From: Vadim Zeitlin Date: Thu, 9 Sep 2010 20:53:26 +0000 (+0000) Subject: Use the same logic for closing dialogs as for handling Escape key. X-Git-Url: https://git.saurik.com/wxWidgets.git/commitdiff_plain/83a7613b7186bb2597a393b6bcb14166f1e0641d Use the same logic for closing dialogs as for handling Escape key. Pressing "Esc" key closed the dialog with only wxID_OK button (but no wxID_CANCEL one) by default but pressing the "close window" button only closed it if wxID_CANCEL was present. Fix this by using the same code in OnCloseWindow() as in OnCharHook(), after extracting it into the new SendCloseButtonClickEvent() method. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@65488 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775 --- diff --git a/include/wx/dialog.h b/include/wx/dialog.h index 7419b9e02a..a1657b72af 100644 --- a/include/wx/dialog.h +++ b/include/wx/dialog.h @@ -249,6 +249,13 @@ private: // can be used as our parent or NULL if it can't wxWindow *CheckIfCanBeUsedAsParent(wxWindow *parent) const; + // Helper of OnCharHook() and OnCloseWindow(): find the appropriate button + // for closing the dialog and send a click event for it. + // + // Return true if we found a button to close the dialog and "clicked" it or + // false otherwise. + bool SendCloseButtonClickEvent(); + // handle Esc key presses void OnCharHook(wxKeyEvent& event); diff --git a/src/common/dlgcmn.cpp b/src/common/dlgcmn.cpp index a335b7efaa..605365867d 100644 --- a/src/common/dlgcmn.cpp +++ b/src/common/dlgcmn.cpp @@ -377,6 +377,32 @@ bool wxDialogBase::EmulateButtonClickIfPresent(int id) #endif // wxUSE_BUTTON/!wxUSE_BUTTON } +bool wxDialogBase::SendCloseButtonClickEvent() +{ + int idCancel = GetEscapeId(); + switch ( idCancel ) + { + case wxID_NONE: + // The user doesn't want this dialog to close "implicitly". + break; + + case wxID_ANY: + // this value is special: it means translate Esc to wxID_CANCEL + // but if there is no such button, then fall back to wxID_OK + if ( EmulateButtonClickIfPresent(wxID_CANCEL) ) + return true; + idCancel = GetAffirmativeId(); + // fall through + + default: + // translate Esc to button press for the button with given id + if ( EmulateButtonClickIfPresent(idCancel) ) + return true; + } + + return false; +} + bool wxDialogBase::IsEscapeKey(const wxKeyEvent& event) { // for most platforms, Esc key is used to close the dialogs @@ -388,25 +414,10 @@ void wxDialogBase::OnCharHook(wxKeyEvent& event) { if ( event.GetKeyCode() == WXK_ESCAPE ) { - int idCancel = GetEscapeId(); - switch ( idCancel ) + if ( SendCloseButtonClickEvent() ) { - case wxID_NONE: - // don't handle Esc specially at all - break; - - case wxID_ANY: - // this value is special: it means translate Esc to wxID_CANCEL - // but if there is no such button, then fall back to wxID_OK - if ( EmulateButtonClickIfPresent(wxID_CANCEL) ) - return; - idCancel = GetAffirmativeId(); - // fall through - - default: - // translate Esc to button press for the button with given id - if ( EmulateButtonClickIfPresent(idCancel) ) - return; + // Skip the call to event.Skip() below, we did handle this key. + return; } } @@ -480,23 +491,9 @@ wxDialogModality wxDialogBase::GetModality() const void wxDialogBase::OnCloseWindow(wxCloseEvent& WXUNUSED(event)) { // We'll send a Cancel message by default, which may close the dialog. - // Check for looping if the Cancel event handler calls Close(). - - // Note that if a cancel button and handler aren't present in the dialog, - // nothing will happen when you close the dialog via the window manager, or - // via Close(). We wouldn't want to destroy the dialog by default, since - // the dialog may have been created on the stack. However, this does mean - // that calling dialog->Close() won't delete the dialog unless the handler - // for wxID_CANCEL does so. So use Destroy() if you want to be sure to - // destroy the dialog. The default OnCancel (above) simply ends a modal - // dialog, and hides a modeless dialog. - - int idCancel = GetEscapeId(); - if ( idCancel == wxID_NONE ) - return; - if ( idCancel == wxID_ANY ) - idCancel = wxID_CANCEL; + // Check for looping if the Cancel event handler calls Close(). + // // VZ: this is horrible and MT-unsafe. Can't we reuse some of these global // lists here? don't dare to change it now, but should be done later! static wxList closing; @@ -506,9 +503,15 @@ void wxDialogBase::OnCloseWindow(wxCloseEvent& WXUNUSED(event)) closing.Append(this); - wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, idCancel); - cancelEvent.SetEventObject( this ); - GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog + // Note that if a cancel button and handler aren't present in the dialog, + // nothing will happen when you close the dialog via the window manager, or + // via Close(). We wouldn't want to destroy the dialog by default, since + // the dialog may have been created on the stack. However, this does mean + // that calling dialog->Close() won't delete the dialog unless the handler + // for wxID_CANCEL does so. So use Destroy() if you want to be sure to + // destroy the dialog. The default OnCancel (above) simply ends a modal + // dialog, and hides a modeless dialog. + SendCloseButtonClickEvent(); closing.DeleteObject(this); }