From 13cf38325204f9feaa55278f1a29826a4f754809 Mon Sep 17 00:00:00 2001 From: =?utf8?q?W=C5=82odzimierz=20Skiba?= Date: Tue, 28 Dec 2004 12:14:27 +0000 Subject: [PATCH] Outdated informations refreshed. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@31162 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775 --- docs/latex/wx/body.tex | 33 +++++++++++++++------------------ 1 file changed, 15 insertions(+), 18 deletions(-) diff --git a/docs/latex/wx/body.tex b/docs/latex/wx/body.tex index d6a03e8281..30f8f2dad1 100644 --- a/docs/latex/wx/body.tex +++ b/docs/latex/wx/body.tex @@ -141,11 +141,13 @@ To make use of wxWidgets, you currently need one of the following setups. (a) MS-Windows: \begin{enumerate}\itemsep=0pt -\item A 486 or higher PC running MS Windows. -\item A Windows compiler: most are supported, but please see {\tt install.txt} for -details. Supported compilers include Microsoft Visual C++ 4.0 or higher, Borland C++, Cygwin, -MinGW, Metrowerks CodeWarrior. -\item At least 60 MB of disk space. +\item A 32-bit or 64-bit PC running MS Windows. +\item A Windows compiler: MS Visual C++ (embedded Visual C++ for wxWinCE +port), Borland C++, Watcom C++, Cygwin, MinGW, Metrowerks CodeWarrior, +Digital Mars C++. See {\tt install.txt} for details about compiler +version supported. +\item At least 100 MB of disk space for source tree and additional space for +libraries and application building (depends on compiler and build settings). \end{enumerate} (b) Unix: @@ -154,7 +156,8 @@ MinGW, Metrowerks CodeWarrior. \item Almost any C++ compiler, including GNU C++ (EGCS 1.1.1 or above). \item Almost any Unix workstation, and one of: GTK+ 1.2, GTK+ 2.0, Motif 1.2 or higher, Lesstif. If using the wxX11 port, no such widget set is required. -\item At least 60 MB of disk space. +\item At least 100 MB of disk space for source tree and additional space for +libraries and application building (depends on compiler and build settings). \end{enumerate} (c) Mac OS/Mac OS X: @@ -162,8 +165,9 @@ If using the wxX11 port, no such widget set is required. \begin{enumerate}\itemsep=0pt \item A PowerPC Mac running Mac OS 8.6/9.x (eg. Classic) or Mac OS X 10.x. \item CodeWarrior 5.3, 6 or 7 for Classic Mac OS. -\item The Apple Developer Tools (eg. GNU C++) or CodeWarrior 7 for Mac OS X. -\item At least 60 MB of disk space. +\item The Apple Developer Tools (eg. GNU C++), CodeWarrior 7 or above for Mac OS X. +\item At least 100 MB of disk space for source tree and additional space for +libraries and application building (depends on compiler and build settings). \end{enumerate} \section{Availability and location of wxWidgets}\label{where} @@ -259,16 +263,9 @@ the following section before any other includes: The file {\tt "wx/wxprec.h"} includes {\tt "wx/wx.h"}. Although this incantation may seem quirky, it is in fact the end result of a lot of experimentation, -and several Windows compilers to use precompilation (those tested are Microsoft Visual C++, Borland C++ -and Watcom C++). - -Borland precompilation is largely automatic. Visual C++ requires specification of {\tt "wx/wxprec.h"} as -the file to use for precompilation. Watcom C++ is automatic apart from the specification of -the .pch file. Watcom C++ is strange in requiring the precompiled header to be used only for -object files compiled in the same directory as that in which the precompiled header was created. -Therefore, the wxWidgets Watcom C++ makefiles go through hoops deleting and recreating -a single precompiled header file for each module, thus preventing an accumulation of many -multi-megabyte .pch files. +and several Windows compilers to use precompilation which is largely automatic for +compilers with necessary support. Currently it is used for Visual C++ (including +embedded Visual C++), Borland C++, Open Watcom C++ and newer versions of GCC. \section{Libraries}\label{libraries} -- 2.45.2