From: Stefan Csomor Date: Tue, 18 Dec 2007 13:22:37 +0000 (+0000) Subject: moving things to private headers X-Git-Url: https://git.saurik.com/wxWidgets.git/commitdiff_plain/3adadab4828192deaae9ec74748585ca127271e5 moving things to private headers git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@50797 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775 --- diff --git a/include/wx/private/graphics.h b/include/wx/private/graphics.h new file mode 100644 index 0000000000..2fac1b0733 --- /dev/null +++ b/include/wx/private/graphics.h @@ -0,0 +1,157 @@ +///////////////////////////////////////////////////////////////////////////// +// Name: wx/private/graphics.h +// Purpose: private graphics context header +// Author: Stefan Csomor +// Modified by: +// Created: +// Copyright: (c) Stefan Csomor +// RCS-ID: $Id: graphics.h 50348 2007-11-30 13:48:22Z RR $ +// Licence: wxWindows licence +///////////////////////////////////////////////////////////////////////////// + +#ifndef _WX_GRAPHICS_PRIVATE_H_ +#define _WX_GRAPHICS_PRIVATE_H_ + +#if wxUSE_GRAPHICS_CONTEXT + +#include "wx/graphics.h" + +class WXDLLIMPEXP_CORE wxGraphicsObjectRefData : public wxObjectRefData +{ + public : + wxGraphicsObjectRefData( wxGraphicsRenderer* renderer ); + wxGraphicsObjectRefData( const wxGraphicsObjectRefData* data ); + wxGraphicsRenderer* GetRenderer() const ; + virtual wxGraphicsObjectRefData* Clone() const ; + + protected : + wxGraphicsRenderer* m_renderer; +} ; + +class WXDLLIMPEXP_CORE wxGraphicsMatrixData : public wxGraphicsObjectRefData +{ +public : + wxGraphicsMatrixData( wxGraphicsRenderer* renderer) : + wxGraphicsObjectRefData(renderer) {} + + virtual ~wxGraphicsMatrixData() {} + + // concatenates the matrix + virtual void Concat( const wxGraphicsMatrixData *t ) = 0; + + // sets the matrix to the respective values + virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0, + wxDouble tx=0.0, wxDouble ty=0.0) = 0; + + // gets the component valuess of the matrix + virtual void Get(wxDouble* a=NULL, wxDouble* b=NULL, wxDouble* c=NULL, + wxDouble* d=NULL, wxDouble* tx=NULL, wxDouble* ty=NULL) const = 0; + + // makes this the inverse matrix + virtual void Invert() = 0; + + // returns true if the elements of the transformation matrix are equal ? + virtual bool IsEqual( const wxGraphicsMatrixData* t) const = 0; + + // return true if this is the identity matrix + virtual bool IsIdentity() const = 0; + + // + // transformation + // + + // add the translation to this matrix + virtual void Translate( wxDouble dx , wxDouble dy ) = 0; + + // add the scale to this matrix + virtual void Scale( wxDouble xScale , wxDouble yScale ) = 0; + + // add the rotation to this matrix (radians) + virtual void Rotate( wxDouble angle ) = 0; + + // + // apply the transforms + // + + // applies that matrix to the point + virtual void TransformPoint( wxDouble *x, wxDouble *y ) const = 0; + + // applies the matrix except for translations + virtual void TransformDistance( wxDouble *dx, wxDouble *dy ) const =0; + + // returns the native representation + virtual void * GetNativeMatrix() const = 0; +} ; + +class WXDLLIMPEXP_CORE wxGraphicsPathData : public wxGraphicsObjectRefData +{ +public : + wxGraphicsPathData(wxGraphicsRenderer* renderer) : wxGraphicsObjectRefData(renderer) {} + virtual ~wxGraphicsPathData() {} + + // + // These are the path primitives from which everything else can be constructed + // + + // begins a new subpath at (x,y) + virtual void MoveToPoint( wxDouble x, wxDouble y ) = 0; + + // adds a straight line from the current point to (x,y) + virtual void AddLineToPoint( wxDouble x, wxDouble y ) = 0; + + // adds a cubic Bezier curve from the current point, using two control points and an end point + virtual void AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y ) = 0; + + // adds another path + virtual void AddPath( const wxGraphicsPathData* path ) =0; + + // closes the current sub-path + virtual void CloseSubpath() = 0; + + // gets the last point of the current path, (0,0) if not yet set + virtual void GetCurrentPoint( wxDouble* x, wxDouble* y) const = 0; + + // adds an arc of a circle centering at (x,y) with radius (r) from startAngle to endAngle + virtual void AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise ) = 0; + + // + // These are convenience functions which - if not available natively will be assembled + // using the primitives from above + // + + // adds a quadratic Bezier curve from the current point, using a control point and an end point + virtual void AddQuadCurveToPoint( wxDouble cx, wxDouble cy, wxDouble x, wxDouble y ); + + // appends a rectangle as a new closed subpath + virtual void AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h ); + + // appends an ellipsis as a new closed subpath fitting the passed rectangle + virtual void AddCircle( wxDouble x, wxDouble y, wxDouble r ); + + // appends a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2), also a straight line from (current) to (x1,y1) + virtual void AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r ) ; + + // appends an ellipse + virtual void AddEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h); + + // appends a rounded rectangle + virtual void AddRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius); + + // returns the native path + virtual void * GetNativePath() const = 0; + + // give the native path returned by GetNativePath() back (there might be some deallocations necessary) + virtual void UnGetNativePath(void *p) const= 0; + + // transforms each point of this path by the matrix + virtual void Transform( const wxGraphicsMatrixData* matrix ) =0; + + // gets the bounding box enclosing all points (possibly including control points) + virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) const=0; + + virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxODDEVEN_RULE) const=0; +}; + +#endif + +#endif // _WX_GRAPHICS_PRIVATE_H_