-utils/glcanvas/Makefile.in
-utils/glcanvas/docs/*.*
-utils/glcanvas/win/*.cpp
-utils/glcanvas/win/*.h
-utils/glcanvas/win/make*.*
-utils/glcanvas/gtk/*.cpp
-utils/glcanvas/gtk/*.h
-utils/glcanvas/gtk/make*.*
-utils/glcanvas/motif/*.cpp
-utils/glcanvas/motif/*.h
-utils/glcanvas/motif/make*.*
-utils/glcanvas/motif/*.txt
-utils/glcanvas/samples/cube/*.cpp
-utils/glcanvas/samples/cube/*.h
-utils/glcanvas/samples/cube/*.rc
-utils/glcanvas/samples/cube/*.ico
-utils/glcanvas/samples/cube/*.xbm
-utils/glcanvas/samples/cube/make*.*
-utils/glcanvas/samples/cube/Makefile
+include/wx/glcanvas.h
+include/wx/motif/glcanvas.h
+include/wx/gtk/glcanvas.h
+include/wx/msw/glcanvas.h
-utils/glcanvas/samples/isosurf/*.cpp
-utils/glcanvas/samples/isosurf/*.h
-utils/glcanvas/samples/isosurf/*.rc
-utils/glcanvas/samples/isosurf/*.ico
-utils/glcanvas/samples/isosurf/*.xbm
-utils/glcanvas/samples/isosurf/*.dat.gz
-utils/glcanvas/samples/isosurf/make*.*
-utils/glcanvas/samples/isosurf/Makefile
+src/motif/glcanvas.cpp
+src/gtk/glcanvas.cpp
+src/msw/glcanvas.cpp
-utils/glcanvas/samples/penguin/*.cpp
-utils/glcanvas/samples/penguin/*.c
-utils/glcanvas/samples/penguin/*.h
-utils/glcanvas/samples/penguin/*.rc
-utils/glcanvas/samples/penguin/*.ico
-utils/glcanvas/samples/penguin/*.xbm
-utils/glcanvas/samples/penguin/*.xpm
-utils/glcanvas/samples/penguin/make*.*
-utils/glcanvas/samples/penguin/Makefile
-utils/glcanvas/samples/penguin/penguin.lwo
+samples/opengl/cube/*.cpp
+samples/opengl/cube/*.h
+samples/opengl/cube/*.rc
+samples/opengl/cube/*.ico
+samples/opengl/cube/*.xbm
+samples/opengl/cube/make*.*
+samples/opengl/cube/Makefile
+samples/opengl/isosurf/*.cpp
+samples/opengl/isosurf/*.h
+samples/opengl/isosurf/*.rc
+samples/opengl/isosurf/*.ico
+samples/opengl/isosurf/*.xbm
+samples/opengl/isosurf/*.dat.gz
+samples/opengl/isosurf/make*.*
+samples/opengl/isosurf/Makefile
+samples/opengl/penguin/*.cpp
+samples/opengl/penguin/*.c
+samples/opengl/penguin/*.h
+samples/opengl/penguin/*.rc
+samples/opengl/penguin/*.ico
+samples/opengl/penguin/*.xbm
+samples/opengl/penguin/*.xpm
+samples/opengl/penguin/make*.*
+samples/opengl/penguin/Makefile
+samples/opengl/penguin/penguin.lwo
gaugemsw.cpp M 16
gdiimage.cpp M
gdiobj.cpp M
+glcanvas.cpp M
helpwin.cpp M
icon.cpp M
imaglist.cpp M 32
frame.cpp R
gauge.cpp R
gdiobj.cpp R
+glcanvas.cpp R
icon.cpp R
listbox.cpp R
main.cpp R
frame.cpp X
gauge.cpp X
gdiobj.cpp X
+glcanvas.cpp X
icon.cpp X
listbox.cpp X
main.cpp X
gdiobj.h W
geometry.h W
gifdecod.h W
+glcanvas.h W
grid.h W
gsocket.h W
hash.h W B
frame.h K
gauge.h K
gdiobj.h K
+glcanvas.h K
icon.h K
joystick.h K
listbox.h K
frame.h F
gauge.h F
gdiobj.h F
+glcanvas.h F
icon.h F
joystick.h F
listbox.h F
gaugemsw.h 9
gdiimage.h 9
gdiobj.h 9
+glcanvas.h 9
helpwin.h 9
icon.h 9
imaglist.h 9
\input ftp.tex
\input gauge.tex
\input gdiobj.tex
+\input glcanvas.tex
\input valgen.tex
\input grid.tex
\input hash.tex
--- /dev/null
+\section{\class{wxGLCanvas}}\label{wxglcanvas}
+
+wxGLCanvas is a class for displaying OpenGL graphics. There are
+wrappers for OpenGL on Windows, and GTK+ and Motif.
+
+To use this class, create a wxGLCanvas window, call \helpref{wxGLCanvas::SetCurrent}{wxglcanvassetcurrent}
+to direct normal OpenGL commands to the window, and then call \helpref{wxGLCanvas::SwapBuffers}{wxglcanvasswapbuffers}
+to show the OpenGL buffer on the window.
+
+Please note that despite deriving from wxScrolledWindow, scrolling is not enabled for this class under
+Windows.
+
+To switch wxGLCanvas support on under Windows, edit setup.h and set wxUSE\_GLCANVAS to 1.
+
+\wxheading{Derived from}
+
+\helpref{wxScrolledWindow}{wxscrolledwindow}\\
+\helpref{wxWindow}{wxwindow}\\
+\helpref{wxEvtHandler}{wxevthandler}\\
+\helpref{wxObject}{wxobject}
+
+\wxheading{Include files}
+
+<wx/glcanvas.h>
+
+\wxheading{Window styles}
+
+There are no specific window styles for this class.
+
+See also \helpref{window styles overview}{windowstyles}.
+
+\latexignore{\rtfignore{\wxheading{Members}}}
+
+\membersection{wxGLCanvas::wxGLCanvas}\label{wxglcanvasconstr}
+
+\func{void}{wxGLCanvas}{\param{wxWindow* }{parent}, \param{wxWindowID}{ id = -1}, \param{const wxPoint\&}{ pos},
+ \param{const wxSize\&}{ size}, \param{long}{ style=0}, \param{const wxString\& }{name="GLCanvas"},
+ \param{int*}{ attribList = 0}, \param{const wxPalette\&}{ palette = wxNullPalette}}
+
+\func{void}{wxGLCanvas}{\param{wxWindow* }{parent}, \param{wxGLCanvas* }{ sharedCanvas = NULL}, \param{wxWindowID}{ id = -1}, \param{const wxPoint\&}{ pos},
+ \param{const wxSize\&}{ size}, \param{long}{ style=0}, \param{const wxString\& }{name="GLCanvas"},
+ \param{int*}{ attribList = 0}, \param{const wxPalette\&}{ palette = wxNullPalette}}
+
+\func{void}{wxGLCanvas}{\param{wxWindow* }{parent}, \param{wxGLContext* }{ sharedContext = NULL}, \param{wxWindowID}{ id = -1}, \param{const wxPoint\&}{ pos},
+ \param{const wxSize\&}{ size}, \param{long}{ style=0}, \param{const wxString\& }{name="GLCanvas"},
+ \param{int*}{ attribList = 0}, \param{const wxPalette\&}{ palette = wxNullPalette}}
+
+Constructor.
+
+\membersection{wxGLCanvas::SetCurrent}\label{wxglcanvassetcurrent}
+
+\func{void}{SetCurrent}{\void}
+
+Sets this canvas as the current recipient of OpenGL calls.
+
+\membersection{wxGLCanvas::SetColour}\label{wxglcanvassetcolour}
+
+\func{void}{SetColour}{\param{const char*}{ colour}}
+
+Sets the current colour for this window, using the wxWindows colour database to find a named colour.
+
+\membersection{wxGLCanvas::SwapBuffers}\label{wxglcanvasswapbuffers}
+
+\func{void}{SwapBuffers}{\void}
+
+Displays the previous OpenGL commands on the window.
+
might alter size characteristics. You may also need to follow it with
a call to AdjustScrollbars.
-
--- /dev/null
+#ifndef _WX_GLCANVAS_H_BASE_
+#define _WX_GLCANVAS_H_BASE_
+
+#if defined(__WXMSW__)
+#include "wx/msw/glcanvas.h"
+#elif defined(__WXMOTIF__)
+#include "wx/motif/glcanvas.h"
+#elif defined(__WXGTK__)
+#include "wx/gtk/glcanvas.h"
+#elif defined(__WXQT__)
+#include "wx/qt/glcanvas.h"
+#elif defined(__WXMAC__)
+#include "wx/mac/glcanvas.h"
+#elif defined(__WXPM__)
+#include "wx/os2/glcanvas.h"
+#elif defined(__WXSTUBS__)
+#include "wx/stubs/glcanvas.h"
+#endif
+
+#endif
+ // _WX_GLCANVAS_H_BASE_
--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: glcanvas.h
+// Purpose: wxGLCanvas, for using OpenGL/Mesa with wxWindows and GTK
+// Author: Robert Roebling
+// Modified by:
+// Created: 17/8/98
+// RCS-ID: $Id$
+// Copyright: (c) Robert Roebling
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifdef __GNUG__
+#pragma interface "glcanvas.h"
+#endif
+
+#ifndef _WX_GLCANVAS_H_
+#define _WX_GLCANVAS_H_
+
+#include <wx/defs.h>
+
+#if wxUSE_GLCANVAS
+
+#include <wx/scrolwin.h>
+
+extern "C" {
+#include "GL/gl.h"
+#include "GL/glx.h"
+#include "GL/glu.h"
+}
+
+//---------------------------------------------------------------------------
+// Constants for attriblist
+//---------------------------------------------------------------------------
+
+enum
+{
+ WX_GL_RGBA=1, /* use true color palette */
+ WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
+ WX_GL_DOUBLEBUFFER, /* use doublebuffer */
+ WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
+ WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
+ WX_GL_MIN_BLUE /* use blue buffer with most bits (> MIN_BLUE bits) */
+/* these are enough constants for now, the remaining will be added later */
+};
+
+//---------------------------------------------------------------------------
+// classes
+//---------------------------------------------------------------------------
+
+class WXDLLEXPORT wxGLContext;
+class WXDLLEXPORT wxGLCanvas;
+
+//---------------------------------------------------------------------------
+// wxGLContext
+//---------------------------------------------------------------------------
+
+
+class WXDLLEXPORT wxGLContext: public wxObject
+{
+public:
+ wxGLContext( bool isRGB, wxWindow *win, const wxPalette& palette = wxNullPalette );
+ wxGLContext(
+ bool WXUNUSED(isRGB), wxWindow *win,
+ const wxPalette& WXUNUSED(palette),
+ const wxGLContext *other /* for sharing display lists */
+ );
+ ~wxGLContext();
+
+ void SetCurrent();
+ void SetColour(const char *colour);
+ void SwapBuffers();
+
+ void SetupPixelFormat();
+ void SetupPalette(const wxPalette& palette);
+ wxPalette CreateDefaultPalette();
+
+ inline wxPalette* GetPalette() const { return (wxPalette*) & m_palette; }
+ inline wxWindow* GetWindow() const { return m_window; }
+ inline GtkWidget* GetWidget() const { return m_widget; }
+ inline GLXContext GetContext() const { return m_glContext; }
+
+public:
+ GLXContext m_glContext;
+
+ GtkWidget *m_widget;
+ wxPalette m_palette;
+ wxWindow* m_window;
+
+private:
+ DECLARE_CLASS(wxGLContext)
+};
+
+//---------------------------------------------------------------------------
+// wxGLContext
+//---------------------------------------------------------------------------
+
+class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow
+{
+public:
+ inline wxGLCanvas() {
+ m_glContext = (wxGLContext*) NULL;
+ m_sharedContext = (wxGLContext*) NULL;
+ m_glWidget = (GtkWidget*) NULL;
+ m_vi = (void*) NULL;
+ m_exposed = FALSE;
+ }
+ wxGLCanvas( wxWindow *parent, wxWindowID id = -1,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0, const wxString& name = "GLCanvas",
+ int *attribList = (int*) NULL,
+ const wxPalette& palette = wxNullPalette );
+ wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
+ wxWindowID id = -1,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0, const wxString& name = "GLCanvas",
+ int *attribList = (int*) NULL,
+ const wxPalette& palette = wxNullPalette );
+ wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL,
+ wxWindowID id = -1,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0, const wxString& name = "GLCanvas",
+ int *attribList = (int*) NULL,
+ const wxPalette& palette = wxNullPalette );
+
+ bool Create( wxWindow *parent,
+ const wxGLContext *shared = (wxGLContext*)NULL,
+ const wxGLCanvas *shared_context_of = (wxGLCanvas*)NULL,
+ wxWindowID id = -1,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0, const wxString& name = "GLCanvas",
+ int *attribList = (int*) NULL,
+ const wxPalette& palette = wxNullPalette );
+
+ ~wxGLCanvas();
+
+ void SetCurrent();
+ void SetColour(const char *colour);
+ void SwapBuffers();
+
+ void OnSize(wxSizeEvent& event);
+
+ void OnInternalIdle();
+
+ inline wxGLContext* GetContext() const { return m_glContext; }
+
+ // implementation
+
+ wxGLContext *m_glContext,
+ *m_sharedContext;
+ wxGLCanvas *m_sharedContextOf;
+ void *m_vi;
+ GtkWidget *m_glWidget;
+ bool m_exposed;
+
+private:
+ DECLARE_EVENT_TABLE()
+ DECLARE_CLASS(wxGLCanvas)
+};
+
+#endif
+ // wxUSE_GLCANVAS
+
+#endif
+ // _WX_GLCANVAS_H_
+
--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: glcanvas.h
+// Purpose: wxGLCanvas, for using OpenGL/Mesa with wxWindows and GTK
+// Author: Robert Roebling
+// Modified by:
+// Created: 17/8/98
+// RCS-ID: $Id$
+// Copyright: (c) Robert Roebling
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifdef __GNUG__
+#pragma interface "glcanvas.h"
+#endif
+
+#ifndef _WX_GLCANVAS_H_
+#define _WX_GLCANVAS_H_
+
+#include <wx/defs.h>
+
+#if wxUSE_GLCANVAS
+
+#include <wx/scrolwin.h>
+
+extern "C" {
+#include "GL/gl.h"
+#include "GL/glx.h"
+#include "GL/glu.h"
+}
+
+//---------------------------------------------------------------------------
+// Constants for attriblist
+//---------------------------------------------------------------------------
+
+enum
+{
+ WX_GL_RGBA=1, /* use true color palette */
+ WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
+ WX_GL_DOUBLEBUFFER, /* use doublebuffer */
+ WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
+ WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
+ WX_GL_MIN_BLUE /* use blue buffer with most bits (> MIN_BLUE bits) */
+/* these are enough constants for now, the remaining will be added later */
+};
+
+//---------------------------------------------------------------------------
+// classes
+//---------------------------------------------------------------------------
+
+class WXDLLEXPORT wxGLContext;
+class WXDLLEXPORT wxGLCanvas;
+
+//---------------------------------------------------------------------------
+// wxGLContext
+//---------------------------------------------------------------------------
+
+
+class WXDLLEXPORT wxGLContext: public wxObject
+{
+public:
+ wxGLContext( bool isRGB, wxWindow *win, const wxPalette& palette = wxNullPalette );
+ wxGLContext(
+ bool WXUNUSED(isRGB), wxWindow *win,
+ const wxPalette& WXUNUSED(palette),
+ const wxGLContext *other /* for sharing display lists */
+ );
+ ~wxGLContext();
+
+ void SetCurrent();
+ void SetColour(const char *colour);
+ void SwapBuffers();
+
+ void SetupPixelFormat();
+ void SetupPalette(const wxPalette& palette);
+ wxPalette CreateDefaultPalette();
+
+ inline wxPalette* GetPalette() const { return (wxPalette*) & m_palette; }
+ inline wxWindow* GetWindow() const { return m_window; }
+ inline GtkWidget* GetWidget() const { return m_widget; }
+ inline GLXContext GetContext() const { return m_glContext; }
+
+public:
+ GLXContext m_glContext;
+
+ GtkWidget *m_widget;
+ wxPalette m_palette;
+ wxWindow* m_window;
+
+private:
+ DECLARE_CLASS(wxGLContext)
+};
+
+//---------------------------------------------------------------------------
+// wxGLContext
+//---------------------------------------------------------------------------
+
+class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow
+{
+public:
+ inline wxGLCanvas() {
+ m_glContext = (wxGLContext*) NULL;
+ m_sharedContext = (wxGLContext*) NULL;
+ m_glWidget = (GtkWidget*) NULL;
+ m_vi = (void*) NULL;
+ m_exposed = FALSE;
+ }
+ wxGLCanvas( wxWindow *parent, wxWindowID id = -1,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0, const wxString& name = "GLCanvas",
+ int *attribList = (int*) NULL,
+ const wxPalette& palette = wxNullPalette );
+ wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
+ wxWindowID id = -1,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0, const wxString& name = "GLCanvas",
+ int *attribList = (int*) NULL,
+ const wxPalette& palette = wxNullPalette );
+ wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL,
+ wxWindowID id = -1,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0, const wxString& name = "GLCanvas",
+ int *attribList = (int*) NULL,
+ const wxPalette& palette = wxNullPalette );
+
+ bool Create( wxWindow *parent,
+ const wxGLContext *shared = (wxGLContext*)NULL,
+ const wxGLCanvas *shared_context_of = (wxGLCanvas*)NULL,
+ wxWindowID id = -1,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0, const wxString& name = "GLCanvas",
+ int *attribList = (int*) NULL,
+ const wxPalette& palette = wxNullPalette );
+
+ ~wxGLCanvas();
+
+ void SetCurrent();
+ void SetColour(const char *colour);
+ void SwapBuffers();
+
+ void OnSize(wxSizeEvent& event);
+
+ void OnInternalIdle();
+
+ inline wxGLContext* GetContext() const { return m_glContext; }
+
+ // implementation
+
+ wxGLContext *m_glContext,
+ *m_sharedContext;
+ wxGLCanvas *m_sharedContextOf;
+ void *m_vi;
+ GtkWidget *m_glWidget;
+ bool m_exposed;
+
+private:
+ DECLARE_EVENT_TABLE()
+ DECLARE_CLASS(wxGLCanvas)
+};
+
+#endif
+ // wxUSE_GLCANVAS
+
+#endif
+ // _WX_GLCANVAS_H_
+
--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: glcanvas.h
+// Purpose: wxGLCanvas, for using OpenGL with wxWindows 2.0 for Motif.
+// Uses the GLX extension.
+// Author: Julian Smart and Wolfram Gloger
+// Modified by:
+// Created: 1995, 1999
+// RCS-ID: $Id$
+// Copyright: (c) Julian Smart, Wolfram Gloger
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifdef __GNUG__
+#pragma interface "glcanvas.h"
+#endif
+
+#ifndef _WX_GLCANVAS_H_
+#define _WX_GLCANVAS_H_
+
+#include <wx/setup.h>
+
+#if wxUSE_GLCANVAS
+
+#include <wx/gdicmn.h>
+#include <wx/palette.h>
+#include <wx/scrolwin.h>
+
+#include <GL/glx.h>
+
+class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow
+{
+DECLARE_CLASS(wxGLCanvas)
+public:
+ GLXContext glx_cx;
+
+ inline wxGLCanvas() { glx_cx = 0; }
+
+ wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize, long style = 0,
+ const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette);
+ ~wxGLCanvas(void);
+
+ void SetCurrent();
+ void SwapBuffers();
+ void SetColour(const char *col);
+};
+
+#endif
+ // wxUSE_GLCANVAS
+
+#endif
+ // _WX_GLCANVAS_H_
--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: glcanvas.h
+// Purpose: wxGLCanvas, for using OpenGL with wxWindows under Windows
+// Author: Julian Smart
+// Modified by:
+// Created: 04/01/98
+// RCS-ID: $Id$
+// Copyright: (c) Julian Smart
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifdef __GNUG__
+#pragma interface "glcanvas.h"
+#endif
+
+#ifndef _WX_GLCANVAS_H_
+#define _WX_GLCANVAS_H_
+
+#include <wx/setup.h>
+
+#if wxUSE_GLCANVAS
+
+#include <wx/scrolwin.h>
+
+#include <windows.h>
+
+#include "gl/gl.h"
+
+//---------------------------------------------------------------------------
+// Constants for attriblist
+//---------------------------------------------------------------------------
+
+enum
+{
+ WX_GL_RGBA=1, /* use true color palette */
+ WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
+ WX_GL_DOUBLEBUFFER, /* use doublebuffer */
+ WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
+ WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
+ WX_GL_MIN_BLUE /* use blue buffer with most bits (> MIN_BLUE bits) */
+/* these are enough constants for now, the remaining will be added later */
+};
+
+class WXDLLEXPORT wxGLCanvas; /* forward reference */
+
+class WXDLLEXPORT wxGLContext: public wxObject
+{
+public:
+ wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette);
+ wxGLContext(
+ bool isRGB, wxGLCanvas *win,
+ const wxPalette& WXUNUSED(palette),
+ const wxGLContext *other /* for sharing display lists */
+ );
+ ~wxGLContext();
+
+ void SetCurrent();
+ void SetColour(const char *colour);
+ void SwapBuffers();
+
+
+ inline wxWindow* GetWindow() const { return m_window; }
+ inline WXHDC GetHDC() const { return m_hDC; }
+ inline HGLRC GetGLRC() const { return m_glContext; }
+
+public:
+ HGLRC m_glContext;
+ WXHDC m_hDC;
+ wxWindow* m_window;
+};
+
+class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow
+{
+ DECLARE_CLASS(wxGLCanvas)
+ public:
+ wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize, long style = 0,
+ const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette);
+ wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
+ wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "GLCanvas",
+ int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette );
+
+ wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL, wxWindowID id = -1,
+ const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0,
+ const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette );
+
+ ~wxGLCanvas();
+
+ // Replaces wxWindow::Create functionality, since we need to use a different window class
+ bool Create(wxWindow *parent, wxWindowID id,
+ const wxPoint& pos, const wxSize& size, long style, const wxString& name);
+
+ void SetCurrent();
+ void SetColour(const char *colour);
+ void SwapBuffers();
+
+ void OnSize(wxSizeEvent& event);
+
+ void OnQueryNewPalette(wxQueryNewPaletteEvent& event);
+ void OnPaletteChanged(wxPaletteChangedEvent& event);
+
+ inline wxGLContext* GetContext() const { return m_glContext; }
+
+ inline WXHDC GetHDC() const { return m_hDC; }
+ void SetupPixelFormat();
+ void SetupPalette(const wxPalette& palette);
+ wxPalette CreateDefaultPalette();
+
+ inline wxPalette* GetPalette() const { return (wxPalette*) & m_palette; }
+
+protected:
+ wxGLContext* m_glContext; // this is typedef-ed ptr, in fact
+ wxPalette m_palette;
+ WXHDC m_hDC;
+
+DECLARE_EVENT_TABLE()
+};
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Give extensions proper function names. */
+
+/* N.B. - this is not completely implemented as yet */
+
+/* EXT_vertex_array */
+void glArrayElementEXT(GLint i);
+void glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+void glDrawArraysEXT(GLenum mode, GLint first, GLsizei count);
+void glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer);
+void glGetPointervEXT(GLenum pname, GLvoid* *params);
+void glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+void glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+void glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+void glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+
+/* EXT_color_subtable */
+void glColorSubtableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table);
+
+/* EXT_color_table */
+void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+void glCopyColorTableEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table);
+void glGetColorTableParamaterfvEXT(GLenum target, GLenum pname, GLfloat *params);
+void glGetColorTavleParameterivEXT(GLenum target, GLenum pname, GLint *params);
+
+/* SGI_compiled_vertex_array */
+void glLockArraysSGI(GLint first, GLsizei count);
+void glUnlockArraysSGI();
+
+/* SGI_cull_vertex */
+void glCullParameterdvSGI(GLenum pname, GLdouble* params);
+void glCullParameterfvSGI(GLenum pname, GLfloat* params);
+
+/* SGI_index_func */
+void glIndexFuncSGI(GLenum func, GLclampf ref);
+
+/* SGI_index_material */
+void glIndexMaterialSGI(GLenum face, GLenum mode);
+
+/* WIN_swap_hint */
+void glAddSwapHintRectWin(GLint x, GLint y, GLsizei width, GLsizei height);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+ // wxUSE_GLCANVAS
+#endif
+ // _WX_GLCANVAS_H_
+
// Recommended setting: 1
#define wxUSE_PLOT 1
+// OpenGL canvas
+#define wxUSE_GLCANVAS 0
+
// ----------------------------------------------------------------------------
// Postscript support settings
// ----------------------------------------------------------------------------
--- /dev/null
+#
+# File: Makefile
+# Author: Robert Roebling
+# Created: 1999
+# Updated:
+# Copyright: (c) 1998 Robert Roebling
+#
+# Makefile for OpenGl demo (GTK version)
+#
+# This makefile requires wxWindows/GTK to be
+# installed (possibly using "make install")
+# on your system.
+#
+
+CC = gcc
+WXCONFIG=../../../wx-config
+WXINCLUDE=-I../../../include
+WXLIB=-L../../../lib
+
+cube: cube.o # glcanvas.o
+ $(CC) -o cube cube.o `$(WXCONFIG) --libs` $(WXLIB) -lMesaGL -lMesaGLU
+
+cube.o: cube.cpp
+ $(CC) `$(WXCONFIG) --cflags` -I../../gtk $(WXINCLUDE) -c cube.cpp
+
+glcanvas.o: ../../gtk/glcanvas.cpp
+ $(CC) `$(WXCONFIG) --cflags` `gtk-config --cflags` -I../../gtk $(WXINCLUDE) -c ../../gtk/glcanvas.cpp
+
+clean:
+ rm -f *.o cube
+
--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: cube.cpp
+// Purpose: wxGLCanvas demo program
+// Author: Julian Smart
+// Modified by:
+// Created: 04/01/98
+// RCS-ID: $Id$
+// Copyright: (c) Julian Smart
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifdef __GNUG__
+#pragma implementation
+#pragma interface
+#endif
+
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+#pragma hdrstop
+#endif
+
+#ifndef WX_PRECOMP
+#include "wx/wx.h"
+#endif
+
+#include "wx/log.h"
+
+#include "cube.h"
+
+#ifndef __WXMSW__ // for wxStopWatch, see remark below
+#include <sys/time.h>
+#include <sys/unistd.h>
+#else
+#include <sys/timeb.h>
+#endif
+
+#define ID_NEW_WINDOW 10000
+#define ID_DEF_ROTATE_LEFT_KEY 10001
+#define ID_DEF_ROTATE_RIGHT_KEY 10002
+
+/*----------------------------------------------------------
+ Control to get a keycode
+ ----------------------------------------------------------*/
+class ScanCodeCtrl : public wxTextCtrl
+{
+public:
+ ScanCodeCtrl( wxWindow* parent, wxWindowID id, int code,
+ const wxPoint& pos, const wxSize& size );
+ void OnChar( wxKeyEvent& event ) { } /* do nothing */
+ void OnKeyDown(wxKeyEvent& event);
+private:
+// any class wishing to process wxWindows events must use this macro
+ DECLARE_EVENT_TABLE()
+};
+BEGIN_EVENT_TABLE( ScanCodeCtrl, wxTextCtrl )
+ EVT_CHAR( ScanCodeCtrl::OnChar )
+ EVT_KEY_DOWN( ScanCodeCtrl::OnKeyDown )
+END_EVENT_TABLE()
+
+ScanCodeCtrl::ScanCodeCtrl( wxWindow* parent, wxWindowID id, int code,
+ const wxPoint& pos, const wxSize& size )
+ : wxTextCtrl( parent, id, "", pos, size )
+{ wxString buf;
+ buf.Printf( "0x%04x", code );
+ SetValue( buf );
+}
+
+void ScanCodeCtrl::OnKeyDown( wxKeyEvent& event )
+{ wxString buf;
+ buf.Printf( "0x%04x", event.KeyCode() );
+ SetValue( buf );
+}
+
+/*------------------------------------------------------------------
+ Dialog for defining a keypress
+-------------------------------------------------------------------*/
+
+class ScanCodeDialog : public wxDialog
+{
+public:
+ ScanCodeDialog( wxWindow* parent, wxWindowID id, const int code,
+ const wxString &descr, const wxString& title );
+ int GetValue();
+private:
+ ScanCodeCtrl *m_ScanCode;
+ wxTextCtrl *m_Description;
+};
+
+ScanCodeDialog::ScanCodeDialog( wxWindow* parent, wxWindowID id,
+ const int code, const wxString &descr, const wxString& title )
+ : wxDialog( parent, id, title, wxPoint(-1, -1), wxSize(96*2,76*2) )
+{
+ new wxStaticText( this, -1, "Scancode", wxPoint(4*2,3*2),
+ wxSize(31*2,12*2) );
+ m_ScanCode = new ScanCodeCtrl( this, -1, code, wxPoint(37*2,6*2),
+ wxSize(53*2,14*2) );
+
+ new wxStaticText( this, -1, "Description", wxPoint(4*2,24*2),
+ wxSize(32*2,12*2) );
+ m_Description = new wxTextCtrl( this, -1, descr, wxPoint(37*2,27*2),
+ wxSize(53*2,14*2) );
+
+ new wxButton( this, wxID_OK, "Ok", wxPoint(20*2,50*2), wxSize(20*2,13*2) );
+ new wxButton( this, wxID_CANCEL, "Cancel", wxPoint(44*2,50*2),
+ wxSize(25*2,13*2) );
+}
+
+int ScanCodeDialog::GetValue()
+{
+ int code;
+ wxString buf = m_ScanCode->GetValue();
+ sscanf( buf.c_str(), "%i", &code );
+ return( code );
+}
+
+/*----------------------------------------------------------------------
+ Utility function to get the elapsed time (in msec) since a given point
+ in time (in sec) (because current version of wxGetElapsedTime doesn´t
+ works right with glibc-2.1 and linux, at least for me)
+-----------------------------------------------------------------------*/
+unsigned long wxStopWatch( unsigned long *sec_base )
+{
+ unsigned long secs,msec;
+
+#ifndef __WXMSW__ // think every unice has gettimeofday
+ struct timeval tv;
+ gettimeofday( &tv, (struct timezone *)NULL );
+ secs = tv.tv_sec;
+ msec = tv.tv_usec/1000;
+#else
+ struct timeb tb;
+
+ ftime( &tb );
+
+ secs = tb.time;
+
+ msec = tb.millitm;
+
+#endif
+
+ if( *sec_base == 0 )
+ *sec_base = secs;
+
+ return( (secs-*sec_base)*1000 + msec );
+}
+
+/*----------------------------------------------------------------
+ Implementation of Test-GLCanvas
+-----------------------------------------------------------------*/
+
+BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
+ EVT_SIZE(TestGLCanvas::OnSize)
+ EVT_PAINT(TestGLCanvas::OnPaint)
+ EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
+ EVT_KEY_DOWN( TestGLCanvas::OnKeyDown )
+ EVT_KEY_UP( TestGLCanvas::OnKeyUp )
+ EVT_ENTER_WINDOW( TestGLCanvas::OnEnterWindow )
+END_EVENT_TABLE()
+
+unsigned long TestGLCanvas::m_secbase = 0;
+int TestGLCanvas::m_TimeInitialized = 0;
+unsigned long TestGLCanvas::m_xsynct;
+unsigned long TestGLCanvas::m_gsynct;
+
+TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id,
+ const wxPoint& pos, const wxSize& size, long style, const wxString& name):
+ wxGLCanvas(parent, (wxGLCanvas*) NULL, id, pos, size, style, name )
+{
+ m_init = FALSE;
+ m_gllist = 0;
+ m_rleft = WXK_LEFT;
+ m_rright = WXK_RIGHT;
+}
+
+TestGLCanvas::TestGLCanvas(wxWindow *parent, const TestGLCanvas &other,
+ wxWindowID id, const wxPoint& pos, const wxSize& size, long style,
+ const wxString& name ) :
+ wxGLCanvas(parent, other.GetContext(), id, pos, size, style, name )
+{
+ m_init = FALSE;
+ m_gllist = other.m_gllist; /* share display list */
+ m_rleft = WXK_LEFT;
+ m_rright = WXK_RIGHT;
+}
+
+TestGLCanvas::~TestGLCanvas()
+{
+}
+
+void TestGLCanvas::Render()
+{
+ wxPaintDC dc(this);
+
+#ifndef __WXMOTIF__
+ if (!GetContext()) return;
+#endif
+
+ SetCurrent();
+ /* init OpenGL once, but after SetCurrent */
+ if (!m_init)
+ {
+ InitGL();
+ m_init = TRUE;
+ }
+
+ /* clear color and depth buffers */
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ if( m_gllist == 0 )
+ {
+ m_gllist = glGenLists( 1 );
+ glNewList( m_gllist, GL_COMPILE_AND_EXECUTE );
+ /* draw six faces of a cube */
+ glBegin(GL_QUADS);
+ glNormal3f( 0.0F, 0.0F, 1.0F);
+ glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F, 0.5F);
+ glVertex3f(-0.5F,-0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F);
+
+ glNormal3f( 0.0F, 0.0F,-1.0F);
+ glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F, 0.5F,-0.5F);
+ glVertex3f( 0.5F, 0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F);
+
+ glNormal3f( 0.0F, 1.0F, 0.0F);
+ glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F, 0.5F,-0.5F);
+ glVertex3f(-0.5F, 0.5F,-0.5F); glVertex3f(-0.5F, 0.5F, 0.5F);
+
+ glNormal3f( 0.0F,-1.0F, 0.0F);
+ glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F);
+ glVertex3f( 0.5F,-0.5F, 0.5F); glVertex3f(-0.5F,-0.5F, 0.5F);
+
+ glNormal3f( 1.0F, 0.0F, 0.0F);
+ glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F);
+ glVertex3f( 0.5F,-0.5F,-0.5F); glVertex3f( 0.5F, 0.5F,-0.5F);
+
+ glNormal3f(-1.0F, 0.0F, 0.0F);
+ glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F,-0.5F, 0.5F);
+ glVertex3f(-0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F,-0.5F);
+ glEnd();
+
+ glEndList();
+ }
+ else
+ glCallList( m_gllist );
+
+ glFlush();
+ SwapBuffers();
+}
+
+void TestGLCanvas::OnEnterWindow( wxMouseEvent& event )
+{
+ SetFocus();
+}
+
+void TestGLCanvas::OnPaint( wxPaintEvent& event )
+{
+ Render();
+}
+
+void TestGLCanvas::OnSize(wxSizeEvent& event)
+{
+ int width, height;
+ GetClientSize(& width, & height);
+
+#ifndef __WXMOTIF__
+ if (GetContext())
+#endif
+ {
+ SetCurrent();
+ glViewport(0, 0, width, height);
+ }
+}
+
+void TestGLCanvas::OnEraseBackground(wxEraseEvent& event)
+{
+ // Do nothing, to avoid flashing.
+}
+
+void TestGLCanvas::InitGL()
+{
+ SetCurrent();
+
+ /* set viewing projection */
+ glMatrixMode(GL_PROJECTION);
+ glFrustum(-0.5F, 0.5F, -0.5F, 0.5F, 1.0F, 3.0F);
+
+ /* position viewer */
+ glMatrixMode(GL_MODELVIEW);
+ glTranslatef(0.0F, 0.0F, -2.0F);
+
+ /* position object */
+ glRotatef(30.0F, 1.0F, 0.0F, 0.0F);
+ glRotatef(30.0F, 0.0F, 1.0F, 0.0F);
+
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+}
+
+GLfloat TestGLCanvas::CalcRotateSpeed( unsigned long acceltime )
+{
+ GLfloat t,v;
+
+ t = ((GLfloat)acceltime) / 1000.0f;
+
+ if( t < 0.5f )
+ v = t;
+ else if( t < 1.0f )
+ v = t * (2.0f - t);
+ else
+ v = 0.75f;
+
+ return(v);
+}
+
+GLfloat TestGLCanvas::CalcRotateAngle( unsigned long lasttime,
+ unsigned long acceltime )
+{
+ GLfloat t,s1,s2;
+
+ t = ((GLfloat)(acceltime - lasttime)) / 1000.0f;
+ s1 = CalcRotateSpeed( lasttime );
+ s2 = CalcRotateSpeed( acceltime );
+
+ return( t * (s1 + s2) * 135.0f );
+}
+
+void TestGLCanvas::Action( long code, unsigned long lasttime,
+ unsigned long acceltime )
+{
+ GLfloat angle = CalcRotateAngle( lasttime, acceltime );
+
+ if (code == m_rleft)
+ Rotate( angle );
+ else if (code == m_rright)
+ Rotate( -angle );
+}
+
+void TestGLCanvas::OnKeyDown( wxKeyEvent& event )
+{
+ long evkey = event.KeyCode();
+ if (evkey == 0) return;
+
+ if (!m_TimeInitialized)
+ {
+ m_TimeInitialized = 1;
+ m_xsynct = event.m_timeStamp;
+ m_gsynct = wxStopWatch(&m_secbase);
+
+ m_Key = evkey;
+ m_StartTime = 0;
+ m_LastTime = 0;
+ m_LastRedraw = 0;
+ }
+
+ unsigned long currTime = event.m_timeStamp - m_xsynct;
+
+ if (evkey != m_Key)
+ {
+ m_Key = evkey;
+ m_LastRedraw = m_StartTime = m_LastTime = currTime;
+ }
+
+ if (currTime >= m_LastRedraw) // Redraw:
+ {
+ Action( m_Key, m_LastTime-m_StartTime, currTime-m_StartTime );
+
+ m_LastRedraw = wxStopWatch(&m_secbase) - m_gsynct;
+ m_LastTime = currTime;
+ }
+
+ event.Skip();
+}
+
+void TestGLCanvas::OnKeyUp( wxKeyEvent& event )
+{
+ m_Key = 0;
+ m_StartTime = 0;
+ m_LastTime = 0;
+ m_LastRedraw = 0;
+
+ event.Skip();
+}
+
+void TestGLCanvas::Rotate( GLfloat deg )
+{
+ SetCurrent();
+
+ glMatrixMode(GL_MODELVIEW);
+ glRotatef((GLfloat)deg, 0.0F, 0.0F, 1.0F);
+ Refresh(FALSE);
+}
+
+
+/* -----------------------------------------------------------------------
+ Main Window
+-------------------------------------------------------------------------*/
+
+BEGIN_EVENT_TABLE(MyFrame, wxFrame)
+ EVT_MENU(wxID_EXIT, MyFrame::OnExit)
+ EVT_MENU( ID_NEW_WINDOW, MyFrame::OnNewWindow)
+ EVT_MENU( ID_DEF_ROTATE_LEFT_KEY, MyFrame::OnDefRotateLeftKey)
+ EVT_MENU( ID_DEF_ROTATE_RIGHT_KEY, MyFrame::OnDefRotateRightKey)
+END_EVENT_TABLE()
+
+// My frame constructor
+MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
+ const wxSize& size, long style)
+ : wxFrame(frame, -1, title, pos, size, style)
+{
+ m_canvas = NULL;
+}
+
+// Intercept menu commands
+void MyFrame::OnExit(wxCommandEvent& event)
+{
+ Destroy();
+}
+
+void MyFrame::OnNewWindow()
+{
+ MyFrame *frame = new MyFrame(NULL, "Cube OpenGL Demo Clone",
+ wxPoint(50, 50), wxSize(400, 300));
+ // Give it an icon
+#ifdef wx_msw
+ frame->SetIcon(wxIcon("mondrian"));
+#endif
+
+ // Make a menubar
+ wxMenu *winMenu = new wxMenu;
+
+ winMenu->Append(wxID_EXIT, "&Close");
+ winMenu->Append(ID_NEW_WINDOW, "&New" );
+ wxMenuBar *menuBar = new wxMenuBar;
+ menuBar->Append(winMenu, "&Window");
+
+ winMenu = new wxMenu;
+ winMenu->Append(ID_DEF_ROTATE_LEFT_KEY, "Rotate &left");
+ winMenu->Append(ID_DEF_ROTATE_RIGHT_KEY, "Rotate &right");
+ menuBar->Append(winMenu, "&Key");
+
+ frame->SetMenuBar(menuBar);
+
+ frame->m_canvas = new TestGLCanvas( frame, *m_canvas, -1,
+ wxPoint(0, 0), wxSize(200, 200) );
+
+ // Show the frame
+ frame->Show(TRUE);
+}
+
+void MyFrame::OnDefRotateLeftKey()
+{
+ ScanCodeDialog dial( this, -1, m_canvas->m_rleft,
+ wxString("Left"), "Define key" );
+ int result = dial.ShowModal();
+ if( result == wxID_OK )
+ m_canvas->m_rleft = dial.GetValue();
+}
+void MyFrame::OnDefRotateRightKey()
+{
+ ScanCodeDialog dial( this, -1, m_canvas->m_rright,
+ wxString("Right"), "Define key" );
+ int result = dial.ShowModal();
+ if( result == wxID_OK )
+ m_canvas->m_rright = dial.GetValue();
+}
+
+/*------------------------------------------------------------------
+ Application object ( equivalent to main() )
+------------------------------------------------------------------ */
+
+IMPLEMENT_APP(MyApp)
+
+bool MyApp::OnInit(void)
+{
+ wxLog::SetTraceMask(wxTraceMessages);
+
+ // Create the main frame window
+ MyFrame *frame = new MyFrame(NULL, "Cube OpenGL Demo", wxPoint(50, 50),
+ wxSize(400, 300));
+ // Give it an icon
+#ifdef wx_msw
+ frame->SetIcon(wxIcon("mondrian"));
+#endif
+
+ // Make a menubar
+ wxMenu *winMenu = new wxMenu;
+
+ winMenu->Append(wxID_EXIT, "&Close");
+ winMenu->Append(ID_NEW_WINDOW, "&New" );
+ wxMenuBar *menuBar = new wxMenuBar;
+ menuBar->Append(winMenu, "&Window");
+
+ winMenu = new wxMenu;
+ winMenu->Append(ID_DEF_ROTATE_LEFT_KEY, "Rotate &left");
+ winMenu->Append(ID_DEF_ROTATE_RIGHT_KEY, "Rotate &right");
+ menuBar->Append(winMenu, "&Key");
+
+ frame->SetMenuBar(menuBar);
+
+ frame->m_canvas = new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200));
+
+ // Show the frame
+ frame->Show(TRUE);
+
+ return TRUE;
+}
--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: cube.h
+// Purpose: wxGLCanvas demo program
+// Author: Julian Smart
+// Modified by:
+// Created: 04/01/98
+// RCS-ID: $Id$
+// Copyright: (c) Julian Smart
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifndef _WX_CUBE_H_
+#define _WX_CUBE_H_
+
+#include <wx/glcanvas.h>
+
+// Define a new application type
+class MyApp: public wxApp
+{
+public:
+ bool OnInit(void);
+};
+
+// Define a new frame type
+class TestGLCanvas;
+class MyFrame: public wxFrame
+{
+public:
+ MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
+ const wxSize& size, long style = wxDEFAULT_FRAME_STYLE);
+
+ void OnExit(wxCommandEvent& event);
+ void OnNewWindow();
+ void OnDefRotateLeftKey();
+ void OnDefRotateRightKey();
+
+public:
+ TestGLCanvas* m_canvas;
+
+DECLARE_EVENT_TABLE()
+};
+
+class TestGLCanvas: public wxGLCanvas
+{
+ friend class MyFrame;
+public:
+ TestGLCanvas(wxWindow *parent, const wxWindowID id = -1,
+ const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
+ long style = 0, const wxString& name = "TestGLCanvas");
+ TestGLCanvas(wxWindow *parent, const TestGLCanvas &other,
+ const wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize, long style = 0,
+ const wxString& name = "TestGLCanvas" );
+
+ ~TestGLCanvas(void);
+
+ void OnPaint(wxPaintEvent& event);
+ void OnSize(wxSizeEvent& event);
+ void OnEraseBackground(wxEraseEvent& event);
+ void OnKeyDown(wxKeyEvent& event);
+ void OnKeyUp(wxKeyEvent& event);
+ void OnEnterWindow( wxMouseEvent& event );
+
+ void Render( void );
+ void InitGL(void);
+ void Rotate( GLfloat deg );
+ static GLfloat CalcRotateSpeed( unsigned long acceltime );
+ static GLfloat CalcRotateAngle( unsigned long lasttime,
+ unsigned long acceltime );
+ void Action( long code, unsigned long lasttime,
+ unsigned long acceltime );
+
+private:
+ bool m_init;
+ GLuint m_gllist;
+ long m_rleft;
+ long m_rright;
+
+ static unsigned long m_secbase;
+ static int m_TimeInitialized;
+ static unsigned long m_xsynct;
+ static unsigned long m_gsynct;
+
+ long m_Key;
+ unsigned long m_StartTime;
+ unsigned long m_LastTime;
+ unsigned long m_LastRedraw;
+
+DECLARE_EVENT_TABLE()
+};
+
+#endif
+
--- /dev/null
+mondrian ICON "mondrian.ico"
+#include "wx/msw/wx.rc"
+
--- /dev/null
+#
+# File: makefile.b32
+# Author: Julian Smart
+# Created: 1999
+# Updated:
+# Copyright:
+#
+# Makefile : Builds sample for 32-bit BC++
+
+WXDIR = $(WXWIN)
+
+TARGET=cube
+#EXTRALIBS=$(WXDIR)\lib\glcanvas.lib
+#EXTRACPPFLAGS=-I$(WXDIR)\utils\glcanvas\win
+OBJECTS = $(TARGET).obj
+
+!include $(WXDIR)\src\makeprog.b32
+
--- /dev/null
+#
+# File: makefile.bcc
+# Author: Julian Smart
+# Created: 1998
+# Updated:
+#
+# Builds a BC++ 16-bit sample
+
+!if "$(WXWIN)" == ""
+!error You must define the WXWIN variable in autoexec.bat, e.g. WXWIN=c:\wx
+!endif
+
+WXDIR = $(WXWIN)
+
+TARGET=cube
+#EXTRALIBS=$(WXDIR)\lib\glcanvas.lib
+#EXTRACPPFLAGS=-I$(WXDIR)\utils\glcanvas\win
+OBJECTS = $(TARGET).obj
+
+!include $(WXDIR)\src\makeprog.bcc
+
--- /dev/null
+#
+# File: makefile.g95
+# Author: Julian Smart
+# Created: 1999
+# Updated:
+# Copyright: (c) Julian Smart, 1999
+#
+# Makefile for wxWindows sample (Cygwin/Mingw32).
+
+WXDIR = ../../..
+
+TARGET=cube
+#EXTRACPPFLAGS=-I../../win
+EXTRALIBS=-lopengl32 -lglu32
+OBJECTS = $(TARGET).o
+
+include $(WXDIR)/src/makeprog.g95
+
--- /dev/null
+#
+# File: makefile.unx
+# Author: Julian Smart
+# Created: 1998
+# Updated:
+# Copyright: (c) 1998 Julian Smart
+#
+# "%W% %G%"
+#
+# Makefile for cube example (UNIX).
+
+PROGRAM=cube
+
+OPENGLHOME=/home/jacs/mesa/Mesa-2.3
+
+EXTRACPPFLAGS=-I$(OPENGLHOME)/include
+EXTRALDFLAGS=-L$(OPENGLHOME)/lib
+EXTRALDLIBS=-lMesaGL -lMesaGLU
+
+OBJECTS=$(PROGRAM).o
+
+include ../../../src/makeprog.env
+
--- /dev/null
+#
+# File: makefile.vc
+# Author: Julian Smart
+# Created: 1999
+# Updated:
+# Copyright: (c) Julian Smart
+#
+# Makefile : Builds sample (VC++, WIN32)
+# Use FINAL=1 argument to nmake to build final version with no debug info.
+
+# Set WXDIR for your system
+WXDIR = $(WXWIN)
+
+!if "$(FINAL)" == "1"
+!else
+LIBEXT=_d
+!endif
+
+PROGRAM=cube
+OBJECTS = $(PROGRAM).obj
+#EXTRAINC=-I..\..\win
+#EXTRALIBS=$(WXDIR)\lib\glcanvas$(LIBEXT).lib glu32.lib opengl32.lib
+EXTRALIBS=glu32.lib opengl32.lib
+
+!include $(WXDIR)\src\makeprog.vc
+
--- /dev/null
+#
+# Makefile for WATCOM
+#
+# Created by Julian Smart, January 1999
+#
+#
+
+WXDIR = $(%WXWIN)
+
+PROGRAM = cube
+OBJECTS = $(PROGRAM).obj
+#EXTRALIBS=$(WXDIR)\lib\glcanvas.lib
+#EXTRACPPFLAGS=-I$(WXDIR)\utils\glcanvas\win
+
+!include $(WXDIR)\src\makeprog.wat
+
+
--- /dev/null
+#
+# File: Makefile
+# Author: Robert Roebling
+# Created: 1999
+# Updated:
+# Copyright: (c) 1998 Robert Roebling
+#
+# Makefile for OpenGl demo (GTK version)
+#
+# This makefile requires wxWindows/GTK to be
+# installed (possibly using "make install")
+# on your system.
+#
+
+CC = g++
+WXCONFIG=../../../wx-config
+WXINCLUDE=-I../../../include
+WXLIB=-L../../../lib
+
+isosurf: isosurf.o # glcanvas.o
+ $(CC) -o isosurf \
+ isosurf.o \
+ `$(WXCONFIG) --libs` $(WXLIB) -lMesaGL -lMesaGLU
+
+isosurf.o: isosurf.cpp
+ $(CC) `$(WXCONFIG) --cflags` -I../../gtk $(WXINCLUDE) -c isosurf.cpp
+
+glcanvas.o: ../../gtk/glcanvas.cpp
+ $(CC) `$(WXCONFIG) --cflags` `gtk-config --cflags` -I../../gtk -c $(WXINCLUDE) ../../gtk/glcanvas.cpp
+
+clean:
+ rm -f *.o isosurf
--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: isosurf.cpp
+// Purpose: wxGLCanvas demo program
+// Author: Brian Paul (original gltk version), Wolfram Gloger
+// Modified by: Julian Smart
+// Created: 04/01/98
+// RCS-ID: $Id$
+// Copyright: (c) Julian Smart
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifdef __GNUG__
+#pragma implementation
+#pragma interface
+#endif
+
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+#pragma hdrstop
+#endif
+
+#ifndef WX_PRECOMP
+#include "wx/wx.h"
+#endif
+
+#include "wx/timer.h"
+#include "wx/glcanvas.h"
+
+#include <GL/gl.h>
+#include <GL/glu.h>
+
+#include "isosurf.h"
+
+// The following part is taken largely unchanged from the original C Version
+
+#include <math.h>
+
+GLboolean speed_test = GL_FALSE;
+GLboolean use_vertex_arrays = GL_FALSE;
+
+GLboolean doubleBuffer = GL_TRUE;
+
+GLboolean smooth = GL_TRUE;
+GLboolean lighting = GL_TRUE;
+
+
+#define MAXVERTS 10000
+
+static GLfloat verts[MAXVERTS][3];
+static GLfloat norms[MAXVERTS][3];
+static GLint numverts;
+
+static GLfloat xrot;
+static GLfloat yrot;
+
+
+static void read_surface( char *filename )
+{
+ FILE *f;
+
+ f = fopen(filename,"r");
+ if (!f) {
+ wxString msg("Couldn't read ");
+ msg += filename;
+ wxMessageBox(msg);
+ return;
+ }
+
+ numverts = 0;
+ while (!feof(f) && numverts<MAXVERTS) {
+ fscanf( f, "%f %f %f %f %f %f",
+ &verts[numverts][0], &verts[numverts][1], &verts[numverts][2],
+ &norms[numverts][0], &norms[numverts][1], &norms[numverts][2] );
+ numverts++;
+ }
+ numverts--;
+
+ printf("%d vertices, %d triangles\n", numverts, numverts-2);
+ fclose(f);
+}
+
+
+static void draw_surface( void )
+{
+ GLint i;
+
+#ifdef GL_EXT_vertex_array
+ if (use_vertex_arrays) {
+ glDrawArraysEXT( GL_TRIANGLE_STRIP, 0, numverts );
+ }
+ else {
+#endif
+ glBegin( GL_TRIANGLE_STRIP );
+ for (i=0;i<numverts;i++) {
+ glNormal3fv( norms[i] );
+ glVertex3fv( verts[i] );
+ }
+ glEnd();
+#ifdef GL_EXT_vertex_array
+ }
+#endif
+}
+
+
+static void draw1(void)
+{
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+ glPushMatrix();
+ glRotatef( yrot, 0.0, 1.0, 0.0 );
+ glRotatef( xrot, 1.0, 0.0, 0.0 );
+
+ draw_surface();
+
+ glPopMatrix();
+
+ glFlush();
+}
+
+
+static void InitMaterials(void)
+{
+ static float ambient[] = {0.1, 0.1, 0.1, 1.0};
+ static float diffuse[] = {0.5, 1.0, 1.0, 1.0};
+ static float position0[] = {0.0, 0.0, 20.0, 0.0};
+ static float position1[] = {0.0, 0.0, -20.0, 0.0};
+ static float front_mat_shininess[] = {60.0};
+ static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0};
+ static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0};
+ /*
+ static float back_mat_shininess[] = {60.0};
+ static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0};
+ static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
+ */
+ static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
+ static float lmodel_twoside[] = {GL_FALSE};
+
+ glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
+ glLightfv(GL_LIGHT0, GL_POSITION, position0);
+ glEnable(GL_LIGHT0);
+
+ glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
+ glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
+ glLightfv(GL_LIGHT1, GL_POSITION, position1);
+ glEnable(GL_LIGHT1);
+
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
+ glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
+ glEnable(GL_LIGHTING);
+
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse);
+}
+
+
+static void Init(void)
+{
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+
+ glShadeModel(GL_SMOOTH);
+ glEnable(GL_DEPTH_TEST);
+
+ InitMaterials();
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum( -1.0, 1.0, -1.0, 1.0, 5, 25 );
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef( 0.0, 0.0, -6.0 );
+
+#ifdef GL_EXT_vertex_array
+ if (use_vertex_arrays) {
+ glVertexPointerEXT( 3, GL_FLOAT, 0, numverts, verts );
+ glNormalPointerEXT( GL_FLOAT, 0, numverts, norms );
+ glEnable( GL_VERTEX_ARRAY_EXT );
+ glEnable( GL_NORMAL_ARRAY_EXT );
+ }
+#endif
+}
+
+
+static void Reshape(int width, int height)
+{
+ glViewport(0, 0, (GLint)width, (GLint)height);
+}
+
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ }
+ else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ }
+ else if (strcmp(argv[i], "-speed") == 0) {
+ speed_test = GL_TRUE;
+ doubleBuffer = GL_TRUE;
+ }
+ else if (strcmp(argv[i], "-va") == 0) {
+ use_vertex_arrays = GL_TRUE;
+ }
+ else {
+ wxString msg("Bad option: ");
+ msg += argv[i];
+ wxMessageBox(msg);
+ return GL_FALSE;
+ }
+ }
+
+ return GL_TRUE;
+}
+
+// The following part was written for wxWindows 1.66
+MyFrame *frame = NULL;
+
+IMPLEMENT_APP(MyApp)
+
+// `Main program' equivalent, creating windows and returning main app frame
+bool MyApp::OnInit(void)
+{
+ Args(argc, argv);
+
+ // Create the main frame window
+ frame = new MyFrame(NULL, "Isosurf GL Sample", wxPoint(50, 50), wxSize(200, 200));
+
+ // Give it an icon
+ frame->SetIcon(wxIcon("mondrian"));
+
+ // Make a menubar
+ wxMenu *fileMenu = new wxMenu;
+
+ fileMenu->Append(wxID_EXIT, "E&xit");
+ wxMenuBar *menuBar = new wxMenuBar;
+ menuBar->Append(fileMenu, "&File");
+ frame->SetMenuBar(menuBar);
+
+ // Make a TestGLCanvas
+
+ // JACS
+#ifdef __WXMSW__
+ int *gl_attrib = NULL;
+#else
+ int gl_attrib[20] = { GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1, GLX_DEPTH_SIZE, 1,
+ GLX_DOUBLEBUFFER, None };
+#endif
+
+ if(!doubleBuffer)
+ {
+ printf("don't have double buffer, disabling\n");
+#ifdef __WXGTK__
+ gl_attrib[9] = None;
+#endif
+ doubleBuffer = GL_FALSE;
+ }
+ frame->m_canvas = new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200), 0, "TestGLCanvas",
+ gl_attrib);
+
+ // Show the frame
+ frame->Show(TRUE);
+
+ frame->m_canvas->SetCurrent();
+ read_surface( "isosurf.dat" );
+
+ Init();
+
+ return TRUE;
+}
+
+BEGIN_EVENT_TABLE(MyFrame, wxFrame)
+ EVT_MENU(wxID_EXIT, MyFrame::OnExit)
+END_EVENT_TABLE()
+
+// My frame constructor
+MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
+ const wxSize& size, long style):
+ wxFrame(frame, -1, title, pos, size, style)
+{
+ m_canvas = NULL;
+}
+
+// Intercept menu commands
+void MyFrame::OnExit(wxCommandEvent& event)
+{
+ Destroy();
+}
+
+/*
+ * TestGLCanvas implementation
+ */
+
+BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
+ EVT_SIZE(TestGLCanvas::OnSize)
+ EVT_PAINT(TestGLCanvas::OnPaint)
+ EVT_CHAR(TestGLCanvas::OnChar)
+ EVT_MOUSE_EVENTS(TestGLCanvas::OnMouseEvent)
+ EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
+END_EVENT_TABLE()
+
+TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id,
+ const wxPoint& pos, const wxSize& size, long style, const wxString& name, int* gl_attrib):
+ wxGLCanvas(parent, id, pos, size, style, name, gl_attrib)
+{
+ parent->Show(TRUE);
+ SetCurrent();
+ /* Make sure server supports the vertex array extension */
+ char* extensions = (char *) glGetString( GL_EXTENSIONS );
+ if (!extensions || !strstr( extensions, "GL_EXT_vertex_array" )) {
+ use_vertex_arrays = GL_FALSE;
+ }
+}
+
+
+TestGLCanvas::~TestGLCanvas(void)
+{
+}
+
+void TestGLCanvas::OnPaint( wxPaintEvent& event )
+{
+ // This is a dummy, to avoid an endless succession of paint messages.
+ // OnPaint handlers must always create a wxPaintDC.
+ wxPaintDC dc(this);
+
+ draw1();
+ SwapBuffers();
+}
+
+void TestGLCanvas::OnSize(wxSizeEvent& event)
+{
+ SetCurrent();
+ int width, height;
+ GetClientSize(& width, & height);
+ Reshape(width, height);
+}
+
+void TestGLCanvas::OnChar(wxKeyEvent& event)
+{
+ switch(event.KeyCode()) {
+ case WXK_ESCAPE:
+ exit(0);
+ case WXK_LEFT:
+ yrot -= 15.0;
+ break;
+ case WXK_RIGHT:
+ yrot += 15.0;
+ break;
+ case WXK_UP:
+ xrot += 15.0;
+ break;
+ case WXK_DOWN:
+ xrot -= 15.0;
+ break;
+ case 's': case 'S':
+ smooth = !smooth;
+ if (smooth) {
+ glShadeModel(GL_SMOOTH);
+ } else {
+ glShadeModel(GL_FLAT);
+ }
+ break;
+ case 'l': case 'L':
+ lighting = !lighting;
+ if (lighting) {
+ glEnable(GL_LIGHTING);
+ } else {
+ glDisable(GL_LIGHTING);
+ }
+ break;
+ default:
+ {
+ event.Skip();
+ return;
+ }
+ }
+
+ Refresh(FALSE);
+}
+
+void TestGLCanvas::OnMouseEvent(wxMouseEvent& event)
+{
+ static int dragging = 0;
+ static float last_x, last_y;
+
+ //printf("%f %f %d\n", event.GetX(), event.GetY(), (int)event.LeftIsDown());
+ if(event.LeftIsDown()) {
+ if(!dragging) {
+ dragging = 1;
+ } else {
+ yrot += (event.GetX() - last_x)*1.0;
+ xrot += (event.GetY() - last_y)*1.0;
+ Refresh(FALSE);
+ }
+ last_x = event.GetX();
+ last_y = event.GetY();
+ } else
+ dragging = 0;
+}
+
+void TestGLCanvas::OnEraseBackground(wxEraseEvent& event)
+{
+ // Do nothing, to avoid flashing.
+}
+
--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: isosurf.h
+// Purpose: wxGLCanvas demo program
+// Author: Brian Paul (original gltk version), Wolfram Gloger
+// Modified by: Julian Smart
+// Created: 04/01/98
+// RCS-ID: $Id$
+// Copyright: (c) Julian Smart
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifndef _WX_ISOSURF_H_
+#define _WX_ISOSURF_H_
+
+// Define a new application type
+class MyApp: public wxApp
+{ public:
+ bool OnInit(void);
+};
+
+class TestGLCanvas: public wxGLCanvas
+{
+ public:
+ TestGLCanvas(wxWindow *parent, const wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "TestGLCanvas",
+ int* gl_attrib = NULL);
+ ~TestGLCanvas(void);
+
+ void OnPaint(wxPaintEvent& event);
+ void OnSize(wxSizeEvent& event);
+ void OnEraseBackground(wxEraseEvent& event);
+ void OnChar(wxKeyEvent& event);
+ void OnMouseEvent(wxMouseEvent& event);
+
+DECLARE_EVENT_TABLE()
+};
+
+class MyFrame: public wxFrame
+{
+public:
+ MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size,
+ long style = wxDEFAULT_FRAME_STYLE);
+
+ void OnExit(wxCommandEvent& event);
+public:
+ TestGLCanvas* m_canvas;
+
+DECLARE_EVENT_TABLE()
+};
+
+#endif
+
--- /dev/null
+mondrian ICON "mondrian.ico"
+#include "wx/msw/wx.rc"
+
--- /dev/null
+#
+# File: makefile.b32
+# Author: Julian Smart
+# Created: 1999
+# Updated:
+# Copyright:
+#
+# Makefile : Builds sample for 32-bit BC++
+
+WXDIR = $(WXWIN)
+
+TARGET=isosurf
+# EXTRALIBS=$(WXDIR)\lib\glcanvas.lib
+# EXTRACPPFLAGS=-I$(WXDIR)\utils\glcanvas\win
+OBJECTS = $(TARGET).obj
+EXTRATARGETS=isosurf.dat
+
+!include $(WXDIR)\src\makeprog.b32
+
+isosurf.dat: isosurf.dat.gz
+ gzip -c -d isosurf.dat.gz > isosurf.dat
+
--- /dev/null
+#
+# File: makefile.bcc
+# Author: Julian Smart
+# Created: 1998
+# Updated:
+#
+# Builds a BC++ 16-bit sample
+
+!if "$(WXWIN)" == ""
+!error You must define the WXWIN variable in autoexec.bat, e.g. WXWIN=c:\wx
+!endif
+
+WXDIR = $(WXWIN)
+
+TARGET=isosurf
+# EXTRALIBS=$(WXDIR)\lib\glcanvas.lib
+# EXTRACPPFLAGS=-I$(WXDIR)\utils\glcanvas\win
+OBJECTS = $(TARGET).obj
+EXTRATARGETS=isosurf.dat
+
+!include $(WXDIR)\src\makeprog.bcc
+
+isosurf.dat: isosurf.dat.gz
+ gzip -c -d isosurf.dat.gz > isosurf.dat
+
--- /dev/null
+#
+# File: makefile.g95
+# Author: Julian Smart
+# Created: 1999
+# Updated:
+# Copyright: (c) Julian Smart, 1999
+#
+# Makefile for wxWindows sample (Cygwin/Mingw32).
+
+WXDIR = ../../..
+
+TARGET=isosurf
+# EXTRACPPFLAGS=-I../../win
+EXTRALIBS=-lopengl32 -lglu32
+OBJECTS = $(TARGET).o
+
+include $(WXDIR)/src/makeprog.g95
+
+isosurf.dat: isosurf.dat.gz
+ gzip -c -d isosurf.dat.gz > isosurf.dat
--- /dev/null
+#
+# File: makefile.unx
+# Author: Julian Smart
+# Created: 1998
+# Updated:
+# Copyright: (c) 1998 Julian Smart
+#
+# "%W% %G%"
+#
+# Makefile for isosurf example (UNIX).
+
+PROGRAM=isosurf
+
+OPENGLHOME=/home/jacs/mesa/Mesa-2.3
+
+EXTRACPPFLAGS=-I$(OPENGLHOME)/include
+EXTRALDFLAGS=-L$(OPENGLHOME)/lib
+EXTRALDLIBS=-lMesaGL -lMesaGLU
+
+OBJECTS=$(PROGRAM).o
+EXTRATARGETS=isosurf.dat
+
+include ../../../src/makeprog.env
+
+isosurf.dat: isosurf.dat.gz
+ gzip -c -d isosurf.dat.gz > isosurf.dat
+
--- /dev/null
+#
+# File: makefile.vc
+# Author: Julian Smart
+# Created: 1999
+# Updated:
+# Copyright: (c) Julian Smart
+#
+# Makefile : Builds sample (VC++, WIN32)
+# Use FINAL=1 argument to nmake to build final version with no debug info.
+
+# Set WXDIR for your system
+WXDIR = $(WXWIN)
+
+!if "$(FINAL)" == "1"
+!else
+LIBEXT=_d
+!endif
+
+PROGRAM=isosurf
+OBJECTS = $(PROGRAM).obj
+#EXTRAINC=-I..\..\win
+EXTRALIBS=glu32.lib opengl32.lib
+EXTRATARGETS=isosurf.dat
+
+!include $(WXDIR)\src\makeprog.vc
+
+isosurf.dat: isosurf.dat.gz
+ gzip -c -d isosurf.dat.gz > isosurf.dat
+
+
--- /dev/null
+#
+# Makefile for WATCOM
+#
+# Created by Julian Smart, January 1999
+#
+#
+
+WXDIR = $(%WXWIN)
+
+PROGRAM = isosurf
+OBJECTS = $(PROGRAM).obj
+#EXTRALIBS=$(WXDIR)\lib\glcanvas.lib
+#EXTRACPPFLAGS=-I$(WXDIR)\utils\glcanvas\win
+EXTRATARGETS=isosurf.dat
+
+!include $(WXDIR)\src\makeprog.wat
+
+isosurf.dat: isosurf.dat.gz
+ gzip -c -d isosurf.dat.gz > isosurf.dat
+
--- /dev/null
+#
+# File: Makefile
+# Author: Robert Roebling
+# Created: 1999
+# Updated:
+# Copyright: (c) 1998 Robert Roebling
+#
+# Makefile for OpenGL demo (GTK version)
+#
+# This makefile requires wxWindows/GTK to be
+# installed (possibly using "make install")
+# on your system.
+#
+
+CPP = gcc
+CC = gcc
+WXCONFIG=../../../wx-config
+WXINCLUDE=-I../../../include
+WXLIB=-L../../../lib
+
+Penguin: penguin.o trackball.o lw.o # glcanvas.o
+ $(CPP) -o Penguin penguin.o trackball.o lw.o `$(WXCONFIG) --libs` $(WXLIB) -lMesaGL -lMesaGLU
+
+penguin.o: penguin.cpp
+ $(CPP) `$(WXCONFIG) --cflags` -I../../gtk $(WXINCLUDE) -c penguin.cpp
+
+lw.o: lw.cpp
+ $(CPP) `$(WXCONFIG) --cflags` -I../../gtk $(WXINCLUDE) -c lw.cpp
+
+trackball.o: trackball.c
+ $(CC) `$(WXCONFIG) --cflags` -I../../gtk $(WXINCLUDE) -c trackball.c
+
+glcanvas.o: ../../gtk/glcanvas.cpp
+ $(CPP) `$(WXCONFIG) --cflags` `gtk-config --cflags` -g -I../../gtk $(WXINCLUDE) -c ../../gtk/glcanvas.cpp
+
+clean:
+ rm -f *.o Penguin
--- /dev/null
+/*
+ * Copyright (C) 1998 Janne Löf <jlof@mail.student.oulu.fi>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ */
+
+#ifdef __WXMSW__
+#include <windows.h>
+#endif
+
+#include "lw.h"
+#include <stdlib.h>
+#include <stdio.h>
+#include <math.h>
+
+#define wxInt32 int
+#define wxUint32 unsigned int
+
+#ifndef FALSE
+#define FALSE 0
+#endif
+
+#ifndef TRUE
+#define TRUE 1
+#endif
+
+#define MK_ID(a,b,c,d) ((((wxUint32)(a))<<24)| \
+ (((wxUint32)(b))<<16)| \
+ (((wxUint32)(c))<< 8)| \
+ (((wxUint32)(d)) ))
+
+#define ID_FORM MK_ID('F','O','R','M')
+#define ID_LWOB MK_ID('L','W','O','B')
+#define ID_PNTS MK_ID('P','N','T','S')
+#define ID_SRFS MK_ID('S','R','F','S')
+#define ID_SURF MK_ID('S','U','R','F')
+#define ID_POLS MK_ID('P','O','L','S')
+#define ID_COLR MK_ID('C','O','L','R')
+
+static wxInt32 read_char(FILE *f)
+{
+ int c = fgetc(f);
+ return c;
+}
+
+static wxInt32 read_short(FILE *f)
+{
+ return (read_char(f)<<8) | read_char(f);
+}
+
+static wxInt32 read_long(FILE *f)
+{
+ return (read_char(f)<<24) | (read_char(f)<<16) | (read_char(f)<<8) | read_char(f);
+}
+
+static GLfloat read_float(FILE *f)
+{
+ wxInt32 x = read_long(f);
+ return *(GLfloat*)&x;
+}
+
+static int read_string(FILE *f, char *s)
+{
+ int c;
+ int cnt = 0;
+ do {
+ c = read_char(f);
+ if (cnt < LW_MAX_NAME_LEN)
+ s[cnt] = c;
+ else
+ s[LW_MAX_NAME_LEN-1] = 0;
+ cnt++;
+ } while (c != 0);
+ /* if length of string (including \0) is odd skip another byte */
+ if (cnt%2) {
+ read_char(f);
+ cnt++;
+ }
+ return cnt;
+}
+
+static void read_srfs(FILE *f, int nbytes, lwObject *lwo)
+{
+ int guess_cnt = lwo->material_cnt;
+
+ while (nbytes > 0) {
+ lwMaterial *material;
+
+ /* allocate more memory for materials if needed */
+ if (guess_cnt <= lwo->material_cnt) {
+ guess_cnt += guess_cnt/2 + 4;
+ lwo->material = (lwMaterial*) realloc(lwo->material, sizeof(lwMaterial)*guess_cnt);
+ }
+ material = lwo->material + lwo->material_cnt++;
+
+ /* read name */
+ nbytes -= read_string(f,material->name);
+
+ /* defaults */
+ material->r = 0.7;
+ material->g = 0.7;
+ material->b = 0.7;
+ }
+ lwo->material = (lwMaterial*) realloc(lwo->material, sizeof(lwMaterial)*lwo->material_cnt);
+}
+
+
+static void read_surf(FILE *f, int nbytes, lwObject *lwo)
+{
+ int i;
+ char name[LW_MAX_NAME_LEN];
+ lwMaterial *material = NULL;
+
+ /* read surface name */
+ nbytes -= read_string(f,name);
+
+ /* find material */
+ for (i=0; i< lwo->material_cnt; i++) {
+ if (strcmp(lwo->material[i].name,name) == 0) {
+ material = &lwo->material[i];
+ break;
+ }
+ }
+
+ /* read values */
+ while (nbytes > 0) {
+ int id = read_long(f);
+ int len = read_short(f);
+ nbytes -= 6 + len + (len%2);
+
+ switch (id) {
+ case ID_COLR:
+ material->r = read_char(f) / 255.0;
+ material->g = read_char(f) / 255.0;
+ material->b = read_char(f) / 255.0;
+ read_char(f); /* dummy */
+ break;
+ default:
+ fseek(f, len+(len%2), SEEK_CUR);
+ }
+ }
+}
+
+
+static void read_pols(FILE *f, int nbytes, lwObject *lwo)
+{
+ int guess_cnt = lwo->face_cnt;
+
+ while (nbytes > 0) {
+ lwFace *face;
+ int i;
+
+ /* allocate more memory for polygons if necessary */
+ if (guess_cnt <= lwo->face_cnt) {
+ guess_cnt += guess_cnt + 4;
+ lwo->face = (lwFace*) realloc((void*) lwo->face, sizeof(lwFace)*guess_cnt);
+ }
+ face = lwo->face + lwo->face_cnt++;
+
+ /* number of points in this face */
+ face->index_cnt = read_short(f);
+ nbytes -= 2;
+
+ /* allocate space for points */
+ face->index = (int*) calloc(sizeof(int)*face->index_cnt,1);
+
+ /* read points in */
+ for (i=0; i<face->index_cnt; i++) {
+ face->index[i] = read_short(f);
+ nbytes -= 2;
+ }
+
+ /* read surface material */
+ face->material = read_short(f);
+ nbytes -= 2;
+
+ /* skip over detail polygons */
+ if (face->material < 0) {
+ int det_cnt;
+ face->material = -face->material;
+ det_cnt = read_short(f);
+ nbytes -= 2;
+ while (det_cnt-- > 0) {
+ int cnt = read_short(f);
+ fseek(f, cnt*2+2, SEEK_CUR);
+ nbytes -= cnt*2+2;
+ }
+ }
+ face->material -= 1;
+ }
+ /* readjust to true size */
+ lwo->face = (lwFace*) realloc(lwo->face, sizeof(lwFace)*lwo->face_cnt);
+}
+
+
+
+static void read_pnts(FILE *f, int nbytes, lwObject *lwo)
+{
+ int i;
+ lwo->vertex_cnt = nbytes / 12;
+ lwo->vertex = (float*) calloc(sizeof(GLfloat)*lwo->vertex_cnt*3, 1);
+ for (i=0; i<lwo->vertex_cnt; i++) {
+ lwo->vertex[i*3+0] = read_float(f);
+ lwo->vertex[i*3+1] = read_float(f);
+ lwo->vertex[i*3+2] = read_float(f);
+ }
+}
+
+
+
+
+
+
+int lw_is_lwobject(const char *lw_file)
+{
+ FILE *f = fopen(lw_file, "rb");
+ if (f) {
+ wxInt32 form = read_long(f);
+ wxInt32 nlen = read_long(f);
+ wxInt32 lwob = read_long(f);
+ fclose(f);
+ if (form == ID_FORM && nlen != 0 && lwob == ID_LWOB)
+ return TRUE;
+ }
+ return FALSE;
+}
+
+
+lwObject *lw_object_read(const char *lw_file)
+{
+ FILE *f = NULL;
+ lwObject *lw_object = NULL;
+
+ wxInt32 form_bytes = 0;
+ wxInt32 read_bytes = 0;
+
+ /* open file */
+ f = fopen(lw_file, "rb");
+ if (f == NULL) {
+ return NULL;
+ }
+
+ /* check for headers */
+ if (read_long(f) != ID_FORM) {
+ fclose(f);
+ return NULL;
+ }
+ form_bytes = read_long(f);
+ read_bytes += 4;
+
+ if (read_long(f) != ID_LWOB) {
+ fclose(f);
+ return NULL;
+ }
+
+ /* create new lwObject */
+ lw_object = (lwObject*) calloc(sizeof(lwObject),1);
+
+ /* read chunks */
+ while (read_bytes < form_bytes) {
+ wxInt32 id = read_long(f);
+ wxInt32 nbytes = read_long(f);
+ read_bytes += 8 + nbytes + (nbytes%2);
+
+ switch (id) {
+ case ID_PNTS:
+ read_pnts(f, nbytes, lw_object);
+ break;
+ case ID_POLS:
+ read_pols(f, nbytes, lw_object);
+ break;
+ case ID_SRFS:
+ read_srfs(f, nbytes, lw_object);
+ break;
+ case ID_SURF:
+ read_surf(f, nbytes, lw_object);
+ break;
+ default:
+ fseek(f, nbytes + (nbytes%2), SEEK_CUR);
+ }
+ }
+
+ fclose(f);
+ return lw_object;
+}
+
+
+
+void lw_object_free(lwObject *lw_object)
+{
+ if (lw_object->face) {
+ int i;
+ for (i=0; i<lw_object->face_cnt; i++)
+ free(lw_object->face[i].index);
+ free(lw_object->face);
+ }
+ free(lw_object->material);
+ free(lw_object->vertex);
+ free(lw_object);
+}
+
+
+
+
+
+#define PX(i) (lw_object->vertex[face->index[i]*3+0])
+#define PY(i) (lw_object->vertex[face->index[i]*3+1])
+#define PZ(i) (lw_object->vertex[face->index[i]*3+2])
+void lw_object_show(const lwObject *lw_object)
+{
+ int i,j;
+ int prev_index_cnt = -1;
+ int prev_material = -1;
+ GLfloat prev_nx = 0;
+ GLfloat prev_ny = 0;
+ GLfloat prev_nz = 0;
+
+ for (i=0; i<lw_object->face_cnt; i++) {
+ GLfloat ax,ay,az,bx,by,bz,nx,ny,nz,r;
+ const lwFace *face = lw_object->face+i;
+
+ /* ignore faces with less than 3 points */
+ if (face->index_cnt < 3)
+ continue;
+
+ /* calculate normal */
+ ax = PX(1) - PX(0);
+ ay = PY(1) - PY(0);
+ az = PZ(1) - PZ(0);
+
+ bx = PX(face->index_cnt-1) - PX(0);
+ by = PY(face->index_cnt-1) - PY(0);
+ bz = PZ(face->index_cnt-1) - PZ(0);
+
+ nx = ay * bz - az * by;
+ ny = az * bx - ax * bz;
+ nz = ax * by - ay * bx;
+
+ r = sqrt(nx*nx + ny*ny + nz*nz);
+ if (r < 0.000001) /* avoid division by zero */
+ continue;
+ nx /= r;
+ ny /= r;
+ nz /= r;
+
+ /* glBegin/glEnd */
+ if (prev_index_cnt != face->index_cnt || prev_index_cnt > 4) {
+ if (prev_index_cnt > 0) glEnd();
+ prev_index_cnt = face->index_cnt;
+ switch (face->index_cnt) {
+ case 3:
+ glBegin(GL_TRIANGLES);
+ break;
+ case 4:
+ glBegin(GL_QUADS);
+ break;
+ default:
+ glBegin(GL_POLYGON);
+ }
+ }
+
+ /* update material if necessary */
+ if (prev_material != face->material) {
+ prev_material = face->material;
+ glColor3f(lw_object->material[face->material].r,
+ lw_object->material[face->material].g,
+ lw_object->material[face->material].b);
+ }
+
+ /* update normal if necessary */
+ if (nx != prev_nx || ny != prev_ny || nz != prev_nz) {
+ prev_nx = nx;
+ prev_ny = ny;
+ prev_nz = nz;
+ glNormal3f(nx,ny,nz);
+ }
+
+ /* draw polygon/triangle/quad */
+ for (j=0; j<face->index_cnt; j++)
+ glVertex3f(PX(j),PY(j),PZ(j));
+
+ }
+
+ /* if glBegin was called call glEnd */
+ if (prev_index_cnt > 0)
+ glEnd();
+}
+
+
+GLfloat lw_object_radius(const lwObject *lwo)
+{
+ int i;
+ double max_radius = 0.0;
+
+ for (i=0; i<lwo->vertex_cnt; i++) {
+ GLfloat *v = &lwo->vertex[i*3];
+ double r = v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
+ if (r > max_radius)
+ max_radius = r;
+ }
+ return sqrt(max_radius);
+}
+
+void lw_object_scale(lwObject *lwo, GLfloat scale)
+{
+ int i;
+
+ for (i=0; i<lwo->vertex_cnt; i++) {
+ lwo->vertex[i*3+0] *= scale;
+ lwo->vertex[i*3+1] *= scale;
+ lwo->vertex[i*3+2] *= scale;
+ }
+}
+
+
--- /dev/null
+/*
+ * Copyright (C) 1998 Janne Löf <jlof@mail.student.oulu.fi>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ */
+
+
+#ifndef LW_H
+#define LW_H
+
+#include <GL/gl.h>
+
+#define LW_MAX_POINTS 200
+#define LW_MAX_NAME_LEN 500
+
+typedef struct {
+ char name[LW_MAX_NAME_LEN];
+ GLfloat r,g,b;
+} lwMaterial;
+
+typedef struct {
+ int material; /* material of this face */
+ int index_cnt; /* number of vertices */
+ int *index; /* index to vertex */
+ float *texcoord; /* u,v texture coordinates */
+} lwFace;
+
+typedef struct {
+ int face_cnt;
+ lwFace *face;
+
+ int material_cnt;
+ lwMaterial *material;
+
+ int vertex_cnt;
+ GLfloat *vertex;
+
+} lwObject;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+int lw_is_lwobject(const char *lw_file);
+lwObject *lw_object_read(const char *lw_file);
+void lw_object_free( lwObject *lw_object);
+void lw_object_show(const lwObject *lw_object);
+
+GLfloat lw_object_radius(const lwObject *lw_object);
+void lw_object_scale (lwObject *lw_object, GLfloat scale);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* LW_H */
+
--- /dev/null
+#
+# File: makefile.b32
+# Author: Julian Smart
+# Created: 1999
+# Updated:
+# Copyright:
+#
+# Makefile : Builds sample for 32-bit BC++
+
+WXDIR = $(WXWIN)
+
+TARGET=penguin
+#EXTRALIBS=$(WXDIR)\lib\glcanvas.lib
+#EXTRACPPFLAGS=-I$(WXDIR)\utils\glcanvas\win
+OBJECTS = $(TARGET).obj lw.obj trackball.obj
+
+!include $(WXDIR)\src\makeprog.b32
+
--- /dev/null
+#
+# File: makefile.bcc
+# Author: Julian Smart
+# Created: 1998
+# Updated:
+#
+# Builds a BC++ 16-bit sample
+
+!if "$(WXWIN)" == ""
+!error You must define the WXWIN variable in autoexec.bat, e.g. WXWIN=c:\wx
+!endif
+
+WXDIR = $(WXWIN)
+
+TARGET=penguin
+#EXTRALIBS=$(WXDIR)\lib\glcanvas.lib
+#EXTRACPPFLAGS=-I$(WXDIR)\utils\glcanvas\win
+OBJECTS = $(TARGET).obj
+
+!include $(WXDIR)\src\makeprog.bcc
+
--- /dev/null
+#
+# File: makefile.g95
+# Author: Julian Smart
+# Created: 1999
+# Updated:
+# Copyright: (c) Julian Smart, 1999
+#
+# Makefile for wxWindows sample (Cygwin/Mingw32).
+
+WXDIR = ../../..
+
+TARGET=penguin
+#EXTRACPPFLAGS=-I../../win
+EXTRALIBS=-lopengl32 -lglu32
+OBJECTS = $(TARGET).o lw.o trackball.o
+
+include $(WXDIR)/src/makeprog.g95
+
--- /dev/null
+#
+# File: makefile.unx
+# Author: Julian Smart
+# Created: 1998
+# Updated:
+# Copyright: (c) 1998 Julian Smart
+#
+# Makefile for penguin example (UNIX).
+
+PROGRAM=penguin
+
+OPENGLHOME=/home/jacs/mesa/Mesa-2.3
+
+EXTRACPPFLAGS=-I$(OPENGLHOME)/include # -I../../motif
+EXTRALDFLAGS=-L$(OPENGLHOME)/lib
+EXTRALDLIBS=-lMesaGL -lMesaGLU
+
+OBJECTS=$(PROGRAM).o trackball.o lw.o
+
+include ../../../src/makeprog.env
+
--- /dev/null
+#
+# File: makefile.vc
+# Author: Julian Smart
+# Created: 1999
+# Updated:
+# Copyright: (c) Julian Smart
+#
+# Makefile : Builds sample (VC++, WIN32)
+# Use FINAL=1 argument to nmake to build final version with no debug info.
+
+# Set WXDIR for your system
+WXDIR = $(WXWIN)
+
+!if "$(FINAL)" == "1"
+!else
+LIBEXT=_d
+!endif
+
+PROGRAM=penguin
+OBJECTS = $(PROGRAM).obj trackball.obj lw.obj
+#EXTRAINC=-I..\..\win
+EXTRALIBS=glu32.lib opengl32.lib
+
+!include $(WXDIR)\src\makeprog.vc
+
+lw.obj: lw.cpp lw.h
+ $(cc) @<<
+$(CPPFLAGS2) /c $*.$(SRCSUFF)
+<<
+
--- /dev/null
+#
+# Makefile for WATCOM
+#
+# Created by Julian Smart, January 1999
+#
+#
+
+WXDIR = $(%WXWIN)
+
+PROGRAM = penguin
+OBJECTS = $(PROGRAM).obj
+#EXTRALIBS=$(WXDIR)\lib\glcanvas.lib
+#EXTRACPPFLAGS=-I$(WXDIR)\utils\glcanvas\win
+
+!include $(WXDIR)\src\makeprog.wat
+
+
--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: penguin.cpp
+// Purpose: wxGLCanvas demo program
+// Author: Robert Roebling
+// Modified by:
+// Created: 04/01/98
+// RCS-ID: $Id$
+// Copyright: (c) Robert Roebling
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifdef __GNUG__
+#pragma implementation
+#pragma interface
+#endif
+
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+#pragma hdrstop
+#endif
+
+#ifndef WX_PRECOMP
+#include "wx/wx.h"
+#endif
+
+#include "penguin.h"
+#include <GL/glu.h>
+
+#define VIEW_ASPECT 1.3
+
+/* `Main program' equivalent, creating windows and returning main app frame */
+bool MyApp::OnInit(void)
+{
+
+ /* Create the main frame window */
+ MyFrame *frame = new MyFrame(NULL, "wxWindows OpenGL Demo", wxPoint(50, 50), wxSize(400, 300));
+
+ /* Make a menubar */
+ wxMenu *fileMenu = new wxMenu;
+
+ fileMenu->Append(wxID_EXIT, "E&xit");
+ wxMenuBar *menuBar = new wxMenuBar;
+ menuBar->Append(fileMenu, "&File");
+ frame->SetMenuBar(menuBar);
+
+ frame->m_canvas = new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200));
+
+ /* Load file wiht mesh data */
+ frame->m_canvas->LoadLWO( "penguin.lwo" );
+
+ /* Show the frame */
+ frame->Show(TRUE);
+
+ return TRUE;
+}
+
+IMPLEMENT_APP(MyApp)
+
+BEGIN_EVENT_TABLE(MyFrame, wxFrame)
+ EVT_MENU(wxID_EXIT, MyFrame::OnExit)
+END_EVENT_TABLE()
+
+/* My frame constructor */
+MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
+ const wxSize& size, long style):
+ wxFrame(frame, -1, title, pos, size, style)
+{
+ m_canvas = NULL;
+}
+
+/* Intercept menu commands */
+void MyFrame::OnExit(wxCommandEvent& event)
+{
+ Destroy();
+}
+
+BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
+ EVT_SIZE(TestGLCanvas::OnSize)
+ EVT_PAINT(TestGLCanvas::OnPaint)
+ EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
+ EVT_MOUSE_EVENTS(TestGLCanvas::OnMouse)
+END_EVENT_TABLE()
+
+TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id,
+ const wxPoint& pos, const wxSize& size, long style, const wxString& name):
+ wxGLCanvas(parent, id, pos, size, style, name)
+{
+ block = FALSE;
+}
+
+TestGLCanvas::~TestGLCanvas(void)
+{
+ /* destroy mesh */
+ lw_object_free(info.lwobject);
+}
+
+void TestGLCanvas::OnPaint( wxPaintEvent& event )
+{
+ /* must always be here */
+ wxPaintDC dc(this);
+
+#ifndef __WXMOTIF__
+ if (!GetContext()) return;
+#endif
+
+ SetCurrent();
+
+ /* initialize OpenGL */
+ if (info.do_init == TRUE)
+ {
+ InitGL();
+ info.do_init = FALSE;
+ }
+
+ /* view */
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ gluPerspective( info.zoom, VIEW_ASPECT, 1, 100 );
+ glMatrixMode( GL_MODELVIEW );
+
+ /* clear */
+ glClearColor( .3, .4, .6, 1 );
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ /* transformations */
+ GLfloat m[4][4];
+ glLoadIdentity();
+ glTranslatef( 0, 0, -30 );
+ build_rotmatrix( m,info.quat );
+ glMultMatrixf( &m[0][0] );
+
+ /* draw object */
+ lw_object_show( info.lwobject );
+
+ /* flush */
+ glFlush();
+
+ /* swap */
+ SwapBuffers();
+}
+
+void TestGLCanvas::OnSize(wxSizeEvent& event)
+{
+ int width, height;
+ GetClientSize(& width, & height);
+
+#ifndef __WXMOTIF__
+ if (GetContext())
+#endif
+ {
+ SetCurrent();
+ glViewport(0, 0, width, height);
+ }
+}
+
+void TestGLCanvas::OnEraseBackground(wxEraseEvent& event)
+{
+ /* Do nothing, to avoid flashing on MSW */
+}
+
+void TestGLCanvas::LoadLWO(const wxString &filename)
+{
+ /* test if lightwave object */
+ if (!lw_is_lwobject(filename)) return;
+
+ /* read lightwave object */
+ lwObject *lwobject = lw_object_read(filename);
+
+ /* scale */
+ lw_object_scale(lwobject, 10.0 / lw_object_radius(lwobject));
+
+ /* set up mesh info */
+ info.do_init = TRUE;
+ info.lwobject = lwobject;
+ info.beginx = 0;
+ info.beginy = 0;
+ info.zoom = 45;
+ trackball( info.quat, 0.0, 0.0, 0.0, 0.0 );
+}
+
+void TestGLCanvas::OnMouse( wxMouseEvent& event )
+{
+ wxSize sz(GetClientSize());
+ if (event.Dragging())
+ {
+ /* drag in progress, simulate trackball */
+ float spin_quat[4];
+ trackball(spin_quat,
+ (2.0*info.beginx - sz.x) / sz.x,
+ ( sz.y - 2.0*info.beginy) / sz.y,
+ ( 2.0*event.GetX() - sz.x) / sz.x,
+ ( sz.y - 2.0*event.GetY()) / sz.y);
+
+ add_quats( spin_quat, info.quat, info.quat );
+
+ /* orientation has changed, redraw mesh */
+ Refresh(FALSE);
+ }
+
+ info.beginx = event.GetX();
+ info.beginy = event.GetY();
+}
+
+void TestGLCanvas::InitGL(void)
+{
+ GLfloat light0_pos[4] = { -50.0, 50.0, 0.0, 0.0 };
+ GLfloat light0_color[4] = { .6, .6, .6, 1.0 }; /* white light */
+ GLfloat light1_pos[4] = { 50.0, 50.0, 0.0, 0.0 };
+ GLfloat light1_color[4] = { .4, .4, 1, 1.0 }; /* cold blue light */
+
+ /* remove back faces */
+ glDisable(GL_CULL_FACE);
+ glEnable(GL_DEPTH_TEST);
+
+ /* speedups */
+ glEnable(GL_DITHER);
+ glShadeModel(GL_SMOOTH);
+ glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
+ glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST);
+
+ /* light */
+ glLightfv(GL_LIGHT0, GL_POSITION, light0_pos);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_color);
+ glLightfv(GL_LIGHT1, GL_POSITION, light1_pos);
+ glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_color);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_LIGHT1);
+ glEnable(GL_LIGHTING);
+
+ glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE);
+ glEnable(GL_COLOR_MATERIAL);
+}
+
+
--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: penguin.h
+// Purpose: wxGLCanvas demo program
+// Author: Robert Roebling
+// Modified by:
+// Created: 04/01/98
+// RCS-ID: $Id$
+// Copyright: (c) Robert Roebling
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifndef _WX_PENGUIN_H_
+#define _WX_PENGUIN_H_
+
+
+#include "wx/defs.h"
+#include "wx/app.h"
+#include "wx/menu.h"
+#include "wx/dcclient.h"
+
+#include "wx/glcanvas.h"
+
+extern "C" {
+#include "lw.h"
+#include "trackball.h"
+}
+
+/* information needed to display lightwave mesh */
+typedef struct
+{
+// gint do_init; /* true if initgl not yet called */
+ int do_init;
+ lwObject *lwobject; /* lightwave object mesh */
+ float beginx,beginy; /* position of mouse */
+ float quat[4]; /* orientation of object */
+ float zoom; /* field of view in degrees */
+} mesh_info;
+
+
+/* Define a new application type */
+class MyApp: public wxApp
+{
+public:
+ bool OnInit(void);
+};
+
+/* Define a new frame type */
+class TestGLCanvas;
+class MyFrame: public wxFrame
+{
+public:
+ MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size,
+ long style = wxDEFAULT_FRAME_STYLE);
+
+ void OnExit(wxCommandEvent& event);
+public:
+ TestGLCanvas* m_canvas;
+
+DECLARE_EVENT_TABLE()
+};
+
+
+class TestGLCanvas: public wxGLCanvas
+{
+ public:
+ TestGLCanvas(wxWindow *parent, const wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "TestGLCanvas");
+ ~TestGLCanvas(void);
+
+ void OnPaint(wxPaintEvent& event);
+ void OnSize(wxSizeEvent& event);
+ void OnEraseBackground(wxEraseEvent& event);
+ void LoadLWO( const wxString &filename);
+ void OnMouse( wxMouseEvent& event );
+ void InitGL(void);
+
+ mesh_info info;
+ bool block;
+
+DECLARE_EVENT_TABLE()
+};
+
+#endif
+
--- /dev/null
+/* mondrian ICON "mondrian.ico" */
+#include "wx/msw/wx.rc"
+
--- /dev/null
+/*
+ * (c) Copyright 1993, 1994, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/*
+ * trackball.h
+ * A virtual trackball implementation
+ * Written by Gavin Bell for Silicon Graphics, November 1988.
+ */
+
+/*
+ * Pass the x and y coordinates of the last and current positions of
+ * the mouse, scaled so they are from (-1.0 ... 1.0).
+ *
+ * The resulting rotation is returned as a quaternion rotation in the
+ * first paramater.
+ */
+void
+trackball(float q[4], float p1x, float p1y, float p2x, float p2y);
+
+/*
+ * Given two quaternions, add them together to get a third quaternion.
+ * Adding quaternions to get a compound rotation is analagous to adding
+ * translations to get a compound translation. When incrementally
+ * adding rotations, the first argument here should be the new
+ * rotation, the second and third the total rotation (which will be
+ * over-written with the resulting new total rotation).
+ */
+void
+add_quats(float *q1, float *q2, float *dest);
+
+/*
+ * A useful function, builds a rotation matrix in Matrix based on
+ * given quaternion.
+ */
+void
+build_rotmatrix(float m[4][4], float q[4]);
+
+/*
+ * This function computes a quaternion based on an axis (defined by
+ * the given vector) and an angle about which to rotate. The angle is
+ * expressed in radians. The result is put into the third argument.
+ */
+void
+axis_to_quat(float a[3], float phi, float q[4]);
+
m_yScrollLinesPerPage = 0;
m_scaleX = 1.0;
m_scaleY = 1.0;
+ m_targetWindow = (wxWindow*) NULL;
}
bool wxScrolledWindow::Create(wxWindow *parent,
*/
void wxScrolledWindow::Scroll( int x_pos, int y_pos )
{
+ if (!m_targetWindow)
+ return;
+
if (((x_pos == -1) || (x_pos == m_xScrollPosition)) &&
((y_pos == -1) || (y_pos == m_yScrollPosition))) return;
--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: glcanvas.cpp
+// Purpose: wxGLCanvas, for using OpenGL/Mesa with wxWindows and GTK
+// Author: Robert Roebling
+// Modified by:
+// Created: 17/08/98
+// RCS-ID: $Id$
+// Copyright: (c) Robert Roebling
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifdef __GNUG__
+#pragma implementation "glcanvas.h"
+#endif
+
+#include "wx/setup.h"
+
+#if wxUSE_GLCANVAS
+
+#include "wx/glcanvas.h"
+
+#include "wx/frame.h"
+#include "wx/colour.h"
+#include "wx/module.h"
+#include "wx/app.h"
+
+extern "C" {
+#include "gtk/gtk.h"
+#include "gdk/gdk.h"
+#include "gdk/gdkx.h"
+}
+
+#include "wx/gtk/win_gtk.h"
+
+//---------------------------------------------------------------------------
+// global data
+//---------------------------------------------------------------------------
+
+XVisualInfo *g_vi = (XVisualInfo*) NULL;
+
+//-----------------------------------------------------------------------------
+// idle system
+//-----------------------------------------------------------------------------
+
+extern void wxapp_install_idle_handler();
+extern bool g_isIdle;
+
+//---------------------------------------------------------------------------
+// wxGLContext
+//---------------------------------------------------------------------------
+
+IMPLEMENT_CLASS(wxGLContext,wxObject)
+
+wxGLContext::wxGLContext( bool WXUNUSED(isRGB), wxWindow *win, const wxPalette& WXUNUSED(palette) )
+{
+ m_window = win;
+ m_widget = win->m_wxwindow;
+
+ wxGLCanvas *gc = (wxGLCanvas*) win;
+ XVisualInfo *vi = (XVisualInfo *) gc->m_vi;
+
+ wxCHECK_RET( vi, "invalid visual for OpenGl" );
+
+ m_glContext = glXCreateContext( GDK_DISPLAY(), vi, None, GL_TRUE );
+
+ wxCHECK_RET( m_glContext, "Couldn't create OpenGl context" );
+}
+
+wxGLContext::wxGLContext(
+ bool WXUNUSED(isRGB), wxWindow *win,
+ const wxPalette& WXUNUSED(palette),
+ const wxGLContext *other /* for sharing display lists */
+)
+{
+ m_window = win;
+ m_widget = win->m_wxwindow;
+
+ wxGLCanvas *gc = (wxGLCanvas*) win;
+ XVisualInfo *vi = (XVisualInfo *) gc->m_vi;
+
+ wxCHECK_RET( vi, "invalid visual for OpenGl" );
+
+ if( other != 0 )
+ m_glContext = glXCreateContext( GDK_DISPLAY(), vi, other->m_glContext, GL_TRUE );
+ else
+ m_glContext = glXCreateContext( GDK_DISPLAY(), vi, None, GL_TRUE );
+
+ wxCHECK_RET( m_glContext, "Couldn't create OpenGl context" );
+}
+
+wxGLContext::~wxGLContext()
+{
+ if (!m_glContext) return;
+
+ if (m_glContext == glXGetCurrentContext())
+ {
+ glXMakeCurrent( GDK_DISPLAY(), None, NULL);
+ }
+
+ glXDestroyContext( GDK_DISPLAY(), m_glContext );
+}
+
+void wxGLContext::SwapBuffers()
+{
+ if (m_glContext)
+ {
+ GdkWindow *window = GTK_PIZZA(m_widget)->bin_window;
+ glXSwapBuffers( GDK_DISPLAY(), GDK_WINDOW_XWINDOW( window ) );
+ }
+}
+
+void wxGLContext::SetCurrent()
+{
+ if (m_glContext)
+ {
+ GdkWindow *window = GTK_PIZZA(m_widget)->bin_window;
+ glXMakeCurrent( GDK_DISPLAY(), GDK_WINDOW_XWINDOW(window), m_glContext );
+ }
+}
+
+void wxGLContext::SetColour(const char *colour)
+{
+ float r = 0.0;
+ float g = 0.0;
+ float b = 0.0;
+ wxColour *col = wxTheColourDatabase->FindColour(colour);
+ if (col)
+ {
+ r = (float)(col->Red()/256.0);
+ g = (float)(col->Green()/256.0);
+ b = (float)(col->Blue()/256.0);
+ glColor3f( r, g, b);
+ }
+}
+
+void wxGLContext::SetupPixelFormat()
+{
+}
+
+void wxGLContext::SetupPalette( const wxPalette& WXUNUSED(palette) )
+{
+}
+
+wxPalette wxGLContext::CreateDefaultPalette()
+{
+ return wxNullPalette;
+}
+
+//-----------------------------------------------------------------------------
+// "realize" from m_wxwindow
+//-----------------------------------------------------------------------------
+
+static gint
+gtk_glwindow_realized_callback( GtkWidget * WXUNUSED(widget), wxGLCanvas *win )
+{
+ wxGLContext *share= win->m_sharedContext;
+ if (share==NULL && win->m_sharedContextOf) share=win->m_sharedContextOf->GetContext();
+
+ win->m_glContext = new wxGLContext( TRUE, win, wxNullPalette, share );
+
+ return FALSE;
+}
+
+//-----------------------------------------------------------------------------
+// "map" from m_wxwindow
+//-----------------------------------------------------------------------------
+
+static gint
+gtk_glwindow_map_callback( GtkWidget * WXUNUSED(widget), wxGLCanvas *win )
+{
+ if (win->m_glContext/* && win->m_exposed*/)
+ {
+ wxPaintEvent event( win->GetId() );
+ event.SetEventObject( win );
+ win->GetEventHandler()->ProcessEvent( event );
+
+ win->m_exposed = FALSE;
+ win->GetUpdateRegion().Clear();
+ }
+
+ return FALSE;
+}
+
+//-----------------------------------------------------------------------------
+// "expose_event" of m_wxwindow
+//-----------------------------------------------------------------------------
+
+static void
+gtk_glwindow_expose_callback( GtkWidget *WXUNUSED(widget), GdkEventExpose *gdk_event, wxGLCanvas *win )
+{
+ if (g_isIdle)
+ wxapp_install_idle_handler();
+
+ win->m_exposed = TRUE;
+
+ win->GetUpdateRegion().Union( gdk_event->area.x,
+ gdk_event->area.y,
+ gdk_event->area.width,
+ gdk_event->area.height );
+}
+
+//-----------------------------------------------------------------------------
+// "draw" of m_wxwindow
+//-----------------------------------------------------------------------------
+
+static void
+gtk_glwindow_draw_callback( GtkWidget *WXUNUSED(widget), GdkRectangle *rect, wxGLCanvas *win )
+{
+ if (g_isIdle)
+ wxapp_install_idle_handler();
+
+ win->m_exposed = TRUE;
+
+ win->GetUpdateRegion().Union( rect->x, rect->y,
+ rect->width, rect->height );
+}
+
+//-----------------------------------------------------------------------------
+// "size_allocate" of m_wxwindow
+//-----------------------------------------------------------------------------
+
+static void
+gtk_glcanvas_size_callback( GtkWidget *WXUNUSED(widget), GtkAllocation* alloc, wxGLCanvas *win )
+{
+ if (g_isIdle)
+ wxapp_install_idle_handler();
+
+ if (!win->m_hasVMT)
+ return;
+
+ wxSizeEvent event( wxSize(win->m_width,win->m_height), win->GetId() );
+ event.SetEventObject( win );
+ win->GetEventHandler()->ProcessEvent( event );
+}
+
+//---------------------------------------------------------------------------
+// wxGlCanvas
+//---------------------------------------------------------------------------
+
+IMPLEMENT_CLASS(wxGLCanvas, wxScrolledWindow)
+
+BEGIN_EVENT_TABLE(wxGLCanvas, wxScrolledWindow)
+ EVT_SIZE(wxGLCanvas::OnSize)
+END_EVENT_TABLE()
+
+wxGLCanvas::wxGLCanvas( wxWindow *parent, wxWindowID id,
+ const wxPoint& pos, const wxSize& size,
+ long style, const wxString& name,
+ int *attribList,
+ const wxPalette& palette )
+{
+ Create( parent, NULL, NULL, id, pos, size, style, name, attribList, palette );
+}
+
+wxGLCanvas::wxGLCanvas( wxWindow *parent,
+ const wxGLContext *shared,
+ wxWindowID id,
+ const wxPoint& pos, const wxSize& size,
+ long style, const wxString& name,
+ int *attribList,
+ const wxPalette& palette )
+{
+ Create( parent, shared, NULL, id, pos, size, style, name, attribList, palette );
+}
+
+wxGLCanvas::wxGLCanvas( wxWindow *parent,
+ const wxGLCanvas *shared,
+ wxWindowID id,
+ const wxPoint& pos, const wxSize& size,
+ long style, const wxString& name,
+ int *attribList,
+ const wxPalette& palette )
+{
+ Create( parent, NULL, shared, id, pos, size, style, name, attribList, palette );
+}
+
+bool wxGLCanvas::Create( wxWindow *parent,
+ const wxGLContext *shared,
+ const wxGLCanvas *shared_context_of,
+ wxWindowID id,
+ const wxPoint& pos, const wxSize& size,
+ long style, const wxString& name,
+ int *attribList,
+ const wxPalette& palette)
+{
+ m_sharedContext = (wxGLContext*)shared; // const_cast
+ m_sharedContextOf = (wxGLCanvas*)shared_context_of; // const_cast
+ m_glContext = (wxGLContext*) NULL;
+
+ m_exposed = FALSE;
+ m_noExpose = TRUE;
+ m_nativeSizeEvent = TRUE;
+
+ if (!attribList)
+ {
+ int data[] = { GLX_RGBA,
+ GLX_DOUBLEBUFFER,
+ GLX_DEPTH_SIZE, 1, // use largest available depth buffer
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_ALPHA_SIZE, 0,
+ None };
+ attribList = (int*) data;
+ }
+ else
+ {
+ int data[512], arg=0, p=0;
+
+ while( (attribList[arg]!=0) && (p<512) )
+ {
+ switch( attribList[arg++] )
+ {
+ case WX_GL_RGBA: data[p++] = GLX_RGBA; break;
+ case WX_GL_DOUBLEBUFFER: data[p++] = GLX_DOUBLEBUFFER; break;
+ case WX_GL_DEPTH_SIZE:
+ data[p++]=GLX_DEPTH_SIZE; data[p++]=attribList[arg++]; break;
+ case WX_GL_MIN_RED:
+ data[p++]=GLX_RED_SIZE; data[p++]=attribList[arg++]; break;
+ case WX_GL_MIN_GREEN:
+ data[p++]=GLX_GREEN_SIZE; data[p++]=attribList[arg++]; break;
+ case WX_GL_MIN_BLUE:
+ data[p++]=GLX_BLUE_SIZE; data[p++]=attribList[arg++]; break;
+ default:
+ break;
+ }
+ }
+ data[p] = 0;
+
+ attribList = (int*) data;
+ }
+
+
+ Display *dpy = GDK_DISPLAY();
+
+ XVisualInfo *vi = glXChooseVisual( dpy, DefaultScreen(dpy), attribList );
+
+ m_vi = vi; // safe for later use
+
+ wxCHECK_MSG( m_vi, FALSE, "required visual couldn't be found" );
+
+ GdkVisual *visual = gdkx_visual_get( vi->visualid );
+ GdkColormap *colormap = gdk_colormap_new( gdkx_visual_get(vi->visualid), TRUE );
+
+ gtk_widget_push_colormap( colormap );
+ gtk_widget_push_visual( visual );
+
+ wxScrolledWindow::Create( parent, id, pos, size, style, name );
+
+ m_glWidget = m_wxwindow;
+
+ gtk_pizza_set_clear( GTK_PIZZA(m_wxwindow), FALSE );
+
+ gtk_signal_connect( GTK_OBJECT(m_wxwindow), "realize",
+ GTK_SIGNAL_FUNC(gtk_glwindow_realized_callback), (gpointer) this );
+
+ gtk_signal_connect( GTK_OBJECT(m_wxwindow), "map",
+ GTK_SIGNAL_FUNC(gtk_glwindow_map_callback), (gpointer) this );
+
+ gtk_signal_connect( GTK_OBJECT(m_wxwindow), "expose_event",
+ GTK_SIGNAL_FUNC(gtk_glwindow_expose_callback), (gpointer)this );
+
+ gtk_signal_connect( GTK_OBJECT(m_wxwindow), "draw",
+ GTK_SIGNAL_FUNC(gtk_glwindow_draw_callback), (gpointer)this );
+
+ gtk_signal_connect( GTK_OBJECT(m_widget), "size_allocate",
+ GTK_SIGNAL_FUNC(gtk_glcanvas_size_callback), (gpointer)this );
+
+ gtk_widget_pop_visual();
+ gtk_widget_pop_colormap();
+
+ return TRUE;
+}
+
+wxGLCanvas::~wxGLCanvas()
+{
+ XVisualInfo *vi = (XVisualInfo *) m_vi;
+
+ if (vi) XFree( vi );
+ if (m_glContext) delete m_glContext;
+}
+
+void wxGLCanvas::SwapBuffers()
+{
+ if (m_glContext) m_glContext->SwapBuffers();
+}
+
+void wxGLCanvas::OnSize(wxSizeEvent& WXUNUSED(event))
+{
+ int width, height;
+ GetClientSize( &width, &height );
+
+ if (m_glContext && GTK_WIDGET_REALIZED(m_glWidget) )
+ {
+ SetCurrent();
+
+ glViewport(0, 0, (GLint)width, (GLint)height );
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 15.0 );
+ glMatrixMode(GL_MODELVIEW);
+ }
+}
+
+void wxGLCanvas::SetCurrent()
+{
+ if (m_glContext) m_glContext->SetCurrent();
+}
+
+void wxGLCanvas::SetColour( const char *colour )
+{
+ if (m_glContext) m_glContext->SetColour( colour );
+}
+
+void wxGLCanvas::OnInternalIdle()
+{
+ if (m_glContext && m_exposed)
+ {
+ wxPaintEvent event( GetId() );
+ event.SetEventObject( this );
+ GetEventHandler()->ProcessEvent( event );
+
+ m_exposed = FALSE;
+ GetUpdateRegion().Clear();
+ }
+
+ wxWindow::OnInternalIdle();
+}
+
+#endif
+ // wxUSE_GLCANVAS
+
--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: glcanvas.cpp
+// Purpose: wxGLCanvas, for using OpenGL/Mesa with wxWindows and GTK
+// Author: Robert Roebling
+// Modified by:
+// Created: 17/08/98
+// RCS-ID: $Id$
+// Copyright: (c) Robert Roebling
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifdef __GNUG__
+#pragma implementation "glcanvas.h"
+#endif
+
+#include "wx/setup.h"
+
+#if wxUSE_GLCANVAS
+
+#include "wx/glcanvas.h"
+
+#include "wx/frame.h"
+#include "wx/colour.h"
+#include "wx/module.h"
+#include "wx/app.h"
+
+extern "C" {
+#include "gtk/gtk.h"
+#include "gdk/gdk.h"
+#include "gdk/gdkx.h"
+}
+
+#include "wx/gtk/win_gtk.h"
+
+//---------------------------------------------------------------------------
+// global data
+//---------------------------------------------------------------------------
+
+XVisualInfo *g_vi = (XVisualInfo*) NULL;
+
+//-----------------------------------------------------------------------------
+// idle system
+//-----------------------------------------------------------------------------
+
+extern void wxapp_install_idle_handler();
+extern bool g_isIdle;
+
+//---------------------------------------------------------------------------
+// wxGLContext
+//---------------------------------------------------------------------------
+
+IMPLEMENT_CLASS(wxGLContext,wxObject)
+
+wxGLContext::wxGLContext( bool WXUNUSED(isRGB), wxWindow *win, const wxPalette& WXUNUSED(palette) )
+{
+ m_window = win;
+ m_widget = win->m_wxwindow;
+
+ wxGLCanvas *gc = (wxGLCanvas*) win;
+ XVisualInfo *vi = (XVisualInfo *) gc->m_vi;
+
+ wxCHECK_RET( vi, "invalid visual for OpenGl" );
+
+ m_glContext = glXCreateContext( GDK_DISPLAY(), vi, None, GL_TRUE );
+
+ wxCHECK_RET( m_glContext, "Couldn't create OpenGl context" );
+}
+
+wxGLContext::wxGLContext(
+ bool WXUNUSED(isRGB), wxWindow *win,
+ const wxPalette& WXUNUSED(palette),
+ const wxGLContext *other /* for sharing display lists */
+)
+{
+ m_window = win;
+ m_widget = win->m_wxwindow;
+
+ wxGLCanvas *gc = (wxGLCanvas*) win;
+ XVisualInfo *vi = (XVisualInfo *) gc->m_vi;
+
+ wxCHECK_RET( vi, "invalid visual for OpenGl" );
+
+ if( other != 0 )
+ m_glContext = glXCreateContext( GDK_DISPLAY(), vi, other->m_glContext, GL_TRUE );
+ else
+ m_glContext = glXCreateContext( GDK_DISPLAY(), vi, None, GL_TRUE );
+
+ wxCHECK_RET( m_glContext, "Couldn't create OpenGl context" );
+}
+
+wxGLContext::~wxGLContext()
+{
+ if (!m_glContext) return;
+
+ if (m_glContext == glXGetCurrentContext())
+ {
+ glXMakeCurrent( GDK_DISPLAY(), None, NULL);
+ }
+
+ glXDestroyContext( GDK_DISPLAY(), m_glContext );
+}
+
+void wxGLContext::SwapBuffers()
+{
+ if (m_glContext)
+ {
+ GdkWindow *window = GTK_PIZZA(m_widget)->bin_window;
+ glXSwapBuffers( GDK_DISPLAY(), GDK_WINDOW_XWINDOW( window ) );
+ }
+}
+
+void wxGLContext::SetCurrent()
+{
+ if (m_glContext)
+ {
+ GdkWindow *window = GTK_PIZZA(m_widget)->bin_window;
+ glXMakeCurrent( GDK_DISPLAY(), GDK_WINDOW_XWINDOW(window), m_glContext );
+ }
+}
+
+void wxGLContext::SetColour(const char *colour)
+{
+ float r = 0.0;
+ float g = 0.0;
+ float b = 0.0;
+ wxColour *col = wxTheColourDatabase->FindColour(colour);
+ if (col)
+ {
+ r = (float)(col->Red()/256.0);
+ g = (float)(col->Green()/256.0);
+ b = (float)(col->Blue()/256.0);
+ glColor3f( r, g, b);
+ }
+}
+
+void wxGLContext::SetupPixelFormat()
+{
+}
+
+void wxGLContext::SetupPalette( const wxPalette& WXUNUSED(palette) )
+{
+}
+
+wxPalette wxGLContext::CreateDefaultPalette()
+{
+ return wxNullPalette;
+}
+
+//-----------------------------------------------------------------------------
+// "realize" from m_wxwindow
+//-----------------------------------------------------------------------------
+
+static gint
+gtk_glwindow_realized_callback( GtkWidget * WXUNUSED(widget), wxGLCanvas *win )
+{
+ wxGLContext *share= win->m_sharedContext;
+ if (share==NULL && win->m_sharedContextOf) share=win->m_sharedContextOf->GetContext();
+
+ win->m_glContext = new wxGLContext( TRUE, win, wxNullPalette, share );
+
+ return FALSE;
+}
+
+//-----------------------------------------------------------------------------
+// "map" from m_wxwindow
+//-----------------------------------------------------------------------------
+
+static gint
+gtk_glwindow_map_callback( GtkWidget * WXUNUSED(widget), wxGLCanvas *win )
+{
+ if (win->m_glContext/* && win->m_exposed*/)
+ {
+ wxPaintEvent event( win->GetId() );
+ event.SetEventObject( win );
+ win->GetEventHandler()->ProcessEvent( event );
+
+ win->m_exposed = FALSE;
+ win->GetUpdateRegion().Clear();
+ }
+
+ return FALSE;
+}
+
+//-----------------------------------------------------------------------------
+// "expose_event" of m_wxwindow
+//-----------------------------------------------------------------------------
+
+static void
+gtk_glwindow_expose_callback( GtkWidget *WXUNUSED(widget), GdkEventExpose *gdk_event, wxGLCanvas *win )
+{
+ if (g_isIdle)
+ wxapp_install_idle_handler();
+
+ win->m_exposed = TRUE;
+
+ win->GetUpdateRegion().Union( gdk_event->area.x,
+ gdk_event->area.y,
+ gdk_event->area.width,
+ gdk_event->area.height );
+}
+
+//-----------------------------------------------------------------------------
+// "draw" of m_wxwindow
+//-----------------------------------------------------------------------------
+
+static void
+gtk_glwindow_draw_callback( GtkWidget *WXUNUSED(widget), GdkRectangle *rect, wxGLCanvas *win )
+{
+ if (g_isIdle)
+ wxapp_install_idle_handler();
+
+ win->m_exposed = TRUE;
+
+ win->GetUpdateRegion().Union( rect->x, rect->y,
+ rect->width, rect->height );
+}
+
+//-----------------------------------------------------------------------------
+// "size_allocate" of m_wxwindow
+//-----------------------------------------------------------------------------
+
+static void
+gtk_glcanvas_size_callback( GtkWidget *WXUNUSED(widget), GtkAllocation* alloc, wxGLCanvas *win )
+{
+ if (g_isIdle)
+ wxapp_install_idle_handler();
+
+ if (!win->m_hasVMT)
+ return;
+
+ wxSizeEvent event( wxSize(win->m_width,win->m_height), win->GetId() );
+ event.SetEventObject( win );
+ win->GetEventHandler()->ProcessEvent( event );
+}
+
+//---------------------------------------------------------------------------
+// wxGlCanvas
+//---------------------------------------------------------------------------
+
+IMPLEMENT_CLASS(wxGLCanvas, wxScrolledWindow)
+
+BEGIN_EVENT_TABLE(wxGLCanvas, wxScrolledWindow)
+ EVT_SIZE(wxGLCanvas::OnSize)
+END_EVENT_TABLE()
+
+wxGLCanvas::wxGLCanvas( wxWindow *parent, wxWindowID id,
+ const wxPoint& pos, const wxSize& size,
+ long style, const wxString& name,
+ int *attribList,
+ const wxPalette& palette )
+{
+ Create( parent, NULL, NULL, id, pos, size, style, name, attribList, palette );
+}
+
+wxGLCanvas::wxGLCanvas( wxWindow *parent,
+ const wxGLContext *shared,
+ wxWindowID id,
+ const wxPoint& pos, const wxSize& size,
+ long style, const wxString& name,
+ int *attribList,
+ const wxPalette& palette )
+{
+ Create( parent, shared, NULL, id, pos, size, style, name, attribList, palette );
+}
+
+wxGLCanvas::wxGLCanvas( wxWindow *parent,
+ const wxGLCanvas *shared,
+ wxWindowID id,
+ const wxPoint& pos, const wxSize& size,
+ long style, const wxString& name,
+ int *attribList,
+ const wxPalette& palette )
+{
+ Create( parent, NULL, shared, id, pos, size, style, name, attribList, palette );
+}
+
+bool wxGLCanvas::Create( wxWindow *parent,
+ const wxGLContext *shared,
+ const wxGLCanvas *shared_context_of,
+ wxWindowID id,
+ const wxPoint& pos, const wxSize& size,
+ long style, const wxString& name,
+ int *attribList,
+ const wxPalette& palette)
+{
+ m_sharedContext = (wxGLContext*)shared; // const_cast
+ m_sharedContextOf = (wxGLCanvas*)shared_context_of; // const_cast
+ m_glContext = (wxGLContext*) NULL;
+
+ m_exposed = FALSE;
+ m_noExpose = TRUE;
+ m_nativeSizeEvent = TRUE;
+
+ if (!attribList)
+ {
+ int data[] = { GLX_RGBA,
+ GLX_DOUBLEBUFFER,
+ GLX_DEPTH_SIZE, 1, // use largest available depth buffer
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_ALPHA_SIZE, 0,
+ None };
+ attribList = (int*) data;
+ }
+ else
+ {
+ int data[512], arg=0, p=0;
+
+ while( (attribList[arg]!=0) && (p<512) )
+ {
+ switch( attribList[arg++] )
+ {
+ case WX_GL_RGBA: data[p++] = GLX_RGBA; break;
+ case WX_GL_DOUBLEBUFFER: data[p++] = GLX_DOUBLEBUFFER; break;
+ case WX_GL_DEPTH_SIZE:
+ data[p++]=GLX_DEPTH_SIZE; data[p++]=attribList[arg++]; break;
+ case WX_GL_MIN_RED:
+ data[p++]=GLX_RED_SIZE; data[p++]=attribList[arg++]; break;
+ case WX_GL_MIN_GREEN:
+ data[p++]=GLX_GREEN_SIZE; data[p++]=attribList[arg++]; break;
+ case WX_GL_MIN_BLUE:
+ data[p++]=GLX_BLUE_SIZE; data[p++]=attribList[arg++]; break;
+ default:
+ break;
+ }
+ }
+ data[p] = 0;
+
+ attribList = (int*) data;
+ }
+
+
+ Display *dpy = GDK_DISPLAY();
+
+ XVisualInfo *vi = glXChooseVisual( dpy, DefaultScreen(dpy), attribList );
+
+ m_vi = vi; // safe for later use
+
+ wxCHECK_MSG( m_vi, FALSE, "required visual couldn't be found" );
+
+ GdkVisual *visual = gdkx_visual_get( vi->visualid );
+ GdkColormap *colormap = gdk_colormap_new( gdkx_visual_get(vi->visualid), TRUE );
+
+ gtk_widget_push_colormap( colormap );
+ gtk_widget_push_visual( visual );
+
+ wxScrolledWindow::Create( parent, id, pos, size, style, name );
+
+ m_glWidget = m_wxwindow;
+
+ gtk_pizza_set_clear( GTK_PIZZA(m_wxwindow), FALSE );
+
+ gtk_signal_connect( GTK_OBJECT(m_wxwindow), "realize",
+ GTK_SIGNAL_FUNC(gtk_glwindow_realized_callback), (gpointer) this );
+
+ gtk_signal_connect( GTK_OBJECT(m_wxwindow), "map",
+ GTK_SIGNAL_FUNC(gtk_glwindow_map_callback), (gpointer) this );
+
+ gtk_signal_connect( GTK_OBJECT(m_wxwindow), "expose_event",
+ GTK_SIGNAL_FUNC(gtk_glwindow_expose_callback), (gpointer)this );
+
+ gtk_signal_connect( GTK_OBJECT(m_wxwindow), "draw",
+ GTK_SIGNAL_FUNC(gtk_glwindow_draw_callback), (gpointer)this );
+
+ gtk_signal_connect( GTK_OBJECT(m_widget), "size_allocate",
+ GTK_SIGNAL_FUNC(gtk_glcanvas_size_callback), (gpointer)this );
+
+ gtk_widget_pop_visual();
+ gtk_widget_pop_colormap();
+
+ return TRUE;
+}
+
+wxGLCanvas::~wxGLCanvas()
+{
+ XVisualInfo *vi = (XVisualInfo *) m_vi;
+
+ if (vi) XFree( vi );
+ if (m_glContext) delete m_glContext;
+}
+
+void wxGLCanvas::SwapBuffers()
+{
+ if (m_glContext) m_glContext->SwapBuffers();
+}
+
+void wxGLCanvas::OnSize(wxSizeEvent& WXUNUSED(event))
+{
+ int width, height;
+ GetClientSize( &width, &height );
+
+ if (m_glContext && GTK_WIDGET_REALIZED(m_glWidget) )
+ {
+ SetCurrent();
+
+ glViewport(0, 0, (GLint)width, (GLint)height );
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 15.0 );
+ glMatrixMode(GL_MODELVIEW);
+ }
+}
+
+void wxGLCanvas::SetCurrent()
+{
+ if (m_glContext) m_glContext->SetCurrent();
+}
+
+void wxGLCanvas::SetColour( const char *colour )
+{
+ if (m_glContext) m_glContext->SetColour( colour );
+}
+
+void wxGLCanvas::OnInternalIdle()
+{
+ if (m_glContext && m_exposed)
+ {
+ wxPaintEvent event( GetId() );
+ event.SetEventObject( this );
+ GetEventHandler()->ProcessEvent( event );
+
+ m_exposed = FALSE;
+ GetUpdateRegion().Clear();
+ }
+
+ wxWindow::OnInternalIdle();
+}
+
+#endif
+ // wxUSE_GLCANVAS
+
--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: glcanvas.cpp
+// Purpose: wxGLCanvas, for using OpenGL with wxWindows 2.0 for Motif.
+// Uses the GLX extension.
+// Author: Julian Smart and Wolfram Gloger
+// Modified by:
+// Created: 1995, 1999
+// RCS-ID: $Id$
+// Copyright: (c) Julian Smart, Wolfram Gloger
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifdef __GNUG__
+#pragma implementation "glcanvas.h"
+#endif
+
+#include "wx/setup.h"
+
+#if wxUSE_GLCANVAS
+
+#include "wx/glcanvas.h"
+#include "wx/utils.h"
+#include "wx/app.h"
+
+#include <Xm/Xm.h>
+#include "wx/motif/private.h"
+
+#ifdef OLD_MESA
+// workaround for bug in Mesa's glx.c
+static int bitcount( unsigned long n )
+{
+ int bits;
+ for (bits=0; n>0;) {
+ if(n & 1) bits++;
+ n = n >> 1;
+ }
+ return bits;
+}
+#endif
+
+/*
+ * GLCanvas implementation
+ */
+
+IMPLEMENT_CLASS(wxGLCanvas, wxScrolledWindow)
+
+wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos,
+ const wxSize& size, long style,
+ const wxString& name, int *attrib_list, const wxPalette& palette):
+ wxScrolledWindow(parent, id, pos, size, style, name)
+{
+ XVisualInfo *vi, vi_templ;
+ XWindowAttributes xwa;
+ int val, n;
+
+ Display* display = (Display*) GetXDisplay();
+
+ glx_cx = 0;
+ // Check for the presence of the GLX extension
+ if(!glXQueryExtension(display, NULL, NULL)) {
+ wxDebugMsg("wxGLCanvas: GLX extension is missing\n");
+ return;
+ }
+
+ if(attrib_list) {
+ // Get an appropriate visual
+ vi = glXChooseVisual(display, DefaultScreen(display), attrib_list);
+ if(!vi) return;
+
+ // Here we should make sure that vi is the same visual as the
+ // one used by the xwindow drawable in wxCanvas. However,
+ // there is currently no mechanism for this in wx_canvs.cc.
+ } else {
+ // By default, we use the visual of xwindow
+ XGetWindowAttributes(display, (Window) GetXWindow(), &xwa);
+ vi_templ.visualid = XVisualIDFromVisual(xwa.visual);
+ vi = XGetVisualInfo(display, VisualIDMask, &vi_templ, &n);
+ if(!vi) return;
+ glXGetConfig(display, vi, GLX_USE_GL, &val);
+ if(!val) return;
+ // Basically, this is it. It should be possible to use vi
+ // in glXCreateContext() below. But this fails with Mesa.
+ // I notified the Mesa author about it; there may be a fix.
+#ifdef OLD_MESA
+ // Construct an attribute list matching the visual
+ int a_list[32];
+ n = 0;
+ if(vi->c_class==TrueColor || vi->c_class==DirectColor) { // RGBA visual
+ a_list[n++] = GLX_RGBA;
+ a_list[n++] = GLX_RED_SIZE;
+ a_list[n++] = bitcount(vi->red_mask);
+ a_list[n++] = GLX_GREEN_SIZE;
+ a_list[n++] = bitcount(vi->green_mask);
+ a_list[n++] = GLX_BLUE_SIZE;
+ a_list[n++] = bitcount(vi->blue_mask);
+ glXGetConfig(display, vi, GLX_ALPHA_SIZE, &val);
+ a_list[n++] = GLX_ALPHA_SIZE;
+ a_list[n++] = val;
+ } else { // Color index visual
+ glXGetConfig(display, vi, GLX_BUFFER_SIZE, &val);
+ a_list[n++] = GLX_BUFFER_SIZE;
+ a_list[n++] = val;
+ }
+ a_list[n] = None;
+ XFree(vi);
+ vi = glXChooseVisual(display, DefaultScreen(display), a_list);
+ if(!vi) return;
+#endif /* OLD_MESA */
+ }
+
+ // Create the GLX context and make it current
+ glx_cx = glXCreateContext(display, vi, 0, GL_TRUE);
+#ifndef OLD_MESA
+ XFree(vi);
+#endif
+ SetCurrent();
+}
+
+wxGLCanvas::~wxGLCanvas(void)
+{
+ Display* display = (Display*) GetXDisplay();
+ if(glx_cx) glXDestroyContext(display, glx_cx);
+}
+
+void wxGLCanvas::SwapBuffers()
+{
+ Display* display = (Display*) GetXDisplay();
+ if(glx_cx) glXSwapBuffers(display, (Window) GetXWindow());
+}
+
+void wxGLCanvas::SetCurrent()
+{
+ Display* display = (Display*) GetXDisplay();
+ if(glx_cx) glXMakeCurrent(display, (Window) GetXWindow(), glx_cx);
+}
+
+void wxGLCanvas::SetColour(const char *col)
+{
+ wxColour *the_colour = wxTheColourDatabase->FindColour(col);
+ if(the_colour) {
+ GLboolean b;
+ glGetBooleanv(GL_RGBA_MODE, &b);
+ if(b) {
+ glColor3ub(the_colour->Red(),
+ the_colour->Green(),
+ the_colour->Blue());
+ } else {
+ GLint pix = (GLint)the_colour->m_pixel;
+ if(pix == -1) {
+ XColor exact_def;
+ exact_def.red = (unsigned short)the_colour->Red() << 8;
+ exact_def.green = (unsigned short)the_colour->Green() << 8;
+ exact_def.blue = (unsigned short)the_colour->Blue() << 8;
+ exact_def.flags = DoRed | DoGreen | DoBlue;
+ if(!XAllocColor((Display*) GetXDisplay(), (Colormap) wxTheApp->GetMainColormap(GetXDisplay()), &exact_def)) {
+ wxDebugMsg("wxGLCanvas: cannot allocate color\n");
+ return;
+ }
+ pix = the_colour->m_pixel = exact_def.pixel;
+ }
+ glIndexi(pix);
+ }
+ }
+}
+
+#endif
+ // wxUSE_GLCANVAS
+
--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: glcanvas.cpp
+// Purpose: wxGLCanvas, for using OpenGL with wxWindows under MS Windows
+// Author: Julian Smart
+// Modified by:
+// Created: 04/01/98
+// RCS-ID: $Id$
+// Copyright: (c) Julian Smart
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifdef __GNUG__
+#pragma implementation "glcanvas.h"
+#endif
+
+#include "wx/wxprec.h"
+
+#if defined(__BORLANDC__)
+#pragma hdrstop
+#endif
+
+#include <wx/setup.h>
+
+#if wxUSE_GLCANVAS
+
+#ifndef WX_PRECOMP
+#include <wx/frame.h>
+#endif
+
+#include <wx/msw/private.h>
+
+#include <wx/glcanvas.h>
+
+wxChar wxGLCanvasClassName[] = wxT("wxGLCanvasClass");
+
+LRESULT WXDLLEXPORT APIENTRY _EXPORT wxWndProc(HWND hWnd, UINT message,
+ WPARAM wParam, LPARAM lParam);
+
+/*
+ * GLContext implementation
+ */
+
+wxGLContext::wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette)
+{
+ m_window = win;
+
+ m_hDC = win->GetHDC();
+
+ m_glContext = wglCreateContext((HDC) m_hDC);
+ wxCHECK_RET( m_glContext, "Couldn't create OpenGl context" );
+
+ wglMakeCurrent((HDC) m_hDC, m_glContext);
+}
+
+wxGLContext::wxGLContext(
+ bool isRGB, wxGLCanvas *win,
+ const wxPalette& palette,
+ const wxGLContext *other /* for sharing display lists */
+)
+{
+ m_window = win;
+
+ m_hDC = win->GetHDC();
+
+ m_glContext = wglCreateContext((HDC) m_hDC);
+ wxCHECK_RET( m_glContext, "Couldn't create OpenGl context" );
+
+ if( other != 0 )
+ wglShareLists( other->m_glContext, m_glContext );
+
+ wglMakeCurrent((HDC) m_hDC, m_glContext);
+}
+
+wxGLContext::~wxGLContext()
+{
+ if (m_glContext)
+ {
+ wglMakeCurrent(NULL, NULL);
+ wglDeleteContext(m_glContext);
+ }
+}
+
+void wxGLContext::SwapBuffers()
+{
+ if (m_glContext)
+ {
+ wglMakeCurrent((HDC) m_hDC, m_glContext);
+ ::SwapBuffers((HDC) m_hDC); //blits the backbuffer into DC
+ }
+}
+
+void wxGLContext::SetCurrent()
+{
+ if (m_glContext)
+ {
+ wglMakeCurrent((HDC) m_hDC, m_glContext);
+ }
+
+/*
+ setupPixelFormat(hDC);
+ setupPalette(hDC);
+*/
+}
+
+void wxGLContext::SetColour(const char *colour)
+{
+ float r = 0.0;
+ float g = 0.0;
+ float b = 0.0;
+ wxColour *col = wxTheColourDatabase->FindColour(colour);
+ if (col)
+ {
+ r = (float)(col->Red()/256.0);
+ g = (float)(col->Green()/256.0);
+ b = (float)(col->Blue()/256.0);
+ glColor3f( r, g, b);
+ }
+}
+
+
+/*
+ * wxGLCanvas implementation
+ */
+
+IMPLEMENT_CLASS(wxGLCanvas, wxScrolledWindow)
+
+BEGIN_EVENT_TABLE(wxGLCanvas, wxScrolledWindow)
+ EVT_SIZE(wxGLCanvas::OnSize)
+ EVT_PALETTE_CHANGED(wxGLCanvas::OnPaletteChanged)
+ EVT_QUERY_NEW_PALETTE(wxGLCanvas::OnQueryNewPalette)
+END_EVENT_TABLE()
+
+wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id,
+ const wxPoint& pos, const wxSize& size, long style, const wxString& name,
+ int *attribList /* not used yet! */, const wxPalette& palette):
+ wxScrolledWindow()
+{
+ m_glContext = (wxGLContext*) NULL;
+
+ bool ret = Create(parent, id, pos, size, style, name);
+
+ if ( ret )
+ {
+ SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
+ SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
+ }
+
+ m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
+
+ SetupPixelFormat();
+ SetupPalette(palette);
+
+ m_glContext = new wxGLContext(TRUE, this, palette);
+}
+
+wxGLCanvas::wxGLCanvas( wxWindow *parent,
+ const wxGLContext *shared, wxWindowID id,
+ const wxPoint& pos, const wxSize& size, long style, const wxString& name,
+ int *attribList, const wxPalette& palette )
+ : wxScrolledWindow()
+{
+ m_glContext = (wxGLContext*) NULL;
+
+ bool ret = Create(parent, id, pos, size, style, name);
+
+ if ( ret )
+ {
+ SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
+ SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
+ }
+
+ m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
+
+ SetupPixelFormat();
+ SetupPalette(palette);
+
+ m_glContext = new wxGLContext(TRUE, this, palette, shared );
+}
+
+// Not very usefull for wxMSW, but this is to be wxGTK compliant
+
+wxGLCanvas::wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared, wxWindowID id,
+ const wxPoint& pos, const wxSize& size, long style, const wxString& name,
+ int *attribList, const wxPalette& palette ):
+ wxScrolledWindow()
+{
+ m_glContext = (wxGLContext*) NULL;
+
+ bool ret = Create(parent, id, pos, size, style, name);
+
+ if ( ret )
+ {
+ SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
+ SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
+ }
+
+ m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
+
+ SetupPixelFormat();
+ SetupPalette(palette);
+
+ wxGLContext *sharedContext=0;
+ if (shared) sharedContext=shared->GetContext();
+ m_glContext = new wxGLContext(TRUE, this, palette, sharedContext );
+}
+
+wxGLCanvas::~wxGLCanvas()
+{
+ if (m_glContext)
+ delete m_glContext;
+
+ ::ReleaseDC((HWND) GetHWND(), (HDC) m_hDC);
+}
+
+// Replaces wxWindow::Create functionality, since we need to use a different window class
+bool wxGLCanvas::Create(wxWindow *parent, wxWindowID id,
+ const wxPoint& pos, const wxSize& size, long style, const wxString& name)
+{
+ static bool registeredGLCanvasClass = FALSE;
+
+ // We have to register a special window class because we need
+ // the CS_OWNDC style for GLCanvas.
+
+/*
+ From Angel Popov <jumpo@bitex.com>
+
+ Here are two snips from a dicussion in the OpenGL Gamedev list that explains
+ how this problem can be fixed:
+
+ "There are 5 common DCs available in Win95. These are aquired when you call
+ GetDC or GetDCEx from a window that does _not_ have the OWNDC flag.
+ OWNDC flagged windows do not get their DC from the common DC pool, the issue
+ is they require 800 bytes each from the limited 64Kb local heap for GDI."
+
+ "The deal is, if you hold onto one of the 5 shared DC's too long (as GL apps
+ do), Win95 will actually "steal" it from you. MakeCurrent fails,
+ apparently, because Windows re-assigns the HDC to a different window. The
+ only way to prevent this, the only reliable means, is to set CS_OWNDC."
+*/
+
+ if (!registeredGLCanvasClass)
+ {
+ WNDCLASS wndclass;
+
+ static const long styleNormal = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS | CS_OWNDC;
+
+ // the fields which are common to all classes
+ wndclass.lpfnWndProc = (WNDPROC)wxWndProc;
+ wndclass.cbClsExtra = 0;
+ wndclass.cbWndExtra = sizeof( DWORD ); // VZ: what is this DWORD used for?
+ wndclass.hInstance = wxhInstance;
+ wndclass.hIcon = (HICON) NULL;
+ wndclass.hCursor = ::LoadCursor((HINSTANCE)NULL, IDC_ARROW);
+ wndclass.lpszMenuName = NULL;
+
+ // Register the GLCanvas class name
+ wndclass.hbrBackground = (HBRUSH)NULL;
+ wndclass.lpszClassName = wxGLCanvasClassName;
+ wndclass.style = styleNormal;
+
+ if ( !RegisterClass(&wndclass) )
+ {
+ wxLogLastError("RegisterClass(wxGLCanvasClass)");
+
+ return FALSE;
+ }
+ registeredGLCanvasClass = TRUE;
+ }
+
+ wxCHECK_MSG( parent, FALSE, wxT("can't create wxWindow without parent") );
+
+ if ( !CreateBase(parent, id, pos, size, style, wxDefaultValidator, name) )
+ return FALSE;
+
+ parent->AddChild(this);
+
+ DWORD msflags = 0;
+ if ( style & wxBORDER )
+ msflags |= WS_BORDER;
+ if ( style & wxTHICK_FRAME )
+ msflags |= WS_THICKFRAME;
+
+ msflags |= WS_CHILD | WS_VISIBLE;
+ if ( style & wxCLIP_CHILDREN )
+ msflags |= WS_CLIPCHILDREN;
+
+ bool want3D;
+ WXDWORD exStyle = Determine3DEffects(WS_EX_CLIENTEDGE, &want3D);
+
+ // Even with extended styles, need to combine with WS_BORDER
+ // for them to look right.
+ if ( want3D || (m_windowStyle & wxSIMPLE_BORDER) || (m_windowStyle & wxRAISED_BORDER ) ||
+ (m_windowStyle & wxSUNKEN_BORDER) || (m_windowStyle & wxDOUBLE_BORDER))
+ {
+ msflags |= WS_BORDER;
+ }
+
+ // calculate the value to return from WM_GETDLGCODE handler
+ if ( GetWindowStyleFlag() & wxWANTS_CHARS )
+ {
+ // want everything: i.e. all keys and WM_CHAR message
+ m_lDlgCode = DLGC_WANTARROWS | DLGC_WANTCHARS |
+ DLGC_WANTTAB | DLGC_WANTMESSAGE;
+ }
+
+ MSWCreate(m_windowId, parent, wxGLCanvasClassName, this, NULL,
+ pos.x, pos.y,
+ WidthDefault(size.x), HeightDefault(size.y),
+ msflags, NULL, exStyle);
+
+ return TRUE;
+
+}
+
+void wxGLCanvas::SetupPixelFormat() // (HDC hDC)
+{
+ PIXELFORMATDESCRIPTOR pfd = {
+ sizeof(PIXELFORMATDESCRIPTOR), /* size */
+ 1, /* version */
+ PFD_SUPPORT_OPENGL |
+ PFD_DRAW_TO_WINDOW |
+ PFD_DOUBLEBUFFER, /* support double-buffering */
+ PFD_TYPE_RGBA, /* color type */
+ 16, /* prefered color depth */
+ 0, 0, 0, 0, 0, 0, /* color bits (ignored) */
+ 0, /* no alpha buffer */
+ 0, /* alpha bits (ignored) */
+ 0, /* no accumulation buffer */
+ 0, 0, 0, 0, /* accum bits (ignored) */
+ 16, /* depth buffer */
+ 0, /* no stencil buffer */
+ 0, /* no auxiliary buffers */
+ PFD_MAIN_PLANE, /* main layer */
+ 0, /* reserved */
+ 0, 0, 0, /* no layer, visible, damage masks */
+ };
+ int pixelFormat;
+
+ pixelFormat = ChoosePixelFormat((HDC) m_hDC, &pfd);
+ if (pixelFormat == 0) {
+ MessageBox(WindowFromDC((HDC) m_hDC), "ChoosePixelFormat failed.", "Error",
+ MB_ICONERROR | MB_OK);
+ exit(1);
+ }
+
+ if (SetPixelFormat((HDC) m_hDC, pixelFormat, &pfd) != TRUE) {
+ MessageBox(WindowFromDC((HDC) m_hDC), "SetPixelFormat failed.", "Error",
+ MB_ICONERROR | MB_OK);
+ exit(1);
+ }
+}
+
+void wxGLCanvas::SetupPalette(const wxPalette& palette)
+{
+ int pixelFormat = GetPixelFormat((HDC) m_hDC);
+ PIXELFORMATDESCRIPTOR pfd;
+
+ DescribePixelFormat((HDC) m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
+
+ if (pfd.dwFlags & PFD_NEED_PALETTE)
+ {
+ }
+ else
+ {
+ return;
+ }
+
+ m_palette = palette;
+
+ if ( !m_palette.Ok() )
+ {
+ m_palette = CreateDefaultPalette();
+ }
+
+ if (m_palette.Ok())
+ {
+ SelectPalette((HDC) m_hDC, (HPALETTE) m_palette.GetHPALETTE(), FALSE);
+ RealizePalette((HDC) m_hDC);
+ }
+}
+
+wxPalette wxGLCanvas::CreateDefaultPalette()
+{
+ PIXELFORMATDESCRIPTOR pfd;
+ int paletteSize;
+ int pixelFormat = GetPixelFormat((HDC) m_hDC);
+
+ DescribePixelFormat((HDC) m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
+
+ paletteSize = 1 << pfd.cColorBits;
+
+ LOGPALETTE* pPal =
+ (LOGPALETTE*) malloc(sizeof(LOGPALETTE) + paletteSize * sizeof(PALETTEENTRY));
+ pPal->palVersion = 0x300;
+ pPal->palNumEntries = paletteSize;
+
+ /* build a simple RGB color palette */
+ {
+ int redMask = (1 << pfd.cRedBits) - 1;
+ int greenMask = (1 << pfd.cGreenBits) - 1;
+ int blueMask = (1 << pfd.cBlueBits) - 1;
+ int i;
+
+ for (i=0; i<paletteSize; ++i) {
+ pPal->palPalEntry[i].peRed =
+ (((i >> pfd.cRedShift) & redMask) * 255) / redMask;
+ pPal->palPalEntry[i].peGreen =
+ (((i >> pfd.cGreenShift) & greenMask) * 255) / greenMask;
+ pPal->palPalEntry[i].peBlue =
+ (((i >> pfd.cBlueShift) & blueMask) * 255) / blueMask;
+ pPal->palPalEntry[i].peFlags = 0;
+ }
+ }
+
+ HPALETTE hPalette = CreatePalette(pPal);
+ free(pPal);
+
+ wxPalette palette;
+ palette.SetHPALETTE((WXHPALETTE) hPalette);
+
+ return palette;
+}
+
+void wxGLCanvas::SwapBuffers()
+{
+ if (m_glContext)
+ m_glContext->SwapBuffers();
+}
+
+void wxGLCanvas::OnSize(wxSizeEvent& event)
+{
+ int width, height;
+ GetClientSize(& width, & height);
+
+ if (m_glContext)
+ {
+ m_glContext->SetCurrent();
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 15.0 );
+ glMatrixMode(GL_MODELVIEW);
+ }
+}
+
+void wxGLCanvas::SetCurrent()
+{
+ if (m_glContext)
+ {
+ m_glContext->SetCurrent();
+ }
+}
+
+void wxGLCanvas::SetColour(const char *colour)
+{
+ if (m_glContext)
+ m_glContext->SetColour(colour);
+}
+
+// TODO: Have to have this called by parent frame (?)
+// So we need wxFrame to call OnQueryNewPalette for all children...
+void wxGLCanvas::OnQueryNewPalette(wxQueryNewPaletteEvent& event)
+{
+ /* realize palette if this is the current window */
+ if ( GetPalette()->Ok() ) {
+ ::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE());
+ ::SelectPalette((HDC) GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
+ ::RealizePalette((HDC) GetHDC());
+ Refresh();
+ event.SetPaletteRealized(TRUE);
+ }
+ else
+ event.SetPaletteRealized(FALSE);
+}
+
+// I think this doesn't have to be propagated to child windows.
+void wxGLCanvas::OnPaletteChanged(wxPaletteChangedEvent& event)
+{
+ /* realize palette if this is *not* the current window */
+ if ( GetPalette() &&
+ GetPalette()->Ok() && (this != event.GetChangedWindow()) )
+ {
+ ::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE());
+ ::SelectPalette((HDC) GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
+ ::RealizePalette((HDC) GetHDC());
+ Refresh();
+ }
+}
+
+/* Give extensions proper function names. */
+
+/* EXT_vertex_array */
+void glArrayElementEXT(GLint i)
+{
+}
+
+void glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
+{
+}
+
+void glDrawArraysEXT(GLenum mode, GLint first, GLsizei count)
+{
+#ifdef GL_EXT_vertex_array
+ static PFNGLDRAWARRAYSEXTPROC proc = 0;
+
+ if ( !proc )
+ {
+ proc = (PFNGLDRAWARRAYSEXTPROC) wglGetProcAddress("glDrawArraysEXT");
+ }
+
+ if ( proc )
+ (* proc) (mode, first, count);
+#endif
+}
+
+void glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer)
+{
+}
+
+void glGetPointervEXT(GLenum pname, GLvoid* *params)
+{
+}
+
+void glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
+{
+}
+
+void glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
+{
+#ifdef GL_EXT_vertex_array
+ static PFNGLNORMALPOINTEREXTPROC proc = 0;
+
+ if ( !proc )
+ {
+ proc = (PFNGLNORMALPOINTEREXTPROC) wglGetProcAddress("glNormalPointerEXT");
+ }
+
+ if ( proc )
+ (* proc) (type, stride, count, pointer);
+#endif
+}
+
+void glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
+{
+}
+
+void glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
+{
+#ifdef GL_EXT_vertex_array
+ static PFNGLVERTEXPOINTEREXTPROC proc = 0;
+
+ if ( !proc )
+ {
+ proc = (PFNGLVERTEXPOINTEREXTPROC) wglGetProcAddress("glVertexPointerEXT");
+ }
+
+ if ( proc )
+ (* proc) (size, type, stride, count, pointer);
+#endif
+}
+
+/* EXT_color_subtable */
+void glColorSubtableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table)
+{
+}
+
+/* EXT_color_table */
+void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
+{
+}
+
+void glCopyColorTableEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+}
+
+void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table)
+{
+}
+
+void glGetColorTableParamaterfvEXT(GLenum target, GLenum pname, GLfloat *params)
+{
+}
+
+void glGetColorTavleParameterivEXT(GLenum target, GLenum pname, GLint *params)
+{
+}
+
+/* SGI_compiled_vertex_array */
+void glLockArraysSGI(GLint first, GLsizei count)
+{
+}
+
+void glUnlockArraysSGI()
+{
+}
+
+
+/* SGI_cull_vertex */
+void glCullParameterdvSGI(GLenum pname, GLdouble* params)
+{
+}
+
+void glCullParameterfvSGI(GLenum pname, GLfloat* params)
+{
+}
+
+/* SGI_index_func */
+void glIndexFuncSGI(GLenum func, GLclampf ref)
+{
+}
+
+/* SGI_index_material */
+void glIndexMaterialSGI(GLenum face, GLenum mode)
+{
+}
+
+/* WIN_swap_hint */
+void glAddSwapHintRectWin(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+}
+
+#endif
+ // wxUSE_GLCANVAS
-# This file was automatically generated by tmake at 18:32, 2000/02/17
+# This file was automatically generated by tmake at 15:17, 2000/02/27
# DO NOT CHANGE THIS FILE, YOUR CHANGES WILL BE LOST! CHANGE B32.T!
#
$(MSWDIR)\gauge95.obj \
$(MSWDIR)\gdiimage.obj \
$(MSWDIR)\gdiobj.obj \
+ $(MSWDIR)\glcanvas.obj \
$(MSWDIR)\gsocket.obj \
$(MSWDIR)\helpwin.obj \
$(MSWDIR)\icon.obj \
$(MSWDIR)\gdiobj.obj: $(MSWDIR)\gdiobj.$(SRCSUFF)
+$(MSWDIR)\glcanvas.obj: $(MSWDIR)\glcanvas.$(SRCSUFF)
+
$(MSWDIR)\gsocket.obj: $(MSWDIR)\gsocket.c
$(MSWDIR)\helpwin.obj: $(MSWDIR)\helpwin.$(SRCSUFF)
-# This file was automatically generated by tmake at 18:32, 2000/02/17
+# This file was automatically generated by tmake at 15:18, 2000/02/27
# DO NOT CHANGE THIS FILE, YOUR CHANGES WILL BE LOST! CHANGE BCC.T!
#
$(MSWDIR)\gaugemsw.obj \
$(MSWDIR)\gdiimage.obj \
$(MSWDIR)\gdiobj.obj \
+ $(MSWDIR)\glcanvas.obj \
$(MSWDIR)\gsocket.obj \
$(MSWDIR)\helpwin.obj \
$(MSWDIR)\icon.obj \
$(MSWDIR)\gdiobj.obj: $(MSWDIR)\gdiobj.$(SRCSUFF)
+$(MSWDIR)\glcanvas.obj: $(MSWDIR)\glcanvas.$(SRCSUFF)
+
$(MSWDIR)\gsocket.obj: $(MSWDIR)\gsocket.c
$(MSWDIR)\helpwin.obj: $(MSWDIR)\helpwin.$(SRCSUFF)
$(MSWDIR)/gauge95.$(OBJSUFF) \
$(MSWDIR)/gdiimage.$(OBJSUFF) \
$(MSWDIR)/gdiobj.$(OBJSUFF) \
+ $(MSWDIR)/glcanvas.$(OBJSUFF) \
$(MSWDIR)/gsocket.$(OBJSUFF) \
$(MSWDIR)/helpwin.$(OBJSUFF) \
$(MSWDIR)/icon.$(OBJSUFF) \
-# This file was automatically generated by tmake at 18:32, 2000/02/17
+# This file was automatically generated by tmake at 15:17, 2000/02/27
# DO NOT CHANGE THIS FILE, YOUR CHANGES WILL BE LOST! CHANGE VC.T!
# File: makefile.vc
..\msw\$D\gauge95.obj \
..\msw\$D\gdiimage.obj \
..\msw\$D\gdiobj.obj \
+ ..\msw\$D\glcanvas.obj \
..\msw\$D\gsocket.obj \
..\msw\$D\helpwin.obj \
..\msw\$D\icon.obj \
#!/binb/wmake.exe
-# This file was automatically generated by tmake at 18:32, 2000/02/17
+# This file was automatically generated by tmake at 15:18, 2000/02/27
# DO NOT CHANGE THIS FILE, YOUR CHANGES WILL BE LOST! CHANGE WAT.T!
#
gaugemsw.obj &
gdiimage.obj &
gdiobj.obj &
+ glcanvas.obj &
gsocket.obj &
helpwin.obj &
icon.obj &
gdiobj.obj: $(MSWDIR)\gdiobj.cpp
*$(CCC) $(CPPFLAGS) $(IFLAGS) $<
+glcanvas.obj: $(MSWDIR)\glcanvas.cpp
+ *$(CCC) $(CPPFLAGS) $(IFLAGS) $<
+
gsocket.obj: $(MSWDIR)\gsocket.c
*$(CC) $(CPPFLAGS) $(IFLAGS) $<
# End Source File
# Begin Source File
+SOURCE=.\msw\glcanvas.cpp
+# End Source File
+# Begin Source File
+
SOURCE=.\msw\gsocket.c
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# End Source File
# Begin Source File
+SOURCE=.\msw\glcanvas.cpp
+# End Source File
+# Begin Source File
+
SOURCE=.\msw\gsocket.c
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
project.SetLibDirs(wxStringList((const char*) relativeLibPath, 0));
project.SetDebugLibDirs(wxStringList((const char*) relativeDebugPath, (const char*) relativeDebugPathJPEG, (const char*) relativeDebugPathTIFF, 0));
project.SetReleaseLibDirs(wxStringList((const char*) relativeReleasePath, (const char*) relativeReleasePathJPEG, (const char*) relativeReleasePathTIFF, 0));
+ project.SetExtraLibs(wxStringList("opengl32.lib", "glu32.lib", 0));
project.SetProjectName(projectName);
project.SetTargetName(targetName);
GenerateSample("NewGridVC", "griddemo", dir + wxString("/samples/newgrid"), wxStringList("griddemo.cpp", 0));
GenerateSample("HelpVC", "demo", dir + wxString("/samples/help"), wxStringList("demo.cpp", 0));
+ // OpenGL samples
+ GenerateSample("CubeVC", "cube", dir + wxString("/samples/opengl/cube"), wxStringList("cube.cpp", "cube.h", 0),
+ "../../..");
+ GenerateSample("IsosurfVC", "isosurf", dir + wxString("/samples/opengl/isosurf"), wxStringList("isosurf.cpp", "isousrf.h", 0),
+ "../../..");
+ GenerateSample("PenguinVC", "penguin", dir + wxString("/samples/opengl/penguin"), wxStringList("penguin.cpp", "penguin.h",
+ "lw.cpp", "lw.h", "trackball.c", "trackball.h", 0), "../../..");
+
// wxHTML samples
GenerateSample("AboutVC", "about", dir + wxString("/samples/html/about"), wxStringList("about.cpp", 0),
"../../..");
wxString msg("Could not generate OGL Studio project");
wxMessageBox(msg);
}
-
- // GLCanvas cube sample
-
- project.SetIncludeDirs(wxStringList("../../../../include", "../../win", 0));
- project.SetResourceIncludeDirs(wxStringList("../../../../include", 0));
- project.SetLibDirs(wxStringList("../../../../lib", 0));
- project.SetDebugLibDirs(wxStringList("../../../../src/Debug", "../../win/Debug", "../../../../src/jpeg/Debug", "../../../../src/tiff/Debug", 0));
- project.SetReleaseLibDirs(wxStringList("../../../../src/Release", "../../win/Release", "../../../../src/jpeg/Release", "../../../../src/tiff/Release", 0));
-
- project.SetExtraLibs(wxStringList("glcanvas.lib", "opengl32.lib", "glu32.lib", 0));
-
- project.SetProjectName("CubeVC");
- project.SetTargetName("cube");
- project.SetProjectPath(dir + wxString("/utils/glcanvas/samples/cube"));
- project.SetSourceFiles(wxStringList("cube.cpp", "cube.h",
- 0));
-
- if (!project.GenerateVCProject())
- {
- wxString msg("Could not generate GLCanvas Cube project");
- wxMessageBox(msg);
- }
-
- // GLCanvas isosurf sample
-
- project.SetIncludeDirs(wxStringList("../../../../include", "../../win", 0));
- project.SetResourceIncludeDirs(wxStringList("../../../../include", 0));
- project.SetLibDirs(wxStringList("../../../../lib", 0));
- project.SetDebugLibDirs(wxStringList("../../../../src/Debug", "../../win/Debug", "../../../../src/jpeg/Debug", "../../../../src/tiff/Debug", 0));
- project.SetReleaseLibDirs(wxStringList("../../../../src/Release", "../../win/Release", "../../../../src/jpeg/Release", "../../../../src/tiff/Release", 0));
- project.SetExtraLibs(wxStringList("glcanvas.lib", "opengl32.lib", "glu32.lib", 0));
-
- project.SetProjectName("IsoSurfVC");
- project.SetTargetName("isosurf");
- project.SetProjectPath(dir + wxString("/utils/glcanvas/samples/isosurf"));
- project.SetSourceFiles(wxStringList("isosurf.cpp", "isosurf.h",
- 0));
-
- if (!project.GenerateVCProject())
- {
- wxString msg("Could not generate GLCanvas IsoSurf project");
- wxMessageBox(msg);
- }
-
- // GLCanvas penguin sample
-
- project.SetIncludeDirs(wxStringList("../../../../include", "../../win", 0));
- project.SetResourceIncludeDirs(wxStringList("../../../../include", 0));
- project.SetLibDirs(wxStringList("../../../../lib", 0));
- project.SetDebugLibDirs(wxStringList("../../../../src/Debug", "../../win/Debug", "../../../../src/jpeg/Debug", "../../../../src/tiff/Debug", 0));
- project.SetReleaseLibDirs(wxStringList("../../../../src/Release", "../../win/Release", "../../../../src/jpeg/Release", "../../../../src/tiff/Release", 0));
- project.SetExtraLibs(wxStringList("glcanvas.lib", "opengl32.lib", "glu32.lib", 0));
-
- project.SetProjectName("PenguinVC");
- project.SetTargetName("penguin");
- project.SetProjectPath(dir + wxString("/utils/glcanvas/samples/penguin"));
- project.SetSourceFiles(wxStringList("penguin.cpp", "penguin.h",
- "lw.cpp", "lw.h",
- "trackball.c", "trackball.h",
- 0));
-
- if (!project.GenerateVCProject())
- {
- wxString msg("Could not generate GLCanvas Penguin project");
- wxMessageBox(msg);
- }
}
// ----------------------------------------------------------------------------