From 4fa3f8c35509dfcb130bd9c9bf7db77da76ba0e9 Mon Sep 17 00:00:00 2001 From: Vadim Zeitlin Date: Thu, 26 Oct 2006 00:20:12 +0000 Subject: [PATCH] explain more clearly the possible usage scenarios git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@42415 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775 --- docs/latex/wx/bufferdc.tex | 41 ++++++++++++++++++++++---------------- 1 file changed, 24 insertions(+), 17 deletions(-) diff --git a/docs/latex/wx/bufferdc.tex b/docs/latex/wx/bufferdc.tex index 57665f8e4a..903c40d6b4 100644 --- a/docs/latex/wx/bufferdc.tex +++ b/docs/latex/wx/bufferdc.tex @@ -11,23 +11,30 @@ \section{\class{wxBufferedDC}}\label{wxbuffereddc} -This simple class provides a simple way to avoid flicker: when drawing on it, -everything is in fact first drawn on an in-memory buffer (a -\helpref{wxBitmap}{wxbitmap}) and then copied to the screen only once, when this -object is destroyed. - -It can be used in the same way as any other device context. wxBufferedDC itself -typically replaces \helpref{wxClientDC}{wxclientdc}, if you want to use it in -your \texttt{OnPaint()} handler, you should look at -\helpref{wxBufferedPaintDC}{wxbufferedpaintdc} or \helpref{wxAutoBufferedPaintDC}{wxautobufferedpaintdc}. - -Please note that GTK+ 2.0 as well as OS X provide double buffering themselves -+natively. Use \helpref{wxWindow::IsDoubleBuffered}{wxwindowisdoublebuffered} to -+determine whether you need to use buffering or not. - -\wxheading{Localization Support} - -If you pass in a valid DC, wxBufferedDC will inherit its layout direction. +This class provides a simple way to avoid flicker: when drawing on it, +everything is in fact first drawn on an in-memory buffer (a +\helpref{wxBitmap}{wxbitmap}) and then copied to the screen, using the +associated wxDC, only once, when this object is destroyed. wxBufferedDC itself +is typically associated with \helpref{wxClientDC}{wxclientdc}, if you want to +use it in your \texttt{EVT\_PAINT} handler, you should look at +\helpref{wxBufferedPaintDC}{wxbufferedpaintdc} instead. + +When used like this, a valid \arg{dc} must be specified in the constructor +while the \arg{buffer} bitmap doesn't have to be explicitly provided, by +default this class will allocate the bitmap of required size itself. However +using a dedicated bitmap can speed up the redrawing process by eliminating the +repeated creation and destruction of a possibly big bitmap. Otherwise, +wxBufferedDC can be used in the same way as any other device context. + +There is another possible use for wxBufferedDC is to use it to maintain a +backing store for the window contents. In this case, the associated \arg{dc} +may be \NULL but a valid backing store bitmap should be specified. + +Finally, please note that GTK+ 2.0 as well as OS X provide double buffering +themselves natively. You can either use \helpref{wxWindow::IsDoubleBuffered}{wxwindowisdoublebuffered} +to determine whether you need to use buffering or not, or use +\helpref{wxAutoBufferedPaintDC}{wxautobufferedpaintdc} to avoid needless double +buffering on the systems which already do it automatically. \wxheading{Derived from} -- 2.47.2