From: Václav Slavík Date: Sat, 27 Jul 2002 22:28:28 +0000 (+0000) Subject: How to use MSLU with MSVC/nmake X-Git-Url: https://git.saurik.com/wxWidgets.git/commitdiff_plain/26a0063198e7efb9a542e51b5fab6beb3b414453 How to use MSLU with MSVC/nmake git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16300 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775 --- diff --git a/docs/msw/install.txt b/docs/msw/install.txt index 948b3af7c0..b7a7c3e32f 100644 --- a/docs/msw/install.txt +++ b/docs/msw/install.txt @@ -136,7 +136,16 @@ Makefile notes: doesn't occur when using project files to build wxWindows. To build Unicode versions of the libraries, add UNICODE=1 - to the nmake invocation ( default is UNICODE=0 ). + to the nmake invocation ( default is UNICODE=0 ). If you want to + be able to use Unicode version on Windows9x, you will need + MSLU (Microsoft Layer for Unicode) runtime DLL and import lib. + The former can be downloaded from Microsoft, the latter is part + of the latest Platform SDK from Microsoft (see msdn.microsoft.com + for details). An alternative implementation of import library can + be downloaded from http://libunicows.sourceforge.net - unlike the + official one, this one works with other compilers and does not + require 300+ MB Platform SDK update. Add MSLU=1 to the nmake + invocation to enable MSLU. Note that the wxWindows core library allows you to have debug and release libraries available simultaneously, by compiling the