From: Václav Slavík Date: Wed, 18 Dec 2002 23:32:22 +0000 (+0000) Subject: simpler fix for rendering bug fixed in previous revision X-Git-Url: https://git.saurik.com/wxWidgets.git/commitdiff_plain/94bc8b14d4f74c5bb831b0eca20a45c751fbb5fe?hp=75c116ab2cd450a6dd0cac3a0fa088179c04d6a0 simpler fix for rendering bug fixed in previous revision git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@18335 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775 --- diff --git a/src/html/htmlcell.cpp b/src/html/htmlcell.cpp index 02e2a4c853..542605fe2b 100644 --- a/src/html/htmlcell.cpp +++ b/src/html/htmlcell.cpp @@ -407,24 +407,9 @@ void wxHtmlContainerCell::Layout(int w) void wxHtmlContainerCell::Draw(wxDC& dc, int x, int y, int view_y1, int view_y2) { - int y1 = y + m_PosY; - int y2 = y + m_PosY + m_Height; - - // If the container is visible, draw it. - // This calculation checks for: - // (1) the cell is wholly within the view, OR - // (2) the cell overlaps, above the view, OR - // (3) the cell overlaps, below the view, OR - // (4) the cell overlaps, above and below the view. - if ((y1 <= view_y2 && y1 >= view_y1) || - (y2 <= view_y2 && y2 >= view_y1) || - (y1 <= view_y2 && y1 >= view_y1) || - (y1 <= view_y1 && y2 >= view_y2)) - - // Old calculation, which I believe is wrong (JACS). -// if ((y + m_PosY < view_y2) && (y + m_PosY + m_Height > view_y1)) + // container visible, draw it: + if ((y + m_PosY <= view_y2) && (y + m_PosY + m_Height > view_y1)) { - if (m_UseBkColour) { wxBrush myb = wxBrush(m_BkColour, wxSOLID); @@ -442,18 +427,12 @@ void wxHtmlContainerCell::Draw(wxDC& dc, int x, int y, int view_y1, int view_y2) wxPen mypen1(m_BorderColour1, 1, wxSOLID); wxPen mypen2(m_BorderColour2, 1, wxSOLID); - int subtractMe = 1; - // Check on other platforms whether we should be subtracting - // 1. On wxMSW, we get a notch if we do. -#ifdef __WXMSW__ - subtractMe = 0; -#endif dc.SetPen(mypen1); dc.DrawLine(x + m_PosX, y + m_PosY, x + m_PosX, y + m_PosY + m_Height - 1); - dc.DrawLine(x + m_PosX, y + m_PosY, x + m_PosX + m_Width - subtractMe, y + m_PosY); + dc.DrawLine(x + m_PosX, y + m_PosY, x + m_PosX + m_Width - 1, y + m_PosY); dc.SetPen(mypen2); dc.DrawLine(x + m_PosX + m_Width - 1, y + m_PosY, x + m_PosX + m_Width - 1, y + m_PosY + m_Height - 1); - dc.DrawLine(x + m_PosX, y + m_PosY + m_Height - 1, x + m_PosX + m_Width - subtractMe, y + m_PosY + m_Height - 1); + dc.DrawLine(x + m_PosX, y + m_PosY + m_Height - 1, x + m_PosX + m_Width - 1, y + m_PosY + m_Height - 1); } if (m_Cells)