From: Unknown (JL) Date: Thu, 18 Nov 1999 23:38:06 +0000 (+0000) Subject: needed to compile X-Git-Url: https://git.saurik.com/wxWidgets.git/commitdiff_plain/cfcc3671aee71eb6849c5687500ab26e65943b68 needed to compile git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4624 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775 --- diff --git a/include/wx/mac/uma.h b/include/wx/mac/uma.h new file mode 100644 index 0000000000..fd9adb9bcb --- /dev/null +++ b/include/wx/mac/uma.h @@ -0,0 +1,194 @@ +///////////////////////////////////////////////////////////////////////////// +// Name: uma.h +// Purpose: Universal MacOS API +// Author: Stefan Csomor +// Modified by: +// Created: 03/02/99 +// RCS-ID: $Id: +// Copyright: (c) Stefan Csomor +// Licence: LGPL licence +///////////////////////////////////////////////////////////////////////////// + +#ifndef H_UMA +#define H_UMA + +// define this to be 1 if you have the 8.6 libs (weak linked) + +#define UMA_USE_8_6 0 + +// define this to be 1 if you have the carbon libs (weak linked or PreCarbon.lib) + +#define UMA_USE_CARBON 0 + +#define UMA_USE_APPEARANCE 1 +#define UMA_USE_WINDOWMGR 1 + +#if !UMA_USE_8_6 && UMA_USE_WINDOWMGR +#undef UMA_USE_WINDOWMGR +#define UMA_USE_WINDOWMGR 0 +#endif + +#if !TARGET_CARBON + typedef short MenuItemIndex ; +#endif + +void UMAInitToolbox( UInt16 inMoreMastersCalls) ; +bool UMAHasAppearance() ; +long UMAGetAppearanceVersion() ; + +// process manager + +long UMAGetProcessMode() ; +bool UMAGetProcessModeDoesActivateOnFGSwitch() ; + +// menu manager + +void UMASetMenuTitle( MenuRef menu , ConstStr255Param title ) ; +UInt32 UMAMenuEvent( EventRecord *inEvent ) ; +void UMAEnableMenuItem( MenuRef inMenu , MenuItemIndex item ) ; +void UMADisableMenuItem( MenuRef inMenu , MenuItemIndex item ) ; +// quickdraw + +void UMAShowWatchCursor() ; +void UMAShowArrowCursor() ; + +// window manager + +GrafPtr UMAGetWindowPort( WindowRef inWindowRef ) ; +void UMADisposeWindow( WindowRef inWindowRef ) ; +void UMASetWTitleC( WindowRef inWindowRef , const char *title ) ; +void UMAGetWTitleC( WindowRef inWindowRef , char *title ) ; + +void UMADrawGrowIcon( WindowRef inWindowRef ) ; +void UMAShowWindow( WindowRef inWindowRef ) ; +void UMAHideWindow( WindowRef inWindowRef ) ; +void UMAShowHide( WindowRef inWindowRef , Boolean show) ; +void UMASelectWindow( WindowRef inWindowRef ) ; +void UMABringToFront( WindowRef inWindowRef ) ; +void UMASendBehind( WindowRef inWindowRef , WindowRef behindWindow ) ; +void UMACloseWindow(WindowRef inWindowRef) ; + +// appearance manager + +void UMADrawControl( ControlHandle inControl ) ; + +void UMAActivateControl( ControlHandle inControl ) ; +void UMADeactivateControl( ControlHandle inControl ) ; +void UMASetThemeWindowBackground (WindowRef inWindow, + ThemeBrush inBrush, + Boolean inUpdate) ; +ControlHandle UMANewControl(WindowPtr owningWindow, + const Rect * boundsRect, + ConstStr255Param controlTitle, + Boolean initiallyVisible, + SInt16 initialValue, + SInt16 minimumValue, + SInt16 maximumValue, + SInt16 procID, + SInt32 controlReference) ; +void UMADisposeControl (ControlHandle theControl) ; +void UMAHiliteControl (ControlHandle theControl, + ControlPartCode hiliteState) ; +void UMAShowControl (ControlHandle theControl) ; +void UMAHideControl (ControlHandle theControl); +void UMASetControlVisibility (ControlHandle inControl, + Boolean inIsVisible, + Boolean inDoDraw); + +bool UMAIsControlActive (ControlHandle inControl); +bool UMAIsControlVisible (ControlHandle inControl); +void UMAActivateControl (ControlHandle inControl); +void UMADeactivateControl (ControlHandle inControl); + +OSErr UMAGetBestControlRect (ControlHandle inControl, + Rect * outRect, + SInt16 * outBaseLineOffset); +OSErr UMASetControlFontStyle (ControlHandle inControl, + const ControlFontStyleRec * inStyle) ; + + +void UMAMoveControl( ControlHandle inControl , short x , short y ) ; +void UMASizeControl( ControlHandle inControl , short x , short y ) ; +// control hierarchy + +OSErr UMACreateRootControl (WindowPtr inWindow, + ControlHandle * outControl) ; + +OSErr UMAEmbedControl (ControlHandle inControl, + ControlHandle inContainer); + +// keyboard focus +OSErr UMASetKeyboardFocus (WindowPtr inWindow, + ControlHandle inControl, + ControlFocusPart inPart) ; + + +// events + +ControlPartCode UMAHandleControlClick (ControlHandle inControl, + Point inWhere, + SInt16 inModifiers, + ControlActionUPP inAction) ; +SInt16 UMAHandleControlKey (ControlHandle inControl, + SInt16 inKeyCode, + SInt16 inCharCode, + SInt16 inModifiers); + +void UMAIdleControls (WindowPtr inWindow) ; + +void UMAUpdateControls( WindowPtr inWindow , RgnHandle inRgn ) ; +OSErr UMAGetRootControl( WindowPtr inWindow , ControlHandle *outControl ) ; + +// handling control data + +OSErr UMASetControlData (ControlHandle inControl, + ControlPartCode inPart, + ResType inTagName, + Size inSize, + Ptr inData) ; + +OSErr UMAGetControlData (ControlHandle inControl, + ControlPartCode inPart, + ResType inTagName, + Size inBufferSize, + Ptr outBuffer, + Size * outActualSize) ; +OSErr UMAGetControlDataSize (ControlHandle inControl, + ControlPartCode inPart, + ResType inTagName, + Size * outMaxSize); + + +// system 8.0 + +short UMAFindWindow( Point inPoint , WindowRef *outWindow ) ; +OSStatus UMAGetWindowFeatures( WindowRef inWindowRef , UInt32 *outFeatures ) ; +OSStatus UMAGetWindowRegion( WindowRef inWindowRef , WindowRegionCode inRegionCode , RgnHandle ioWinRgn ) ; +OSStatus UMACollapseWindow( WindowRef inWindowRef , Boolean inCollapseIt ) ; +OSStatus UMACollapseAllWindows( Boolean inCollapseEm ) ; +Boolean UMAIsWindowCollapsed( WindowRef inWindowRef ) ; +Boolean UMAIsWindowCollapsable( WindowRef inWindowRef ) ; + +// system 8.5 + +OSStatus UMACreateNewWindow( WindowClass windowClass , WindowAttributes attributes , const Rect *bounds, WindowRef *outWindow ) ; +OSStatus UMAGetWindowClass( WindowRef inWindowRef , WindowClass *outWindowClass ) ; +OSStatus UMAGetWindowAttributes( WindowRef inWindowRef , WindowAttributes *outAttributes ) ; + +void UMAShowFloatingWindows() ; +void UMAHideFloatingWindows() ; +Boolean UMAAreFloatingWindowsVisible() ; +WindowRef UMAFrontWindow() ; +WindowRef UMAFrontNonFloatingWindow() ; + +// floaters support + +bool UMAIsWindowFloating( WindowRef inWindow ) ; +bool UMAIsWindowModal( WindowRef inWindow ) ; +WindowRef UMAGetActiveWindow() ; +WindowRef UMAGetActiveNonFloatingWindow() ; + +void UMAHighlightAndActivateWindow( WindowRef inWindowRef , bool inActivate ) ; + + +#endif \ No newline at end of file