split into two programmatically (perhaps from a menu command), and unsplit
either programmatically or via the wxSplitterWindow user interface.
-Appropriate 3D shading for the Windows 95 user interface is an option.
-This is also recommended for GTK.
+Appropriate 3D shading for the Windows 95 user interface is an option -
+this is also recommended for GTK. Optionally, the sash can be made to
+look more like the native control under MacOS X.
\wxheading{Window styles}
\twocolitem{\windowstyle{wxSP\_3DSASH}}{Draws a 3D effect sash.}
\twocolitem{\windowstyle{wxSP\_3DBORDER}}{Draws a 3D effect border.}
\twocolitem{\windowstyle{wxSP\_FULLSASH}}{Draws the ends of the sash (so the window can be used without a border).}
+\twocolitem{\windowstyle{wxSP\_SASH\_AQUA}}{Draws a sash with an Aqua-like appearance.}
\twocolitem{\windowstyle{wxSP\_BORDER}}{Draws a thin black border around the window.}
\twocolitem{\windowstyle{wxSP\_NOBORDER}}{No border, and a black sash.}
\twocolitem{\windowstyle{wxSP\_PERMIT\_UNSPLIT}}{Always allow to
if ( m_splitMode == wxSPLIT_VERTICAL )
{
dc.SetPen(*m_facePen);
- // How to test for Aqua?
-#ifdef __DARWIN__
- dc.SetBrush(*wxWHITE_BRUSH);
-#else
- dc.SetBrush(*m_faceBrush);
-#endif
+
+ if (HasFlag( wxSP_SASH_AQUA ))
+ dc.SetBrush(*wxWHITE_BRUSH);
+ else
+ dc.SetBrush(*m_faceBrush);
dc.DrawRectangle(m_sashPosition + 2, 0 , m_sashSize - 4, h );
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.SetPen(*m_hilightPen);
dc.DrawLine(m_sashPosition+1, m_borderSize - 2, m_sashPosition+1, h - m_borderSize+2);
-#ifndef __DARWIN__
- dc.SetPen(*m_mediumShadowPen);
-#endif
- int yMedium = m_borderSize ? h-m_borderSize+1 : h ;
+ if (!HasFlag( wxSP_SASH_AQUA ))
+ dc.SetPen(*m_mediumShadowPen);
+
+ int yMedium = m_borderSize ? h-m_borderSize+1 : h ;
dc.DrawLine(m_sashPosition+m_sashSize-2, xShadow, m_sashPosition+m_sashSize-2, yMedium);
-#ifdef __DARWIN__
- dc.SetPen(*m_lightShadowPen);
-#else
- dc.SetPen(*m_darkShadowPen);
-#endif
+ if (HasFlag( wxSP_SASH_AQUA ))
+ dc.SetPen(*m_lightShadowPen);
+ else
+ dc.SetPen(*m_darkShadowPen);
dc.DrawLine(m_sashPosition+m_sashSize-1, m_borderSize, m_sashPosition+m_sashSize-1, h-m_borderSize );
// Draw the top and bottom edges of the sash, if requested
else
{
dc.SetPen(*m_facePen);
- // How to test for Aqua?
-#ifdef __DARWIN__
- dc.SetBrush(*wxWHITE_BRUSH);
-#else
- dc.SetBrush(*m_faceBrush);
-#endif
+ if (HasFlag( wxSP_SASH_AQUA ))
+ dc.SetBrush(*wxWHITE_BRUSH);
+ else
+ dc.SetBrush(*m_faceBrush);
dc.DrawRectangle( m_borderSize-2, m_sashPosition + 2, w-m_borderSize+2, m_sashSize - 4);
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.SetPen(*m_hilightPen);
dc.DrawLine(m_borderSize-2, m_sashPosition+1, w-m_borderSize+1, m_sashPosition+1);
-#ifndef __DARWIN__
- dc.SetPen(*m_mediumShadowPen);
-#endif
+ if (!HasFlag( wxSP_SASH_AQUA ))
+ dc.SetPen(*m_mediumShadowPen);
dc.DrawLine(m_borderSize-1, m_sashPosition+m_sashSize-2, w-m_borderSize+1, m_sashPosition+m_sashSize-2);
-#ifdef __DARWIN__
- dc.SetPen(*m_lightShadowPen);
-#else
- dc.SetPen(*m_darkShadowPen);
-#endif
+ if (HasFlag( wxSP_SASH_AQUA ))
+ dc.SetPen(*m_lightShadowPen);
+ else
+ dc.SetPen(*m_darkShadowPen);
dc.DrawLine(m_borderSize, m_sashPosition+m_sashSize-1, w-m_borderSize, m_sashPosition+m_sashSize-1);
// Draw the left and right edges of the sash, if requested