From: Vadim Zeitlin Date: Fri, 28 Feb 2003 01:33:55 +0000 (+0000) Subject: started writing wxDisplay sample X-Git-Url: https://git.saurik.com/wxWidgets.git/commitdiff_plain/c32b10778901c56dfd49f9ce3a86c85892fb2877 started writing wxDisplay sample git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@19381 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775 --- diff --git a/samples/display/display.cpp b/samples/display/display.cpp new file mode 100644 index 0000000000..9373aa3fa3 --- /dev/null +++ b/samples/display/display.cpp @@ -0,0 +1,226 @@ +///////////////////////////////////////////////////////////////////////////// +// Name: display.cpp +// Purpose: wxWindows sample showing the features of wxDisplay class +// Author: Vadim Zeitlin +// Modified by: +// Created: 23.02.03 +// RCS-ID: $Id$ +// Copyright: (c) Vadim Zeitlin +// Licence: wxWindows licence +///////////////////////////////////////////////////////////////////////////// + +// ============================================================================ +// declarations +// ============================================================================ + +// ---------------------------------------------------------------------------- +// headers +// ---------------------------------------------------------------------------- + +// for compilers that support precompilation, includes "wx/wx.h".from here +#include "wx/wxprec.h" + +#ifdef __BORLANDC__ + #pragma hdrstop +#endif + +// for all others, include the necessary headers explicitly +#ifndef WX_PRECOMP + #include "wx/app.h" + #include "wx/frame.h" + + #include "wx/stattext.h" + + #include "wx/layout.h" +#endif + +#include "wx/notebook.h" + +#include "wx/display.h" + +// ---------------------------------------------------------------------------- +// private classes +// ---------------------------------------------------------------------------- + +// Define a new application type, each program should derive a class from wxApp +class MyApp : public wxApp +{ +public: + // override base class virtuals + // ---------------------------- + + // this one is called on application startup and is a good place for the app + // initialization (doing it here and not in the ctor allows to have an error + // return: if OnInit() returns false, the application terminates) + virtual bool OnInit(); +}; + +// Define a new frame type: this is going to be our main frame +class MyFrame : public wxFrame +{ +public: + // ctor(s) + MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, + long style = wxDEFAULT_FRAME_STYLE); + + // event handlers (these functions should _not_ be virtual) + void OnQuit(wxCommandEvent& event); + void OnAbout(wxCommandEvent& event); + +private: + // any class wishing to process wxWindows events must use this macro + DECLARE_EVENT_TABLE() +}; + +// ---------------------------------------------------------------------------- +// constants +// ---------------------------------------------------------------------------- + +// IDs for the controls and the menu commands +enum +{ + // menu items + Display_Quit = 1, + + // it is important for the id corresponding to the "About" command to have + // this standard value as otherwise it won't be handled properly under Mac + // (where it is special and put into the "Apple" menu) + Display_About = wxID_ABOUT +}; + +// ---------------------------------------------------------------------------- +// event tables and other macros for wxWindows +// ---------------------------------------------------------------------------- + +// the event tables connect the wxWindows events with the functions (event +// handlers) which process them. It can be also done at run-time, but for the +// simple menu events like this the static method is much simpler. +BEGIN_EVENT_TABLE(MyFrame, wxFrame) + EVT_MENU(Display_Quit, MyFrame::OnQuit) + EVT_MENU(Display_About, MyFrame::OnAbout) +END_EVENT_TABLE() + +// Create a new application object: this macro will allow wxWindows to create +// the application object during program execution (it's better than using a +// static object for many reasons) and also declares the accessor function +// wxGetApp() which will return the reference of the right type (i.e. MyApp and +// not wxApp) +IMPLEMENT_APP(MyApp) + +// ============================================================================ +// implementation +// ============================================================================ + +// ---------------------------------------------------------------------------- +// the application class +// ---------------------------------------------------------------------------- + +// 'Main program' equivalent: the program execution "starts" here +bool MyApp::OnInit() +{ + // create the main application window + MyFrame *frame = new MyFrame(_("Display wxWindows Sample"), + wxPoint(50, 50), wxSize(450, 340)); + + // and show it (the frames, unlike simple controls, are not shown when + // created initially) + frame->Show(TRUE); + + // success: wxApp::OnRun() will be called which will enter the main message + // loop and the application will run. If we returned FALSE here, the + // application would exit immediately. + return TRUE; +} + +// ---------------------------------------------------------------------------- +// main frame +// ---------------------------------------------------------------------------- + +// frame constructor +MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, long style) + : wxFrame(NULL, -1, title, pos, size, style) +{ + // set the frame icon + SetIcon(wxICON(mondrian)); + +#if wxUSE_MENUS + // create a menu bar + wxMenu *menuFile = new wxMenu; + + // the "About" item should be in the help menu + wxMenu *helpMenu = new wxMenu; + helpMenu->Append(Display_About, _("&About...\tF1"), _("Show about dialog")); + + menuFile->Append(Display_Quit, _("E&xit\tAlt-X"), _("Quit this program")); + + // now append the freshly created menu to the menu bar... + wxMenuBar *menuBar = new wxMenuBar(); + menuBar->Append(menuFile, _("&File")); + menuBar->Append(helpMenu, _("&Help")); + + // ... and attach this menu bar to the frame + SetMenuBar(menuBar); +#endif // wxUSE_MENUS + + // create child controls + wxNotebook *notebook = new wxNotebook(this, -1); + const size_t count = wxDisplay::GetCount(); + for ( size_t n = 0; n < count; n++ ) + { + wxDisplay display(n); + + wxWindow *page = new wxPanel(notebook, -1); + + // create 2 column flex grid sizer with growable 2nd column + wxFlexGridSizer *sizer = new wxFlexGridSizer(2, 10, 20); + sizer->AddGrowableCol(1); + + const wxRect r(display.GetGeometry()); + sizer->Add(new wxStaticText(page, -1, _T("Geometry: "))); + sizer->Add(new wxStaticText + ( + page, + -1, + wxString::Format(_T("(%d, %d)-(%d, %d)"), + r.x, r.y, + r.x + r.width, r.y + r.height) + )); + + sizer->Add(new wxStaticText(page, -1, _T("Depth: "))); + sizer->Add(new wxStaticText + ( + page, + -1, + wxString::Format(_T("%d bpp"), display.GetDepth()) + )); + + sizer->Add(new wxStaticText(page, -1, _T("Colour: "))); + sizer->Add(new wxStaticText(page, -1, display.IsColour() ? _T("Yes") + : _T("No"))); + + // add it to another sizer to have borders around it + wxSizer *sizerTop = new wxBoxSizer(wxVERTICAL); + sizerTop->Add(sizer, 1, wxALL | wxEXPAND, 10); + page->SetSizer(sizerTop); + + notebook->AddPage(page, + wxString::Format(_T("Display %lu"), (unsigned long)n)); + } +} + + +// event handlers + +void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) +{ + // TRUE is to force the frame to close + Close(TRUE); +} + +void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) +{ + wxMessageBox(_T("Demo program for wxDisplay class.\n\n(c) 2003 Vadim Zeitlin"), + _T("About Display Sample"), + wxOK | wxICON_INFORMATION, + this); +} diff --git a/samples/display/display.dsp b/samples/display/display.dsp new file mode 100644 index 0000000000..bc6abff96d --- /dev/null +++ b/samples/display/display.dsp @@ -0,0 +1,150 @@ +# Microsoft Developer Studio Project File - Name="display" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Application" 0x0101 + +CFG=display - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "display.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "display.mak" CFG="display - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "display - Win32 Release DLL" (based on "Win32 (x86) Application") +!MESSAGE "display - Win32 Debug DLL" (based on "Win32 (x86) Application") +!MESSAGE "display - Win32 Release" (based on "Win32 (x86) Application") +!MESSAGE "display - Win32 Debug" (based on "Win32 (x86) Application") +!MESSAGE + +# Begin Project +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "display - Win32 Release DLL" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "ReleaseDll" +# PROP BASE Intermediate_Dir "ReleaseDll" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "ReleaseDll" +# PROP Intermediate_Dir "ReleaseDll" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W4 /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c +# ADD CPP /nologo /W4 /O2 /I "..\..\include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D WIN32 /D WINVER=0x400 /D wxUSE_GUI=1 /YX /FD /c /MD /D WXUSINGDLL /I..\..\lib\mswdll +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" /I "..\..\include" +# ADD RSC /l 0x409 /d "NDEBUG" /I "..\..\include" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386 ..\..\lib\wxmsw233.lib + +!ELSEIF "$(CFG)" == "display - Win32 Debug DLL" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "DebugDll" +# PROP BASE Intermediate_Dir "DebugDll" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "DebugDll" +# PROP Intermediate_Dir "DebugDll" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W4 /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c +# ADD CPP /nologo /W4 /Zi /Od /I "..\..\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D WIN32 /D WINVER=0x400 /D wxUSE_GUI=1 /YX /FD /c /MDd /D "__WXDEBUG__" /D "WXDEBUG=1" /D WXUSINGDLL /I..\..\lib\mswdlld +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" /I "..\..\include" +# ADD RSC /l 0x409 /d "_DEBUG" /I "..\..\include" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept ..\..\lib\wxmsw233d.lib + +!ELSEIF "$(CFG)" == "display - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W4 /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c +# ADD CPP /nologo /W4 /O2 /I "..\..\include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D WIN32 /D WINVER=0x400 /D wxUSE_GUI=1 /YX /FD /c /MD /I..\..\lib\msw +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" /I "..\..\include" +# ADD RSC /l 0x409 /d "NDEBUG" /I "..\..\include" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386 ..\..\lib\zlib.lib ..\..\lib\regex.lib ..\..\lib\png.lib ..\..\lib\jpeg.lib ..\..\lib\tiff.lib ..\..\lib\wxmsw.lib + +!ELSEIF "$(CFG)" == "display - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W4 /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c +# ADD CPP /nologo /W4 /Zi /Od /I "..\..\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D WIN32 /D WINVER=0x400 /D wxUSE_GUI=1 /YX /FD /c /MDd /D "__WXDEBUG__" /D "WXDEBUG=1" /I..\..\lib\mswd +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" /I "..\..\include" +# ADD RSC /l 0x409 /d "_DEBUG" /I "..\..\include" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept ..\..\lib\zlibd.lib ..\..\lib\regexd.lib ..\..\lib\pngd.lib ..\..\lib\jpegd.lib ..\..\lib\tiffd.lib ..\..\lib\wxmswd.lib + +!ENDIF + +# Begin Target + +# Name "display - Win32 Release DLL" +# Name "display - Win32 Debug DLL" +# Name "display - Win32 Release" +# Name "display - Win32 Debug" +# Begin Source File + +SOURCE=.\display.cpp +# End Source File +# End Target +# End Project diff --git a/samples/display/display.pro b/samples/display/display.pro new file mode 100644 index 0000000000..c6666e2290 --- /dev/null +++ b/samples/display/display.pro @@ -0,0 +1,17 @@ +# this is the project file for the display wxWindows sample + +# we generate the VC++ IDE project file, comment this line +# to generate a makefile for (n)make +TEMPLATE = vc6app + +# wx is mandatory for wxWindows projects +CONFIG = wx + +# the configurations of wxWindows we want to use: the value below is the +# default one; possible other values are {Debug|Release}Unicode[Dll] +#WXCONFIGS = Debug Release DebugDll ReleaseDll + +# project files +SOURCES = display.cpp +#RC_FILE = display.rc +TARGET = display