From: Vadim Zeitlin Date: Sun, 4 Apr 2004 13:02:12 +0000 (+0000) Subject: include headers normally included from windows.h and shellapi.h under Windows CE X-Git-Url: https://git.saurik.com/wxWidgets.git/commitdiff_plain/14d3c9f7b4c8f7ca0a83974af6e01b07183c500a include headers normally included from windows.h and shellapi.h under Windows CE git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26610 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775 --- diff --git a/include/wx/msw/wrapwin.h b/include/wx/msw/wrapwin.h index b88fde9331..04b9d59ed3 100644 --- a/include/wx/msw/wrapwin.h +++ b/include/wx/msw/wrapwin.h @@ -18,6 +18,20 @@ #endif #include + +#ifdef __WXWINCE__ + // this doesn't make any sense knowing that windows.h includes all these + // headers anyhow, but the fact remains that when building using eVC 4 the + // functions and constants from these headers are not defined unless we + // explicitly include them ourselves -- how is it possible is beyond me... + #include + #include + #include + + // this one OTOH contains many useful CE-only functions + #include +#endif // __WXWINCE__ + #include "wx/msw/winundef.h" // types DWORD_PTR, ULONG_PTR and so on might be not defined in old headers but