From: Václav Slavík Date: Tue, 19 Jan 2010 22:02:59 +0000 (+0000) Subject: Fix wxMulDivInt32() to round the result like win32 MulDiv() does. X-Git-Url: https://git.saurik.com/wxWidgets.git/commitdiff_plain/7ca3cc6fc375515bcb0bb925c944df067d3b2ead Fix wxMulDivInt32() to round the result like win32 MulDiv() does. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@63194 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775 --- diff --git a/include/wx/math.h b/include/wx/math.h index a17bb9d092..33831c274d 100644 --- a/include/wx/math.h +++ b/include/wx/math.h @@ -128,10 +128,8 @@ #if defined(__WXMSW__) && !defined(__WXWINCE__) #define wxMulDivInt32( a , b , c ) ::MulDiv( a , b , c ) -#elif defined( __WXMAC__ ) - #define wxMulDivInt32( a , b , c ) ( (wxInt32) ( ( (wxInt64)(a) * (wxInt64)(b) ) / (wxInt64)(c) ) ) #else - #define wxMulDivInt32( a , b , c ) ((wxInt32)((a)*(((wxDouble)b)/((wxDouble)c)))) + #define wxMulDivInt32( a , b , c ) (wxRound((a)*(((wxDouble)b)/((wxDouble)c)))) #endif #if wxUSE_APPLE_IEEE