From: Unknown (UG) Date: Fri, 16 Oct 1998 18:17:28 +0000 (+0000) Subject: no message X-Git-Url: https://git.saurik.com/wxWidgets.git/commitdiff_plain/07e80bdd10a890a55f59aa0fa2044125cf44caf4?ds=inline no message git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@853 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775 --- diff --git a/utils/glcanvas/win/glcanvas.dsp b/utils/glcanvas/win/glcanvas.dsp new file mode 100644 index 0000000000..b445bf5af8 --- /dev/null +++ b/utils/glcanvas/win/glcanvas.dsp @@ -0,0 +1,86 @@ +# Microsoft Developer Studio Project File - Name="glcanvas" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 5.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=glcanvas - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "glcanvas.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "glcanvas.mak" CFG="glcanvas - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "glcanvas - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "glcanvas - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe + +!IF "$(CFG)" == "glcanvas - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\include" /I "..\..\..\include\wx\msw" /I "..\..\..\include\wx\generic" /I "..\..\..\include\wx\other" /I "..\..\..\src\png" /I "..\..\..\src\zlib" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D "__WINDOWS__" /D "STRICT" /Fp"..\..\..\Release\wxWin.pch" /YX"wx\wxprec.h" /FD /c +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "glcanvas - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c +# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /Gf /Gy /I "..\..\..\include" /I "..\..\..\include\wx\msw" /I "..\..\..\include\wx\generic" /I "..\..\..\include\wx\other" /I "..\..\..\src\png" /I "..\..\..\src\zlib" /D "__WXDEBUG__" /D WXDEBUG=1 /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D "__WINDOWS__" /D "STRICT" /Fp"..\..\..\Debug\wxWin.pch" /YX"wx\wxprec.h" /FD /c +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "glcanvas - Win32 Release" +# Name "glcanvas - Win32 Debug" +# Begin Source File + +SOURCE=.\glcanvas.cpp +# End Source File +# Begin Source File + +SOURCE=.\glcanvas.h +# End Source File +# End Target +# End Project