sets the background (percent not done) - * color. - * - * ZYZG_GETBKCOLOR : Gets the background (percent not done) - * color. - * - * WM_SETFONT : Sets the font to use for the percentage - * text of the gauge. - * - * WM_GETFONT : Gets the current font in use by the - * gauge. - * - * NOTES: - * - ** cjp */ - -/* LRESULT FAR PASCAL */ - -LRESULT APIENTRY _EXPORT gaugeWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) -{ - HFONT hFont; - PAINTSTRUCT ps; - PZYZGAUGE pgauge; - RECT rc; - -// pgauge = (PZYZGAUGE)GetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE); - pgauge = (PZYZGAUGE)GetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE); - - /* break to get DefWindowProc() */ - switch (uMsg) - { - case WM_CREATE: - /* need to allocate a control block */ -// pgauge = (PZYZGAUGE)LocalAlloc(LPTR, sizeof(ZYZGAUGE)); - pgauge = (PZYZGAUGE)malloc(sizeof(ZYZGAUGE)); - if (!pgauge) - return (0L); - - /* hang on to this control block */ -// SetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE, (WORD)pgauge); - SetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE, (LONG)pgauge); - - /* fill control block with defaults */ - pgauge->wRange = ZYZG_DEF_RANGE; - pgauge->wPosition = ZYZG_DEF_POSITION; - pgauge->wOrientation = ZYZG_DEF_ORIENTATION; - pgauge->wWidth3D = ZYZG_DEF_WIDTH3D; - pgauge->wWidthBezelFace = ZYZG_DEF_BEZELFACE; - pgauge->rgbTextColor = rgbDefTextColor; - pgauge->rgbBkColor = rgbDefBkColor; - - /* use system font */ - SendMessage(hwnd, WM_SETFONT, (WPARAM)NULL, 0L); - - /* go to DefWindowProc() to finish the job */ - break; - - case WM_DESTROY: - /* get rid of the control's memory */ - if (pgauge) -// LocalFree((HANDLE)pgauge); - free(pgauge); - break; - - case ZYZG_GETPOSITION: - return (pgauge->wPosition); - - case ZYZG_GETRANGE: - return (pgauge->wRange); - - case ZYZG_GETORIENTATION: - return (pgauge->wOrientation); - - case ZYZG_GETWIDTH3D: - return (pgauge->wWidth3D); - - case ZYZG_GETBEZELFACE: - return (pgauge->wWidthBezelFace); - - case ZYZG_GETBKCOLOR: - return (pgauge->rgbTextColor); - - case ZYZG_GETFGCOLOR: - return (pgauge->rgbBkColor); - - case ZYZG_SETBKCOLOR: - pgauge->rgbBkColor = lParam; - return (0L); - - case ZYZG_SETFGCOLOR: - pgauge->rgbTextColor = lParam; - return (0L); - - - case ZYZG_SETPOSITION: - pgauge->wPosition = wParam; - -zyzgForceRepaint: - GetClientRect(hwnd, &rc); - if ((GetWindowLong(hwnd, GWL_STYLE) & ZYZGS_3D) && fSupport3D) - { - wParam = (2 * pgauge->wWidth3D) + - pgauge->wWidthBezelFace + 2; - } - - else - wParam = 1; - - InflateRect(&rc, ~(wParam), ~(wParam)); - InvalidateRect(hwnd, &rc, FALSE); - UpdateWindow(hwnd); - return (0L); - - case ZYZG_SETRANGE: - pgauge->wRange = wParam; - goto zyzgForceRepaint; - - case ZYZG_SETORIENTATION: - pgauge->wOrientation = wParam; - goto zyzgForceRepaint; - - case ZYZG_SETWIDTH3D: - pgauge->wWidth3D = wParam; - -zyzgForceRepaint3D: - InvalidateRect(hwnd, NULL, FALSE); - UpdateWindow(hwnd); - return (0L); - - case ZYZG_SETBEZELFACE: - pgauge->wWidthBezelFace = wParam; - goto zyzgForceRepaint3D; - - case ZYZG_SETDELTAPOS: -/* Watcom doesn't like the following line so removing typecasts */ -/* (int)pgauge->wPosition += (int)wParam; */ - pgauge->wPosition += wParam; - goto zyzgForceRepaint; - - case WM_PAINT: - BeginPaint(hwnd, &ps); - gaugePaint(hwnd, ps.hdc); - EndPaint(hwnd, &ps); - return (0L); - - case WM_GETFONT: - hFont = pgauge->hFont; - - /* if system font, then return NULL handle */ - return (long)((hFont == GetStockObject(SYSTEM_FONT)) ? NULL : hFont); - - case WM_SETFONT: - /* if NULL hFont, use system font */ - hFont = (HFONT)wParam ; - if (!hFont) - hFont = (HFONT) GetStockObject(SYSTEM_FONT); - - pgauge->hFont = hFont; - - /* redraw if indicated in message */ - if ((BOOL)lParam) - { - InvalidateRect(hwnd, NULL, TRUE); - UpdateWindow(hwnd); - } - return (0L); - } /* switch () */ - - /* let the dialog mangler take care of this message */ - return (DefWindowProc(hwnd, uMsg, wParam, lParam)); -} /* gaugeWndProc() */ - - -/** EOF: zyzgauge.c **/ - -#endif // wxUSE_GAUGE diff --git a/src/msw/makefile.bcc b/src/msw/makefile.bcc index 931426abdc..ec55cd5aa4 100644 --- a/src/msw/makefile.bcc +++ b/src/msw/makefile.bcc @@ -256,7 +256,6 @@ MSWOBJS = $(MSWDIR)\accel.obj \ $(MSWDIR)\fontenum.obj \ $(MSWDIR)\fontutil.obj \ $(MSWDIR)\frame.obj \ - $(MSWDIR)\gaugemsw.obj \ $(MSWDIR)\gdiimage.obj \ $(MSWDIR)\gdiobj.obj \ $(MSWDIR)\glcanvas.obj \ @@ -410,8 +409,6 @@ $(MSWDIR)\fontutil.obj: $(MSWDIR)\fontutil.$(SRCSUFF) $(MSWDIR)\frame.obj: $(MSWDIR)\frame.$(SRCSUFF) -$(MSWDIR)\gaugemsw.obj: $(MSWDIR)\gaugemsw.$(SRCSUFF) - $(MSWDIR)\gdiimage.obj: $(MSWDIR)\gdiimage.$(SRCSUFF) $(MSWDIR)\gdiobj.obj: $(MSWDIR)\gdiobj.$(SRCSUFF) diff --git a/src/msw/makefile.dos b/src/msw/makefile.dos index 3fd9f07a2b..69d630cdf8 100644 --- a/src/msw/makefile.dos +++ b/src/msw/makefile.dos @@ -244,7 +244,6 @@ MSWOBJS1 = $(MSWDIR)\accel.obj \ $(MSWDIR)\fontenum.obj \ $(MSWDIR)\fontutil.obj \ $(MSWDIR)\frame.obj \ - $(MSWDIR)\gaugemsw.obj \ $(MSWDIR)\gdiimage.obj \ $(MSWDIR)\gdiobj.obj \ $(MSWDIR)\glcanvas.obj \ @@ -543,11 +542,6 @@ $(MSWDIR)/frame.obj: $*.$(SRCSUFF) $(CPPFLAGS) /Fo$@ /c /Tp $*.$(SRCSUFF) << -$(MSWDIR)/gaugemsw.obj: $*.$(SRCSUFF) - cl @<< -$(CPPFLAGS) /Fo$@ /c /Tp $*.$(SRCSUFF) -<< - $(MSWDIR)/gdiimage.obj: $*.$(SRCSUFF) cl @<< $(CPPFLAGS) /Fo$@ /c /Tp $*.$(SRCSUFF) diff --git a/src/msw/makefile.sc b/src/msw/makefile.sc index d1e48df4d5..2ea0b84ecf 100644 --- a/src/msw/makefile.sc +++ b/src/msw/makefile.sc @@ -1,3 +1,4 @@ +; Last change: JS 23 Mar 103 3:25 pm # This file was automatically generated by tmake @@ -237,7 +238,6 @@ MSWOBJS = $(MSWDIR)\accel.obj \ $(MSWDIR)\fontutil.obj \ $(MSWDIR)\frame.obj \ $(MSWDIR)\gauge95.obj \ - $(MSWDIR)\gaugemsw.obj \ $(MSWDIR)\gdiimage.obj \ $(MSWDIR)\gdiobj.obj \ $(MSWDIR)\glcanvas.obj \ diff --git a/src/msw/makefile.sl b/src/msw/makefile.sl index 4ee828ff82..c37cda46e8 100644 --- a/src/msw/makefile.sl +++ b/src/msw/makefile.sl @@ -141,7 +141,6 @@ MSWOBJS = \ fontdlg.obj \ frame.obj \ gauge95.obj \ - gaugemsw.obj \ gdiobj.obj \ helpwin.obj \ icon.obj \ @@ -326,9 +325,6 @@ frame.obj: $(MSWDIR)\frame.cpp gauge95.obj: $(MSWDIR)\gauge95.cpp $(CCC) $(CPPFLAGS) $(IFLAGS) $(MSWDIR)\gauge95.cpp /BINARY gauge95.obj -gaugemsw.obj: $(MSWDIR)\gaugemsw.cpp - $(CCC) $(CPPFLAGS) $(IFLAGS) $(MSWDIR)\gaugemsw.cpp /BINARY gaugemsw.obj - gdiobj.obj: $(MSWDIR)\gdiobj.cpp $(CCC) $(CPPFLAGS) $(IFLAGS) $(MSWDIR)\gdiobj.cpp /BINARY gdiobj.obj diff --git a/src/msw/makefile.twn b/src/msw/makefile.twn index 1153904bf5..8af4475793 100644 --- a/src/msw/makefile.twn +++ b/src/msw/makefile.twn @@ -179,7 +179,6 @@ MSWOBJS = \ font.$(OBJSUFF) \ fontdlg.$(OBJSUFF) \ frame.$(OBJSUFF) \ - gaugemsw.$(OBJSUFF) \ gauge95.$(OBJSUFF) \ gdiobj.$(OBJSUFF) \ helpwin.$(OBJSUFF) \ diff --git a/src/msw/salford.lnk b/src/msw/salford.lnk index 54f6214e41..5cb5cd7aea 100644 --- a/src/msw/salford.lnk +++ b/src/msw/salford.lnk @@ -46,7 +46,6 @@ addobj fontdlg.obj addobj frame.obj addobj framecmn.obj addobj gauge95.obj -addobj gaugemsw.obj addobj gdicmn.obj addobj gdiobj.obj addobj gridg.obj diff --git a/src/wxWindows.dsp b/src/wxWindows.dsp index 49a9dfb439..7058753445 100644 --- a/src/wxWindows.dsp +++ b/src/wxWindows.dsp @@ -2651,10 +2651,6 @@ SOURCE=..\include\wx\msw\gauge95.h # End Source File # Begin Source File -SOURCE=..\include\wx\msw\gaugemsw.h -# End Source File -# Begin Source File - SOURCE=..\include\wx\msw\gccpriv.h # End Source File # Begin Source File -- 2.45.2