From: Vadim Zeitlin Date: Thu, 20 Jan 2005 14:06:58 +0000 (+0000) Subject: compilation fix for CE: don't use GetModuleHandleA() which doesn't exist there X-Git-Url: https://git.saurik.com/wxWidgets.git/commitdiff_plain/79e385875be4ca15a4d36428156c33e5ccf74f23 compilation fix for CE: don't use GetModuleHandleA() which doesn't exist there git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@31513 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775 --- diff --git a/src/msw/dlmsw.cpp b/src/msw/dlmsw.cpp index 177dd7e202..9f904a240c 100644 --- a/src/msw/dlmsw.cpp +++ b/src/msw/dlmsw.cpp @@ -121,8 +121,10 @@ HMODULE wxGetModuleHandle(const char *name, void *addr) return hmod; } - // if failed, try by name - return ::GetModuleHandleA(name); + // Windows CE only has Unicode API, so even we have an ANSI string here, we + // still need to use GetModuleHandleW() there and so do it everywhere to + // avoid #ifdefs -- this code is not performance-critical anyhow... + return ::GetModuleHandle(wxString::FromAscii((char *)name)); } // ============================================================================