dropsrc.cpp MSW OLE
droptgt.cpp MSW OLE
enhmeta.cpp MSW Win32Only
-helpbest.cpp MSW Win32Only
+helpbest.cpp MSW Win32Only,LowLevel
evtloop.cpp MSW LowLevel
fdrepdlg.cpp MSW Win32Only
# FIXME: the generic implementation doesn't work under MSW, so we must
gdiimage.cpp MSW LowLevel
gdiobj.cpp MSW LowLevel
glcanvas.cpp MSW
-helpchm.cpp MSW Win32Only
-helpwin.cpp MSW
+helpchm.cpp MSW Win32Only,LowLevel
+helpwin.cpp MSW LowLevel
icon.cpp MSW LowLevel
imaglist.cpp MSW Win32Only
iniconf.cpp MSW
the window completely when its size is changed - you will have to repaint the
new window area manually if you use this style. Currently only has an effect for
Windows.}
-\twocolitem{\windowstyle{wxVSCROLL}}{Use this style to enable a vertical scrollbar. (Still used?) }
-\twocolitem{\windowstyle{wxHSCROLL}}{Use this style to enable a horizontal scrollbar. (Still used?) }
+\twocolitem{\windowstyle{wxVSCROLL}}{Use this style to enable a vertical scrollbar.}
+\twocolitem{\windowstyle{wxHSCROLL}}{Use this style to enable a horizontal scrollbar.}
\twocolitem{\windowstyle{wxCLIP\_CHILDREN}}{Use this style to eliminate flicker caused by the background being
repainted, then children being painted over them. Windows only.}
\end{twocollist}
Invokes the constraint-based layout algorithm or the sizer-based algorithm
for this window.
-See \helpref{wxWindow::SetAutoLayout}{wxwindowsetautolayout} on when
-this function gets called automatically using auto layout.
+See \helpref{wxWindow::SetAutoLayout}{wxwindowsetautolayout}: when auto
+layout is on, this function gets called automatically when the window is resized.
\membersection{wxWindow::LoadFromResource}\label{wxwindowloadfromresource}
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo /out:"..\lib\wxuniv.lib"
+# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "wxUniv - Win32 Debug"
# End Source File
# Begin Source File
+SOURCE=.\common\extended.c
+# SUBTRACT CPP /YX /Yc /Yu
+# End Source File
+# Begin Source File
+
SOURCE=.\common\fddlgcmn.cpp
# End Source File
# Begin Source File
# End Source File
# Begin Source File
+SOURCE=.\common\unzip.c
+# SUBTRACT CPP /YX /Yc /Yu
+# End Source File
+# Begin Source File
+
SOURCE=.\common\url.cpp
# End Source File
# Begin Source File
SOURCE=.\common\zstream.cpp
# End Source File
-
-# Begin Source File
-
-SOURCE=.\common\extended.c
-# SUBTRACT CPP /YX /Yc /Yu
-# End Source File
-# Begin Source File
-
-SOURCE=.\common\unzip.c
-# SUBTRACT CPP /YX /Yc /Yu
-# End Source File
-
# End Group
# Begin Group "Generic Files"
SOURCE=.\generic\wizard.cpp
# End Source File
-
# End Group
# Begin Group "wxHTML Files"
SOURCE=.\html\winpars.cpp
# End Source File
-
# End Group
# Begin Group "MSW Files"
# PROP Default_Filter ""
# Begin Source File
-SOURCE=.\msw\dummy.cpp
-# ADD CPP /Yc"wx/wxprec.h"
-# End Source File
-# Begin Source File
-
SOURCE=.\msw\app.cpp
# End Source File
# Begin Source File
# End Source File
# Begin Source File
+SOURCE=.\msw\dummy.cpp
+# ADD CPP /Yc"wx/wxprec.h"
+# End Source File
+# Begin Source File
+
SOURCE=.\msw\evtloop.cpp
# End Source File
# Begin Source File
# End Source File
# Begin Source File
+SOURCE=.\msw\gsocket.c
+# SUBTRACT CPP /YX /Yc /Yu
+# End Source File
+# Begin Source File
+
+SOURCE=.\msw\gsockmsw.c
+# SUBTRACT CPP /YX /Yc /Yu
+# End Source File
+# Begin Source File
+
+SOURCE=.\msw\helpbest.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\msw\helpchm.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\msw\helpwin.cpp
+# End Source File
+# Begin Source File
+
SOURCE=.\msw\icon.cpp
# End Source File
# Begin Source File
SOURCE=.\msw\window.cpp
# End Source File
+# End Group
+# Begin Group "Universal Files"
+# PROP Default_Filter ""
+# Begin Group "Theme Files"
+
+# PROP Default_Filter ""
# Begin Source File
-SOURCE=.\msw\gsocket.c
-# SUBTRACT CPP /YX /Yc /Yu
+SOURCE=.\univ\themes\gtk.cpp
# End Source File
# Begin Source File
-SOURCE=.\msw\gsockmsw.c
-# SUBTRACT CPP /YX /Yc /Yu
+SOURCE=.\univ\themes\metal.cpp
# End Source File
+# Begin Source File
+SOURCE=.\univ\themes\win32.cpp
+# End Source File
# End Group
-# Begin Group "Universal Files"
-
-# PROP Default_Filter ""
# Begin Source File
SOURCE=.\univ\bmpbuttn.cpp
SOURCE=.\univ\winuniv.cpp
# End Source File
-
-# Begin Group "Theme Files"
-
-# PROP Default_Filter ""
-# Begin Source File
-
-SOURCE=.\univ\themes\gtk.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\univ\themes\metal.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\univ\themes\win32.cpp
-# End Source File
-
-# End Group
# End Group
# Begin Group "Headers"
# Begin Source File
SOURCE=..\include\wx\univ\setup.h
+
!IF "$(CFG)" == "wxUniv - Win32 Release"
+
# Begin Custom Build - Creating lib\univ\wx\setup.h from $(InputPath)
InputPath=..\include\wx\univ\setup.h
copy "$(InputPath)" ..\lib\univ\wx\setup.h
# End Custom Build
+
!ELSEIF "$(CFG)" == "wxUniv - Win32 Debug"
+
# Begin Custom Build - Creating lib\univd\wx\setup.h from $(InputPath)
InputPath=..\include\wx\univ\setup.h
copy "$(InputPath)" ..\lib\univd\wx\setup.h
# End Custom Build
+
!ENDIF
+
# End Source File
# End Group
# Begin Group "Common"
SOURCE=..\include\wx\zstream.h
# End Source File
-
# End Group
# Begin Group "MSW"
SOURCE=..\include\wx\generic\wizard.h
# End Source File
-
# End Group
# Begin Group "HTML"
SOURCE=..\include\wx\html\winpars.h
# End Source File
-
# End Group
# Begin Group "Universal"