From 25a3fca2e516180ee80bdd9ef5321fe8b80673ea Mon Sep 17 00:00:00 2001 From: =?utf8?q?V=C3=A1clav=20Slav=C3=ADk?= Date: Mon, 16 Jun 2008 08:41:51 +0000 Subject: [PATCH] Implemented high-quality preview for wxMSW (this approach doesn't work on other platforms). The preview is now accurate representation of printed page and wxHtmlEasyPrinting preview shows identical layout to what will be printed. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@54264 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775 --- docs/changes.txt | 4 + include/wx/msw/printwin.h | 17 +++ include/wx/prntbase.h | 5 + src/common/prntbase.cpp | 75 +++++----- src/msw/printwin.cpp | 293 ++++++++++++++++++++++++++++++++++++++ 5 files changed, 362 insertions(+), 32 deletions(-) diff --git a/docs/changes.txt b/docs/changes.txt index 0420eade70..1552ec8731 100644 --- a/docs/changes.txt +++ b/docs/changes.txt @@ -406,6 +406,10 @@ wxMSW: - Implement support for display enumeration under WinCE (Vince Harron) - Use different Win32 class names in different wx instances (Thomas Hauk) - Support multiline labels for wxCheckBox. +- Print preview is now rendered in the resolution used by printer and + accurately represents what will be printed. This fixes wxHtmlEasyPrinting + preview inaccuracies on Windows; on other platforms, native preview + should be used. wxX11: diff --git a/include/wx/msw/printwin.h b/include/wx/msw/printwin.h index c5c2d0a603..7d7e466ed9 100644 --- a/include/wx/msw/printwin.h +++ b/include/wx/msw/printwin.h @@ -44,6 +44,8 @@ private: // wxPrintout. // --------------------------------------------------------------------------- +#define wxUSE_HIGH_QUALITY_PREVIEW (wxUSE_IMAGE && wxUSE_WXDIB) + class WXDLLIMPEXP_CORE wxWindowsPrintPreview : public wxPrintPreviewBase { public: @@ -58,7 +60,22 @@ public: virtual bool Print(bool interactive); virtual void DetermineScaling(); +#if wxUSE_HIGH_QUALITY_PREVIEW +protected: + bool RenderPageIntoBitmapHQ(wxBitmap& bmp, int pageNum); + virtual bool RenderPageIntoBitmap(wxBitmap& bmp, int pageNum); + private: + bool RenderPageFragment(float scaleX, float scaleY, + int *nextFinalLine, + wxPrinterDC& printer, + wxMemoryDC& finalDC, + const wxRect& rect, + int pageNum); + + bool m_hqPreviewFailed; +#endif // wxUSE_HIGH_QUALITY_PREVIEW + DECLARE_DYNAMIC_CLASS_NO_COPY(wxWindowsPrintPreview) }; diff --git a/include/wx/prntbase.h b/include/wx/prntbase.h index e5f91f9e3d..81e32415b5 100644 --- a/include/wx/prntbase.h +++ b/include/wx/prntbase.h @@ -562,6 +562,11 @@ public: virtual void DetermineScaling() = 0; protected: + // helpers for RenderPage(): + virtual bool RenderPageIntoDC(wxDC& dc, int pageNum); + // renders preview into m_previewBitmap + virtual bool RenderPageIntoBitmap(wxBitmap& bmp, int pageNum); + void InvalidatePreviewBitmap(); protected: diff --git a/src/common/prntbase.cpp b/src/common/prntbase.cpp index f0b86a8c4a..12c4cee992 100644 --- a/src/common/prntbase.cpp +++ b/src/common/prntbase.cpp @@ -1535,6 +1535,47 @@ void wxPrintPreviewBase::AdjustScrollbars(wxPreviewCanvas *canvas) canvas->SetScrollbars(10, 10, scrollUnitsX, scrollUnitsY, 0, 0, true); } +bool wxPrintPreviewBase::RenderPageIntoDC(wxDC& dc, int pageNum) +{ + m_previewPrintout->SetDC(&dc); + m_previewPrintout->SetPageSizePixels(m_pageWidth, m_pageHeight); + + // Need to delay OnPreparePrinting() until here, so we have enough + // information. + if (!m_printingPrepared) + { + m_previewPrintout->OnPreparePrinting(); + int selFrom, selTo; + m_previewPrintout->GetPageInfo(&m_minPage, &m_maxPage, &selFrom, &selTo); + m_printingPrepared = true; + } + + m_previewPrintout->OnBeginPrinting(); + + if (!m_previewPrintout->OnBeginDocument(m_printDialogData.GetFromPage(), m_printDialogData.GetToPage())) + { + wxMessageBox(_("Could not start document preview."), _("Print Preview Failure"), wxOK); + return false; + } + + m_previewPrintout->OnPrintPage(pageNum); + m_previewPrintout->OnEndDocument(); + m_previewPrintout->OnEndPrinting(); + + m_previewPrintout->SetDC(NULL); + + return true; +} + +bool wxPrintPreviewBase::RenderPageIntoBitmap(wxBitmap& bmp, int pageNum) +{ + wxMemoryDC memoryDC; + memoryDC.SelectObject(bmp); + memoryDC.Clear(); + + return RenderPageIntoDC(memoryDC, pageNum); +} + bool wxPrintPreviewBase::RenderPage(int pageNum) { wxBusyCursor busy; @@ -1560,43 +1601,13 @@ bool wxPrintPreviewBase::RenderPage(int pageNum) } } - wxMemoryDC memoryDC; - memoryDC.SelectObject(*m_previewBitmap); - - memoryDC.Clear(); - - m_previewPrintout->SetDC(&memoryDC); - m_previewPrintout->SetPageSizePixels(m_pageWidth, m_pageHeight); - - // Need to delay OnPreparePrinting until here, so we have enough information. - if (!m_printingPrepared) - { - m_previewPrintout->OnPreparePrinting(); - int selFrom, selTo; - m_previewPrintout->GetPageInfo(&m_minPage, &m_maxPage, &selFrom, &selTo); - m_printingPrepared = true; - } - - m_previewPrintout->OnBeginPrinting(); - - if (!m_previewPrintout->OnBeginDocument(m_printDialogData.GetFromPage(), m_printDialogData.GetToPage())) + if ( !RenderPageIntoBitmap(*m_previewBitmap, pageNum) ) { - wxMessageBox(_("Could not start document preview."), _("Print Preview Failure"), wxOK); - - memoryDC.SelectObject(wxNullBitmap); - InvalidatePreviewBitmap(); + wxMessageBox(_("Sorry, not enough memory to create a preview."), _("Print Preview Failure"), wxOK); return false; } - m_previewPrintout->OnPrintPage(pageNum); - m_previewPrintout->OnEndDocument(); - m_previewPrintout->OnEndPrinting(); - - m_previewPrintout->SetDC(NULL); - - memoryDC.SelectObject(wxNullBitmap); - #if wxUSE_STATUSBAR wxString status; if (m_maxPage != 0) diff --git a/src/msw/printwin.cpp b/src/msw/printwin.cpp index 2ccf24961c..38e384468f 100644 --- a/src/msw/printwin.cpp +++ b/src/msw/printwin.cpp @@ -39,8 +39,12 @@ #include "wx/intl.h" #include "wx/log.h" #include "wx/dcprint.h" + #include "wx/dcmemory.h" + #include "wx/image.h" #endif +#include "wx/msw/dib.h" +#include "wx/msw/dcmemory.h" #include "wx/msw/printwin.h" #include "wx/msw/printdlg.h" #include "wx/msw/private.h" @@ -331,6 +335,9 @@ wxWindowsPrintPreview::wxWindowsPrintPreview(wxPrintout *printout, wxPrintDialogData *data) : wxPrintPreviewBase(printout, printoutForPrinting, data) { +#if wxUSE_HIGH_QUALITY_PREVIEW + m_hqPreviewFailed = false; +#endif DetermineScaling(); } @@ -339,6 +346,9 @@ wxWindowsPrintPreview::wxWindowsPrintPreview(wxPrintout *printout, wxPrintData *data) : wxPrintPreviewBase(printout, printoutForPrinting, data) { +#if wxUSE_HIGH_QUALITY_PREVIEW + m_hqPreviewFailed = false; +#endif DetermineScaling(); } @@ -419,6 +429,289 @@ void wxWindowsPrintPreview::DetermineScaling() m_previewScaleY = float(logPPIScreenY) / logPPIPrinterY; } + +#if wxUSE_HIGH_QUALITY_PREVIEW + +// The preview, as implemented in wxPrintPreviewBase (and as used prior to wx3) +// is inexact: it uses screen DC, which has much lower resolution and has +// other properties different from printer DC, so the preview is not quite +// right. +// +// To make matters worse, if the application depends heavily on GetTextExtent() +// or does text layout itself, the output in preview and on paper can be very +// different. In particular, wxHtmlEasyPrinting is affected and the preview +// can be easily off by several pages. +// +// To fix this, we attempt to render the preview into high-resolution bitmap +// using DC with same resolution etc. as the printer DC. This takes lot of +// memory, so the code is more complicated than it could be, but the results +// are much better. +// +// Finally, this code is specific to wxMSW, because it doesn't make sense to +// bother with it on other platforms. Both OSX and modern GNOME/GTK+ +// environments have builtin accurate preview (that applications should use +// instead) and the differences between screen and printer DC in wxGTK are so +// large than this trick doesn't help at all. + +namespace +{ + +// If there's not enough memory, we need to render the preview in parts. +// Unfortunately we cannot simply use wxMemoryDC, because it reports its size +// as bitmap's size, and we need to use smaller bitmap while still reporting +// original ("correct") DC size, because printing code frequently uses +// GetSize() to determine scaling factor. This DC class handles this. + +class PageFragmentDCImpl : public wxMemoryDCImpl +{ +public: + PageFragmentDCImpl(wxMemoryDC *owner, wxDC *printer, const wxRect& rect) + : wxMemoryDCImpl(owner, printer), + m_rect(rect) + { + SetDeviceOrigin(0, 0); + } + + virtual void SetDeviceOrigin(wxCoord x, wxCoord y) + { + wxMemoryDCImpl::SetDeviceOrigin(x - m_rect.x, y - m_rect.y); + } + + virtual void DoGetDeviceOrigin(wxCoord *x, wxCoord *y) const + { + wxMemoryDCImpl::DoGetDeviceOrigin(x, y); + if ( x ) *x += m_rect.x; + if ( x ) *y += m_rect.y; + } + + virtual void DoGetSize(int *width, int *height) const + { + if ( width ) + *width = m_rect.width; + if ( height ) + *height = m_rect.height; + } + +private: + wxRect m_rect; +}; + +class PageFragmentDC : public wxDC +{ +public: + PageFragmentDC(wxDC* printer, wxBitmap& bmp, const wxRect& rect) + : wxDC(new PageFragmentDCImpl((wxMemoryDC*)this, printer, rect)) + { + wx_static_cast(PageFragmentDCImpl*, m_pimpl)->DoSelect(bmp); + } +}; + +// estimate how big chunks we can render, given available RAM +long ComputeFragmentSize(long printerDepth, + long width, + long height) +{ + // Compute the amount of memory needed to generate the preview. + // Memory requirements of RenderPageFragment() are as follows: + // + // (memory DC - always) + // width * height * printerDepth/8 + // (wxImage + wxDIB instance) + // width * height * (3 + 4) + // (this could be reduced to *3 if using wxGraphicsContext) + // + // So, given amount of memory M, we can render at most + // + // height = M / (width * (printerDepth/8 + F)) + // + // where F is 3 or 7 depending on whether wxGraphicsContext is used or not + + wxMemorySize memAvail = wxGetFreeMemory(); + if ( memAvail == -1 ) + { + // we don't know; 10meg shouldn't be a problem hopefully + memAvail = 10000000; + } + else + { + // limit ourselves to half of available RAM to have a margin for other + // apps, for our rendering code, and for miscalculations + memAvail /= 2; + } + + const float perPixel = float(printerDepth)/8 + (3 + 4); + + const long perLine = long(width * perPixel); + const long maxstep = (memAvail / perLine).GetValue(); + const long step = wxMin(height, maxstep); + + wxLogTrace("printing", + "using %liMB of RAM (%li lines) for preview, %li %lipx fragments", + long((memAvail >> 20).GetValue()), + maxstep, + (height+step-1) / step, + step); + + return step; +} + +} // anonymous namespace + + +bool wxWindowsPrintPreview::RenderPageFragment(float scaleX, float scaleY, + int *nextFinalLine, + wxPrinterDC& printer, + wxMemoryDC& finalDC, + const wxRect& rect, + int pageNum) +{ + // compute 'rect' equivalent in the small final bitmap: + const wxRect smallRect(wxPoint(0, *nextFinalLine), + wxPoint(int(rect.GetRight() * scaleX), + int(rect.GetBottom() * scaleY))); + wxLogTrace("printing", + "rendering fragment of page %i: [%i,%i,%i,%i] scaled down to [%i,%i,%i,%i]", + pageNum, + rect.x, rect.y, rect.GetRight(), rect.GetBottom(), + smallRect.x, smallRect.y, smallRect.GetRight(), smallRect.GetBottom() + ); + + // create DC and bitmap compatible with printer DC: + wxBitmap large(rect.width, rect.height, printer); + if ( !large.IsOk() ) + return false; + + // render part of the page into it: + { + PageFragmentDC memoryDC(&printer, large, rect); + if ( !memoryDC.IsOk() ) + return false; + + memoryDC.Clear(); + + if ( !RenderPageIntoDC(memoryDC, pageNum) ) + return false; + } // release bitmap from memoryDC + + // now scale the rendered part down and blit it into final output: + + wxImage img; + { + wxDIB dib(large); + if ( !dib.IsOk() ) + return false; + large = wxNullBitmap; // free memory a.s.a.p. + img = dib.ConvertToImage(); + } // free the DIB now that it's no longer needed, too + + if ( !img.IsOk() ) + return false; + + img.Rescale(smallRect.width, smallRect.height, wxIMAGE_QUALITY_HIGH); + if ( !img.IsOk() ) + return false; + + wxBitmap bmp(img); + if ( !bmp.IsOk() ) + return false; + + img = wxNullImage; + finalDC.DrawBitmap(bmp, smallRect.x, smallRect.y); + if ( bmp.IsOk() ) + { + *nextFinalLine += smallRect.height; + return true; + } + + return false; +} + +bool wxWindowsPrintPreview::RenderPageIntoBitmapHQ(wxBitmap& bmp, int pageNum) +{ + wxLogTrace("printing", "rendering HQ preview of page %i", pageNum); + + wxPrinterDC printerDC(m_printDialogData.GetPrintData()); + if ( !printerDC.IsOk() ) + return false; + + // compute scale factor + const float scaleX = float(bmp.GetWidth()) / float(m_pageWidth); + const float scaleY = float(bmp.GetHeight()) / float(m_pageHeight); + + wxMemoryDC bmpDC; + bmpDC.SelectObject(bmp); + bmpDC.Clear(); + + const int initialStep = ComputeFragmentSize(printerDC.GetDepth(), + m_pageWidth, m_pageHeight); + + wxRect todo(0, 0, m_pageWidth, initialStep); // rect to render + int nextFinalLine = 0; // first not-yet-rendered output line + + while ( todo.y < m_pageHeight ) + { + todo.SetBottom(wxMin(todo.GetBottom(), m_pageHeight - 1)); + + if ( !RenderPageFragment(scaleX, scaleY, + &nextFinalLine, + printerDC, + bmpDC, + todo, + pageNum) ) + { + if ( todo.height < 20 ) + { + // something is very wrong if we can't render even at this + // slow space, let's bail out and fall back to low quality + // preview + wxLogTrace("printing", + "it seems that HQ preview doesn't work at all"); + return false; + } + + // it's possible our memory calculation was off, or conditions + // changed, or there's not enough _bitmap_ resources; try if using + // smaller bitmap would help: + todo.height /= 2; + + wxLogTrace("printing", + "preview of fragment failed, reducing height to %ipx", + todo.height); + + continue; // retry at the same position again + } + + // move to the next segment + todo.Offset(0, todo.height); + } + + return true; +} + +bool wxWindowsPrintPreview::RenderPageIntoBitmap(wxBitmap& bmp, int pageNum) +{ + // try high quality rendering first: + if ( !m_hqPreviewFailed ) + { + if ( RenderPageIntoBitmapHQ(bmp, pageNum) ) + { + return true; + } + else + { + wxLogTrace("printing", + "high-quality preview failed, falling back to normal"); + m_hqPreviewFailed = true; // don't bother re-trying + } + } + + // if it fails, use the generic method that is less resource intensive, + // but inexact + return wxPrintPreviewBase::RenderPageIntoBitmap(bmp, pageNum); +} + +#endif // wxUSE_HIGH_QUALITY_PREVIEW + /**************************************************************************** FUNCTION: wxAbortProc() -- 2.45.2