From 1b4bff8262c70299a1c9f20548ec3043209616dc Mon Sep 17 00:00:00 2001 From: Vadim Zeitlin Date: Sun, 26 Feb 2012 20:24:25 +0000 Subject: [PATCH] Add minimal support for building non-GUI parts of wxWidgets for Android. Recognize __ANDROID__ in wx/platform.h and include the appropriate headers from wx/android. Also fix a couple of compilation errors (in filename.cpp) and warnings (in event.h) which only appear when building for Android. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@70703 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775 --- include/wx/android/chkconf.h | 230 ++++ include/wx/android/config_android.h | 56 + include/wx/android/setup.h | 1645 +++++++++++++++++++++++++++ include/wx/chkconf.h | 2 + include/wx/event.h | 9 +- include/wx/platform.h | 5 + src/common/filename.cpp | 8 +- 7 files changed, 1949 insertions(+), 6 deletions(-) create mode 100644 include/wx/android/chkconf.h create mode 100644 include/wx/android/config_android.h create mode 100644 include/wx/android/setup.h diff --git a/include/wx/android/chkconf.h b/include/wx/android/chkconf.h new file mode 100644 index 0000000000..73c631b0b3 --- /dev/null +++ b/include/wx/android/chkconf.h @@ -0,0 +1,230 @@ +/////////////////////////////////////////////////////////////////////////////// +// Name: wx/android/chkconf.h +// Purpose: Android-specific configuration options checks +// Author: Zsolt Bakcsi +// Modified by: +// Created: 2011-12-08 +// RCS-ID: +// Copyright: (c) wxWidgets team +// Licence: wxWindows licence +/////////////////////////////////////////////////////////////////////////////// + +#ifndef _WX_ANDROID_CHKCONF_H_ +#define _WX_ANDROID_CHKCONF_H_ + +// ---------------------------------------------------------------------------- +// Disable features which don't work (yet) or don't make sense under Android. +// ---------------------------------------------------------------------------- + +// please keep the list in alphabetic order except for closely related settings +// (e.g. wxUSE_ENH_METAFILE is put immediately after wxUSE_METAFILE) + + +// ---------------------------------------------------------------------------- +// These are disabled because they are TODO. Or to decide whether to do or not. +// ---------------------------------------------------------------------------- + +#undef wxUSE_CONFIG +#define wxUSE_CONFIG 0 + +// This compiles, but not yet tested, so: +#undef wxUSE_CONSOLE_EVENTLOOP +#define wxUSE_CONSOLE_EVENTLOOP 0 + +#undef wxUSE_DEBUGREPORT +#define wxUSE_DEBUGREPORT 0 + +#undef wxUSE_DIALUP_MANAGER +#define wxUSE_DIALUP_MANAGER 0 + +#undef wxUSE_DISPLAY +#define wxUSE_DISPLAY 0 + +#undef wxUSE_DYNAMIC_LOADER +#define wxUSE_DYNAMIC_LOADER 0 + +#undef wxUSE_DYNLIB_CLASS +#define wxUSE_DYNLIB_CLASS 0 + +#undef wxUSE_FSVOLUME +#define wxUSE_FSVOLUME 0 + +// Compile-time errors when last tried (wxHAS_INOTIFY, wxHAS_KQUEUE) +#undef wxUSE_FSWATCHER +#define wxUSE_FSWATCHER 0 + +// Seems like Android lacks locale support. TODO: check! +// Hint: +// http://groups.google.com/group/android-ndk/browse_thread/thread/ffd012a047ec2392?pli=1 +// "Android doesn't provide locale support in its C and C++ runtimes. +// This is handled at a higher-level in the application stack, using ICU +// (which is not exposed by the NDK, since the ABI is very volatile, and the +// set of built-in tables varies from device to device, based on customization +// / size reasons). +// You might want to use a different locale implementation. The STLport and GNU +// libstdc++ do provide then if you're using C++." +#undef wxUSE_INTL +#define wxUSE_INTL 0 +#undef wxUSE_XLOCALE +#define wxUSE_XLOCALE 0 + +#undef wxUSE_IPC +#define wxUSE_IPC 0 + +#undef wxUSE_MEDIACTRL +#define wxUSE_MEDIACTRL 0 + +#undef wxUSE_ON_FATAL_EXCEPTION +#define wxUSE_ON_FATAL_EXCEPTION 0 + +#undef wxUSE_REGEX +#define wxUSE_REGEX 0 + +#undef wxUSE_STDPATHS +#define wxUSE_STDPATHS 0 + +#undef wxUSE_STACKWALKER +#define wxUSE_STACKWALKER 0 + +#undef wxUSE_MIMETYPE +#define wxUSE_MIMETYPE 0 + +#undef wxUSE_REGEX +#define wxUSE_REGEX 0 + +#undef wxUSE_REGKEY +#define wxUSE_REGKEY 0 + +#undef wxUSE_SNGLINST_CHECKER +#define wxUSE_SNGLINST_CHECKER 0 + +#undef wxUSE_SOUND +#define wxUSE_SOUND 0 + +#undef wxUSE_SYSTEM_OPTIONS +#define wxUSE_SYSTEM_OPTIONS 0 + +#undef wxUSE_XRC +#define wxUSE_XRC 0 + + +// ---------------------------------------------------------------------------- +// GUI is completely TODO. +// ---------------------------------------------------------------------------- + +#undef wxUSE_COLOURPICKERCTRL +#define wxUSE_COLOURPICKERCTRL 0 + +#undef wxUSE_COLOURDLG +#define wxUSE_COLOURDLG 0 + +#undef wxUSE_FONTENUM +#define wxUSE_FONTENUM 0 + +#undef wxUSE_FONTMAP +#define wxUSE_FONTMAP 0 + +#undef wxUSE_HELP +#define wxUSE_HELP 0 + +#undef wxUSE_HTML +#define wxUSE_HTML 0 + +#undef wxUSE_LISTBOOK +#define wxUSE_LISTBOOK 0 + +#undef wxUSE_OWNER_DRAWN +#define wxUSE_OWNER_DRAWN 0 + +#undef wxUSE_NOTEBOOK +#define wxUSE_NOTEBOOK 0 + +#undef wxUSE_RICHEDIT +#define wxUSE_RICHEDIT 0 +#undef wxUSE_RICHEDIT2 +#define wxUSE_RICHEDIT2 0 + +#undef wxUSE_STATUSBAR +#define wxUSE_STATUSBAR 0 + +// Are tooltips useful at all on a touch screen? +#undef wxUSE_TOOLTIPS +#define wxUSE_TOOLTIPS 0 + +#undef wxUSE_WXHTML_HELP +#define wxUSE_WXHTML_HELP 0 + + +// ---------------------------------------------------------------------------- +// All image classes are TODO. +// ---------------------------------------------------------------------------- + +#undef wxUSE_IMAGE +#define wxUSE_IMAGE 0 + +#undef wxUSE_LIBPNG +#define wxUSE_LIBPNG 0 + +#undef wxUSE_LIBJPEG +#define wxUSE_LIBJPEG 0 + +#undef wxUSE_LIBTIFF +#define wxUSE_LIBTIFF 0 + +#undef wxUSE_TGA +#define wxUSE_TGA 0 + +#undef wxUSE_GIF +#define wxUSE_GIF 0 + +#undef wxUSE_PNM +#define wxUSE_PNM 0 + +#undef wxUSE_PCX +#define wxUSE_PCX 0 + +#undef wxUSE_IFF +#define wxUSE_IFF 0 + +#undef wxUSE_XPM +#define wxUSE_XPM 0 + +#undef wxUSE_ICO_CUR +#define wxUSE_ICO_CUR 0 + +#undef wxUSE_PALETTE +#define wxUSE_PALETTE 0 + + + +// ---------------------------------------------------------------------------- +// These are disabled because they don't make sense, are not supported, or +// would require too much effort. +// ---------------------------------------------------------------------------- + +// Unnecessary under Android, probably it doesn't even compile. +#undef wxUSE_AUI +#define wxUSE_AUI 0 + +// No command line on Android. +#undef wxUSE_CMDLINE_PARSER +#define wxUSE_CMDLINE_PARSER 0 + +// No joystick on Android devices. +// (What about using the direction sensor or the accelerometer?) +#undef wxUSE_JOYSTICK +#define wxUSE_JOYSTICK 0 + +// No MDI under Android. Well, no GUI at all (yet). +#undef wxUSE_MDI +#define wxUSE_MDI 0 +#undef wxUSE_MDI_ARCHITECTURE +#define wxUSE_MDI_ARCHITECTURE 0 + +// No printing support on Android (2011). +// Although 3rd party SDKs may exist (I know of one payware). +#undef wxUSE_PRINTING_ARCHITECTURE +#define wxUSE_PRINTING_ARCHITECTURE 0 + + +#endif // _WX_ANDROID_CHKCONF_H_ diff --git a/include/wx/android/config_android.h b/include/wx/android/config_android.h new file mode 100644 index 0000000000..cd3ad55f7f --- /dev/null +++ b/include/wx/android/config_android.h @@ -0,0 +1,56 @@ +/////////////////////////////////////////////////////////////////////////////// +// Name: wx/android/config_android.h +// Purpose: configurations for Android builds +// Author: Zsolt Bakcsi +// Modified by: +// Created: 2011-12-02 +// RCS-ID: +// Copyright: (c) wxWidgets team +// Licence: wxWindows licence +/////////////////////////////////////////////////////////////////////////////// + +// Please note that most of these settings are based on config_xcode.h and +// 'fine-tuned' on a trial-and-error basis. This means, no in-depth analysis +// of Android docs / source was done. + +#define wxUSE_UNIX 1 +#define __UNIX__ 1 + +#define HAVE_NANOSLEEP +#define HAVE_FCNTL 1 +#define HAVE_GCC_ATOMIC_BUILTINS +#define HAVE_GETHOSTBYNAME 1 +#define HAVE_GETSERVBYNAME 1 +#define HAVE_GETTIMEOFDAY 1 +#define HAVE_GMTIME_R 1 +#define HAVE_INET_ADDR 1 +#define HAVE_INET_ATON 1 +#define HAVE_LOCALTIME_R 1 +#define HAVE_PTHREAD_MUTEXATTR_T 1 +#define HAVE_PTHREAD_MUTEXATTR_SETTYPE_DECL 1 +#define HAVE_PTHREAD_ATTR_SETSTACKSIZE 1 +#define HAVE_THREAD_PRIORITY_FUNCTIONS 1 +#define HAVE_SSIZE_T 1 +#define HAVE_STRCASECMP_IN_STRING_H 1 +#define HAVE_WPRINTF 1 + +#define SIZEOF_INT 4 +#define SIZEOF_LONG 4 +#define SIZEOF_LONG_LONG 8 +#define SIZEOF_SIZE_T 4 +#define SIZEOF_VOID_P 4 +#define SIZEOF_WCHAR_T 4 + +#define wxHAVE_PTHREAD_CLEANUP 1 +#define wxNO_WOSTREAM +#define wxSIZE_T_IS_UINT 1 +#define wxWCHAR_T_IS_REAL_TYPE 1 + +#define wxTYPE_SA_HANDLER int + +#define wxUSE_SELECT_DISPATCHER 1 + +#ifdef HAVE_PTHREAD_CANCEL +// Android doesn't support pthread_cancel(). +#undef HAVE_PTHREAD_CANCEL +#endif diff --git a/include/wx/android/setup.h b/include/wx/android/setup.h new file mode 100644 index 0000000000..c95aaba7a7 --- /dev/null +++ b/include/wx/android/setup.h @@ -0,0 +1,1645 @@ +///////////////////////////////////////////////////////////////////////////// +// Name: wx/univ/setup.h +// Purpose: Configuration for the universal build of the library +// Author: Julian Smart +// Created: 01/02/97 +// RCS-ID: $Id: setup0.h 69463 2011-10-18 21:57:02Z VZ $ +// Copyright: (c) Julian Smart +// Licence: wxWindows licence +///////////////////////////////////////////////////////////////////////////// + +#ifndef _WX_SETUP_H_ +#define _WX_SETUP_H_ + +/* --- start common options --- */ +// ---------------------------------------------------------------------------- +// global settings +// ---------------------------------------------------------------------------- + +// define this to 0 when building wxBase library - this can also be done from +// makefile/project file overriding the value here +#ifndef wxUSE_GUI + #define wxUSE_GUI 1 +#endif // wxUSE_GUI + +// ---------------------------------------------------------------------------- +// compatibility settings +// ---------------------------------------------------------------------------- + +// This setting determines the compatibility with 2.6 API: set it to 0 to +// flag all cases of using deprecated functions. +// +// Default is 1 but please try building your code with 0 as the default will +// change to 0 in the next version and the deprecated functions will disappear +// in the version after it completely. +// +// Recommended setting: 0 (please update your code) +#define WXWIN_COMPATIBILITY_2_6 0 + +// This setting determines the compatibility with 2.8 API: set it to 0 to +// flag all cases of using deprecated functions. +// +// Default is 1 but please try building your code with 0 as the default will +// change to 0 in the next version and the deprecated functions will disappear +// in the version after it completely. +// +// Recommended setting: 0 (please update your code) +#define WXWIN_COMPATIBILITY_2_8 1 + +// MSW-only: Set to 0 for accurate dialog units, else 1 for old behaviour when +// default system font is used for wxWindow::GetCharWidth/Height() instead of +// the current font. +// +// Default is 0 +// +// Recommended setting: 0 +#define wxDIALOG_UNIT_COMPATIBILITY 0 + +// ---------------------------------------------------------------------------- +// debugging settings +// ---------------------------------------------------------------------------- + +// wxDEBUG_LEVEL will be defined as 1 in wx/debug.h so normally there is no +// need to define it here. You may do it for two reasons: either completely +// disable/compile out the asserts in release version (then do it inside #ifdef +// NDEBUG) or, on the contrary, enable more asserts, including the usually +// disabled ones, in the debug build (then do it inside #ifndef NDEBUG) +// +// #ifdef NDEBUG +// #define wxDEBUG_LEVEL 0 +// #else +// #define wxDEBUG_LEVEL 2 +// #endif + +// wxHandleFatalExceptions() may be used to catch the program faults at run +// time and, instead of terminating the program with a usual GPF message box, +// call the user-defined wxApp::OnFatalException() function. If you set +// wxUSE_ON_FATAL_EXCEPTION to 0, wxHandleFatalExceptions() will not work. +// +// This setting is for Win32 only and can only be enabled if your compiler +// supports Win32 structured exception handling (currently only VC++ does) +// +// Default is 1 +// +// Recommended setting: 1 if your compiler supports it. +#define wxUSE_ON_FATAL_EXCEPTION 1 + +// Set this to 1 to be able to generate a human-readable (unlike +// machine-readable minidump created by wxCrashReport::Generate()) stack back +// trace when your program crashes using wxStackWalker +// +// Default is 1 if supported by the compiler. +// +// Recommended setting: 1, set to 0 if your programs never crash +#define wxUSE_STACKWALKER 1 + +// Set this to 1 to compile in wxDebugReport class which allows you to create +// and optionally upload to your web site a debug report consisting of back +// trace of the crash (if wxUSE_STACKWALKER == 1) and other information. +// +// Default is 1 if supported by the compiler. +// +// Recommended setting: 1, it is compiled into a separate library so there +// is no overhead if you don't use it +#define wxUSE_DEBUGREPORT 1 + +// Generic comment about debugging settings: they are very useful if you don't +// use any other memory leak detection tools such as Purify/BoundsChecker, but +// are probably redundant otherwise. Also, Visual C++ CRT has the same features +// as wxWidgets memory debugging subsystem built in since version 5.0 and you +// may prefer to use it instead of built in memory debugging code because it is +// faster and more fool proof. +// +// Using VC++ CRT memory debugging is enabled by default in debug build (_DEBUG +// is defined) if wxUSE_GLOBAL_MEMORY_OPERATORS is *not* enabled (i.e. is 0) +// and if __NO_VC_CRTDBG__ is not defined. + +// The rest of the options in this section are obsolete and not supported, +// enable them at your own risk. + +// If 1, enables wxDebugContext, for writing error messages to file, etc. If +// __WXDEBUG__ is not defined, will still use the normal memory operators. +// +// Default is 0 +// +// Recommended setting: 0 +#define wxUSE_DEBUG_CONTEXT 0 + +// If 1, enables debugging versions of wxObject::new and wxObject::delete *IF* +// __WXDEBUG__ is also defined. +// +// WARNING: this code may not work with all architectures, especially if +// alignment is an issue. This switch is currently ignored for mingw / cygwin +// +// Default is 0 +// +// Recommended setting: 1 if you are not using a memory debugging tool, else 0 +#define wxUSE_MEMORY_TRACING 0 + +// In debug mode, cause new and delete to be redefined globally. +// If this causes problems (e.g. link errors which is a common problem +// especially if you use another library which also redefines the global new +// and delete), set this to 0. +// This switch is currently ignored for mingw / cygwin +// +// Default is 0 +// +// Recommended setting: 0 +#define wxUSE_GLOBAL_MEMORY_OPERATORS 0 + +// In debug mode, causes new to be defined to be WXDEBUG_NEW (see object.h). If +// this causes problems (e.g. link errors), set this to 0. You may need to set +// this to 0 if using templates (at least for VC++). This switch is currently +// ignored for mingw / cygwin / CodeWarrior +// +// Default is 0 +// +// Recommended setting: 0 +#define wxUSE_DEBUG_NEW_ALWAYS 0 + + +// ---------------------------------------------------------------------------- +// Unicode support +// ---------------------------------------------------------------------------- + +// These settings are obsolete: the library is always built in Unicode mode +// now, only set wxUSE_UNICODE to 0 to compile legacy code in ANSI mode if +// absolutely necessary -- updating it is strongly recommended as the ANSI mode +// will disappear completely in future wxWidgets releases. +#ifndef wxUSE_UNICODE + #define wxUSE_UNICODE 1 +#endif + +// wxUSE_WCHAR_T is required by wxWidgets now, don't change. +#define wxUSE_WCHAR_T 1 + +// ---------------------------------------------------------------------------- +// global features +// ---------------------------------------------------------------------------- + +// Compile library in exception-safe mode? If set to 1, the library will try to +// behave correctly in presence of exceptions (even though it still will not +// use the exceptions itself) and notify the user code about any unhandled +// exceptions. If set to 0, propagation of the exceptions through the library +// code will lead to undefined behaviour -- but the code itself will be +// slightly smaller and faster. +// +// Note that like wxUSE_THREADS this option is automatically set to 0 if +// wxNO_EXCEPTIONS is defined. +// +// Default is 1 +// +// Recommended setting: depends on whether you intend to use C++ exceptions +// in your own code (1 if you do, 0 if you don't) +#define wxUSE_EXCEPTIONS 1 + +// Set wxUSE_EXTENDED_RTTI to 1 to use extended RTTI +// +// Default is 0 +// +// Recommended setting: 0 (this is still work in progress...) +#define wxUSE_EXTENDED_RTTI 0 + +// Support for message/error logging. This includes wxLogXXX() functions and +// wxLog and derived classes. Don't set this to 0 unless you really know what +// you are doing. +// +// Default is 1 +// +// Recommended setting: 1 (always) +#define wxUSE_LOG 1 + +// Recommended setting: 1 +#define wxUSE_LOGWINDOW 1 + +// Recommended setting: 1 +#define wxUSE_LOGGUI 1 + +// Recommended setting: 1 +#define wxUSE_LOG_DIALOG 1 + +// Support for command line parsing using wxCmdLineParser class. +// +// Default is 1 +// +// Recommended setting: 1 (can be set to 0 if you don't use the cmd line) +#define wxUSE_CMDLINE_PARSER 1 + +// Support for multithreaded applications: if 1, compile in thread classes +// (thread.h) and make the library a bit more thread safe. Although thread +// support is quite stable by now, you may still consider recompiling the +// library without it if you have no use for it - this will result in a +// somewhat smaller and faster operation. +// +// Notice that if wxNO_THREADS is defined, wxUSE_THREADS is automatically reset +// to 0 in wx/chkconf.h, so, for example, if you set USE_THREADS to 0 in +// build/msw/config.* file this value will have no effect. +// +// Default is 1 +// +// Recommended setting: 0 unless you do plan to develop MT applications +#define wxUSE_THREADS 1 + +// If enabled, compiles wxWidgets streams classes +// +// wx stream classes are used for image IO, process IO redirection, network +// protocols implementation and much more and so disabling this results in a +// lot of other functionality being lost. +// +// Default is 1 +// +// Recommended setting: 1 as setting it to 0 disables many other things +#define wxUSE_STREAMS 1 + +// Support for positional parameters (e.g. %1$d, %2$s ...) in wxVsnprintf. +// Note that if the system's implementation does not support positional +// parameters, setting this to 1 forces the use of the wxWidgets implementation +// of wxVsnprintf. The standard vsnprintf() supports positional parameters on +// many Unix systems but usually doesn't under Windows. +// +// Positional parameters are very useful when translating a program since using +// them in formatting strings allow translators to correctly reorder the +// translated sentences. +// +// Default is 1 +// +// Recommended setting: 1 if you want to support multiple languages +#define wxUSE_PRINTF_POS_PARAMS 1 + + +// ---------------------------------------------------------------------------- +// Interoperability with the standard library. +// ---------------------------------------------------------------------------- + +// Set wxUSE_STL to 1 to enable maximal interoperability with the standard +// library, even at the cost of backwards compatibility. +// +// Default is 0 +// +// Recommended setting: 0 as the options below already provide a relatively +// good level of interoperability and changing this option arguably isn't worth +// diverging from the official builds of the library. +#define wxUSE_STL 0 + +// This is not a real option but is used as the default value for +// wxUSE_STD_IOSTREAM, wxUSE_STD_STRING and wxUSE_STD_CONTAINERS. +// +// Currently the Digital Mars and Watcom compilers come without standard C++ +// library headers by default, wxUSE_STD_STRING can be set to 1 if you do have +// them (e.g. from STLPort). +// +// VC++ 5.0 does include standard C++ library headers, however they produce +// many warnings that can't be turned off when compiled at warning level 4. +#if defined(__DMC__) || defined(__WATCOMC__) \ + || (defined(_MSC_VER) && _MSC_VER < 1200) + #define wxUSE_STD_DEFAULT 0 +#else + #define wxUSE_STD_DEFAULT 1 +#endif + +// Use standard C++ containers to implement wxVector<>, wxStack<>, wxDList<> +// and wxHashXXX<> classes. If disabled, wxWidgets own (mostly compatible but +// usually more limited) implementations are used which allows to avoid the +// dependency on the C++ run-time library. +// +// Notice that the compilers mentioned in wxUSE_STD_DEFAULT comment above don't +// support using standard containers and that VC6 needs non-default options for +// such build to avoid getting "fatal error C1076: compiler limit : internal +// heap limit reached; use /Zm to specify a higher limit" in its own standard +// headers, so you need to ensure you do increase the heap size before enabling +// this option for this compiler. +// +// Default is 0 for compatibility reasons. +// +// Recommended setting: 1 unless compatibility with the official wxWidgets +// build and/or the existing code is a concern. +#define wxUSE_STD_CONTAINERS 0 + +// Use standard C++ streams if 1 instead of wx streams in some places. If +// disabled, wx streams are used everywhere and wxWidgets doesn't depend on the +// standard streams library. +// +// Notice that enabling this does not replace wx streams with std streams +// everywhere, in a lot of places wx streams are used no matter what. +// +// Default is 1 if compiler supports it. +// +// Recommended setting: 1 if you use the standard streams anyhow and so +// dependency on the standard streams library is not a +// problem +#define wxUSE_STD_IOSTREAM wxUSE_STD_DEFAULT + +// Enable minimal interoperability with the standard C++ string class if 1. +// "Minimal" means that wxString can be constructed from std::string or +// std::wstring but can't be implicitly converted to them. You need to enable +// the option below for the latter. +// +// Default is 1 for most compilers. +// +// Recommended setting: 1 unless you want to ensure your program doesn't use +// the standard C++ library at all. +#define wxUSE_STD_STRING wxUSE_STD_DEFAULT + +// Make wxString as much interchangeable with std::[w]string as possible, in +// particular allow implicit conversion of wxString to either of these classes. +// This comes at a price (or a benefit, depending on your point of view) of not +// allowing implicit conversion to "const char *" and "const wchar_t *". +// +// Because a lot of existing code relies on these conversions, this option is +// disabled by default but can be enabled for your build if you don't care +// about compatibility. +// +// Default is 0 if wxUSE_STL has its default value or 1 if it is enabled. +// +// Recommended setting: 0 to remain compatible with the official builds of +// wxWidgets. +#define wxUSE_STD_STRING_CONV_IN_WXSTRING wxUSE_STL + +// VC++ 4.2 and above allows and but you can't mix +// them. Set this option to 1 to use , 0 to use . +// +// Note that newer compilers (including VC++ 7.1 and later) don't support +// wxUSE_IOSTREAMH == 1 and so will be used anyhow. +// +// Default is 0. +// +// Recommended setting: 0, only set to 1 if you use a really old compiler +#define wxUSE_IOSTREAMH 0 + + +// ---------------------------------------------------------------------------- +// non GUI features selection +// ---------------------------------------------------------------------------- + +// Set wxUSE_LONGLONG to 1 to compile the wxLongLong class. This is a 64 bit +// integer which is implemented in terms of native 64 bit integers if any or +// uses emulation otherwise. +// +// This class is required by wxDateTime and so you should enable it if you want +// to use wxDateTime. For most modern platforms, it will use the native 64 bit +// integers in which case (almost) all of its functions are inline and it +// almost does not take any space, so there should be no reason to switch it +// off. +// +// Recommended setting: 1 +#define wxUSE_LONGLONG 1 + +// Set wxUSE_BASE64 to 1, to compile in Base64 support. This is required for +// storing binary data in wxConfig on most platforms. +// +// Default is 1. +// +// Recommended setting: 1 (but can be safely disabled if you don't use it) +#define wxUSE_BASE64 1 + +// Set this to 1 to be able to use wxEventLoop even in console applications +// (i.e. using base library only, without GUI). This is mostly useful for +// processing socket events but is also necessary to use timers in console +// applications +// +// Default is 1. +// +// Recommended setting: 1 (but can be safely disabled if you don't use it) +#define wxUSE_CONSOLE_EVENTLOOP 1 + +// Set wxUSE_(F)FILE to 1 to compile wx(F)File classes. wxFile uses low level +// POSIX functions for file access, wxFFile uses ANSI C stdio.h functions. +// +// Default is 1 +// +// Recommended setting: 1 (wxFile is highly recommended as it is required by +// i18n code, wxFileConfig and others) +#define wxUSE_FILE 1 +#define wxUSE_FFILE 1 + +// Use wxFSVolume class providing access to the configured/active mount points +// +// Default is 1 +// +// Recommended setting: 1 (but may be safely disabled if you don't use it) +#define wxUSE_FSVOLUME 1 + +// Use wxStandardPaths class which allows to retrieve some standard locations +// in the file system +// +// Default is 1 +// +// Recommended setting: 1 (may be disabled to save space, but not much) +#define wxUSE_STDPATHS 1 + +// use wxTextBuffer class: required by wxTextFile +#define wxUSE_TEXTBUFFER 1 + +// use wxTextFile class: requires wxFile and wxTextBuffer, required by +// wxFileConfig +#define wxUSE_TEXTFILE 1 + +// i18n support: _() macro, wxLocale class. Requires wxTextFile. +#define wxUSE_INTL 1 + +// Provide wxFoo_l() functions similar to standard foo() functions but taking +// an extra locale parameter. +// +// Notice that this is fully implemented only for the systems providing POSIX +// xlocale support or Microsoft Visual C++ >= 8 (which provides proprietary +// almost-equivalent of xlocale functions), otherwise wxFoo_l() functions will +// only work for the current user locale and "C" locale. You can use +// wxHAS_XLOCALE_SUPPORT to test whether the full support is available. +// +// Default is 1 +// +// Recommended setting: 1 but may be disabled if you are writing programs +// running only in C locale anyhow +#define wxUSE_XLOCALE 1 + +// Set wxUSE_DATETIME to 1 to compile the wxDateTime and related classes which +// allow to manipulate dates, times and time intervals. wxDateTime replaces the +// old wxTime and wxDate classes which are still provided for backwards +// compatibility (and implemented in terms of wxDateTime). +// +// Note that this class is relatively new and is still officially in alpha +// stage because some features are not yet (fully) implemented. It is already +// quite useful though and should only be disabled if you are aiming at +// absolutely minimal version of the library. +// +// Requires: wxUSE_LONGLONG +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_DATETIME 1 + +// Set wxUSE_TIMER to 1 to compile wxTimer class +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_TIMER 1 + +// Use wxStopWatch clas. +// +// Default is 1 +// +// Recommended setting: 1 (needed by wxSocket) +#define wxUSE_STOPWATCH 1 + +// Set wxUSE_FSWATCHER to 1 if you want to enable wxFileSystemWatcher +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_FSWATCHER 1 + +// Setting wxUSE_CONFIG to 1 enables the use of wxConfig and related classes +// which allow the application to store its settings in the persistent +// storage. Setting this to 1 will also enable on-demand creation of the +// global config object in wxApp. +// +// See also wxUSE_CONFIG_NATIVE below. +// +// Recommended setting: 1 +#define wxUSE_CONFIG 1 + +// If wxUSE_CONFIG is 1, you may choose to use either the native config +// classes under Windows (using .INI files under Win16 and the registry under +// Win32) or the portable text file format used by the config classes under +// Unix. +// +// Default is 1 to use native classes. Note that you may still use +// wxFileConfig even if you set this to 1 - just the config object created by +// default for the applications needs will be a wxRegConfig or wxIniConfig and +// not wxFileConfig. +// +// Recommended setting: 1 +#define wxUSE_CONFIG_NATIVE 1 + +// If wxUSE_DIALUP_MANAGER is 1, compile in wxDialUpManager class which allows +// to connect/disconnect from the network and be notified whenever the dial-up +// network connection is established/terminated. Requires wxUSE_DYNAMIC_LOADER. +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_DIALUP_MANAGER 1 + +// Compile in classes for run-time DLL loading and function calling. +// Required by wxUSE_DIALUP_MANAGER. +// +// This setting is for Win32 only +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_DYNLIB_CLASS 1 + +// experimental, don't use for now +#define wxUSE_DYNAMIC_LOADER 1 + +// Set to 1 to use socket classes +#define wxUSE_SOCKETS 1 + +// Set to 1 to use ipv6 socket classes (requires wxUSE_SOCKETS) +// +// Notice that currently setting this option under Windows will result in +// programs which can only run on recent OS versions (with ws2_32.dll +// installed) which is why it is disabled by default. +// +// Default is 1. +// +// Recommended setting: 1 if you need IPv6 support +#define wxUSE_IPV6 0 + +// Set to 1 to enable virtual file systems (required by wxHTML) +#define wxUSE_FILESYSTEM 1 + +// Set to 1 to enable virtual ZIP filesystem (requires wxUSE_FILESYSTEM) +#define wxUSE_FS_ZIP 1 + +// Set to 1 to enable virtual archive filesystem (requires wxUSE_FILESYSTEM) +#define wxUSE_FS_ARCHIVE 1 + +// Set to 1 to enable virtual Internet filesystem (requires wxUSE_FILESYSTEM) +#define wxUSE_FS_INET 1 + +// wxArchive classes for accessing archives such as zip and tar +#define wxUSE_ARCHIVE_STREAMS 1 + +// Set to 1 to compile wxZipInput/OutputStream classes. +#define wxUSE_ZIPSTREAM 1 + +// Set to 1 to compile wxTarInput/OutputStream classes. +#define wxUSE_TARSTREAM 1 + +// Set to 1 to compile wxZlibInput/OutputStream classes. Also required by +// wxUSE_LIBPNG +#define wxUSE_ZLIB 1 + +// If enabled, the code written by Apple will be used to write, in a portable +// way, float on the disk. See extended.c for the license which is different +// from wxWidgets one. +// +// Default is 1. +// +// Recommended setting: 1 unless you don't like the license terms (unlikely) +#define wxUSE_APPLE_IEEE 1 + +// Joystick support class +#define wxUSE_JOYSTICK 1 + +// wxFontEnumerator class +#define wxUSE_FONTENUM 1 + +// wxFontMapper class +#define wxUSE_FONTMAP 1 + +// wxMimeTypesManager class +#define wxUSE_MIMETYPE 1 + +// wxProtocol and related classes: if you want to use either of wxFTP, wxHTTP +// or wxURL you need to set this to 1. +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_PROTOCOL 1 + +// The settings for the individual URL schemes +#define wxUSE_PROTOCOL_FILE 1 +#define wxUSE_PROTOCOL_FTP 1 +#define wxUSE_PROTOCOL_HTTP 1 + +// Define this to use wxURL class. +#define wxUSE_URL 1 + +// Define this to use native platform url and protocol support. +// Currently valid only for MS-Windows. +// Note: if you set this to 1, you can open ftp/http/gopher sites +// and obtain a valid input stream for these sites +// even when you set wxUSE_PROTOCOL_FTP/HTTP to 0. +// Doing so reduces the code size. +// +// This code is experimental and subject to change. +#define wxUSE_URL_NATIVE 0 + +// Support for wxVariant class used in several places throughout the library, +// notably in wxDataViewCtrl API. +// +// Default is 1. +// +// Recommended setting: 1 unless you want to reduce the library size as much as +// possible in which case setting this to 0 can gain up to 100KB. +#define wxUSE_VARIANT 1 + +// Support for wxAny class, the successor for wxVariant. +// +// Default is 1. +// +// Recommended setting: 1 unless you want to reduce the library size by a small amount, +// or your compiler cannot for some reason cope with complexity of templates used. +#define wxUSE_ANY 1 + +// Support for regular expression matching via wxRegEx class: enable this to +// use POSIX regular expressions in your code. You need to compile regex +// library from src/regex to use it under Windows. +// +// Default is 0 +// +// Recommended setting: 1 if your compiler supports it, if it doesn't please +// contribute us a makefile for src/regex for it +#define wxUSE_REGEX 1 + +// wxSystemOptions class +#define wxUSE_SYSTEM_OPTIONS 1 + +// wxSound class +#define wxUSE_SOUND 1 + +// Use wxMediaCtrl +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_MEDIACTRL 1 + +// Use wxWidget's XRC XML-based resource system. Recommended. +// +// Default is 1 +// +// Recommended setting: 1 (requires wxUSE_XML) +#define wxUSE_XRC 1 + +// XML parsing classes. Note that their API will change in the future, so +// using wxXmlDocument and wxXmlNode in your app is not recommended. +// +// Default is the same as wxUSE_XRC, i.e. 1 by default. +// +// Recommended setting: 1 (required by XRC) +#define wxUSE_XML wxUSE_XRC + +// Use wxWidget's AUI docking system +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_AUI 1 + +// Use wxWidget's Ribbon classes for interfaces +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_RIBBON 1 + +// Use wxPropertyGrid. +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_PROPGRID 1 + +// Use wxStyledTextCtrl, a wxWidgets implementation of Scintilla. +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_STC 1 + +// Use wxWidget's web viewing classes +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_WEBVIEW 1 + +// Use the IE wxWebView backend +// +// Default is 1 on MSW +// +// Recommended setting: 1 +#ifdef __WXMSW__ +#define wxUSE_WEBVIEW_IE 1 +#else +#define wxUSE_WEBVIEW_IE 0 +#endif + +// Use the WebKit wxWebView backend +// +// Default is 1 on GTK and OSX +// +// Recommended setting: 1 +#if defined(__WXGTK__) || defined(__WXOSX__) +#define wxUSE_WEBVIEW_WEBKIT 1 +#else +#define wxUSE_WEBVIEW_WEBKIT 0 +#endif + +// Enable the new wxGraphicsPath and wxGraphicsContext classes for an advanced +// 2D drawing API. (Still somewhat experimental) +// +// Please note that on Windows gdiplus.dll is loaded dynamically which means +// that nothing special needs to be done as long as you don't use +// wxGraphicsContext at all or only use it on XP and later systems but you +// still do need to distribute it yourself for an application using +// wxGraphicsContext to be runnable on pre-XP systems. +// +// Default is 1 except if you're using a non-Microsoft compiler under Windows +// as only MSVC7+ is known to ship with gdiplus.h. For other compilers (e.g. +// mingw32) you may need to install the headers (and just the headers) +// yourself. If you do, change the setting below manually. +// +// Recommended setting: 1 if supported by the compilation environment + +// notice that we can't use wxCHECK_VISUALC_VERSION() here as this file is +// included from wx/platform.h before wxCHECK_VISUALC_VERSION() is defined +#ifdef _MSC_VER +# if _MSC_VER >= 1310 + // MSVC7.1+ comes with new enough Platform SDK, enable + // wxGraphicsContext support for it +# define wxUSE_GRAPHICS_CONTEXT 1 +# else + // MSVC 6 didn't include GDI+ headers so disable by default, enable it + // here if you use MSVC 6 with a newer SDK +# define wxUSE_GRAPHICS_CONTEXT 0 +# endif +#else + // Disable support for other Windows compilers, enable it if your compiler + // comes with new enough SDK or you installed the headers manually. + // + // Notice that this will be set by configure under non-Windows platforms + // anyhow so the value there is not important. +# define wxUSE_GRAPHICS_CONTEXT 0 +#endif + +// Enable wxGraphicsContext implementation using Cairo library. +// +// This is not needed under Windows and detected automatically by configure +// under other systems, however you may set this to 1 manually if you installed +// Cairo under Windows yourself and prefer to use it instead the native GDI+ +// implementation. +// +// Default is 0 +// +// Recommended setting: 0 +#define wxUSE_CAIRO 0 + + +// ---------------------------------------------------------------------------- +// Individual GUI controls +// ---------------------------------------------------------------------------- + +// You must set wxUSE_CONTROLS to 1 if you are using any controls at all +// (without it, wxControl class is not compiled) +// +// Default is 1 +// +// Recommended setting: 1 (don't change except for very special programs) +#define wxUSE_CONTROLS 1 + +// Support markup in control labels, i.e. provide wxControl::SetLabelMarkup(). +// Currently markup is supported only by a few controls and only some ports but +// their number will increase with time. +// +// Default is 1 +// +// Recommended setting: 1 (may be set to 0 if you want to save on code size) +#define wxUSE_MARKUP 1 + +// wxPopupWindow class is a top level transient window. It is currently used +// to implement wxTipWindow +// +// Default is 1 +// +// Recommended setting: 1 (may be set to 0 if you don't wxUSE_TIPWINDOW) +#define wxUSE_POPUPWIN 1 + +// wxTipWindow allows to implement the custom tooltips, it is used by the +// context help classes. Requires wxUSE_POPUPWIN. +// +// Default is 1 +// +// Recommended setting: 1 (may be set to 0) +#define wxUSE_TIPWINDOW 1 + +// Each of the settings below corresponds to one wxWidgets control. They are +// all switched on by default but may be disabled if you are sure that your +// program (including any standard dialogs it can show!) doesn't need them and +// if you desperately want to save some space. If you use any of these you must +// set wxUSE_CONTROLS as well. +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_ANIMATIONCTRL 1 // wxAnimationCtrl +#define wxUSE_BANNERWINDOW 1 // wxBannerWindow +#define wxUSE_BUTTON 1 // wxButton +#define wxUSE_BMPBUTTON 1 // wxBitmapButton +#define wxUSE_CALENDARCTRL 1 // wxCalendarCtrl +#define wxUSE_CHECKBOX 1 // wxCheckBox +#define wxUSE_CHECKLISTBOX 1 // wxCheckListBox (requires wxUSE_OWNER_DRAWN) +#define wxUSE_CHOICE 1 // wxChoice +#define wxUSE_COLLPANE 1 // wxCollapsiblePane +#define wxUSE_COLOURPICKERCTRL 1 // wxColourPickerCtrl +#define wxUSE_COMBOBOX 1 // wxComboBox +#define wxUSE_COMMANDLINKBUTTON 1 // wxCommandLinkButton +#define wxUSE_DATAVIEWCTRL 1 // wxDataViewCtrl +#define wxUSE_DATEPICKCTRL 1 // wxDatePickerCtrl +#define wxUSE_DIRPICKERCTRL 1 // wxDirPickerCtrl +#define wxUSE_EDITABLELISTBOX 1 // wxEditableListBox +#define wxUSE_FILECTRL 1 // wxFileCtrl +#define wxUSE_FILEPICKERCTRL 1 // wxFilePickerCtrl +#define wxUSE_FONTPICKERCTRL 1 // wxFontPickerCtrl +#define wxUSE_GAUGE 1 // wxGauge +#define wxUSE_HEADERCTRL 1 // wxHeaderCtrl +#define wxUSE_HYPERLINKCTRL 1 // wxHyperlinkCtrl +#define wxUSE_LISTBOX 1 // wxListBox +#define wxUSE_LISTCTRL 1 // wxListCtrl +#define wxUSE_RADIOBOX 1 // wxRadioBox +#define wxUSE_RADIOBTN 1 // wxRadioButton +#define wxUSE_RICHMSGDLG 1 // wxRichMessageDialog +#define wxUSE_SCROLLBAR 1 // wxScrollBar +#define wxUSE_SEARCHCTRL 1 // wxSearchCtrl +#define wxUSE_SLIDER 1 // wxSlider +#define wxUSE_SPINBTN 1 // wxSpinButton +#define wxUSE_SPINCTRL 1 // wxSpinCtrl +#define wxUSE_STATBOX 1 // wxStaticBox +#define wxUSE_STATLINE 1 // wxStaticLine +#define wxUSE_STATTEXT 1 // wxStaticText +#define wxUSE_STATBMP 1 // wxStaticBitmap +#define wxUSE_TEXTCTRL 1 // wxTextCtrl +#define wxUSE_TIMEPICKCTRL 1 // wxTimePickerCtrl +#define wxUSE_TOGGLEBTN 1 // requires wxButton +#define wxUSE_TREECTRL 1 // wxTreeCtrl +#define wxUSE_TREELISTCTRL 1 // wxTreeListCtrl + +// Use a status bar class? Depending on the value of wxUSE_NATIVE_STATUSBAR +// below either wxStatusBar95 or a generic wxStatusBar will be used. +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_STATUSBAR 1 + +// Two status bar implementations are available under Win32: the generic one +// or the wrapper around native control. For native look and feel the native +// version should be used. +// +// Default is 1 for the platforms where native status bar is supported. +// +// Recommended setting: 1 (there is no advantage in using the generic one) +#define wxUSE_NATIVE_STATUSBAR 1 + +// wxToolBar related settings: if wxUSE_TOOLBAR is 0, don't compile any toolbar +// classes at all. Otherwise, use the native toolbar class unless +// wxUSE_TOOLBAR_NATIVE is 0. +// +// Default is 1 for all settings. +// +// Recommended setting: 1 for wxUSE_TOOLBAR and wxUSE_TOOLBAR_NATIVE. +#define wxUSE_TOOLBAR 1 +#define wxUSE_TOOLBAR_NATIVE 1 + +// wxNotebook is a control with several "tabs" located on one of its sides. It +// may be used to logically organise the data presented to the user instead of +// putting everything in one huge dialog. It replaces wxTabControl and related +// classes of wxWin 1.6x. +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_NOTEBOOK 1 + +// wxListbook control is similar to wxNotebook but uses wxListCtrl instead of +// the tabs +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_LISTBOOK 1 + +// wxChoicebook control is similar to wxNotebook but uses wxChoice instead of +// the tabs +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_CHOICEBOOK 1 + +// wxTreebook control is similar to wxNotebook but uses wxTreeCtrl instead of +// the tabs +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_TREEBOOK 1 + +// wxToolbook control is similar to wxNotebook but uses wxToolBar instead of +// tabs +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_TOOLBOOK 1 + +// wxTaskBarIcon is a small notification icon shown in the system toolbar or +// dock. +// +// Default is 1. +// +// Recommended setting: 1 (but can be set to 0 if you don't need it) +#define wxUSE_TASKBARICON 1 + +// wxGrid class +// +// Default is 1, set to 0 to cut down compilation time and binaries size if you +// don't use it. +// +// Recommended setting: 1 +// +#define wxUSE_GRID 1 + +// wxMiniFrame class: a frame with narrow title bar +// +// Default is 1. +// +// Recommended setting: 1 (it doesn't cost almost anything) +#define wxUSE_MINIFRAME 1 + +// wxComboCtrl and related classes: combobox with custom popup window and +// not necessarily a listbox. +// +// Default is 1. +// +// Recommended setting: 1 but can be safely set to 0 except for wxUniv where it +// it used by wxComboBox +#define wxUSE_COMBOCTRL 1 + +// wxOwnerDrawnComboBox is a custom combobox allowing to paint the combobox +// items. +// +// Default is 1. +// +// Recommended setting: 1 but can be safely set to 0, except where it is +// needed as a base class for generic wxBitmapComboBox. +#define wxUSE_ODCOMBOBOX 1 + +// wxBitmapComboBox is a combobox that can have images in front of text items. +// +// Default is 1. +// +// Recommended setting: 1 but can be safely set to 0 +#define wxUSE_BITMAPCOMBOBOX 1 + +// wxRearrangeCtrl is a wxCheckListBox with two buttons allowing to move items +// up and down in it. It is also used as part of wxRearrangeDialog. +// +// Default is 1. +// +// Recommended setting: 1 but can be safely set to 0 (currently used only by +// wxHeaderCtrl) +#define wxUSE_REARRANGECTRL 1 + +// ---------------------------------------------------------------------------- +// Miscellaneous GUI stuff +// ---------------------------------------------------------------------------- + +// wxAcceleratorTable/Entry classes and support for them in wxMenu(Bar) +#define wxUSE_ACCEL 1 + +// Use the standard art provider. The icons returned by this provider are +// embedded into the library as XPMs so disabling it reduces the library size +// somewhat but this should only be done if you use your own custom art +// provider returning the icons or never use any icons not provided by the +// native art provider (which might not be implemented at all for some +// platforms) or by the Tango icons provider (if it's not itself disabled +// below). +// +// Default is 1. +// +// Recommended setting: 1 unless you use your own custom art provider. +#define wxUSE_ARTPROVIDER_STD 1 + +// Use art provider providing Tango icons: this art provider has higher quality +// icons than the default ones using smaller size XPM icons without +// transparency but the embedded PNG icons add to the library size. +// +// Default is 1 under non-GTK ports. Under wxGTK the native art provider using +// the GTK+ stock icons replaces it so it is normally not necessary. +// +// Recommended setting: 1 but can be turned off to reduce the library size. +#define wxUSE_ARTPROVIDER_TANGO 1 + +// Hotkey support (currently Windows only) +#define wxUSE_HOTKEY 1 + +// Use wxCaret: a class implementing a "cursor" in a text control (called caret +// under Windows). +// +// Default is 1. +// +// Recommended setting: 1 (can be safely set to 0, not used by the library) +#define wxUSE_CARET 1 + +// Use wxDisplay class: it allows enumerating all displays on a system and +// their geometries as well as finding the display on which the given point or +// window lies. +// +// Default is 1. +// +// Recommended setting: 1 if you need it, can be safely set to 0 otherwise +#define wxUSE_DISPLAY 1 + +// Miscellaneous geometry code: needed for Canvas library +#define wxUSE_GEOMETRY 1 + +// Use wxImageList. This class is needed by wxNotebook, wxTreeCtrl and +// wxListCtrl. +// +// Default is 1. +// +// Recommended setting: 1 (set it to 0 if you don't use any of the controls +// enumerated above, then this class is mostly useless too) +#define wxUSE_IMAGLIST 1 + +// Use wxInfoBar class. +// +// Default is 1. +// +// Recommended setting: 1 (but can be disabled without problems as nothing +// depends on it) +#define wxUSE_INFOBAR 1 + +// Use wxMenu, wxMenuBar, wxMenuItem. +// +// Default is 1. +// +// Recommended setting: 1 (can't be disabled under MSW) +#define wxUSE_MENUS 1 + +// Use wxNotificationMessage. +// +// wxNotificationMessage allows to show non-intrusive messages to the user +// using balloons, banners, popups or whatever is the appropriate method for +// the current platform. +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_NOTIFICATION_MESSAGE 1 + +// wxRichToolTip is a customizable tooltip class which has more functionality +// than the stock (but native, unlike this class) wxToolTip. +// +// Default is 1. +// +// Recommended setting: 1 (but can be safely set to 0 if you don't need it) +#define wxUSE_RICHTOOLTIP 1 + +// Use wxSashWindow class. +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_SASH 1 + +// Use wxSplitterWindow class. +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_SPLITTER 1 + +// Use wxToolTip and wxWindow::Set/GetToolTip() methods. +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_TOOLTIPS 1 + +// wxValidator class and related methods +#define wxUSE_VALIDATORS 1 + +// Use reference counted ID management: this means that wxWidgets will track +// the automatically allocated ids (those used when you use wxID_ANY when +// creating a window, menu or toolbar item &c) instead of just supposing that +// the program never runs out of them. This is mostly useful only under wxMSW +// where the total ids range is limited to SHRT_MIN..SHRT_MAX and where +// long-running programs can run into problems with ids reuse without this. On +// the other platforms, where the ids have the full int range, this shouldn't +// be necessary. +#ifdef __WXMSW__ +#define wxUSE_AUTOID_MANAGEMENT 1 +#else +#define wxUSE_AUTOID_MANAGEMENT 0 +#endif + +// ---------------------------------------------------------------------------- +// common dialogs +// ---------------------------------------------------------------------------- + +// On rare occasions (e.g. using DJGPP) may want to omit common dialogs (e.g. +// file selector, printer dialog). Switching this off also switches off the +// printing architecture and interactive wxPrinterDC. +// +// Default is 1 +// +// Recommended setting: 1 (unless it really doesn't work) +#define wxUSE_COMMON_DIALOGS 1 + +// wxBusyInfo displays window with message when app is busy. Works in same way +// as wxBusyCursor +#define wxUSE_BUSYINFO 1 + +// Use single/multiple choice dialogs. +// +// Default is 1 +// +// Recommended setting: 1 (used in the library itself) +#define wxUSE_CHOICEDLG 1 + +// Use colour picker dialog +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_COLOURDLG 1 + +// wxDirDlg class for getting a directory name from user +#define wxUSE_DIRDLG 1 + +// TODO: setting to choose the generic or native one + +// Use file open/save dialogs. +// +// Default is 1 +// +// Recommended setting: 1 (used in many places in the library itself) +#define wxUSE_FILEDLG 1 + +// Use find/replace dialogs. +// +// Default is 1 +// +// Recommended setting: 1 (but may be safely set to 0) +#define wxUSE_FINDREPLDLG 1 + +// Use font picker dialog +// +// Default is 1 +// +// Recommended setting: 1 (used in the library itself) +#define wxUSE_FONTDLG 1 + +// Use wxMessageDialog and wxMessageBox. +// +// Default is 1 +// +// Recommended setting: 1 (used in the library itself) +#define wxUSE_MSGDLG 1 + +// progress dialog class for lengthy operations +#define wxUSE_PROGRESSDLG 1 + +// support for startup tips (wxShowTip &c) +#define wxUSE_STARTUP_TIPS 1 + +// text entry dialog and wxGetTextFromUser function +#define wxUSE_TEXTDLG 1 + +// number entry dialog +#define wxUSE_NUMBERDLG 1 + +// splash screen class +#define wxUSE_SPLASH 1 + +// wizards +#define wxUSE_WIZARDDLG 1 + +// Compile in wxAboutBox() function showing the standard "About" dialog. +// +// Default is 1 +// +// Recommended setting: 1 but can be set to 0 to save some space if you don't +// use this function +#define wxUSE_ABOUTDLG 1 + +// wxFileHistory class +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_FILE_HISTORY 1 + +// ---------------------------------------------------------------------------- +// Metafiles support +// ---------------------------------------------------------------------------- + +// Windows supports the graphics format known as metafile which is, though not +// portable, is widely used under Windows and so is supported by wxWin (under +// Windows only, of course). Win16 (Win3.1) used the so-called "Window +// MetaFiles" or WMFs which were replaced with "Enhanced MetaFiles" or EMFs in +// Win32 (Win9x, NT, 2000). Both of these are supported in wxWin and, by +// default, WMFs will be used under Win16 and EMFs under Win32. This may be +// changed by setting wxUSE_WIN_METAFILES_ALWAYS to 1 and/or setting +// wxUSE_ENH_METAFILE to 0. You may also set wxUSE_METAFILE to 0 to not compile +// in any metafile related classes at all. +// +// Default is 1 for wxUSE_ENH_METAFILE and 0 for wxUSE_WIN_METAFILES_ALWAYS. +// +// Recommended setting: default or 0 for everything for portable programs. +#define wxUSE_METAFILE 1 +#define wxUSE_ENH_METAFILE 1 +#define wxUSE_WIN_METAFILES_ALWAYS 0 + +// ---------------------------------------------------------------------------- +// Big GUI components +// ---------------------------------------------------------------------------- + +// Set to 0 to disable MDI support. +// +// Requires wxUSE_NOTEBOOK under platforms other than MSW. +// +// Default is 1. +// +// Recommended setting: 1, can be safely set to 0. +#define wxUSE_MDI 1 + +// Set to 0 to disable document/view architecture +#define wxUSE_DOC_VIEW_ARCHITECTURE 1 + +// Set to 0 to disable MDI document/view architecture +// +// Requires wxUSE_MDI && wxUSE_DOC_VIEW_ARCHITECTURE +#define wxUSE_MDI_ARCHITECTURE 1 + +// Set to 0 to disable print/preview architecture code +#define wxUSE_PRINTING_ARCHITECTURE 1 + +// wxHTML sublibrary allows to display HTML in wxWindow programs and much, +// much more. +// +// Default is 1. +// +// Recommended setting: 1 (wxHTML is great!), set to 0 if you want compile a +// smaller library. +#define wxUSE_HTML 1 + +// Setting wxUSE_GLCANVAS to 1 enables OpenGL support. You need to have OpenGL +// headers and libraries to be able to compile the library with wxUSE_GLCANVAS +// set to 1 and, under Windows, also to add opengl32.lib and glu32.lib to the +// list of libraries used to link your application (although this is done +// implicitly for Microsoft Visual C++ users). +// +// Default is 1 unless the compiler is known to ship without the necessary +// headers (Digital Mars) or the platform doesn't support OpenGL (Windows CE). +// +// Recommended setting: 1 if you intend to use OpenGL, can be safely set to 0 +// otherwise. +#define wxUSE_GLCANVAS 1 + +// wxRichTextCtrl allows editing of styled text. +// +// Default is 1. +// +// Recommended setting: 1, set to 0 if you want compile a +// smaller library. +#define wxUSE_RICHTEXT 1 + +// ---------------------------------------------------------------------------- +// Data transfer +// ---------------------------------------------------------------------------- + +// Use wxClipboard class for clipboard copy/paste. +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_CLIPBOARD 1 + +// Use wxDataObject and related classes. Needed for clipboard and OLE drag and +// drop +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_DATAOBJ 1 + +// Use wxDropTarget and wxDropSource classes for drag and drop (this is +// different from "built in" drag and drop in wxTreeCtrl which is always +// available). Requires wxUSE_DATAOBJ. +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_DRAG_AND_DROP 1 + +// Use wxAccessible for enhanced and customisable accessibility. +// Depends on wxUSE_OLE. +// +// Default is 0. +// +// Recommended setting (at present): 0 +#define wxUSE_ACCESSIBILITY 0 + +// ---------------------------------------------------------------------------- +// miscellaneous settings +// ---------------------------------------------------------------------------- + +// wxSingleInstanceChecker class allows to verify at startup if another program +// instance is running. +// +// Default is 1 +// +// Recommended setting: 1 (the class is tiny, disabling it won't save much +// space) +#define wxUSE_SNGLINST_CHECKER 1 + +#define wxUSE_DRAGIMAGE 1 + +#define wxUSE_IPC 1 + // 0 for no interprocess comms +#define wxUSE_HELP 0 + // 0 for no help facility + +// Should we use MS HTML help for wxHelpController? If disabled, neither +// wxCHMHelpController nor wxBestHelpController are available. +// +// Default is 1 under MSW, 0 is always used for the other platforms. +// +// Recommended setting: 1, only set to 0 if you have trouble compiling +// wxCHMHelpController (could be a problem with really ancient compilers) +#define wxUSE_MS_HTML_HELP 1 + + +// Use wxHTML-based help controller? +#define wxUSE_WXHTML_HELP 1 + +#define wxUSE_CONSTRAINTS 1 + // 0 for no window layout constraint system + +#define wxUSE_SPLINES 1 + // 0 for no splines + +#define wxUSE_MOUSEWHEEL 1 + // Include mouse wheel support + +// Compile wxUIActionSimulator class? +#define wxUSE_UIACTIONSIMULATOR 1 + +// ---------------------------------------------------------------------------- +// wxDC classes for various output formats +// ---------------------------------------------------------------------------- + +// Set to 1 for PostScript device context. +#define wxUSE_POSTSCRIPT 0 + +// Set to 1 to use font metric files in GetTextExtent +#define wxUSE_AFM_FOR_POSTSCRIPT 1 + +// Set to 1 to compile in support for wxSVGFileDC, a wxDC subclass which allows +// to create files in SVG (Scalable Vector Graphics) format. +#define wxUSE_SVG 1 + +// Should wxDC provide SetTransformMatrix() and related methods? +// +// Default is 1 but can be set to 0 if this functionality is not used. Notice +// that currently only wxMSW supports this so setting this to 0 doesn't change +// much for non-MSW platforms (although it will still save a few bytes +// probably). +// +// Recommended setting: 1. +#define wxUSE_DC_TRANSFORM_MATRIX 1 + +// ---------------------------------------------------------------------------- +// image format support +// ---------------------------------------------------------------------------- + +// wxImage supports many different image formats which can be configured at +// compile-time. BMP is always supported, others are optional and can be safely +// disabled if you don't plan to use images in such format sometimes saving +// substantial amount of code in the final library. +// +// Some formats require an extra library which is included in wxWin sources +// which is mentioned if it is the case. + +// Set to 1 for wxImage support (recommended). +#define wxUSE_IMAGE 1 + +// Set to 1 for PNG format support (requires libpng). Also requires wxUSE_ZLIB. +#define wxUSE_LIBPNG 1 + +// Set to 1 for JPEG format support (requires libjpeg) +#define wxUSE_LIBJPEG 1 + +// Set to 1 for TIFF format support (requires libtiff) +#define wxUSE_LIBTIFF 1 + +// Set to 1 for TGA format support (loading only) +#define wxUSE_TGA 1 + +// Set to 1 for GIF format support +#define wxUSE_GIF 1 + +// Set to 1 for PNM format support +#define wxUSE_PNM 1 + +// Set to 1 for PCX format support +#define wxUSE_PCX 1 + +// Set to 1 for IFF format support (Amiga format) +#define wxUSE_IFF 0 + +// Set to 1 for XPM format support +#define wxUSE_XPM 1 + +// Set to 1 for MS Icons and Cursors format support +#define wxUSE_ICO_CUR 1 + +// Set to 1 to compile in wxPalette class +#define wxUSE_PALETTE 1 + +// ---------------------------------------------------------------------------- +// wxUniversal-only options +// ---------------------------------------------------------------------------- + +// Set to 1 to enable compilation of all themes, this is the default +#define wxUSE_ALL_THEMES 1 + +// Set to 1 to enable the compilation of individual theme if wxUSE_ALL_THEMES +// is unset, if it is set these options are not used; notice that metal theme +// uses Win32 one +#define wxUSE_THEME_GTK 0 +#define wxUSE_THEME_METAL 0 +#define wxUSE_THEME_MONO 0 +#define wxUSE_THEME_WIN32 0 + + +/* --- end common options --- */ + +/* --- start MSW options --- */ +// ---------------------------------------------------------------------------- +// Windows-only settings +// ---------------------------------------------------------------------------- + +// Set wxUSE_UNICODE_MSLU to 1 if you're compiling wxWidgets in Unicode mode +// and want to run your programs under Windows 9x and not only NT/2000/XP. +// This setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see +// http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx). Note +// that you will have to modify the makefiles to include unicows.lib import +// library as the first library (see installation instructions in install.txt +// to learn how to do it when building the library or samples). +// +// If your compiler doesn't have unicows.lib, you can get a version of it at +// http://libunicows.sourceforge.net +// +// Default is 0 +// +// Recommended setting: 0 (1 if you want to deploy Unicode apps on 9x systems) +#ifndef wxUSE_UNICODE_MSLU + #define wxUSE_UNICODE_MSLU 0 +#endif + +// Set this to 1 if you want to use wxWidgets and MFC in the same program. This +// will override some other settings (see below) +// +// Default is 0. +// +// Recommended setting: 0 unless you really have to use MFC +#define wxUSE_MFC 0 + +// Set this to 1 for generic OLE support: this is required for drag-and-drop, +// clipboard, OLE Automation. Only set it to 0 if your compiler is very old and +// can't compile/doesn't have the OLE headers. +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_OLE 1 + +// Set this to 1 to enable wxAutomationObject class. +// +// Default is 1. +// +// Recommended setting: 1 if you need to control other applications via OLE +// Automation, can be safely set to 0 otherwise +#define wxUSE_OLE_AUTOMATION 1 + +// Set this to 1 to enable wxActiveXContainer class allowing to embed OLE +// controls in wx. +// +// Default is 1. +// +// Recommended setting: 1, required by wxMediaCtrl +#define wxUSE_ACTIVEX 1 + +// wxDC caching implementation +#define wxUSE_DC_CACHEING 1 + +// Set this to 1 to enable wxDIB class used internally for manipulating +// wxBitmap data. +// +// Default is 1, set it to 0 only if you don't use wxImage neither +// +// Recommended setting: 1 (without it conversion to/from wxImage won't work) +#define wxUSE_WXDIB 1 + +// Set to 0 to disable PostScript print/preview architecture code under Windows +// (just use Windows printing). +#define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1 + +// Set this to 1 to compile in wxRegKey class. +// +// Default is 1 +// +// Recommended setting: 1, this is used internally by wx in a few places +#define wxUSE_REGKEY 1 + +// Set this to 1 to use RICHEDIT controls for wxTextCtrl with style wxTE_RICH +// which allows to put more than ~32Kb of text in it even under Win9x (NT +// doesn't have such limitation). +// +// Default is 1 for compilers which support it +// +// Recommended setting: 1, only set it to 0 if your compiler doesn't have +// or can't compile +#define wxUSE_RICHEDIT 1 + +// Set this to 1 to use extra features of richedit v2 and later controls +// +// Default is 1 for compilers which support it +// +// Recommended setting: 1 +#define wxUSE_RICHEDIT2 1 + +// Set this to 1 to enable support for the owner-drawn menu and listboxes. This +// is required by wxUSE_CHECKLISTBOX. +// +// Default is 1. +// +// Recommended setting: 1, set to 0 for a small library size reduction +#define wxUSE_OWNER_DRAWN 1 + +// Set this to 1 to enable MSW-specific wxTaskBarIcon::ShowBalloon() method. It +// is required by native wxNotificationMessage implementation. +// +// Default is 1 but disabled in wx/msw/chkconf.h if SDK is too old to contain +// the necessary declarations. +// +// Recommended setting: 1, set to 0 for a tiny library size reduction +#define wxUSE_TASKBARICON_BALLOONS 1 + +// Set to 1 to compile MS Windows XP theme engine support +#define wxUSE_UXTHEME 1 + +// Set to 1 to use InkEdit control (Tablet PC), if available +#define wxUSE_INKEDIT 0 + +// Set to 1 to enable .INI files based wxConfig implementation (wxIniConfig) +// +// Default is 0. +// +// Recommended setting: 0, nobody uses .INI files any more +#define wxUSE_INICONF 0 + +// ---------------------------------------------------------------------------- +// Generic versions of native controls +// ---------------------------------------------------------------------------- + +// Set this to 1 to be able to use wxDatePickerCtrlGeneric in addition to the +// native wxDatePickerCtrl +// +// Default is 0. +// +// Recommended setting: 0, this is mainly used for testing +#define wxUSE_DATEPICKCTRL_GENERIC 0 + +// ---------------------------------------------------------------------------- +// Crash debugging helpers +// ---------------------------------------------------------------------------- + +// Set this to 1 to be able to use wxCrashReport::Generate() to create mini +// dumps of your program when it crashes (or at any other moment) +// +// Default is 1 if supported by the compiler (VC++ and recent BC++ only). +// +// Recommended setting: 1, set to 0 if your programs never crash +#define wxUSE_CRASHREPORT 1 +/* --- end MSW options --- */ + +/* --- start wxUniv options --- */ +// ---------------------------------------------------------------------------- +// wxUniversal-only options +// ---------------------------------------------------------------------------- + +// Set to 1 to enable compilation of all themes, this is the default +#define wxUSE_ALL_THEMES 1 + +// Set to 1 to enable the compilation of individual theme if wxUSE_ALL_THEMES +// is unset, if it is set these options are not used; notice that metal theme +// uses Win32 one +#define wxUSE_THEME_GTK 0 +#define wxUSE_THEME_METAL 0 +#define wxUSE_THEME_MONO 0 +#define wxUSE_THEME_WIN32 0 +/* --- end wxUniv options --- */ + +#endif // _WX_SETUP_H_ diff --git a/include/wx/chkconf.h b/include/wx/chkconf.h index 08016d0069..4b069bebc8 100644 --- a/include/wx/chkconf.h +++ b/include/wx/chkconf.h @@ -1219,6 +1219,8 @@ # include "wx/motif/chkconf.h" #elif defined(__WXX11__) # include "wx/x11/chkconf.h" +#elif defined(__WXANDROID__) +# include "wx/android/chkconf.h" #endif /* diff --git a/include/wx/event.h b/include/wx/event.h index f31e57b92e..16f91819d9 100644 --- a/include/wx/event.h +++ b/include/wx/event.h @@ -225,10 +225,13 @@ public: const wxObjectEventFunctor &other = static_cast< const wxObjectEventFunctor & >( functor ); - // FIXME-VC6: amazing but true: replacing "method == NULL" here - // with "!method" makes VC6 crash with an ICE in DLL build (only!) + // FIXME-VC6: amazing but true: replacing "m_method == 0" here + // with "!m_method" makes VC6 crash with an ICE in DLL build (only!) + // Also notice that using "NULL" instead of "0" results in warnings + // about "using NULL in arithmetics" from arm-linux-androideabi-g++ + // 4.4.3 used for wxAndroid build. - return ( m_method == other.m_method || other.m_method == NULL ) && + return ( m_method == other.m_method || other.m_method == 0 ) && ( m_handler == other.m_handler || other.m_handler == NULL ); } else diff --git a/include/wx/platform.h b/include/wx/platform.h index 0a05b48f4f..1305a3ceb5 100644 --- a/include/wx/platform.h +++ b/include/wx/platform.h @@ -149,6 +149,11 @@ # define __WXHANDHELD__ #endif +#ifdef __ANDROID__ +# define __WXANDROID__ +# include "wx/android/config_android.h" +#endif + /* Include wx/setup.h for the Unix platform defines generated by configure and the library compilation options diff --git a/src/common/filename.cpp b/src/common/filename.cpp index 683ac34951..79e2cae278 100644 --- a/src/common/filename.cpp +++ b/src/common/filename.cpp @@ -2666,12 +2666,14 @@ bool wxFileName::GetTimes(wxDateTime *dtAccess, wxStructStat stBuf; if ( wxStat( GetFullPath(), &stBuf) == 0 ) { + // Android defines st_*time fields as unsigned long, but time_t as long, + // hence the static_casts. if ( dtAccess ) - dtAccess->Set(stBuf.st_atime); + dtAccess->Set(static_cast(stBuf.st_atime)); if ( dtMod ) - dtMod->Set(stBuf.st_mtime); + dtMod->Set(static_cast(stBuf.st_mtime)); if ( dtCreate ) - dtCreate->Set(stBuf.st_ctime); + dtCreate->Set(static_cast(stBuf.st_ctime)); return true; } -- 2.47.2