From: Václav Slavík Date: Mon, 2 Feb 2004 13:15:51 +0000 (+0000) Subject: renamed wxWave to wxSound X-Git-Url: https://git.saurik.com/wxWidgets.git/commitdiff_plain/bae90c4cd512c351cc2b4b663e0ac1a649911746 renamed wxWave to wxSound git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@25471 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775 --- diff --git a/include/wx/mac/sound.h b/include/wx/mac/sound.h new file mode 100644 index 0000000000..18a84d101b --- /dev/null +++ b/include/wx/mac/sound.h @@ -0,0 +1,53 @@ +///////////////////////////////////////////////////////////////////////////// +// Name: sound.h +// Purpose: wxSound class (loads and plays short Windows .wav files). +// Optional on non-Windows platforms. +// Author: Stefan Csomor +// Modified by: +// Created: 1998-01-01 +// RCS-ID: $Id$ +// Copyright: (c) Stefan Csomor +// Licence: wxWindows licence +///////////////////////////////////////////////////////////////////////////// + +#ifndef _WX_SOUND_H_ +#define _WX_SOUND_H_ + +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) +#pragma interface "sound.h" +#endif + +#if wxUSE_SOUND + +#include "wx/object.h" + +class WXDLLEXPORT wxSound : public wxSoundBase +{ +public: + wxSound(); + wxSound(const wxString& fileName, bool isResource = FALSE); + wxSound(int size, const wxByte* data); + ~wxSound(); + +public: + bool Create(const wxString& fileName, bool isResource = FALSE); + bool IsOk() const { return !m_sndname.IsEmpty(); } + +protected: + // prevent collision with some BSD definitions of macro Free() + bool FreeData(); + + bool DoPlay(unsigned flags) const; + +private: + void* m_sndChan; + + wxString m_sndname; + void* m_hSnd; + int m_waveLength; + bool m_isResource; +}; + +#endif +#endif + // _WX_SOUND_H_ diff --git a/include/wx/mac/wave.h b/include/wx/mac/wave.h deleted file mode 100644 index dcd8095e72..0000000000 --- a/include/wx/mac/wave.h +++ /dev/null @@ -1,52 +0,0 @@ -///////////////////////////////////////////////////////////////////////////// -// Name: wave.h -// Purpose: wxWave class (loads and plays short Windows .wav files). -// Optional on non-Windows platforms. -// Author: Stefan Csomor -// Modified by: -// Created: 1998-01-01 -// RCS-ID: $Id$ -// Copyright: (c) Stefan Csomor -// Licence: wxWindows licence -///////////////////////////////////////////////////////////////////////////// - -#ifndef _WX_WAVE_H_ -#define _WX_WAVE_H_ - -#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) -#pragma interface "wave.h" -#endif - -#if wxUSE_WAVE - -#include "wx/object.h" - -class WXDLLEXPORT wxWave : public wxObject -{ -public: - wxWave(); - wxWave(const wxString& fileName, bool isResource = FALSE); - wxWave(int size, const wxByte* data); - ~wxWave(); - -public: - bool Create(const wxString& fileName, bool isResource = FALSE); - bool IsOk() const { return !m_sndname.IsEmpty(); } - bool Play(bool async = TRUE, bool looped = FALSE) const; - -protected: - // prevent collision with some BSD definitions of macro Free() - bool FreeData(); - -private: - void* m_sndChan; - - wxString m_sndname; - void* m_hSnd; - int m_waveLength; - bool m_isResource; -}; - -#endif -#endif - // _WX_WAVE_H_ diff --git a/include/wx/msw/sound.h b/include/wx/msw/sound.h new file mode 100644 index 0000000000..cdfa05d8d4 --- /dev/null +++ b/include/wx/msw/sound.h @@ -0,0 +1,55 @@ +///////////////////////////////////////////////////////////////////////////// +// Name: sound.h +// Purpose: wxSound class +// Author: Julian Smart +// Modified by: +// Created: 01/02/97 +// RCS-ID: $Id$ +// Copyright: (c) Julian Smart +// Licence: wxWindows licence +///////////////////////////////////////////////////////////////////////////// + +#ifndef _WX_SOUND_H_ +#define _WX_SOUND_H_ + +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) +#pragma interface "sound.h" +#endif + +#if wxUSE_SOUND + +#include "wx/object.h" + +class WXDLLIMPEXP_ADV wxSound : public wxSoundBase +{ +public: + wxSound(); + wxSound(const wxString& fileName, bool isResource = false); + wxSound(int size, const wxByte* data); + ~wxSound(); + +public: + // Create from resource or file + bool Create(const wxString& fileName, bool isResource = false); + // Create from data + bool Create(int size, const wxByte* data); + + bool IsOk() const { return (m_waveData ? true : false); }; + + static void Stop(); + +protected: + bool Free(); + + bool DoPlay(unsigned flags) const; + +private: + wxByte* m_waveData; + int m_waveLength; + bool m_isResource; + + DECLARE_NO_COPY_CLASS(wxSound) +}; +#endif +#endif + diff --git a/include/wx/msw/wave.h b/include/wx/msw/wave.h deleted file mode 100644 index af07fc412c..0000000000 --- a/include/wx/msw/wave.h +++ /dev/null @@ -1,52 +0,0 @@ -///////////////////////////////////////////////////////////////////////////// -// Name: wave.h -// Purpose: wxWave class -// Author: Julian Smart -// Modified by: -// Created: 01/02/97 -// RCS-ID: $Id$ -// Copyright: (c) Julian Smart -// Licence: wxWindows licence -///////////////////////////////////////////////////////////////////////////// - -#ifndef _WX_WAVE_H_ -#define _WX_WAVE_H_ - -#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) -#pragma interface "wave.h" -#endif - -#if wxUSE_WAVE - -#include "wx/object.h" - -class WXDLLIMPEXP_ADV wxWave : public wxObject -{ -public: - wxWave(); - wxWave(const wxString& fileName, bool isResource = FALSE); - wxWave(int size, const wxByte* data); - ~wxWave(); - -public: - // Create from resource or file - bool Create(const wxString& fileName, bool isResource = FALSE); - // Create from data - bool Create(int size, const wxByte* data); - - bool IsOk() const { return (m_waveData ? TRUE : FALSE); }; - bool Play(bool async = TRUE, bool looped = FALSE) const; - -protected: - bool Free(); - -private: - wxByte* m_waveData; - int m_waveLength; - bool m_isResource; - - DECLARE_NO_COPY_CLASS(wxWave) -}; -#endif -#endif - diff --git a/include/wx/os2/sound.h b/include/wx/os2/sound.h new file mode 100644 index 0000000000..c5b39444e4 --- /dev/null +++ b/include/wx/os2/sound.h @@ -0,0 +1,46 @@ +///////////////////////////////////////////////////////////////////////////// +// Name: sound.h +// Purpose: wxSound class (loads and plays short Windows .wav files). +// Optional on non-Windows platforms. +// Author: David Webster +// Modified by: +// Created: 10/17/99 +// RCS-ID: $Id$ +// Copyright: (c) David Webster +// Licence: wxWindows licence +///////////////////////////////////////////////////////////////////////////// + +#ifndef _WX_SOUND_H_ +#define _WX_SOUND_H_ + +#include "wx/object.h" + +class wxSound : public wxSoundBase +{ +public: + wxSound(); + wxSound(const wxString& fileName, bool isResource = FALSE); + wxSound(int size, const wxByte* data); + ~wxSound(); + +public: + // Create from resource or file + bool Create(const wxString& fileName, bool isResource = FALSE); + // Create from data + bool Create(int size, const wxByte* data); + + bool IsOk() const { return (m_waveData ? TRUE : FALSE); }; + +protected: + bool Free(); + + bool DoPlay(unsigned flags) const; + +private: + wxByte* m_waveData; + int m_waveLength; + bool m_isResource; +}; + +#endif + // _WX_SOUND_H_ diff --git a/include/wx/os2/wave.h b/include/wx/os2/wave.h deleted file mode 100644 index fdfce64dc7..0000000000 --- a/include/wx/os2/wave.h +++ /dev/null @@ -1,45 +0,0 @@ -///////////////////////////////////////////////////////////////////////////// -// Name: wave.h -// Purpose: wxWave class (loads and plays short Windows .wav files). -// Optional on non-Windows platforms. -// Author: David Webster -// Modified by: -// Created: 10/17/99 -// RCS-ID: $Id$ -// Copyright: (c) David Webster -// Licence: wxWindows licence -///////////////////////////////////////////////////////////////////////////// - -#ifndef _WX_WAVE_H_ -#define _WX_WAVE_H_ - -#include "wx/object.h" - -class wxWave : public wxObject -{ -public: - wxWave(); - wxWave(const wxString& fileName, bool isResource = FALSE); - wxWave(int size, const wxByte* data); - ~wxWave(); - -public: - // Create from resource or file - bool Create(const wxString& fileName, bool isResource = FALSE); - // Create from data - bool Create(int size, const wxByte* data); - - bool IsOk() const { return (m_waveData ? TRUE : FALSE); }; - bool Play(bool async = TRUE, bool looped = FALSE) const; - -protected: - bool Free(); - -private: - wxByte* m_waveData; - int m_waveLength; - bool m_isResource; -}; - -#endif - // _WX_WAVE_H_