From: Julian Smart Date: Mon, 11 Oct 1999 11:06:44 +0000 (+0000) Subject: Added blank line to end (Tex2RTF requirement) X-Git-Url: https://git.saurik.com/wxWidgets.git/commitdiff_plain/4c61bdabd61e54a444b6f0d8f1dc73d6fe09085b?ds=sidebyside Added blank line to end (Tex2RTF requirement) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3928 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775 --- diff --git a/docs/latex/wx/tunicode.tex b/docs/latex/wx/tunicode.tex index 870b86f894..ba41720007 100644 --- a/docs/latex/wx/tunicode.tex +++ b/docs/latex/wx/tunicode.tex @@ -47,6 +47,7 @@ be compiled either in ANSI (traditional) mode or in the Unicode one. This can be achieved quite simply by using the means provided by wxWindows. Basicly, there are only a few things to watch out for: + \begin{itemize} \item Character type ({\tt char} or {\tt wchar\_t}) \item Literal strings (i.e. {\tt "Hello, world!"} or {\tt '*'}) @@ -95,11 +96,11 @@ section. \subsection{Unicode support in wxWindows} -In wxWindows, the code fragment from above should be written instead: +In wxWindows, the code fragment froim above should be written instead: \begin{verbatim} - wxChar ch = wxT('*'); - wxString s = wxT("Hello, world!"); + wxChar ch = T('*'); + wxString s = T("Hello, world!"); int len = s.Len(); \end{verbatim} @@ -114,22 +115,23 @@ a separate type for strings though, because the standard \helpref{wxString}{wxstring} supports Unicode, i.e. it stores iether ANSI or Unicode strings depending on the mode. -Finally, there is a special {\tt wxT()} macro which should enclose all literal +Finally, there is a special {\tt T()} macro which should enclose all literal strings in the program. As it's easy to see comparing the last fragment with the one above, this macro expands to nothing in the (usual) ANSI mode and prefixes {\tt 'L'} to its argument in the Unicode mode. The important conclusion is that if you use {\tt wxChar} instead of {\tt char}, avoid using C style strings and use {\tt wxString} instead and -don't forget to enclose all string literals inside {\tt wxT()} macro, your +don't forget to enclose all string literals inside {\tt T()} macro, your program automatically becomes (almost) Unicode compliant! Just let us state once again the rules: + \begin{itemize} \item Always use {\tt wxChar} instead of {\tt char} -\item Always enclose literal string constants in {\tt wxT()} macro unless +\item Always enclose literal string constants in {\tt T()} macro unless they're already converted to the right representation (another standard -wxWindows macro {\tt \_()} does it, so there is no need for {\tt wxT()} in this +wxWindows macro {\tt \_()} does it, so there is no need for {\tt T()} in this case) or you intend to pass the constant directly to an external function which doesn't accept wide-character strings. \item Use {\tt wxString} instead of C style strings. @@ -154,3 +156,5 @@ useful, is \helpref{wc\_str()}{wxstringwcstr} function which always returns the Unicode string. % TODO describe fn_str(), wx_str(), wxCharBuf classes, ... +% Please remember to put a blank line at the end of each file! (Tex2RTF 'issue') +