From: Kevin Ollivier Date: Thu, 12 Mar 2009 16:24:41 +0000 (+0000) Subject: Remove CodeWarrior portion of the Mac installation instructions. X-Git-Url: https://git.saurik.com/wxWidgets.git/commitdiff_plain/9fad307de64f39863a51bb7cd264ecf96d289464 Remove CodeWarrior portion of the Mac installation instructions. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@59494 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775 --- diff --git a/docs/osx/install.txt b/docs/osx/install.txt index 5c915422cd..0d7c0d0bf6 100644 --- a/docs/osx/install.txt +++ b/docs/osx/install.txt @@ -105,95 +105,3 @@ See also: http://developer.apple.com/technotes/tn2005/tn2137.html -Building with CodeWarrior -------------------------- - -(Note that using the Apple tools is recommended.) - -Installing latest headers (and Carbon Support) ----------------------------------------------- - -Patching headers: CodeWarrior 8.x ---------------------------------- - -If you run into trouble with WCHAR_MIN and WCHAR_MAX the for -MacOS X Support:Headers:(wchar_t Support fix):machine:ansi.h, -apply the patch ansi.diff. - -You may also need to comment out the _T definition in -ctype.h if you get multiple definition errors. - -setup.h -------- - -in order to build wxMac with CodeWarrior, you must copy or alias the file -include/wx/mac/setup0.h to include/wx/setup.h. - -this step is not needed when using the Apple Developer Tools under Mac OS X -since the setup.h file is automatically generated during the configuration. - -OpenGL ------- - -In order to build opengl support with CodeWarrior, you must install the opengl -libraries and headers from http://developer.apple.com/opengl/index.html - -If you want OpenGL support with CodeWarrior, set wxUSE_OPENGL to 1 in -include/wx/setup.h - -If you don't want OpenGl support, set wxUSE_OPENGL to 0 (the -default) and remove the file OpenGLLibraryStub from the project -before compilation. - -If you want OpenGL support with the Apple Developer Tools under Mac OS X, add ---with-opengl to the arguments of configure when configuring wxMac. - -Project Files -------------- - -The project files are stored as xml text files and converted to binary -CodeWarrior projects in the distribution (see AppleScript Files below): - - - *M8.xml -> *M8.mcp for CodeWarrior 8 and above. - -AppleScript Files ------------------ - -Several AppleScript files are provided in the docs:mac directory: - - - M8xml2mcp.applescript to convert xml files to CodeWarrior 8 projects - - M8mcp2xml.applescript to convert CodeWarrior 8 projects to xml files - - SetXMLCreator.applescript to set correct creator type (see below) - -To run the XML to MCP conversion scripts: - -Double click on e.g. docs/mac/M8xml2mcp.applescript, then "run" -the applescript and when asked for a folder pick src/. Then it -takes a while to scan all dirs for the xml files and convert -them to mcps. If some conversions fail it means an mcp already -exists (back them up prior to running the script). - -To set the correct creator type for importing into CodeWarrior, -you may need to run SetXMLCreator.applescript. - -Problems with .xpm files ------------------------- - -if you have downloaded all the files and get errors like : - -Error : the file 'wx/generic/tip.xpm' cannot be opened -tipdlg.cpp line 201 #include "wx/generic/tip.xpm" - -then your cvs has changed the type of the .xpm files to something other than -text, in order to fix this either change the type by using a resource editor -or drag the files from /include/wx/generic/..xpm on the SetTypeFromExtension -application that is included in this folder. This small applet itself queries -the Internet Config, so you will have to associate the "xpm" extension with -CodeWarrior before making use of this applet. - -Missing PLStringFuncsLib ------------------------- - -You will have to build All Targets for MacOS Support:Libraries:Sources:PLStringFuncs:Glue:PLStringFuncsGlue.mcp - -