From: Robin Dunn Date: Thu, 11 Nov 2010 04:09:09 +0000 (+0000) Subject: No docs yet, just the bare interace so we can get XML for Phoenix. X-Git-Url: https://git.saurik.com/wxWidgets.git/commitdiff_plain/f2e4cf3dc689b4e9d362637a9f9347fb49fd18d4 No docs yet, just the bare interace so we can get XML for Phoenix. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@66117 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775 --- diff --git a/interface/wx/geometry.h b/interface/wx/geometry.h new file mode 100644 index 0000000000..224697d31b --- /dev/null +++ b/interface/wx/geometry.h @@ -0,0 +1,331 @@ +///////////////////////////////////////////////////////////////////////////// +// Name: geometry.h +// Purpose: interface of geometry classes +// Author: wxWidgets team +// RCS-ID: $Id: $ +// Licence: wxWindows licence +///////////////////////////////////////////////////////////////////////////// + + +enum wxOutCode +{ + wxInside = 0x00 , + wxOutLeft = 0x01 , + wxOutRight = 0x02 , + wxOutTop = 0x08 , + wxOutBottom = 0x04 +}; + + +class wxPoint2DInt +{ +public : + wxPoint2DInt(); + wxPoint2DInt( wxInt32 x , wxInt32 y ); + wxPoint2DInt( const wxPoint2DInt &pt ); + wxPoint2DInt( const wxPoint &pt ); + + // noops for this class, just return the coords + void GetFloor( wxInt32 *x , wxInt32 *y ) const; + void GetRounded( wxInt32 *x , wxInt32 *y ) const; + + wxDouble GetVectorLength() const; + wxDouble GetVectorAngle() const; + void SetVectorLength( wxDouble length ); + void SetVectorAngle( wxDouble degrees ); + void SetPolarCoordinates( wxInt32 angle , wxInt32 length ); + // set the vector length to 1.0, preserving the angle + void Normalize(); + + wxDouble GetDistance( const wxPoint2DInt &pt ) const; + wxDouble GetDistanceSquare( const wxPoint2DInt &pt ) const; + wxInt32 GetDotProduct( const wxPoint2DInt &vec ) const; + wxInt32 GetCrossProduct( const wxPoint2DInt &vec ) const; + + // the reflection of this point + wxPoint2DInt operator-(); + + wxPoint2DInt& operator=(const wxPoint2DInt& pt); + wxPoint2DInt& operator+=(const wxPoint2DInt& pt); + wxPoint2DInt& operator-=(const wxPoint2DInt& pt); + wxPoint2DInt& operator*=(const wxPoint2DInt& pt); + wxPoint2DInt& operator*=(wxDouble n); + wxPoint2DInt& operator*=(wxInt32 n); + wxPoint2DInt& operator/=(const wxPoint2DInt& pt); + wxPoint2DInt& operator/=(wxDouble n); + wxPoint2DInt& operator/=(wxInt32 n); + operator wxPoint() const; + bool operator==(const wxPoint2DInt& pt) const; + bool operator!=(const wxPoint2DInt& pt) const; + + wxInt32 m_x; + wxInt32 m_y; +}; + +wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2); +wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2); +wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2); +wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt); +wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt); +wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n); +wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n); +wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2); +wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n); +wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n); + + +// wxPoint2Ds represent a point or a vector in a 2d coordinate system + +class wxPoint2DDouble +{ +public : + wxPoint2DDouble(); + wxPoint2DDouble( wxDouble x , wxDouble y ); + wxPoint2DDouble( const wxPoint2DDouble &pt ); + wxPoint2DDouble( const wxPoint2DInt &pt ); + wxPoint2DDouble( const wxPoint &pt ); + + // two different conversions to integers, floor and rounding + void GetFloor( wxInt32 *x , wxInt32 *y ) const; + void GetRounded( wxInt32 *x , wxInt32 *y ) const; + + wxDouble GetVectorLength() const; + wxDouble GetVectorAngle() const ; + void SetVectorLength( wxDouble length ); + void SetVectorAngle( wxDouble degrees ); + void SetPolarCoordinates( wxDouble angle , wxDouble length ); + // set the vector length to 1.0, preserving the angle + void Normalize(); + + wxDouble GetDistance( const wxPoint2DDouble &pt ) const; + wxDouble GetDistanceSquare( const wxPoint2DDouble &pt ) const; + wxDouble GetDotProduct( const wxPoint2DDouble &vec ) const; + wxDouble GetCrossProduct( const wxPoint2DDouble &vec ) const; + + // the reflection of this point + wxPoint2DDouble operator-(); + + wxPoint2DDouble& operator=(const wxPoint2DDouble& pt); + wxPoint2DDouble& operator+=(const wxPoint2DDouble& pt); + wxPoint2DDouble& operator-=(const wxPoint2DDouble& pt); + wxPoint2DDouble& operator*=(const wxPoint2DDouble& pt); + wxPoint2DDouble& operator*=(wxDouble n); + wxPoint2DDouble& operator*=(wxInt32 n); + wxPoint2DDouble& operator/=(const wxPoint2DDouble& pt); + wxPoint2DDouble& operator/=(wxDouble n); + wxPoint2DDouble& operator/=(wxInt32 n); + + bool operator==(const wxPoint2DDouble& pt) const; + bool operator!=(const wxPoint2DDouble& pt) const; + + wxDouble m_x; + wxDouble m_y; +}; + +wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2); +wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2); +wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2); +wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt); +wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt); +wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n); +wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n); +wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2); +wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n); +wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n); + + + +// wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the +// top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if +// left <= x < right and top <= m_y < bottom , thus it is a half open interval. + +class wxRect2DDouble +{ +public: + wxRect2DDouble(); + wxRect2DDouble(wxDouble x, wxDouble y, wxDouble w, wxDouble h); + + // single attribute accessors + + wxPoint2DDouble GetPosition(); + wxSize GetSize(); + + // for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their + // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners apropriately + + wxDouble GetLeft() const; + void SetLeft( wxDouble n ); + void MoveLeftTo( wxDouble n ); + wxDouble GetTop() const; + void SetTop( wxDouble n ); + void MoveTopTo( wxDouble n ); + wxDouble GetBottom() const; + void SetBottom( wxDouble n ); + void MoveBottomTo( wxDouble n ); + wxDouble GetRight() const; + void SetRight( wxDouble n ); + void MoveRightTo( wxDouble n ); + + wxPoint2DDouble GetLeftTop() const; + void SetLeftTop( const wxPoint2DDouble &pt ); + void MoveLeftTopTo( const wxPoint2DDouble &pt ); + wxPoint2DDouble GetLeftBottom() const; + void SetLeftBottom( const wxPoint2DDouble &pt ); + void MoveLeftBottomTo( const wxPoint2DDouble &pt ); + wxPoint2DDouble GetRightTop() const; + void SetRightTop( const wxPoint2DDouble &pt ); + void MoveRightTopTo( const wxPoint2DDouble &pt ); + wxPoint2DDouble GetRightBottom() const; + void SetRightBottom( const wxPoint2DDouble &pt ); + void MoveRightBottomTo( const wxPoint2DDouble &pt ); + wxPoint2DDouble GetCentre() const; + void SetCentre( const wxPoint2DDouble &pt ); + void MoveCentreTo( const wxPoint2DDouble &pt ); + wxOutCode GetOutCode( const wxPoint2DDouble &pt ) const; + wxOutCode GetOutcode(const wxPoint2DDouble &pt) const; + bool Contains( const wxPoint2DDouble &pt ) const; + bool Contains( const wxRect2DDouble &rect ) const; + bool IsEmpty() const; + bool HaveEqualSize( const wxRect2DDouble &rect ) const; + + void Inset( wxDouble x , wxDouble y ); + void Inset( wxDouble left , wxDouble top ,wxDouble right , wxDouble bottom ); + void Offset( const wxPoint2DDouble &pt ); + + void ConstrainTo( const wxRect2DDouble &rect ); + + wxPoint2DDouble Interpolate( wxInt32 widthfactor , wxInt32 heightfactor ); + + static void Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest ); + void Intersect( const wxRect2DDouble &otherRect ); + wxRect2DDouble CreateIntersection( const wxRect2DDouble &otherRect ) const; + bool Intersects( const wxRect2DDouble &rect ) const; + + static void Union( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest ); + void Union( const wxRect2DDouble &otherRect ); + void Union( const wxPoint2DDouble &pt ); + wxRect2DDouble CreateUnion( const wxRect2DDouble &otherRect ) const; + + void Scale( wxDouble f ); + void Scale( wxInt32 num , wxInt32 denum ); + + wxRect2DDouble& operator = (const wxRect2DDouble& rect); + bool operator == (const wxRect2DDouble& rect) const; + bool operator != (const wxRect2DDouble& rect) const; + + wxDouble m_x; + wxDouble m_y; + wxDouble m_width; + wxDouble m_height; +}; + + + + +// wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the +// top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if +// left <= x < right and top <= m_y < bottom , thus it is a half open interval. + +class wxRect2DInt +{ +public: + wxRect2DInt(); + wxRect2DInt( const wxRect& r ); + wxRect2DInt(wxInt32 x, wxInt32 y, wxInt32 w, wxInt32 h); + wxRect2DInt(const wxPoint2DInt& topLeft, const wxPoint2DInt& bottomRight); + wxRect2DInt(const wxPoint2DInt& pos, const wxSize& size); + wxRect2DInt(const wxRect2DInt& rect); + + // single attribute accessors + + wxPoint2DInt GetPosition(); + wxSize GetSize(); + + // for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their + // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners apropriately + + wxInt32 GetLeft() const; + void SetLeft( wxInt32 n ); + void MoveLeftTo( wxInt32 n ); + wxInt32 GetTop() const; + void SetTop( wxInt32 n ); + void MoveTopTo( wxInt32 n ); + wxInt32 GetBottom() const; + void SetBottom( wxInt32 n ); + void MoveBottomTo( wxInt32 n ); + wxInt32 GetRight() const; + void SetRight( wxInt32 n ); + void MoveRightTo( wxInt32 n ); + + wxPoint2DInt GetLeftTop() const; + void SetLeftTop( const wxPoint2DInt &pt ) ; + void MoveLeftTopTo( const wxPoint2DInt &pt ) ; + wxPoint2DInt GetLeftBottom() const ; + void SetLeftBottom( const wxPoint2DInt &pt ) ; + void MoveLeftBottomTo( const wxPoint2DInt &pt ) ; + wxPoint2DInt GetRightTop() const ; + void SetRightTop( const wxPoint2DInt &pt ) ; + void MoveRightTopTo( const wxPoint2DInt &pt ) ; + wxPoint2DInt GetRightBottom() const ; + void SetRightBottom( const wxPoint2DInt &pt ) ; + void MoveRightBottomTo( const wxPoint2DInt &pt ) ; + wxPoint2DInt GetCentre() const ; + void SetCentre( const wxPoint2DInt &pt ) ; + void MoveCentreTo( const wxPoint2DInt &pt ) ; + wxOutCode GetOutCode( const wxPoint2DInt &pt ) const; + wxOutCode GetOutcode( const wxPoint2DInt &pt ) const; + bool Contains( const wxPoint2DInt &pt ) const; + bool Contains( const wxRect2DInt &rect ) const; + bool IsEmpty() const; + bool HaveEqualSize( const wxRect2DInt &rect ) const; + + void Inset( wxInt32 x , wxInt32 y ); + void Inset( wxInt32 left , wxInt32 top ,wxInt32 right , wxInt32 bottom ); + void Offset( const wxPoint2DInt &pt ); + void ConstrainTo( const wxRect2DInt &rect ); + wxPoint2DInt Interpolate( wxInt32 widthfactor , wxInt32 heightfactor ); + + static void Intersect( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest ); + void Intersect( const wxRect2DInt &otherRect ); + wxRect2DInt CreateIntersection( const wxRect2DInt &otherRect ) const; + bool Intersects( const wxRect2DInt &rect ) const; + + static void Union( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest ); + void Union( const wxRect2DInt &otherRect ); + void Union( const wxPoint2DInt &pt ); + wxRect2DInt CreateUnion( const wxRect2DInt &otherRect ) const; + + void Scale( wxInt32 f ); + void Scale( wxInt32 num , wxInt32 denum ); + + wxRect2DInt& operator = (const wxRect2DInt& rect); + bool operator == (const wxRect2DInt& rect) const; + bool operator != (const wxRect2DInt& rect) const; + + + wxInt32 m_x; + wxInt32 m_y; + wxInt32 m_width; + wxInt32 m_height; +}; + + + + + +class wxTransform2D +{ +public : + virtual ~wxTransform2D() { } + virtual void Transform( wxPoint2DInt* pt )const = 0; + virtual void Transform( wxRect2DInt* r ) const; + virtual wxPoint2DInt Transform( const wxPoint2DInt &pt ) const; + virtual wxRect2DInt Transform( const wxRect2DInt &r ) const ; + + virtual void InverseTransform( wxPoint2DInt* pt ) const = 0; + virtual void InverseTransform( wxRect2DInt* r ) const ; + virtual wxPoint2DInt InverseTransform( const wxPoint2DInt &pt ) const ; + virtual wxRect2DInt InverseTransform( const wxRect2DInt &r ) const ; +}; + +